[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the examples of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:BSD$
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| 10 | ** You may use this file under the terms of the BSD license as follows:
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[2] | 11 | **
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[846] | 12 | ** "Redistribution and use in source and binary forms, with or without
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| 13 | ** modification, are permitted provided that the following conditions are
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| 14 | ** met:
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| 15 | ** * Redistributions of source code must retain the above copyright
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| 16 | ** notice, this list of conditions and the following disclaimer.
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| 17 | ** * Redistributions in binary form must reproduce the above copyright
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| 18 | ** notice, this list of conditions and the following disclaimer in
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| 19 | ** the documentation and/or other materials provided with the
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| 20 | ** distribution.
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| 21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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| 22 | ** the names of its contributors may be used to endorse or promote
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| 23 | ** products derived from this software without specific prior written
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| 24 | ** permission.
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[2] | 25 | **
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[846] | 26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| 27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| 28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| 29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| 30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| 31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| 32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| 33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| 34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| 35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| 36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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[2] | 37 | ** $QT_END_LICENSE$
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| 38 | **
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| 39 | ****************************************************************************/
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| 40 |
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| 41 | #include <QtGui/QImage>
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| 42 | #include "glwidget.h"
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| 43 |
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| 44 | #include <math.h>
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| 45 |
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| 46 | #ifndef GL_MULTISAMPLE
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| 47 | #define GL_MULTISAMPLE 0x809D
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| 48 | #endif
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| 49 |
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| 50 | GLWidget::GLWidget(QWidget *parent)
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| 51 | : QGLWidget(QGLFormat(QGL::SampleBuffers|QGL::AlphaChannel), parent)
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| 52 | {
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| 53 | setWindowTitle(tr("OpenGL framebuffer objects"));
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| 54 | makeCurrent();
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[561] | 55 |
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| 56 | if (QGLFramebufferObject::hasOpenGLFramebufferBlit()) {
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| 57 | QGLFramebufferObjectFormat format;
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| 58 | format.setSamples(4);
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| 59 | format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
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| 60 |
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| 61 | render_fbo = new QGLFramebufferObject(512, 512, format);
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| 62 | texture_fbo = new QGLFramebufferObject(512, 512);
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| 63 | } else {
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| 64 | render_fbo = new QGLFramebufferObject(1024, 1024);
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| 65 | texture_fbo = render_fbo;
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| 66 | }
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| 67 |
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[2] | 68 | rot_x = rot_y = rot_z = 0.0f;
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| 69 | scale = 0.1f;
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| 70 | anim = new QTimeLine(750, this);
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| 71 | anim->setUpdateInterval(20);
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| 72 | connect(anim, SIGNAL(valueChanged(qreal)), SLOT(animate(qreal)));
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| 73 | connect(anim, SIGNAL(finished()), SLOT(animFinished()));
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| 74 |
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| 75 | svg_renderer = new QSvgRenderer(QLatin1String(":/res/bubbles.svg"), this);
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| 76 | connect(svg_renderer, SIGNAL(repaintNeeded()), this, SLOT(draw()));
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| 77 |
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| 78 | logo = QImage(":/res/designer.png");
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| 79 | logo = logo.convertToFormat(QImage::Format_ARGB32);
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| 80 |
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| 81 | tile_list = glGenLists(1);
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| 82 | glNewList(tile_list, GL_COMPILE);
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| 83 | glBegin(GL_QUADS);
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| 84 | {
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| 85 | glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
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| 86 | glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
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| 87 | glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
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| 88 | glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
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| 89 |
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| 90 | glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
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| 91 | glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
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| 92 | glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
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| 93 | glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
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| 94 |
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| 95 | glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
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| 96 | glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
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| 97 | glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
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| 98 | glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
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| 99 |
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| 100 | glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
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| 101 | glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
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| 102 | glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
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| 103 | glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
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| 104 |
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| 105 | glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
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| 106 | glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
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| 107 | glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
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| 108 | glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
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| 109 |
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| 110 | glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
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| 111 | glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
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| 112 | glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
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| 113 | glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
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| 114 | }
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| 115 | glEnd();
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| 116 | glEndList();
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| 117 |
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| 118 | wave = new GLfloat[logo.width()*logo.height()];
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| 119 | memset(wave, 0, logo.width()*logo.height());
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| 120 | startTimer(30); // wave timer
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| 121 | }
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| 122 |
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| 123 | GLWidget::~GLWidget()
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| 124 | {
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| 125 | delete[] wave;
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| 126 | glDeleteLists(tile_list, 1);
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[561] | 127 | delete texture_fbo;
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| 128 | if (render_fbo != texture_fbo)
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| 129 | delete render_fbo;
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[2] | 130 | }
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| 131 |
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| 132 | void GLWidget::paintEvent(QPaintEvent *)
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| 133 | {
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| 134 | draw();
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| 135 | }
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| 136 |
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| 137 | void GLWidget::draw()
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| 138 | {
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| 139 | QPainter p(this); // used for text overlay
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| 140 |
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| 141 | // save the GL state set for QPainter
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| 142 | saveGLState();
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| 143 |
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| 144 | // render the 'bubbles.svg' file into our framebuffer object
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[561] | 145 | QPainter fbo_painter(render_fbo);
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[2] | 146 | svg_renderer->render(&fbo_painter);
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| 147 | fbo_painter.end();
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| 148 |
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[561] | 149 | if (render_fbo != texture_fbo) {
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| 150 | QRect rect(0, 0, render_fbo->width(), render_fbo->height());
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| 151 | QGLFramebufferObject::blitFramebuffer(texture_fbo, rect,
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| 152 | render_fbo, rect);
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| 153 | }
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| 154 |
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[2] | 155 | // draw into the GL widget
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| 156 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 157 | glMatrixMode(GL_PROJECTION);
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| 158 | glLoadIdentity();
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| 159 | glFrustum(-1, 1, -1, 1, 10, 100);
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| 160 | glTranslatef(0.0f, 0.0f, -15.0f);
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| 161 | glMatrixMode(GL_MODELVIEW);
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| 162 | glLoadIdentity();
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| 163 | glViewport(0, 0, width(), height());
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| 164 | glEnable(GL_BLEND);
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| 165 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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| 166 |
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[561] | 167 | glBindTexture(GL_TEXTURE_2D, texture_fbo->texture());
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[2] | 168 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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[561] | 169 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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[2] | 170 | glEnable(GL_TEXTURE_2D);
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| 171 | glEnable(GL_MULTISAMPLE);
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| 172 | glEnable(GL_CULL_FACE);
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| 173 |
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| 174 | // draw background
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| 175 | glPushMatrix();
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| 176 | glScalef(1.7f, 1.7f, 1.7f);
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| 177 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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| 178 | glCallList(tile_list);
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| 179 | glPopMatrix();
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| 180 |
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| 181 | const int w = logo.width();
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| 182 | const int h = logo.height();
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| 183 |
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| 184 | glRotatef(rot_x, 1.0f, 0.0f, 0.0f);
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| 185 | glRotatef(rot_y, 0.0f, 1.0f, 0.0f);
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| 186 | glRotatef(rot_z, 0.0f, 0.0f, 1.0f);
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| 187 | glScalef(scale/w, scale/w, scale/w);
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| 188 |
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| 189 | glDepthFunc(GL_LESS);
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| 190 | glEnable(GL_DEPTH_TEST);
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| 191 | // draw the Qt icon
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| 192 | glTranslatef(-w+1, -h+1, 0.0f);
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| 193 | for (int y=h-1; y>=0; --y) {
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| 194 | uint *p = (uint*) logo.scanLine(y);
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| 195 | uint *end = p + w;
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| 196 | int x = 0;
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| 197 | while (p < end) {
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| 198 | glColor4ub(qRed(*p), qGreen(*p), qBlue(*p), uchar(qAlpha(*p)*.9));
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| 199 | glTranslatef(0.0f, 0.0f, wave[y*w+x]);
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| 200 | if (qAlpha(*p) > 128)
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| 201 | glCallList(tile_list);
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| 202 | glTranslatef(0.0f, 0.0f, -wave[y*w+x]);
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| 203 | glTranslatef(2.0f, 0.0f, 0.0f);
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| 204 | ++x;
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| 205 | ++p;
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| 206 | }
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| 207 | glTranslatef(-w*2.0f, 2.0f, 0.0f);
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| 208 | }
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| 209 |
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| 210 | // restore the GL state that QPainter expects
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| 211 | restoreGLState();
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| 212 |
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| 213 | // draw the overlayed text using QPainter
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| 214 | p.setPen(QColor(197, 197, 197, 157));
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| 215 | p.setBrush(QColor(197, 197, 197, 127));
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| 216 | p.drawRect(QRect(0, 0, width(), 50));
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| 217 | p.setPen(Qt::black);
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| 218 | p.setBrush(Qt::NoBrush);
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| 219 | const QString str1(tr("A simple OpenGL framebuffer object example."));
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| 220 | const QString str2(tr("Use the mouse wheel to zoom, press buttons and move mouse to rotate, double-click to flip."));
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| 221 | QFontMetrics fm(p.font());
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| 222 | p.drawText(width()/2 - fm.width(str1)/2, 20, str1);
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| 223 | p.drawText(width()/2 - fm.width(str2)/2, 20 + fm.lineSpacing(), str2);
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| 224 | }
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| 225 |
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| 226 | void GLWidget::mousePressEvent(QMouseEvent *e)
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| 227 | {
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| 228 | anchor = e->pos();
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| 229 | }
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| 230 |
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| 231 | void GLWidget::mouseMoveEvent(QMouseEvent *e)
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| 232 | {
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| 233 | QPoint diff = e->pos() - anchor;
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| 234 | if (e->buttons() & Qt::LeftButton) {
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| 235 | rot_x += diff.y()/5.0f;
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| 236 | rot_y += diff.x()/5.0f;
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| 237 | } else if (e->buttons() & Qt::RightButton) {
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| 238 | rot_z += diff.x()/5.0f;
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| 239 | }
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| 240 |
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| 241 | anchor = e->pos();
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| 242 | draw();
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| 243 | }
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| 244 |
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| 245 | void GLWidget::wheelEvent(QWheelEvent *e)
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| 246 | {
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| 247 | e->delta() > 0 ? scale += scale*0.1f : scale -= scale*0.1f;
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| 248 | draw();
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| 249 | }
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| 250 |
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| 251 | void GLWidget::mouseDoubleClickEvent(QMouseEvent *)
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| 252 | {
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| 253 | anim->start();
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| 254 | }
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| 255 |
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| 256 | void GLWidget::animate(qreal val)
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| 257 | {
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| 258 | rot_y = val * 180;
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| 259 | draw();
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| 260 | }
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| 261 |
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| 262 | void GLWidget::animFinished()
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| 263 | {
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| 264 | if (anim->direction() == QTimeLine::Forward)
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| 265 | anim->setDirection(QTimeLine::Backward);
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| 266 | else
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| 267 | anim->setDirection(QTimeLine::Forward);
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| 268 | }
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| 269 |
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| 270 | void GLWidget::saveGLState()
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| 271 | {
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| 272 | glPushAttrib(GL_ALL_ATTRIB_BITS);
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| 273 | glMatrixMode(GL_PROJECTION);
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| 274 | glPushMatrix();
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| 275 | glMatrixMode(GL_MODELVIEW);
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| 276 | glPushMatrix();
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| 277 | }
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| 278 |
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| 279 | void GLWidget::restoreGLState()
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| 280 | {
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| 281 | glMatrixMode(GL_PROJECTION);
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| 282 | glPopMatrix();
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| 283 | glMatrixMode(GL_MODELVIEW);
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| 284 | glPopMatrix();
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| 285 | glPopAttrib();
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| 286 | }
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| 287 |
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| 288 | #define PI 3.14159
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| 289 |
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| 290 | void GLWidget::timerEvent(QTimerEvent *)
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| 291 | {
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| 292 | if (QApplication::mouseButtons() != 0)
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| 293 | return;
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| 294 |
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| 295 | static bool scale_in = true;
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| 296 |
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| 297 | if (scale_in && scale > 35.0f)
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| 298 | scale_in = false;
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| 299 | else if (!scale_in && scale < .5f)
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| 300 | scale_in = true;
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| 301 |
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| 302 | scale = scale_in ? scale + scale*0.01f : scale-scale*0.01f;
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| 303 | rot_z += 0.3f;
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| 304 | rot_x += 0.1f;
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| 305 |
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| 306 | int dx, dy; // disturbance point
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| 307 | float s, v, W, t;
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| 308 | int i, j;
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| 309 | static float wt[128][128];
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| 310 | const int width = logo.width();
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| 311 | const int AMP = 5;
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| 312 |
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| 313 | dx = dy = width >> 1;
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| 314 |
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| 315 | W = .3f;
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| 316 | v = -4; // wave speed
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| 317 |
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| 318 | for (i = 0; i < width; ++i) {
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| 319 | for ( j = 0; j < width; ++j) {
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| 320 | s = sqrt((double) ((j - dx) * (j - dx) + (i - dy) * (i - dy)));
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| 321 | wt[i][j] += 0.1f;
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| 322 | t = s / v;
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| 323 | if (s != 0)
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| 324 | wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t)) / (0.2*(s + 2));
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| 325 | else
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| 326 | wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t));
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| 327 | }
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| 328 | }
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| 329 | }
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