1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the examples of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:BSD$
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10 | ** You may use this file under the terms of the BSD license as follows:
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11 | **
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12 | ** "Redistribution and use in source and binary forms, with or without
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13 | ** modification, are permitted provided that the following conditions are
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14 | ** met:
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15 | ** * Redistributions of source code must retain the above copyright
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16 | ** notice, this list of conditions and the following disclaimer.
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17 | ** * Redistributions in binary form must reproduce the above copyright
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18 | ** notice, this list of conditions and the following disclaimer in
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19 | ** the documentation and/or other materials provided with the
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20 | ** distribution.
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21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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22 | ** the names of its contributors may be used to endorse or promote
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23 | ** products derived from this software without specific prior written
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24 | ** permission.
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25 | **
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26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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37 | ** $QT_END_LICENSE$
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38 | **
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39 | ****************************************************************************/
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40 |
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41 | #include <qimage.h>
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42 | #include <qcolor.h>
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43 |
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44 | static inline int blendComponent( int v, int av, int s, int as )
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45 | {
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46 | //shadow gets a color inversely proportional to the
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47 | //alpha value
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48 | s = (s*(255-as))/255;
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49 | //then do standard blending
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50 | return as*s + av*v -(av*as*s)/255;
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51 | }
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52 |
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53 | static inline QRgb blendShade( QRgb v, QRgb s )
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54 | {
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55 | //pick a number: shadow is 1/3 of object
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56 | int as = qAlpha(s)/3;
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57 | int av = qAlpha(v);
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58 | if ( as == 0 || av == 255 )
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59 | return v;
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60 |
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61 | int a = as + av -(as*av)/255;
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62 |
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63 |
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64 | int r = blendComponent( qRed(v),av, qRed(s), as)/a;
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65 | int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;
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66 | int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;
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67 |
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68 | return qRgba(r,g,b,a);
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69 | }
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70 |
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71 | int main( int*, char**)
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72 | {
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73 | QImage *img;
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74 |
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75 | img = new QImage( "in.png" );
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76 | int w,h;
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77 | int y;
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78 | img->setAlphaBuffer( TRUE );
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79 | *img = img->convertDepth( 32 );
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80 | w = img->width();
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81 | h = img->height();
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82 | #if 0
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83 | for ( y = 0; y < h; y ++ ) {
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84 | uint *line = (uint*)img->scanLine( y );
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85 | for ( int x = 0; x < w; x++ ) {
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86 | uint pixel = line[x];
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87 | int r = qRed(pixel);
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88 | int g = qGreen(pixel);
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89 | int b = qBlue(pixel);
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90 | int min = QMIN( r, QMIN( g, b ) );
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91 | int max = QMAX( r, QMAX( g, b ) );
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92 | r -= min;
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93 | g -= min;
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94 | b -= min;
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95 | if ( max !=min ) {
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96 | r = (r*255)/(max-min);
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97 | g = (g*255)/(max-min);
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98 | b = (b*255)/(max-min);
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99 | }
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100 | int a = 255-min;
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101 | a -= (max-min)/3; //hack more transparency for colors.
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102 | line[x] = qRgba( r, g, b, a );
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103 | }
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104 | }
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105 | #endif
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106 | *img = img->smoothScale( w/2, h/2 );
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107 |
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108 | qDebug( "saving out.png");
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109 | img->save( "out.png", "PNG" );
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110 |
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111 | w = img->width();
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112 | h = img->height();
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113 |
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114 | QImage *img2 = new QImage( w, h, 32 );
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115 | img2->setAlphaBuffer( TRUE );
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116 | for ( y = 0; y < h; y++ ) {
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117 | for ( int x = 0; x < w; x++ ) {
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118 | QRgb shader = img->pixel( x, y );
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119 |
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120 | int as = qAlpha(shader)/3;
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121 |
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122 | int r = (qRed(shader)*(255-as))/255;
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123 | int g = (qGreen(shader)*(255-as))/255;
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124 | int b = (qBlue(shader)*(255-as))/255;
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125 |
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126 | img2->setPixel( x, y, qRgba(r,g,b,as) );
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127 | }
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128 | }
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129 |
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130 | img2->save( "outshade.png", "PNG" );
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131 |
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132 | }
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