1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the examples of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | /*
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43 | * KAsteroids - Copyright (c) Martin R. Jones 1997
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44 | *
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45 | * Part of the KDE project
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46 | */
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47 |
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48 | #ifndef __AST_VIEW_H__
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49 | #define __AST_VIEW_H__
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50 |
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51 | #include <qwidget.h>
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52 | #include <q3ptrlist.h>
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53 | #include <q3intdict.h>
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54 | #include <qtimer.h>
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55 | #include <QGraphicsScene>
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56 | #include <QGraphicsView>
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57 | //Added by qt3to4:
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58 | #include <QTimerEvent>
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59 | #include <QShowEvent>
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60 | #include <QResizeEvent>
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61 | #include "sprites.h"
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62 |
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63 | #define MAX_POWER_LEVEL 1000
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64 |
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65 | class KAsteroidsView : public QWidget
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66 | {
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67 | Q_OBJECT
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68 | public:
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69 | KAsteroidsView( QWidget *parent = 0, const char *name = 0 );
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70 | virtual ~KAsteroidsView();
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71 |
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72 | int refreshRate;
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73 |
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74 | void reset();
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75 | void setRockSpeed( double rs ) { rockSpeed = rs; }
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76 | void addRocks( int num );
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77 | void newGame();
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78 | void endGame();
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79 | void newShip();
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80 |
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81 | void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; }
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82 | void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; }
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83 | void thrust( bool t ) { thrustShip = t && shipPower > 0; }
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84 | void shoot( bool s ) { shootShip = s; shootDelay = 0; }
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85 | void setShield( bool s );
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86 | void teleport( bool te) { teleportShip = te && mTeleportCount; }
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87 | void brake( bool b );
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88 | void pause( bool p);
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89 |
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90 | void showText( const QString &text, const QColor &color, bool scroll=TRUE );
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91 | void hideText();
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92 |
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93 | int shots() const { return shotsFired; }
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94 | int hits() const { return shotsHit; }
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95 | int power() const { return shipPower; }
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96 |
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97 | int teleportCount() const { return mTeleportCount; }
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98 | int brakeCount() const { return mBrakeCount; }
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99 | int shieldCount() const { return mShieldCount; }
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100 | int shootCount() const { return mShootCount; }
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101 |
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102 | signals:
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103 | void shipKilled();
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104 | void rockHit( int size );
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105 | void rocksRemoved();
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106 | void updateVitals();
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107 |
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108 | private slots:
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109 | void hideShield();
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110 |
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111 | protected:
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112 | bool readSprites();
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113 | void wrapSprite( QGraphicsItem * );
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114 | void rockHit( AnimatedPixmapItem * );
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115 | void reducePower( int val );
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116 | void addExhaust( double x, double y, double dx, double dy, int count );
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117 | void processMissiles();
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118 | void processShip();
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119 | void processPowerups();
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120 | void processShield();
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121 | double randDouble();
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122 | int randInt( int range );
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123 |
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124 | virtual void resizeEvent( QResizeEvent *event );
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125 | virtual void timerEvent( QTimerEvent * );
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126 |
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127 | void showEvent( QShowEvent * );
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128 |
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129 | private:
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130 | QGraphicsScene field;
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131 | QGraphicsView view;
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132 | QMap<int, QList<QPixmap> > animation;
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133 | Q3PtrList<AnimatedPixmapItem> rocks;
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134 | Q3PtrList<KMissile> missiles;
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135 | Q3PtrList<KBit> bits;
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136 | Q3PtrList<KExhaust> exhaust;
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137 | Q3PtrList<KPowerup> powerups;
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138 | KShield *shield;
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139 | AnimatedPixmapItem *ship;
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140 | QGraphicsTextItem *textSprite;
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141 |
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142 | bool rotateL;
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143 | bool rotateR;
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144 | bool thrustShip;
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145 | bool shootShip;
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146 | bool teleportShip;
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147 | bool brakeShip;
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148 | bool pauseShip;
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149 | bool shieldOn;
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150 |
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151 | bool vitalsChanged;
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152 |
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153 | int shipAngle;
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154 | int rotateSlow;
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155 | int rotateRate;
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156 | int shipPower;
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157 |
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158 | int shotsFired;
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159 | int shotsHit;
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160 | int shootDelay;
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161 |
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162 | int mBrakeCount;
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163 | int mShieldCount;
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164 | int mTeleportCount;
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165 | int mShootCount;
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166 |
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167 | double shipDx;
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168 | double shipDy;
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169 |
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170 | int textDy;
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171 | int mFrameNum;
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172 | bool mPaused;
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173 | int mTimerId;
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174 |
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175 | double rockSpeed;
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176 | double powerupSpeed;
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177 |
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178 | bool can_destroy_powerups;
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179 |
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180 | QTimer *shieldTimer;
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181 | bool initialized;
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182 | };
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183 |
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184 | #endif
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