1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the examples of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:BSD$
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10 | ** You may use this file under the terms of the BSD license as follows:
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11 | **
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12 | ** "Redistribution and use in source and binary forms, with or without
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13 | ** modification, are permitted provided that the following conditions are
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14 | ** met:
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15 | ** * Redistributions of source code must retain the above copyright
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16 | ** notice, this list of conditions and the following disclaimer.
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17 | ** * Redistributions in binary form must reproduce the above copyright
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18 | ** notice, this list of conditions and the following disclaimer in
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19 | ** the documentation and/or other materials provided with the
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20 | ** distribution.
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21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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22 | ** the names of its contributors may be used to endorse or promote
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23 | ** products derived from this software without specific prior written
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24 | ** permission.
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25 | **
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26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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37 | ** $QT_END_LICENSE$
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38 | **
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39 | ****************************************************************************/
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40 |
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41 | import QtQuick 1.0
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42 |
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43 | Item {
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44 | id: window
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45 | width: 320; height: 480
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46 |
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47 | // Let's draw the sky...
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48 | Rectangle {
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49 | anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
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50 | gradient: Gradient {
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51 | GradientStop { position: 0.0; color: "DeepSkyBlue" }
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52 | GradientStop { position: 1.0; color: "LightSkyBlue" }
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53 | }
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54 | }
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55 |
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56 | // ...and the ground.
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57 | Rectangle {
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58 | anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
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59 | gradient: Gradient {
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60 | GradientStop { position: 0.0; color: "ForestGreen" }
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61 | GradientStop { position: 1.0; color: "DarkGreen" }
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62 | }
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63 | }
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64 |
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65 | // The shadow for the smiley face
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66 | Image {
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67 | anchors.horizontalCenter: parent.horizontalCenter
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68 | y: smiley.minHeight + 58
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69 | source: "images/shadow.png"
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70 |
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71 | // The scale property depends on the y position of the smiley face.
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72 | scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
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73 | }
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74 |
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75 | Image {
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76 | id: smiley
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77 | property int maxHeight: window.height / 3
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78 | property int minHeight: 2 * window.height / 3
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79 |
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80 | anchors.horizontalCenter: parent.horizontalCenter
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81 | y: minHeight
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82 | source: "images/face-smile.png"
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83 |
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84 | // Animate the y property. Setting loops to Animation.Infinite makes the
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85 | // animation repeat indefinitely, otherwise it would only run once.
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86 | SequentialAnimation on y {
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87 | loops: Animation.Infinite
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88 |
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89 | // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function
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90 | NumberAnimation {
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91 | from: smiley.minHeight; to: smiley.maxHeight
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92 | easing.type: Easing.OutExpo; duration: 300
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93 | }
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94 |
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95 | // Then move back to minHeight in 1 second, using the OutBounce easing function
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96 | NumberAnimation {
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97 | from: smiley.maxHeight; to: smiley.minHeight
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98 | easing.type: Easing.OutBounce; duration: 1000
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99 | }
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100 |
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101 | // Then pause for 500ms
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102 | PauseAnimation { duration: 500 }
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103 | }
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104 | }
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105 | }
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