[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[2] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[2] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[2] | 21 | **
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[561] | 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at [email protected].
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[2] | 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \page tutorials-addressbook.html
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| 30 |
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| 31 | \title Address Book Tutorial
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| 32 | \brief An introduction to GUI programming, showing how to put together a
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| 33 | simple yet fully-functioning application.
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| 34 |
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[846] | 35 | This tutorial is an introduction to GUI programming with the Qt
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[2] | 36 | cross-platform framework.
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| 37 |
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| 38 | \image addressbook-tutorial-screenshot.png
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| 39 |
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| 40 | \omit
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| 41 | It doesn't cover everything; the emphasis is on teaching the programming
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| 42 | philosophy of GUI programming, and Qt's features are introduced as needed.
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| 43 | Some commonly used features are never used in this tutorial.
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| 44 | \endomit
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| 45 |
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[846] | 46 | In this tutorial, you will learn about some of the basic
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| 47 | components of Qt, including:
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[2] | 48 |
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| 49 | \list
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| 50 | \o Widgets and layout managers
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| 51 | \o Container classes
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| 52 | \o Signals and slots
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| 53 | \o Input and output devices
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| 54 | \endlist
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| 55 |
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[846] | 56 | If you are new to Qt, we recommend reading \l{How to Learn Qt} first.
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[2] | 57 |
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[846] | 58 | Tutorial contents:
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[2] | 59 |
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| 60 | \list 1
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| 61 | \o \l{tutorials/addressbook/part1}{Designing the User Interface}
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| 62 | \o \l{tutorials/addressbook/part2}{Adding Addresses}
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| 63 | \o \l{tutorials/addressbook/part3}{Navigating between Entries}
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| 64 | \o \l{tutorials/addressbook/part4}{Editing and Removing Addresses}
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| 65 | \o \l{tutorials/addressbook/part5}{Adding a Find Function}
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| 66 | \o \l{tutorials/addressbook/part6}{Loading and Saving}
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| 67 | \o \l{tutorials/addressbook/part7}{Additional Features}
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| 68 | \endlist
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| 69 |
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[846] | 70 | The tutorial source code is located in \c{examples/tutorials/addressbook}.
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| 71 |
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| 72 | Although this little application does not look much like a
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| 73 | fully-fledged modern GUI application, it uses many of the basic
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| 74 | elements that are used in more complex applications. After you
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| 75 | have worked through this tutorial, we recommend reading the
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| 76 | \l{mainwindows/application}{Application} example, which presents a
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| 77 | small GUI application, with menus, toolbars, a status bar, and so
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| 78 | on.
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[2] | 79 | */
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| 80 |
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| 81 | /*!
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| 82 | \page tutorials-addressbook-part1.html
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[846] | 83 |
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[2] | 84 | \example tutorials/addressbook/part1
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[846] | 85 | \title Part 1 - Designing the User Interface
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[2] | 86 |
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[846] | 87 | This first part covers the design of the basic graphical user
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| 88 | interface (GUI) for our address book application.
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[2] | 89 |
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[846] | 90 | The first step in creating a GUI program is to design the user
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| 91 | interface. Here the our goal is to set up the labels and input
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| 92 | fields to implement a basic address book. The figure below is a
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| 93 | screenshot of the expected output.
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[2] | 94 |
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| 95 | \image addressbook-tutorial-part1-screenshot.png
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| 96 |
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| 97 | We require two QLabel objects, \c nameLabel and \c addressLabel, as well
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| 98 | as two input fields, a QLineEdit object, \c nameLine, and a QTextEdit
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| 99 | object, \c addressText, to enable the user to enter a contact's name and
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| 100 | address. The widgets used and their positions are shown in the figure
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| 101 | below.
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| 102 |
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| 103 | \image addressbook-tutorial-part1-labeled-screenshot.png
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| 104 |
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| 105 | There are three files used to implement this address book:
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| 106 |
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| 107 | \list
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| 108 | \o \c{addressbook.h} - the definition file for the \c AddressBook
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| 109 | class,
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| 110 | \o \c{addressbook.cpp} - the implementation file for the
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| 111 | \c AddressBook class, and
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| 112 | \o \c{main.cpp} - the file containing a \c main() function, with
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| 113 | an instance of \c AddressBook.
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| 114 | \endlist
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| 115 |
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| 116 | \section1 Qt Programming - Subclassing
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| 117 |
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| 118 | When writing Qt programs, we usually subclass Qt objects to add
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| 119 | functionality. This is one of the essential concepts behind creating
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| 120 | custom widgets or collections of standard widgets. Subclassing to
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| 121 | extend or change the behavior of a widget has the following advantages:
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| 122 |
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| 123 | \list
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| 124 | \o We can write implementations of virtual or pure virtual functions to
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| 125 | obtain exactly what we need, falling back on the base class's implementation
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| 126 | when necessary.
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| 127 | \o It allows us to encapsulate parts of the user interface within a class,
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| 128 | so that the other parts of the application don't need to know about the
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| 129 | individual widgets in the user interface.
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| 130 | \o The subclass can be used to create multiple custom widgets in the same
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| 131 | application or library, and the code for the subclass can be reused in other
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| 132 | projects.
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| 133 | \endlist
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| 134 |
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| 135 | Since Qt does not provide a specific address book widget, we subclass a
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| 136 | standard Qt widget class and add features to it. The \c AddressBook class
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| 137 | we create in this tutorial can be reused in situations where a basic address
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| 138 | book widget is needed.
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| 139 |
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| 140 | \section1 Defining the AddressBook Class
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| 141 |
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| 142 | The \l{tutorials/addressbook/part1/addressbook.h}{\c addressbook.h} file is
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| 143 | used to define the \c AddressBook class.
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| 144 |
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| 145 | We start by defining \c AddressBook as a QWidget subclass and declaring
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| 146 | a constructor. We also use the Q_OBJECT macro to indicate that the class
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| 147 | uses internationalization and Qt's signals and slots features, even
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| 148 | if we do not use all of these features at this stage.
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| 149 |
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| 150 | \snippet tutorials/addressbook/part1/addressbook.h class definition
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| 151 |
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[846] | 152 | The class holds declarations of \c nameLine and \c addressText,
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| 153 | the private instances of QLineEdit and QTextEdit mentioned
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| 154 | earlier. The data stored in \c nameLine and \c addressText will
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| 155 | be needed for many of the address book functions.
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[2] | 156 |
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[846] | 157 | We don't include declarations of the QLabel objects we will use
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| 158 | because we will not need to reference them once they have been
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| 159 | created. The way Qt tracks the ownership of objects is explained
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| 160 | in the next section.
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[2] | 161 |
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| 162 | The Q_OBJECT macro itself implements some of the more advanced features of Qt.
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| 163 | For now, it is useful to think of the Q_OBJECT macro as a shortcut which allows
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| 164 | us to use the \l{QObject::}{tr()} and \l{QObject::}{connect()} functions.
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| 165 |
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| 166 | We have now completed the \c addressbook.h file and we move on to
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| 167 | implement the corresponding \c addressbook.cpp file.
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| 168 |
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| 169 | \section1 Implementing the AddressBook Class
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| 170 |
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| 171 | The constructor of \c AddressBook accepts a QWidget parameter, \a parent.
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| 172 | By convention, we pass this parameter to the base class's constructor.
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| 173 | This concept of ownership, where a parent can have one or more children,
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| 174 | is useful for grouping widgets in Qt. For example, if you delete a parent,
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| 175 | all of its children will be deleted as well.
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| 176 |
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| 177 | \snippet tutorials/addressbook/part1/addressbook.cpp constructor and input fields
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| 178 |
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[846] | 179 | In this constructor, the QLabel objects \c nameLabel and \c
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| 180 | addressLabel are instantiated, as well as \c nameLine and \c
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| 181 | addressText. The \l{QObject::tr()}{tr()} function returns a
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| 182 | translated version of the string, if there is one
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| 183 | available. Otherwise it returns the string itself. This function
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| 184 | marks its QString parameter as one that should be translated into
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| 185 | other languages. It should be used wherever a translatable string
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| 186 | appears.
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[2] | 187 |
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| 188 | When programming with Qt, it is useful to know how layouts work.
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| 189 | Qt provides three main layout classes: QHBoxLayout, QVBoxLayout
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| 190 | and QGridLayout to handle the positioning of widgets.
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| 191 |
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| 192 | \image addressbook-tutorial-part1-labeled-layout.png
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| 193 |
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| 194 | We use a QGridLayout to position our labels and input fields in a
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| 195 | structured manner. QGridLayout divides the available space into a grid and
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| 196 | places widgets in the cells we specify with row and column numbers. The
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| 197 | diagram above shows the layout cells and the position of our widgets, and
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| 198 | we specify this arrangement using the following code:
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| 199 |
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| 200 | \snippet tutorials/addressbook/part1/addressbook.cpp layout
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| 201 |
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| 202 | Notice that \c addressLabel is positioned using Qt::AlignTop as an
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| 203 | additional argument. This is to make sure it is not vertically centered in
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[561] | 204 | cell (1,0). For a basic overview on Qt Layouts, refer to the
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| 205 | \l{Layout Management} documentation.
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[2] | 206 |
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| 207 | In order to install the layout object onto the widget, we have to invoke
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| 208 | the widget's \l{QWidget::setLayout()}{setLayout()} function:
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| 209 |
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| 210 | \snippet tutorials/addressbook/part1/addressbook.cpp setting the layout
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| 211 |
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| 212 | Lastly, we set the widget's title to "Simple Address Book".
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| 213 |
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| 214 | \section1 Running the Application
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| 215 |
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| 216 | A separate file, \c main.cpp, is used for the \c main() function. Within
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| 217 | this function, we instantiate a QApplication object, \c app. QApplication
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| 218 | is responsible for various application-wide resources, such as the default
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| 219 | font and cursor, and for running an event loop. Hence, there is always one
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| 220 | QApplication object in every GUI application using Qt.
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| 221 |
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| 222 | \snippet tutorials/addressbook/part1/main.cpp main function
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| 223 |
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[561] | 224 | We construct a new \c AddressBook widget on the stack and invoke
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| 225 | its \l{QWidget::show()}{show()} function to display it.
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[2] | 226 | However, the widget will not be shown until the application's event loop
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| 227 | is started. We start the event loop by calling the application's
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| 228 | \l{QApplication::}{exec()} function; the result returned by this function
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[561] | 229 | is used as the return value from the \c main() function. At this point,
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| 230 | it becomes apparent why we instanciated \c AddressBook on the stack: It
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| 231 | will now go out of scope. Therefore, \c AddressBook and all its child widgets
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| 232 | will be deleted, thus preventing memory leaks.
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[2] | 233 | */
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| 234 |
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| 235 | /*!
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| 236 | \page tutorials-addressbook-part2.html
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[846] | 237 |
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[2] | 238 | \example tutorials/addressbook/part2
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[846] | 239 | \title Part 2 - Adding Addresses
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[2] | 240 |
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[846] | 241 | The next step in creating the address book is to implement some
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| 242 | user interactions.
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[2] | 243 |
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| 244 | \image addressbook-tutorial-part2-add-contact.png
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| 245 |
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| 246 | We will provide a push button that the user can click to add a new contact.
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| 247 | Also, some form of data structure is needed to store these contacts in an
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| 248 | organized way.
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| 249 |
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| 250 | \section1 Defining the AddressBook Class
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| 251 |
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| 252 | Now that we have the labels and input fields set up, we add push buttons to
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| 253 | complete the process of adding a contact. This means that our
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| 254 | \c addressbook.h file now has three QPushButton objects declared and three
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| 255 | corresponding public slots.
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| 256 |
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| 257 | \snippet tutorials/addressbook/part2/addressbook.h slots
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| 258 |
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| 259 | A slot is a function that responds to a particular signal. We will discuss
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| 260 | this concept in further detail when implementing the \c AddressBook class.
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| 261 | However, for an overview of Qt's signals and slots concept, you can refer
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| 262 | to the \l{Signals and Slots} document.
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| 263 |
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[846] | 264 | Three QPushButton objects (\c addButton, \c submitButton, and
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| 265 | \c cancelButton) are now included in our private variable declarations,
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| 266 | along with \c nameLine and \c addressText.
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[2] | 267 |
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| 268 | \snippet tutorials/addressbook/part2/addressbook.h pushbutton declaration
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| 269 |
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| 270 | We need a container to store our address book contacts, so that we can
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| 271 | traverse and display them. A QMap object, \c contacts, is used for this
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| 272 | purpose as it holds a key-value pair: the contact's name as the \e key,
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| 273 | and the contact's address as the \e{value}.
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| 274 |
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| 275 | \snippet tutorials/addressbook/part2/addressbook.h remaining private variables
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| 276 |
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| 277 | We also declare two private QString objects, \c oldName and \c oldAddress.
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| 278 | These objects are needed to hold the name and address of the contact that
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[561] | 279 | was last displayed, before the user clicked \gui Add. So, when the user clicks
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| 280 | \gui Cancel, we can revert to displaying the details of the last contact.
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[2] | 281 |
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| 282 | \section1 Implementing the AddressBook Class
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| 283 |
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| 284 | Within the constructor of \c AddressBook, we set the \c nameLine and
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| 285 | \c addressText to read-only, so that we can only display but not edit
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[561] | 286 | existing contact details.
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[2] | 287 |
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| 288 | \dots
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| 289 | \snippet tutorials/addressbook/part2/addressbook.cpp setting readonly 1
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| 290 | \dots
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| 291 | \snippet tutorials/addressbook/part2/addressbook.cpp setting readonly 2
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| 292 |
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| 293 | Then, we instantiate our push buttons: \c addButton, \c submitButton, and
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| 294 | \c cancelButton.
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| 295 |
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| 296 | \snippet tutorials/addressbook/part2/addressbook.cpp pushbutton declaration
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| 297 |
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| 298 | The \c addButton is displayed by invoking the \l{QPushButton::show()}
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| 299 | {show()} function, while the \c submitButton and \c cancelButton are
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| 300 | hidden by invoking \l{QPushButton::hide()}{hide()}. These two push
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[561] | 301 | buttons will only be displayed when the user clicks \gui Add and this is
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[2] | 302 | handled by the \c addContact() function discussed below.
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| 303 |
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| 304 | \snippet tutorials/addressbook/part2/addressbook.cpp connecting signals and slots
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| 305 |
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| 306 | We connect the push buttons' \l{QPushButton::clicked()}{clicked()} signal
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| 307 | to their respective slots. The figure below illustrates this.
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| 308 |
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| 309 | \image addressbook-tutorial-part2-signals-and-slots.png
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| 310 |
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| 311 | Next, we arrange our push buttons neatly to the right of our address book
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| 312 | widget, using a QVBoxLayout to line them up vertically.
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| 313 |
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| 314 | \snippet tutorials/addressbook/part2/addressbook.cpp vertical layout
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| 315 |
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| 316 | The \l{QBoxLayout::addStretch()}{addStretch()} function is used to ensure
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| 317 | the push buttons are not evenly spaced, but arranged closer to the top of
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| 318 | the widget. The figure below shows the difference between using
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| 319 | \l{QBoxLayout::addStretch()}{addStretch()} and not using it.
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| 320 |
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| 321 | \image addressbook-tutorial-part2-stretch-effects.png
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| 322 |
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| 323 | We then add \c buttonLayout1 to \c mainLayout, using
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| 324 | \l{QGridLayout::addLayout()}{addLayout()}. This gives us nested layouts
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| 325 | as \c buttonLayout1 is now a child of \c mainLayout.
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| 326 |
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| 327 | \snippet tutorials/addressbook/part2/addressbook.cpp grid layout
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| 328 |
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| 329 | Our layout coordinates now look like this:
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| 330 |
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| 331 | \image addressbook-tutorial-part2-labeled-layout.png
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| 332 |
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| 333 | In the \c addContact() function, we store the last displayed contact
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| 334 | details in \c oldName and \c oldAddress. Then we clear these input
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| 335 | fields and turn off the read-only mode. The focus is set on \c nameLine
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| 336 | and we display \c submitButton and \c cancelButton.
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| 337 |
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| 338 | \snippet tutorials/addressbook/part2/addressbook.cpp addContact
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| 339 |
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| 340 | The \c submitContact() function can be divided into three parts:
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| 341 |
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| 342 | \list 1
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| 343 | \o We extract the contact's details from \c nameLine and \c addressText
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| 344 | and store them in QString objects. We also validate to make sure that the
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[561] | 345 | user did not click \gui Submit with empty input fields; otherwise, a
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[2] | 346 | QMessageBox is displayed to remind the user for a name and address.
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| 347 |
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| 348 | \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part1
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| 349 |
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| 350 | \o We then proceed to check if the contact already exists. If it does not
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| 351 | exist, we add the contact to \c contacts and we display a QMessageBox to
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| 352 | inform the user that the contact has been added.
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| 353 |
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| 354 | \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part2
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| 355 |
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| 356 | If the contact already exists, again, we display a QMessageBox to inform
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[561] | 357 | the user about this, preventing the user from adding duplicate contacts.
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| 358 | Our \c contacts object is based on key-value pairs of name and address,
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[2] | 359 | hence, we want to ensure that \e key is unique.
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| 360 |
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| 361 | \o Once we have handled both cases mentioned above, we restore the push
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| 362 | buttons to their normal state with the following code:
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| 363 |
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| 364 | \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part3
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| 365 |
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| 366 | \endlist
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| 367 |
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| 368 | The screenshot below shows the QMessageBox object we use to display
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| 369 | information messages to the user.
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| 370 |
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| 371 | \image addressbook-tutorial-part2-add-successful.png
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| 372 |
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| 373 | The \c cancel() function restores the last displayed contact details and
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| 374 | enables \c addButton, as well as hides \c submitButton and
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| 375 | \c cancelButton.
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| 376 |
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| 377 | \snippet tutorials/addressbook/part2/addressbook.cpp cancel
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| 378 |
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[561] | 379 | The general idea behind adding a contact is to give the user the
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| 380 | flexibility to click \gui Submit or \gui Cancel at any time. The flowchart below
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| 381 | further explains this concept:
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[2] | 382 |
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| 383 | \image addressbook-tutorial-part2-add-flowchart.png
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| 384 | */
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| 385 |
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| 386 | /*!
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| 387 | \page tutorials-addressbook-part3.html
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[846] | 388 |
|
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[2] | 389 | \example tutorials/addressbook/part3
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[846] | 390 | \title Part 3 - Navigating between Entries
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[2] | 391 |
|
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[846] | 392 | The address book is now about half complete. We should add the
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| 393 | capability to navigate among the contacts, but first we must
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| 394 | decide what sort of a data structure we need for containing these
|
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| 395 | contacts.
|
---|
[2] | 396 |
|
---|
[846] | 397 | In the previous section, we used a QMap of key-value pairs with
|
---|
| 398 | the contact's name as the \e key, and the contact's address as the
|
---|
| 399 | \e value. This works well for our case. However, in order to
|
---|
| 400 | navigate and display each entry, a little bit of enhancement is
|
---|
| 401 | needed.
|
---|
[2] | 402 |
|
---|
| 403 | We enhance the QMap by making it replicate a data structure similar to a
|
---|
| 404 | circularly-linked list, where all elements are connected, including the
|
---|
| 405 | first element and the last element. The figure below illustrates this data
|
---|
| 406 | structure.
|
---|
| 407 |
|
---|
| 408 | \image addressbook-tutorial-part3-linkedlist.png
|
---|
| 409 |
|
---|
| 410 | \section1 Defining the AddressBook Class
|
---|
| 411 |
|
---|
[846] | 412 | To add navigation functions to the address book, we must add two
|
---|
| 413 | more slots to the \c AddressBook class: \c next() and \c
|
---|
| 414 | previous() to the \c addressbook.h file:
|
---|
[2] | 415 |
|
---|
| 416 | \snippet tutorials/addressbook/part3/addressbook.h navigation functions
|
---|
| 417 |
|
---|
| 418 | We also require another two QPushButton objects, so we declare \c nextButton
|
---|
| 419 | and \c previousButton as private variables:
|
---|
| 420 |
|
---|
| 421 | \snippet tutorials/addressbook/part3/addressbook.h navigation pushbuttons
|
---|
| 422 |
|
---|
| 423 | \section1 Implementing the AddressBook Class
|
---|
| 424 |
|
---|
| 425 | In the \c AddressBook constructor in \c addressbook.cpp, we instantiate
|
---|
| 426 | \c nextButton and \c previousButton and disable them by default. This is
|
---|
| 427 | because navigation is only enabled when there is more than one contact
|
---|
| 428 | in the address book.
|
---|
| 429 |
|
---|
| 430 | \snippet tutorials/addressbook/part3/addressbook.cpp navigation pushbuttons
|
---|
| 431 |
|
---|
| 432 | We then connect these push buttons to their respective slots:
|
---|
| 433 |
|
---|
| 434 | \snippet tutorials/addressbook/part3/addressbook.cpp connecting navigation signals
|
---|
| 435 |
|
---|
[846] | 436 | The image below is the expected graphical user interface.
|
---|
[2] | 437 |
|
---|
| 438 | \image addressbook-tutorial-part3-screenshot.png
|
---|
| 439 |
|
---|
| 440 | We follow basic conventions for \c next() and \c previous() functions by
|
---|
| 441 | placing the \c nextButton on the right and the \c previousButton on the
|
---|
| 442 | left. In order to achieve this intuitive layout, we use QHBoxLayout to
|
---|
| 443 | place the widgets side-by-side:
|
---|
| 444 |
|
---|
| 445 | \snippet tutorials/addressbook/part3/addressbook.cpp navigation layout
|
---|
| 446 |
|
---|
| 447 | The QHBoxLayout object, \c buttonLayout2, is then added to \c mainLayout.
|
---|
| 448 |
|
---|
| 449 | \snippet tutorials/addressbook/part3/addressbook.cpp adding navigation layout
|
---|
| 450 |
|
---|
| 451 | The figure below shows the coordinates of the widgets in \c mainLayout.
|
---|
| 452 | \image addressbook-tutorial-part3-labeled-layout.png
|
---|
| 453 |
|
---|
| 454 | Within our \c addContact() function, we have to disable these buttons so
|
---|
| 455 | that the user does not attempt to navigate while adding a contact.
|
---|
| 456 |
|
---|
| 457 | \snippet tutorials/addressbook/part3/addressbook.cpp disabling navigation
|
---|
| 458 |
|
---|
| 459 | Also, in our \c submitContact() function, we enable the navigation
|
---|
| 460 | buttons, \c nextButton and \c previousButton, depending on the size
|
---|
| 461 | of \c contacts. As mentioned earlier, navigation is only enabled when
|
---|
| 462 | there is more than one contact in the address book. The following lines
|
---|
| 463 | of code demonstrates how to do this:
|
---|
| 464 |
|
---|
| 465 | \snippet tutorials/addressbook/part3/addressbook.cpp enabling navigation
|
---|
| 466 |
|
---|
| 467 | We also include these lines of code in the \c cancel() function.
|
---|
| 468 |
|
---|
| 469 | Recall that we intend to emulate a circularly-linked list with our QMap
|
---|
| 470 | object, \c contacts. So, in the \c next() function, we obtain an iterator
|
---|
| 471 | for \c contacts and then:
|
---|
| 472 |
|
---|
| 473 | \list
|
---|
| 474 | \o If the iterator is not at the end of \c contacts, we increment it
|
---|
| 475 | by one.
|
---|
| 476 | \o If the iterator is at the end of \c contacts, we move it to the
|
---|
| 477 | beginning of \c contacts. This gives us the illusion that our QMap is
|
---|
| 478 | working like a circularly-linked list.
|
---|
| 479 | \endlist
|
---|
| 480 |
|
---|
| 481 | \snippet tutorials/addressbook/part3/addressbook.cpp next() function
|
---|
| 482 |
|
---|
| 483 | Once we have iterated to the correct object in \c contacts, we display
|
---|
| 484 | its contents on \c nameLine and \c addressText.
|
---|
| 485 |
|
---|
| 486 | Similarly, for the \c previous() function, we obtain an iterator for
|
---|
| 487 | \c contacts and then:
|
---|
| 488 |
|
---|
| 489 | \list
|
---|
| 490 | \o If the iterator is at the end of \c contacts, we clear the
|
---|
| 491 | display and return.
|
---|
[561] | 492 | \o If the iterator is at the beginning of \c contacts, we move it to
|
---|
[2] | 493 | the end.
|
---|
| 494 | \o We then decrement the iterator by one.
|
---|
| 495 | \endlist
|
---|
| 496 |
|
---|
| 497 | \snippet tutorials/addressbook/part3/addressbook.cpp previous() function
|
---|
| 498 |
|
---|
| 499 | Again, we display the contents of the current object in \c contacts.
|
---|
| 500 |
|
---|
| 501 | */
|
---|
| 502 |
|
---|
| 503 | /*!
|
---|
| 504 | \page tutorials-addressbook-part4.html
|
---|
[846] | 505 |
|
---|
[2] | 506 | \example tutorials/addressbook/part4
|
---|
[846] | 507 | \title Part 4 - Editing and Removing Addresses
|
---|
[2] | 508 |
|
---|
[846] | 509 | Now we look at ways to modify the contents of contacts stored in
|
---|
| 510 | the address book.
|
---|
[2] | 511 |
|
---|
| 512 | \image addressbook-tutorial-screenshot.png
|
---|
| 513 |
|
---|
[846] | 514 | We now have an address book that not only holds contacts in an
|
---|
| 515 | organized manner, but also allows navigation. It would be
|
---|
| 516 | convenient to include edit and remove functions so that a
|
---|
| 517 | contact's details can be changed when needed. However, this
|
---|
| 518 | requires a little improvement, in the form of enums. We defined
|
---|
| 519 | two modes: \c{AddingMode} and \c{NavigationMode}, but they were
|
---|
| 520 | not defined as enum values. Instead, we enabled and disabled the
|
---|
| 521 | corresponding buttons manually, resulting in multiple lines of
|
---|
| 522 | repeated code.
|
---|
[2] | 523 |
|
---|
[846] | 524 | Here we define the \c Mode enum with three different values:
|
---|
[2] | 525 |
|
---|
| 526 | \list
|
---|
| 527 | \o \c{NavigationMode},
|
---|
| 528 | \o \c{AddingMode}, and
|
---|
| 529 | \o \c{EditingMode}.
|
---|
| 530 | \endlist
|
---|
| 531 |
|
---|
| 532 | \section1 Defining the AddressBook Class
|
---|
| 533 |
|
---|
| 534 | The \c addressbook.h file is updated to contain the \c Mode enum:
|
---|
| 535 |
|
---|
| 536 | \snippet tutorials/addressbook/part4/addressbook.h Mode enum
|
---|
| 537 |
|
---|
| 538 | We also add two new slots, \c editContact() and \c removeContact(), to
|
---|
| 539 | our current list of public slots.
|
---|
| 540 |
|
---|
| 541 | \snippet tutorials/addressbook/part4/addressbook.h edit and remove slots
|
---|
| 542 |
|
---|
| 543 | In order to switch between modes, we introduce the \c updateInterface() function
|
---|
| 544 | to control the enabling and disabling of all QPushButton objects. We also
|
---|
| 545 | add two new push buttons, \c editButton and \c removeButton, for the edit
|
---|
| 546 | and remove functions mentioned earlier.
|
---|
| 547 |
|
---|
| 548 | \snippet tutorials/addressbook/part4/addressbook.h updateInterface() declaration
|
---|
| 549 | \dots
|
---|
| 550 | \snippet tutorials/addressbook/part4/addressbook.h buttons declaration
|
---|
| 551 | \dots
|
---|
| 552 | \snippet tutorials/addressbook/part4/addressbook.h mode declaration
|
---|
| 553 |
|
---|
[561] | 554 | Lastly, we declare \c currentMode to keep track of the enum's current mode.
|
---|
[2] | 555 |
|
---|
| 556 | \section1 Implementing the AddressBook Class
|
---|
| 557 |
|
---|
[846] | 558 | We now implement the mode-changing features of the address
|
---|
| 559 | book. The \c editButton and \c removeButton are instantiated and
|
---|
| 560 | disabled by default. The address book starts with zero contacts
|
---|
| 561 | in memory.
|
---|
[2] | 562 |
|
---|
| 563 | \snippet tutorials/addressbook/part4/addressbook.cpp edit and remove buttons
|
---|
| 564 |
|
---|
| 565 | These buttons are then connected to their respective slots, \c editContact()
|
---|
| 566 | and \c removeContact(), and we add them to \c buttonLayout1.
|
---|
| 567 |
|
---|
| 568 | \snippet tutorials/addressbook/part4/addressbook.cpp connecting edit and remove
|
---|
| 569 | \dots
|
---|
| 570 | \snippet tutorials/addressbook/part4/addressbook.cpp adding edit and remove to the layout
|
---|
| 571 |
|
---|
| 572 | The \c editContact() function stores the contact's old details in
|
---|
| 573 | \c oldName and \c oldAddress, before switching the mode to \c EditingMode.
|
---|
| 574 | In this mode, the \c submitButton and \c cancelButton are both enabled,
|
---|
| 575 | hence, the user can change the contact's details and click either button.
|
---|
| 576 |
|
---|
| 577 | \snippet tutorials/addressbook/part4/addressbook.cpp editContact() function
|
---|
| 578 |
|
---|
| 579 | The \c submitContact() function has been divided in two with an \c{if-else}
|
---|
| 580 | statement. We check \c currentMode to see if it's in \c AddingMode. If it is,
|
---|
| 581 | we proceed with our adding process.
|
---|
| 582 |
|
---|
| 583 | \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function beginning
|
---|
| 584 | \dots
|
---|
| 585 | \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function part1
|
---|
| 586 |
|
---|
| 587 | Otherwise, we check to see if \c currentMode is in \c EditingMode. If it
|
---|
| 588 | is, we compare \c oldName with \c name. If the name has changed, we remove
|
---|
| 589 | the old contact from \c contacts and insert the newly updated contact.
|
---|
| 590 |
|
---|
| 591 | \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function part2
|
---|
| 592 |
|
---|
| 593 | If only the address has changed (i.e., \c oldAddress is not the same as \c address),
|
---|
| 594 | we update the contact's address. Lastly, we set \c currentMode to
|
---|
| 595 | \c NavigationMode. This is an important step as it re-enables all the
|
---|
| 596 | disabled push buttons.
|
---|
| 597 |
|
---|
| 598 | To remove a contact from the address book, we implement the
|
---|
| 599 | \c removeContact() function. This function checks to see if the contact
|
---|
| 600 | exists in \c contacts.
|
---|
| 601 |
|
---|
| 602 | \snippet tutorials/addressbook/part4/addressbook.cpp removeContact() function
|
---|
| 603 |
|
---|
| 604 | If it does, we display a QMessageBox, to confirm the removal with the
|
---|
| 605 | user. Once the user has confirmed, we call \c previous() to ensure that the
|
---|
| 606 | user interface shows another contact, and we remove the contact using \l{QMap}'s
|
---|
| 607 | \l{QMap::remove()}{remove()} function. As a courtesy, we display a QMessageBox
|
---|
| 608 | to inform the user. Both the message boxes used in this function are shown below:
|
---|
| 609 |
|
---|
| 610 | \image addressbook-tutorial-part4-remove.png
|
---|
| 611 |
|
---|
| 612 | \section2 Updating the User Interface
|
---|
| 613 |
|
---|
| 614 | We mentioned the \c updateInterface() function earlier as a means to
|
---|
| 615 | enable and disable the push buttons depending on the current mode.
|
---|
| 616 | The function updates the current mode according to the \c mode argument
|
---|
| 617 | passed to it, assigning it to \c currentMode before checking its value.
|
---|
| 618 |
|
---|
| 619 | Each of the push buttons is then enabled or disabled, depending on the
|
---|
| 620 | current mode. The code for \c AddingMode and \c EditingMode is shown below:
|
---|
| 621 |
|
---|
| 622 | \snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 1
|
---|
| 623 |
|
---|
[561] | 624 | For \c NavigationMode, however, we include conditions within the parameters
|
---|
| 625 | of the QPushButton::setEnabled() function. This is to ensure that
|
---|
| 626 | \c editButton and \c removeButton are enabled when there is at least one
|
---|
| 627 | contact in the address book; \c nextButton and \c previousButton are only
|
---|
| 628 | enabled when there is more than one contact in the address book.
|
---|
[2] | 629 |
|
---|
| 630 | \snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 2
|
---|
| 631 |
|
---|
[846] | 632 | By setting the mode and updating the user interface in the same
|
---|
| 633 | function, we avoid the possibility of the user interface getting
|
---|
| 634 | out of sync with the internal state of the application.
|
---|
| 635 | */
|
---|
[2] | 636 |
|
---|
| 637 | /*!
|
---|
| 638 | \page tutorials-addressbook-part5.html
|
---|
[846] | 639 |
|
---|
[2] | 640 | \example tutorials/addressbook/part5
|
---|
[846] | 641 | \title Part 5 - Adding a Find Function
|
---|
[2] | 642 |
|
---|
[846] | 643 | Here we look at ways to locate contacts and addresses in the
|
---|
| 644 | address book.
|
---|
[2] | 645 |
|
---|
| 646 | \image addressbook-tutorial-part5-screenshot.png
|
---|
| 647 |
|
---|
[846] | 648 | As we add contacts to our address book, it becomes tedious to
|
---|
| 649 | navigate the list with the \e Next and \e Previous buttons. A \e
|
---|
| 650 | Find function would be more efficient. The screenshot above shows
|
---|
| 651 | the \e Find button and its position on the panel of buttons.
|
---|
[2] | 652 |
|
---|
[846] | 653 | When the user clicks on the \e Find button, it is useful to
|
---|
| 654 | display a dialog that prompts for a contact's name. Qt provides
|
---|
| 655 | QDialog, which we subclass here to implement a \c FindDialog
|
---|
| 656 | class.
|
---|
[2] | 657 |
|
---|
| 658 | \section1 Defining the FindDialog Class
|
---|
| 659 |
|
---|
| 660 | \image addressbook-tutorial-part5-finddialog.png
|
---|
| 661 |
|
---|
| 662 | In order to subclass QDialog, we first include the header for QDialog in
|
---|
| 663 | the \c finddialog.h file. Also, we use forward declaration to declare
|
---|
| 664 | QLineEdit and QPushButton since we will be using those widgets in our
|
---|
| 665 | dialog class.
|
---|
| 666 |
|
---|
| 667 | As in our \c AddressBook class, the \c FindDialog class includes
|
---|
| 668 | the Q_OBJECT macro and its constructor is defined to accept a parent
|
---|
| 669 | QWidget, even though the dialog will be opened as a separate window.
|
---|
| 670 |
|
---|
| 671 | \snippet tutorials/addressbook/part5/finddialog.h FindDialog header
|
---|
| 672 |
|
---|
[561] | 673 | We define a public function, \c getFindText(), to be used by classes that
|
---|
| 674 | instantiate \c FindDialog. This function allows these classes to obtain the
|
---|
| 675 | search string entered by the user. A public slot, \c findClicked(), is also
|
---|
| 676 | defined to handle the search string when the user clicks the \gui Find
|
---|
| 677 | button.
|
---|
[2] | 678 |
|
---|
| 679 | Lastly, we define the private variables, \c findButton, \c lineEdit
|
---|
| 680 | and \c findText, corresponding to the \gui Find button, the line edit
|
---|
| 681 | into which the user types the search string, and an internal string
|
---|
| 682 | used to store the search string for later use.
|
---|
| 683 |
|
---|
| 684 | \section1 Implementing the FindDialog Class
|
---|
| 685 |
|
---|
| 686 | Within the constructor of \c FindDialog, we set up the private variables,
|
---|
| 687 | \c lineEdit, \c findButton and \c findText. We use a QHBoxLayout to
|
---|
| 688 | position the widgets.
|
---|
| 689 |
|
---|
| 690 | \snippet tutorials/addressbook/part5/finddialog.cpp constructor
|
---|
| 691 |
|
---|
[561] | 692 | We set the layout and window title, as well as connect the signals to their
|
---|
| 693 | respective slots. Notice that \c{findButton}'s \l{QPushButton::clicked()}
|
---|
| 694 | {clicked()} signal is connected to to \c findClicked() and
|
---|
| 695 | \l{QDialog::accept()}{accept()}. The \l{QDialog::accept()}{accept()} slot
|
---|
| 696 | provided by QDialog hides the dialog and sets the result code to
|
---|
| 697 | \l{QDialog::}{Accepted}. We use this function to help \c{AddressBook}'s
|
---|
| 698 | \c findContact() function know when the \c FindDialog object has been
|
---|
| 699 | closed. We will explain this logic in further detail when discussing the
|
---|
| 700 | \c findContact() function.
|
---|
[2] | 701 |
|
---|
| 702 | \image addressbook-tutorial-part5-signals-and-slots.png
|
---|
| 703 |
|
---|
| 704 | In \c findClicked(), we validate \c lineEdit to ensure that the user
|
---|
| 705 | did not click the \gui Find button without entering a contact's name. Then, we set
|
---|
| 706 | \c findText to the search string, extracted from \c lineEdit. After that,
|
---|
| 707 | we clear the contents of \c lineEdit and hide the dialog.
|
---|
| 708 |
|
---|
| 709 | \snippet tutorials/addressbook/part5/finddialog.cpp findClicked() function
|
---|
| 710 |
|
---|
| 711 | The \c findText variable has a public getter function, \c getFindText(),
|
---|
| 712 | associated with it. Since we only ever set \c findText directly in both the
|
---|
| 713 | constructor and in the \c findClicked() function, we do not create a
|
---|
| 714 | setter function to accompany \c getFindText().
|
---|
| 715 | Because \c getFindText() is public, classes instantiating and using
|
---|
| 716 | \c FindDialog can always access the search string that the user has
|
---|
| 717 | entered and accepted.
|
---|
| 718 |
|
---|
| 719 | \snippet tutorials/addressbook/part5/finddialog.cpp getFindText() function
|
---|
| 720 |
|
---|
| 721 | \section1 Defining the AddressBook Class
|
---|
| 722 |
|
---|
| 723 | To ensure we can use \c FindDialog from within our \c AddressBook class, we
|
---|
| 724 | include \c finddialog.h in the \c addressbook.h file.
|
---|
| 725 |
|
---|
| 726 | \snippet tutorials/addressbook/part5/addressbook.h include finddialog's header
|
---|
| 727 |
|
---|
| 728 | So far, all our address book features have a QPushButton and a
|
---|
| 729 | corresponding slot. Similarly, for the \gui Find feature we have
|
---|
| 730 | \c findButton and \c findContact().
|
---|
| 731 |
|
---|
| 732 | The \c findButton is declared as a private variable and the
|
---|
| 733 | \c findContact() function is declared as a public slot.
|
---|
| 734 |
|
---|
| 735 | \snippet tutorials/addressbook/part5/addressbook.h findContact() declaration
|
---|
| 736 | \dots
|
---|
| 737 | \snippet tutorials/addressbook/part5/addressbook.h findButton declaration
|
---|
| 738 |
|
---|
| 739 | Lastly, we declare the private variable, \c dialog, which we will use to
|
---|
| 740 | refer to an instance of \c FindDialog.
|
---|
| 741 |
|
---|
| 742 | \snippet tutorials/addressbook/part5/addressbook.h FindDialog declaration
|
---|
| 743 |
|
---|
| 744 | Once we have instantiated a dialog, we will want to use it more than once;
|
---|
| 745 | using a private variable allows us to refer to it from more than one place
|
---|
| 746 | in the class.
|
---|
| 747 |
|
---|
| 748 | \section1 Implementing the AddressBook Class
|
---|
| 749 |
|
---|
| 750 | Within the \c AddressBook class's constructor, we instantiate our private
|
---|
| 751 | objects, \c findButton and \c findDialog:
|
---|
| 752 |
|
---|
| 753 | \snippet tutorials/addressbook/part5/addressbook.cpp instantiating findButton
|
---|
| 754 | \dots
|
---|
| 755 | \snippet tutorials/addressbook/part5/addressbook.cpp instantiating FindDialog
|
---|
| 756 |
|
---|
| 757 | Next, we connect the \c{findButton}'s
|
---|
| 758 | \l{QPushButton::clicked()}{clicked()} signal to \c findContact().
|
---|
| 759 |
|
---|
| 760 | \snippet tutorials/addressbook/part5/addressbook.cpp signals and slots for find
|
---|
| 761 |
|
---|
| 762 | Now all that is left is the code for our \c findContact() function:
|
---|
| 763 |
|
---|
| 764 | \snippet tutorials/addressbook/part5/addressbook.cpp findContact() function
|
---|
| 765 |
|
---|
| 766 | We start out by displaying the \c FindDialog instance, \c dialog. This is
|
---|
| 767 | when the user enters a contact name to look up. Once the user clicks
|
---|
| 768 | the dialog's \c findButton, the dialog is hidden and the result code is
|
---|
| 769 | set to QDialog::Accepted. This ensures that
|
---|
| 770 | our \c if statement is always true.
|
---|
| 771 |
|
---|
| 772 | We then proceed to extract the search string, which in this case is
|
---|
| 773 | \c contactName, using \c{FindDialog}'s \c getFindText() function. If the
|
---|
| 774 | contact exists in our address book, we display it immediately. Otherwise,
|
---|
| 775 | we display the QMessageBox shown below to indicate that their search
|
---|
| 776 | failed.
|
---|
| 777 |
|
---|
| 778 | \image addressbook-tutorial-part5-notfound.png
|
---|
| 779 | */
|
---|
| 780 |
|
---|
| 781 | /*!
|
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| 782 | \page tutorials-addressbook-part6.html
|
---|
[846] | 783 |
|
---|
[2] | 784 | \example tutorials/addressbook/part6
|
---|
[846] | 785 | \title Part 6 - Loading and Saving
|
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[2] | 786 |
|
---|
[846] | 787 | This part covers the Qt file handling features we use to write
|
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| 788 | loading and saving routines for the address book.
|
---|
[2] | 789 |
|
---|
| 790 | \image addressbook-tutorial-part6-screenshot.png
|
---|
| 791 |
|
---|
[846] | 792 | Although browsing and searching the contact list are useful
|
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| 793 | features, our address book is not complete until we can save
|
---|
| 794 | existing contacts and load them again at a later time.
|
---|
[2] | 795 |
|
---|
[561] | 796 | Qt provides a number of classes for \l{Input/Output and Networking}
|
---|
| 797 | {input and output}, but we have chosen to use two which are simple to use
|
---|
| 798 | in combination: QFile and QDataStream.
|
---|
[2] | 799 |
|
---|
[561] | 800 | A QFile object represents a file on disk that can be read from and written
|
---|
| 801 | to. QFile is a subclass of the more general QIODevice class which
|
---|
| 802 | represents many different kinds of devices.
|
---|
[2] | 803 |
|
---|
[561] | 804 | A QDataStream object is used to serialize binary data so that it can be
|
---|
| 805 | stored in a QIODevice and retrieved again later. Reading from a QIODevice
|
---|
| 806 | and writing to it is as simple as opening the stream - with the respective
|
---|
| 807 | device as a parameter - and reading from or writing to it.
|
---|
| 808 |
|
---|
| 809 |
|
---|
[2] | 810 | \section1 Defining the AddressBook Class
|
---|
| 811 |
|
---|
| 812 | We declare two public slots, \c saveToFile() and \c loadFromFile(), as well
|
---|
| 813 | as two QPushButton objects, \c loadButton and \c saveButton.
|
---|
| 814 |
|
---|
| 815 | \snippet tutorials/addressbook/part6/addressbook.h save and load functions declaration
|
---|
| 816 | \dots
|
---|
| 817 | \snippet tutorials/addressbook/part6/addressbook.h save and load buttons declaration
|
---|
| 818 |
|
---|
| 819 | \section1 Implementing the AddressBook Class
|
---|
| 820 |
|
---|
| 821 | In our constructor, we instantiate \c loadButton and \c saveButton.
|
---|
| 822 | Ideally, it would be more user-friendly to set the push buttons' labels
|
---|
| 823 | to "Load contacts from a file" and "Save contacts to a file". However, due
|
---|
| 824 | to the size of our other push buttons, we set the labels to \gui{Load...}
|
---|
| 825 | and \gui{Save...}. Fortunately, Qt provides a simple way to set tooltips with
|
---|
| 826 | \l{QWidget::setToolTip()}{setToolTip()} and we use it in the following way
|
---|
| 827 | for our push buttons:
|
---|
| 828 |
|
---|
| 829 | \snippet tutorials/addressbook/part6/addressbook.cpp tooltip 1
|
---|
| 830 | \dots
|
---|
| 831 | \snippet tutorials/addressbook/part6/addressbook.cpp tooltip 2
|
---|
| 832 |
|
---|
| 833 | Although it is not shown here, just like the other features we implemented,
|
---|
| 834 | we add the push buttons to the layout panel on the right, \c button1Layout,
|
---|
| 835 | and we connect the push buttons' \l{QPushButton::clicked()}{clicked()}
|
---|
| 836 | signals to their respective slots.
|
---|
| 837 |
|
---|
| 838 | For the saving feature, we first obtain \c fileName using
|
---|
| 839 | QFileDialog::getSaveFileName(). This is a convenience function provided
|
---|
| 840 | by QFileDialog, which pops up a modal file dialog and allows the user to
|
---|
| 841 | enter a file name or select any existing \c{.abk} file. The \c{.abk} file
|
---|
| 842 | is our Address Book extension that we create when we save contacts.
|
---|
| 843 |
|
---|
| 844 | \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part1
|
---|
| 845 |
|
---|
| 846 | The file dialog that pops up is displayed in the screenshot below:
|
---|
| 847 |
|
---|
| 848 | \image addressbook-tutorial-part6-save.png
|
---|
| 849 |
|
---|
[561] | 850 | If \c fileName is not empty, we create a QFile object, \c file, with
|
---|
[2] | 851 | \c fileName. QFile works with QDataStream as QFile is a QIODevice.
|
---|
| 852 |
|
---|
| 853 | Next, we attempt to open the file in \l{QIODevice::}{WriteOnly} mode.
|
---|
| 854 | If this is unsuccessful, we display a QMessageBox to inform the user.
|
---|
| 855 |
|
---|
| 856 | \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part2
|
---|
| 857 |
|
---|
| 858 | Otherwise, we instantiate a QDataStream object, \c out, to write the open
|
---|
| 859 | file. QDataStream requires that the same version of the stream is used
|
---|
| 860 | for reading and writing. We ensure that this is the case by setting the
|
---|
| 861 | version used to the \l{QDataStream::Qt_4_5}{version introduced with Qt 4.5}
|
---|
| 862 | before serializing the data to \c file.
|
---|
| 863 |
|
---|
| 864 | \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part3
|
---|
| 865 |
|
---|
| 866 | For the loading feature, we also obtain \c fileName using
|
---|
| 867 | QFileDialog::getOpenFileName(). This function, the counterpart to
|
---|
| 868 | QFileDialog::getSaveFileName(), also pops up the modal file dialog and
|
---|
| 869 | allows the user to enter a file name or select any existing \c{.abk} file
|
---|
| 870 | to load it into the address book.
|
---|
| 871 |
|
---|
| 872 | \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part1
|
---|
| 873 |
|
---|
| 874 | On Windows, for example, this function pops up a native file dialog, as
|
---|
| 875 | shown in the following screenshot.
|
---|
| 876 |
|
---|
| 877 | \image addressbook-tutorial-part6-load.png
|
---|
| 878 |
|
---|
| 879 | If \c fileName is not empty, again, we use a QFile object, \c file, and
|
---|
[561] | 880 | attempt to open it in \l{QIODevice::}{ReadOnly} mode. Similar to our
|
---|
| 881 | implementation of \c saveToFile(), if this attempt is unsuccessful, we
|
---|
| 882 | display a QMessageBox to inform the user.
|
---|
[2] | 883 |
|
---|
| 884 | \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part2
|
---|
| 885 |
|
---|
| 886 | Otherwise, we instantiate a QDataStream object, \c in, set its version as
|
---|
| 887 | above and read the serialized data into the \c contacts data structure.
|
---|
[561] | 888 | The \c contacts object is emptied before data is read into it to simplify
|
---|
| 889 | the file reading process. A more advanced method would be to read the
|
---|
| 890 | contacts into a temporary QMap object, and copy over non-duplicate contacts
|
---|
| 891 | into \c contacts.
|
---|
[2] | 892 |
|
---|
| 893 | \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part3
|
---|
| 894 |
|
---|
| 895 | To display the contacts that have been read from the file, we must first
|
---|
| 896 | validate the data obtained to ensure that the file we read from actually
|
---|
| 897 | contains address book contacts. If it does, we display the first contact;
|
---|
| 898 | otherwise, we display a QMessageBox to inform the user about the problem.
|
---|
| 899 | Lastly, we update the interface to enable and disable the push buttons
|
---|
| 900 | accordingly.
|
---|
| 901 | */
|
---|
| 902 |
|
---|
| 903 | /*!
|
---|
| 904 | \page tutorials-addressbook-part7.html
|
---|
[846] | 905 |
|
---|
[2] | 906 | \example tutorials/addressbook/part7
|
---|
[846] | 907 | \title Part 7 - Additional Features
|
---|
[2] | 908 |
|
---|
[846] | 909 | This part covers some additional features that make the address
|
---|
| 910 | book more convenient for the frequent user.
|
---|
[2] | 911 |
|
---|
| 912 | \image addressbook-tutorial-part7-screenshot.png
|
---|
| 913 |
|
---|
[846] | 914 | Although our address book is useful in isolation, it would be
|
---|
| 915 | better if we could exchange contact data with other applications.
|
---|
| 916 | The vCard format is a popular file format that can be used for
|
---|
| 917 | this purpose. Here we extend our address book client to allow
|
---|
| 918 | contacts to be exported to vCard \c{.vcf} files.
|
---|
[2] | 919 |
|
---|
| 920 | \section1 Defining the AddressBook Class
|
---|
| 921 |
|
---|
| 922 | We add a QPushButton object, \c exportButton, and a corresponding public
|
---|
| 923 | slot, \c exportAsVCard() to our \c AddressBook class in the
|
---|
| 924 | \c addressbook.h file.
|
---|
| 925 |
|
---|
| 926 | \snippet tutorials/addressbook/part7/addressbook.h exportAsVCard() declaration
|
---|
| 927 | \dots
|
---|
| 928 | \snippet tutorials/addressbook/part7/addressbook.h exportButton declaration
|
---|
| 929 |
|
---|
| 930 | \section1 Implementing the AddressBook Class
|
---|
| 931 |
|
---|
| 932 | Within the \c AddressBook constructor, we connect \c{exportButton}'s
|
---|
| 933 | \l{QPushButton::clicked()}{clicked()} signal to \c exportAsVCard().
|
---|
| 934 | We also add this button to our \c buttonLayout1, the layout responsible
|
---|
| 935 | for our panel of buttons on the right.
|
---|
| 936 |
|
---|
| 937 | In our \c exportAsVCard() function, we start by extracting the contact's
|
---|
| 938 | name into \c name. We declare \c firstName, \c lastName and \c nameList.
|
---|
| 939 | Next, we look for the index of the first white space in \c name. If there
|
---|
| 940 | is a white space, we split the contact's name into \c firstName and
|
---|
| 941 | \c lastName. Then, we replace the space with an underscore ("_").
|
---|
| 942 | Alternately, if there is no white space, we assume that the contact only
|
---|
| 943 | has a first name.
|
---|
| 944 |
|
---|
| 945 | \snippet tutorials/addressbook/part7/addressbook.cpp export function part1
|
---|
| 946 |
|
---|
| 947 | As with the \c saveToFile() function, we open a file dialog to let the user
|
---|
| 948 | choose a location for the file. Using the file name chosen, we create an
|
---|
| 949 | instance of QFile to write to.
|
---|
| 950 |
|
---|
| 951 | We attempt to open the file in \l{QIODevice::}{WriteOnly} mode. If this
|
---|
| 952 | process fails, we display a QMessageBox to inform the user about the
|
---|
| 953 | problem and return. Otherwise, we pass the file as a parameter to a
|
---|
| 954 | QTextStream object, \c out. Like QDataStream, the QTextStream class
|
---|
| 955 | provides functionality to read and write plain text to files. As a result,
|
---|
| 956 | the \c{.vcf} file generated can be opened for editing in a text editor.
|
---|
| 957 |
|
---|
| 958 | \snippet tutorials/addressbook/part7/addressbook.cpp export function part2
|
---|
| 959 |
|
---|
| 960 | We then write out a vCard file with the \c{BEGIN:VCARD} tag, followed by
|
---|
| 961 | the \c{VERSION:2.1} tag. The contact's name is written with the \c{N:}
|
---|
| 962 | tag. For the \c{FN:} tag, which fills in the "File as" property of a vCard,
|
---|
| 963 | we have to check whether the contact has a last name or not. If the contact
|
---|
| 964 | does, we use the details in \c nameList to fill it. Otherwise, we write
|
---|
| 965 | \c firstName only.
|
---|
| 966 |
|
---|
| 967 | \snippet tutorials/addressbook/part7/addressbook.cpp export function part3
|
---|
| 968 |
|
---|
| 969 | We proceed to write the contact's address. The semicolons in the address
|
---|
| 970 | are escaped with "\\", the newlines are replaced with semicolons, and the
|
---|
| 971 | commas are replaced with spaces. Lastly, we write the \c{ADR;HOME:;}
|
---|
| 972 | tag, followed by \c address and then the \c{END:VCARD} tag.
|
---|
| 973 |
|
---|
| 974 | \snippet tutorials/addressbook/part7/addressbook.cpp export function part4
|
---|
| 975 |
|
---|
| 976 | In the end, a QMessageBox is displayed to inform the user that the vCard
|
---|
| 977 | has been successfully exported.
|
---|
| 978 |
|
---|
| 979 | \e{vCard is a trademark of the \l{http://www.imc.org}
|
---|
| 980 | {Internet Mail Consortium}}.
|
---|
| 981 | */
|
---|