1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the examples of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | /*
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43 | * KAsteroids - Copyright (c) Martin R. Jones 1997
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44 | *
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45 | * Part of the KDE project
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46 | */
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47 | // --- toplevel.cpp ---
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48 | #include <q3accel.h>
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49 | #include <qlabel.h>
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50 | #include <qlayout.h>
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51 | #include <qlcdnumber.h>
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52 | #include <qpushbutton.h>
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53 |
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54 | #include <qapplication.h>
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55 | //Added by qt3to4:
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56 | #include <Q3HBoxLayout>
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57 | #include <QShowEvent>
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58 | #include <Q3Frame>
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59 | #include <QPixmap>
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60 | #include <QHideEvent>
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61 | #include <QKeyEvent>
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62 | #include <Q3VBoxLayout>
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63 |
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64 | #include "toplevel.h"
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65 | #include "ledmeter.h"
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66 |
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67 |
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68 | #define SB_SCORE 1
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69 | #define SB_LEVEL 2
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70 | #define SB_SHIPS 3
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71 |
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72 | struct SLevel
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73 | {
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74 | int nrocks;
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75 | double rockSpeed;
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76 | };
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77 |
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78 | #define MAX_LEVELS 16
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79 |
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80 | SLevel levels[MAX_LEVELS] =
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81 | {
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82 | { 1, 0.4 },
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83 | { 1, 0.6 },
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84 | { 2, 0.5 },
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85 | { 2, 0.7 },
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86 | { 2, 0.8 },
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87 | { 3, 0.6 },
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88 | { 3, 0.7 },
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89 | { 3, 0.8 },
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90 | { 4, 0.6 },
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91 | { 4, 0.7 },
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92 | { 4, 0.8 },
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93 | { 5, 0.7 },
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94 | { 5, 0.8 },
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95 | { 5, 0.9 },
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96 | { 5, 1.0 }
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97 | };
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98 |
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99 | const char *soundEvents[] =
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100 | {
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101 | "ShipDestroyed",
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102 | "RockDestroyed",
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103 | 0
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104 | };
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105 |
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106 | const char *soundDefaults[] =
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107 | {
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108 | "Explosion.wav",
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109 | "ploop.wav",
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110 | 0
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111 | };
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112 |
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113 |
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114 | KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name )
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115 | : Q3MainWindow( parent, name, 0 )
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116 | {
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117 | QWidget *border = new QWidget( this );
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118 | border->setBackgroundColor( Qt::black );
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119 | setCentralWidget( border );
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120 |
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121 | Q3VBoxLayout *borderLayout = new Q3VBoxLayout( border );
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122 | borderLayout->addStretch( 1 );
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123 |
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124 | QWidget *mainWin = new QWidget( border );
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125 | mainWin->setFixedSize(640, 480);
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126 | borderLayout->addWidget( mainWin, 0, Qt::AlignHCenter );
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127 |
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128 | borderLayout->addStretch( 1 );
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129 |
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130 | view = new KAsteroidsView( mainWin );
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131 | view->setFocusPolicy( Qt::StrongFocus );
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132 | connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );
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133 | connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );
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134 | connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );
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135 | connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );
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136 |
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137 | Q3VBoxLayout *vb = new Q3VBoxLayout( mainWin );
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138 | Q3HBoxLayout *hb = new Q3HBoxLayout;
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139 | Q3HBoxLayout *hbd = new Q3HBoxLayout;
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140 | vb->addLayout( hb );
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141 |
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142 | QFont labelFont( "helvetica", 24 );
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143 | QColorGroup grp( Qt::darkGreen, Qt::black, QColor( 128, 128, 128 ),
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144 | QColor( 64, 64, 64 ), Qt::black, Qt::darkGreen, Qt::black );
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145 | QPalette pal( grp, grp, grp );
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146 |
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147 | mainWin->setPalette( pal );
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148 |
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149 | hb->addSpacing( 10 );
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150 |
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151 | QLabel *label;
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152 | label = new QLabel( tr("Score"), mainWin );
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153 | label->setFont( labelFont );
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154 | label->setPalette( pal );
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155 | label->setFixedWidth( label->sizeHint().width() );
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156 | hb->addWidget( label );
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157 |
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158 | scoreLCD = new QLCDNumber( 6, mainWin );
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159 | scoreLCD->setFrameStyle( Q3Frame::NoFrame );
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160 | scoreLCD->setSegmentStyle( QLCDNumber::Flat );
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161 | scoreLCD->setFixedWidth( 150 );
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162 | scoreLCD->setPalette( pal );
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163 | hb->addWidget( scoreLCD );
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164 | hb->addStretch( 10 );
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165 |
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166 | label = new QLabel( tr("Level"), mainWin );
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167 | label->setFont( labelFont );
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168 | label->setPalette( pal );
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169 | label->setFixedWidth( label->sizeHint().width() );
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170 | hb->addWidget( label );
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171 |
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172 | levelLCD = new QLCDNumber( 2, mainWin );
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173 | levelLCD->setFrameStyle( Q3Frame::NoFrame );
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174 | levelLCD->setSegmentStyle( QLCDNumber::Flat );
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175 | levelLCD->setFixedWidth( 70 );
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176 | levelLCD->setPalette( pal );
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177 | hb->addWidget( levelLCD );
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178 | hb->addStretch( 10 );
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179 |
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180 | label = new QLabel( tr("Ships"), mainWin );
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181 | label->setFont( labelFont );
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182 | label->setFixedWidth( label->sizeHint().width() );
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183 | label->setPalette( pal );
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184 | hb->addWidget( label );
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185 |
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186 | shipsLCD = new QLCDNumber( 1, mainWin );
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187 | shipsLCD->setFrameStyle( Q3Frame::NoFrame );
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188 | shipsLCD->setSegmentStyle( QLCDNumber::Flat );
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189 | shipsLCD->setFixedWidth( 40 );
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190 | shipsLCD->setPalette( pal );
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191 | hb->addWidget( shipsLCD );
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192 |
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193 | hb->addStrut( 30 );
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194 |
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195 | vb->addWidget( view, 10 );
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196 |
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197 | // -- bottom layout:
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198 | vb->addLayout( hbd );
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199 |
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200 | QFont smallFont( "helvetica", 14 );
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201 | hbd->addSpacing( 10 );
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202 |
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203 | QString sprites_prefix = ":/trolltech/examples/graphicsview/portedasteroids/sprites/";
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204 | /*
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205 | label = new QLabel( tr( "T" ), mainWin );
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206 | label->setFont( smallFont );
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207 | label->setFixedWidth( label->sizeHint().width() );
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208 | label->setPalette( pal );
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209 | hbd->addWidget( label );
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210 |
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211 | teleportsLCD = new QLCDNumber( 1, mainWin );
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212 | teleportsLCD->setFrameStyle( QFrame::NoFrame );
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213 | teleportsLCD->setSegmentStyle( QLCDNumber::Flat );
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214 | teleportsLCD->setPalette( pal );
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215 | teleportsLCD->setFixedHeight( 20 );
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216 | hbd->addWidget( teleportsLCD );
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217 |
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218 | hbd->addSpacing( 10 );
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219 | */
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220 | QPixmap pm( sprites_prefix + "powerups/brake.png" );
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221 | label = new QLabel( mainWin );
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222 | label->setPixmap( pm );
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223 | label->setFixedWidth( label->sizeHint().width() );
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224 | label->setPalette( pal );
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225 | hbd->addWidget( label );
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226 |
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227 | brakesLCD = new QLCDNumber( 1, mainWin );
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228 | brakesLCD->setFrameStyle( Q3Frame::NoFrame );
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229 | brakesLCD->setSegmentStyle( QLCDNumber::Flat );
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230 | brakesLCD->setPalette( pal );
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231 | brakesLCD->setFixedHeight( 20 );
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232 | hbd->addWidget( brakesLCD );
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233 |
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234 | hbd->addSpacing( 10 );
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235 |
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236 | pm.load( sprites_prefix + "powerups/shield.png" );
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237 | label = new QLabel( mainWin );
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238 | label->setPixmap( pm );
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239 | label->setFixedWidth( label->sizeHint().width() );
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240 | label->setPalette( pal );
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241 | hbd->addWidget( label );
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242 |
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243 | shieldLCD = new QLCDNumber( 1, mainWin );
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244 | shieldLCD->setFrameStyle( Q3Frame::NoFrame );
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245 | shieldLCD->setSegmentStyle( QLCDNumber::Flat );
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246 | shieldLCD->setPalette( pal );
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247 | shieldLCD->setFixedHeight( 20 );
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248 | hbd->addWidget( shieldLCD );
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249 |
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250 | hbd->addSpacing( 10 );
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251 |
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252 | pm.load( sprites_prefix + "powerups/shoot.png" );
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253 | label = new QLabel( mainWin );
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254 | label->setPixmap( pm );
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255 | label->setFixedWidth( label->sizeHint().width() );
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256 | label->setPalette( pal );
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257 | hbd->addWidget( label );
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258 |
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259 | shootLCD = new QLCDNumber( 1, mainWin );
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260 | shootLCD->setFrameStyle( Q3Frame::NoFrame );
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261 | shootLCD->setSegmentStyle( QLCDNumber::Flat );
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262 | shootLCD->setPalette( pal );
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263 | shootLCD->setFixedHeight( 20 );
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264 | hbd->addWidget( shootLCD );
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265 |
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266 | hbd->addStretch( 1 );
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267 |
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268 | label = new QLabel( tr( "Fuel" ), mainWin );
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269 | label->setFont( smallFont );
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270 | label->setFixedWidth( label->sizeHint().width() + 10 );
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271 | label->setPalette( pal );
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272 | hbd->addWidget( label );
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273 |
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274 | powerMeter = new KALedMeter( mainWin );
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275 | powerMeter->setFrameStyle( Q3Frame::Box | Q3Frame::Plain );
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276 | powerMeter->setRange( MAX_POWER_LEVEL );
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277 | powerMeter->addColorRange( 10, Qt::darkRed );
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278 | powerMeter->addColorRange( 20, QColor(160, 96, 0) );
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279 | powerMeter->addColorRange( 70, Qt::darkGreen );
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280 | powerMeter->setCount( 40 );
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281 | powerMeter->setPalette( pal );
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282 | powerMeter->setFixedSize( 200, 12 );
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283 | hbd->addWidget( powerMeter );
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284 |
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285 | shipsRemain = 3;
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286 | showHiscores = FALSE;
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287 |
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288 | actions.insert( Qt::Key_Up, Thrust );
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289 | actions.insert( Qt::Key_Left, RotateLeft );
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290 | actions.insert( Qt::Key_Right, RotateRight );
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291 | actions.insert( Qt::Key_Space, Shoot );
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292 | actions.insert( Qt::Key_Z, Teleport );
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293 | actions.insert( Qt::Key_X, Brake );
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294 | actions.insert( Qt::Key_S, Shield );
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295 | actions.insert( Qt::Key_P, Pause );
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296 | actions.insert( Qt::Key_L, Launch );
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297 | actions.insert( Qt::Key_N, NewGame );
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298 |
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299 | view->showText( tr( "Press N to start playing" ), Qt::yellow );
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300 | }
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301 |
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302 | KAstTopLevel::~KAstTopLevel()
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303 | {
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304 | }
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305 |
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306 | void KAstTopLevel::playSound( const char * )
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307 | {
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308 | }
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309 |
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310 | void KAstTopLevel::keyPressEvent( QKeyEvent *event )
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311 | {
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312 | if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
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313 | {
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314 | event->ignore();
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315 | return;
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316 | }
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317 |
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318 | Action a = actions[ event->key() ];
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319 |
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320 | switch ( a )
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321 | {
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322 | case RotateLeft:
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323 | view->rotateLeft( TRUE );
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324 | break;
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325 |
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326 | case RotateRight:
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327 | view->rotateRight( TRUE );
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328 | break;
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329 |
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330 | case Thrust:
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331 | view->thrust( TRUE );
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332 | break;
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333 |
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334 | case Shoot:
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335 | view->shoot( TRUE );
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336 | break;
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337 |
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338 | case Shield:
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339 | view->setShield( TRUE );
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340 | break;
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341 |
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342 | case Teleport:
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343 | view->teleport( TRUE );
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344 | break;
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345 |
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346 | case Brake:
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347 | view->brake( TRUE );
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348 | break;
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349 |
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350 | default:
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351 | event->ignore();
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352 | return;
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353 | }
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354 | event->accept();
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355 | }
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356 |
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357 | void KAstTopLevel::keyReleaseEvent( QKeyEvent *event )
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358 | {
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359 | if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
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360 | {
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361 | event->ignore();
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362 | return;
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363 | }
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364 |
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365 | Action a = actions[ event->key() ];
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366 |
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367 | switch ( a )
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368 | {
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369 | case RotateLeft:
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370 | view->rotateLeft( FALSE );
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371 | break;
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372 |
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373 | case RotateRight:
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374 | view->rotateRight( FALSE );
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375 | break;
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376 |
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377 | case Thrust:
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378 | view->thrust( FALSE );
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379 | break;
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380 |
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381 | case Shoot:
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382 | view->shoot( FALSE );
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383 | break;
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384 |
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385 | case Brake:
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386 | view->brake( FALSE );
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387 | break;
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388 |
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389 | case Shield:
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390 | view->setShield( FALSE );
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391 | break;
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392 |
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393 | case Teleport:
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394 | view->teleport( FALSE );
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395 | break;
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396 |
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397 | case Launch:
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398 | if ( waitShip )
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399 | {
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400 | view->newShip();
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401 | waitShip = FALSE;
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402 | view->hideText();
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403 | }
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404 | else
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405 | {
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406 | event->ignore();
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407 | return;
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408 | }
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409 | break;
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410 |
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411 | case NewGame:
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412 | slotNewGame();
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413 | break;
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414 | /*
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415 | case Pause:
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416 | {
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417 | view->pause( TRUE );
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418 | QMessageBox::information( this,
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419 | tr("KAsteroids is paused"),
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420 | tr("Paused") );
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421 | view->pause( FALSE );
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422 | }
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423 | break;
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424 | */
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425 | default:
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426 | event->ignore();
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427 | return;
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428 | }
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429 |
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430 | event->accept();
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431 | }
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432 |
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433 | void KAstTopLevel::showEvent( QShowEvent *e )
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434 | {
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435 | Q3MainWindow::showEvent( e );
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436 | view->pause( FALSE );
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437 | view->setFocus();
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438 | }
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439 |
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440 | void KAstTopLevel::hideEvent( QHideEvent *e )
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441 | {
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442 | Q3MainWindow::hideEvent( e );
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443 | view->pause( TRUE );
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444 | }
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445 |
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446 | void KAstTopLevel::slotNewGame()
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447 | {
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448 | score = 0;
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449 | shipsRemain = SB_SHIPS;
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450 | scoreLCD->display( 0 );
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451 | level = 0;
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452 | levelLCD->display( level+1 );
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453 | shipsLCD->display( shipsRemain-1 );
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454 | view->newGame();
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455 | view->setRockSpeed( levels[0].rockSpeed );
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456 | view->addRocks( levels[0].nrocks );
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457 | // view->showText( tr( "Press L to launch." ), yellow );
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458 | view->newShip();
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459 | waitShip = FALSE;
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460 | view->hideText();
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461 | isPaused = FALSE;
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462 | }
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463 |
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464 | void KAstTopLevel::slotShipKilled()
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465 | {
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466 | shipsRemain--;
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467 | shipsLCD->display( shipsRemain-1 );
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468 |
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469 | playSound( "ShipDestroyed" );
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470 |
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471 | if ( shipsRemain )
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472 | {
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473 | waitShip = TRUE;
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474 | view->showText( tr( "Ship Destroyed. Press L to launch."), Qt::yellow );
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475 | }
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476 | else
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477 | {
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478 | view->showText( tr("Game Over!"), Qt::red );
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479 | view->endGame();
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480 | doStats();
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481 | // highscore->addEntry( score, level, showHiscores );
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482 | }
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483 | }
|
---|
484 |
|
---|
485 | void KAstTopLevel::slotRockHit( int size )
|
---|
486 | {
|
---|
487 | switch ( size )
|
---|
488 | {
|
---|
489 | case 0:
|
---|
490 | score += 10;
|
---|
491 | break;
|
---|
492 |
|
---|
493 | case 1:
|
---|
494 | score += 20;
|
---|
495 | break;
|
---|
496 |
|
---|
497 | default:
|
---|
498 | score += 40;
|
---|
499 | }
|
---|
500 |
|
---|
501 | playSound( "RockDestroyed" );
|
---|
502 |
|
---|
503 | scoreLCD->display( score );
|
---|
504 | }
|
---|
505 |
|
---|
506 | void KAstTopLevel::slotRocksRemoved()
|
---|
507 | {
|
---|
508 | level++;
|
---|
509 |
|
---|
510 | if ( level >= MAX_LEVELS )
|
---|
511 | level = MAX_LEVELS - 1;
|
---|
512 |
|
---|
513 | view->setRockSpeed( levels[level-1].rockSpeed );
|
---|
514 | view->addRocks( levels[level-1].nrocks );
|
---|
515 |
|
---|
516 | levelLCD->display( level+1 );
|
---|
517 | }
|
---|
518 |
|
---|
519 | void KAstTopLevel::doStats()
|
---|
520 | {
|
---|
521 | QString r( "0.00" );
|
---|
522 | if ( view->shots() )
|
---|
523 | r = QString::number( (double)view->hits() / view->shots() * 100.0,
|
---|
524 | 'g', 2 );
|
---|
525 |
|
---|
526 | /* multi-line text broken in Qt 3
|
---|
527 | QString s = tr( "Game Over\n\nShots fired:\t%1\n Hit:\t%2\n Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" )
|
---|
528 | .arg(view->shots()).arg(view->hits())
|
---|
529 | .arg(view->shots() - view->hits())
|
---|
530 | .arg(r);
|
---|
531 | */
|
---|
532 |
|
---|
533 | view->showText( "Game Over. Press N for a new game.", Qt::yellow, FALSE );
|
---|
534 | }
|
---|
535 |
|
---|
536 | void KAstTopLevel::slotUpdateVitals()
|
---|
537 | {
|
---|
538 | brakesLCD->display( view->brakeCount() );
|
---|
539 | shieldLCD->display( view->shieldCount() );
|
---|
540 | shootLCD->display( view->shootCount() );
|
---|
541 | // teleportsLCD->display( view->teleportCount() );
|
---|
542 | powerMeter->setValue( view->power() );
|
---|
543 | }
|
---|