source: trunk/examples/declarative/animation/basics/property-animation.qml@ 846

Last change on this file since 846 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 4.1 KB
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1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the examples of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:BSD$
10** You may use this file under the terms of the BSD license as follows:
11**
12** "Redistribution and use in source and binary forms, with or without
13** modification, are permitted provided that the following conditions are
14** met:
15** * Redistributions of source code must retain the above copyright
16** notice, this list of conditions and the following disclaimer.
17** * Redistributions in binary form must reproduce the above copyright
18** notice, this list of conditions and the following disclaimer in
19** the documentation and/or other materials provided with the
20** distribution.
21** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
22** the names of its contributors may be used to endorse or promote
23** products derived from this software without specific prior written
24** permission.
25**
26** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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34** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37** $QT_END_LICENSE$
38**
39****************************************************************************/
40
41import QtQuick 1.0
42
43Item {
44 id: window
45 width: 320; height: 480
46
47 // Let's draw the sky...
48 Rectangle {
49 anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
50 gradient: Gradient {
51 GradientStop { position: 0.0; color: "DeepSkyBlue" }
52 GradientStop { position: 1.0; color: "LightSkyBlue" }
53 }
54 }
55
56 // ...and the ground.
57 Rectangle {
58 anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
59 gradient: Gradient {
60 GradientStop { position: 0.0; color: "ForestGreen" }
61 GradientStop { position: 1.0; color: "DarkGreen" }
62 }
63 }
64
65 // The shadow for the smiley face
66 Image {
67 anchors.horizontalCenter: parent.horizontalCenter
68 y: smiley.minHeight + 58
69 source: "images/shadow.png"
70
71 // The scale property depends on the y position of the smiley face.
72 scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
73 }
74
75 Image {
76 id: smiley
77 property int maxHeight: window.height / 3
78 property int minHeight: 2 * window.height / 3
79
80 anchors.horizontalCenter: parent.horizontalCenter
81 y: minHeight
82 source: "images/face-smile.png"
83
84 // Animate the y property. Setting loops to Animation.Infinite makes the
85 // animation repeat indefinitely, otherwise it would only run once.
86 SequentialAnimation on y {
87 loops: Animation.Infinite
88
89 // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function
90 NumberAnimation {
91 from: smiley.minHeight; to: smiley.maxHeight
92 easing.type: Easing.OutExpo; duration: 300
93 }
94
95 // Then move back to minHeight in 1 second, using the OutBounce easing function
96 NumberAnimation {
97 from: smiley.maxHeight; to: smiley.minHeight
98 easing.type: Easing.OutBounce; duration: 1000
99 }
100
101 // Then pause for 500ms
102 PauseAnimation { duration: 500 }
103 }
104 }
105}
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