1 | /****************************************************************************
|
---|
2 | **
|
---|
3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
---|
4 | ** Contact: Qt Software Information ([email protected])
|
---|
5 | **
|
---|
6 | ** This file is part of the documentation of the Qt Toolkit.
|
---|
7 | **
|
---|
8 | ** $QT_BEGIN_LICENSE:LGPL$
|
---|
9 | ** Commercial Usage
|
---|
10 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
---|
11 | ** accordance with the Qt Commercial License Agreement provided with the
|
---|
12 | ** Software or, alternatively, in accordance with the terms contained in
|
---|
13 | ** a written agreement between you and Nokia.
|
---|
14 | **
|
---|
15 | ** GNU Lesser General Public License Usage
|
---|
16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
---|
17 | ** General Public License version 2.1 as published by the Free Software
|
---|
18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
---|
19 | ** packaging of this file. Please review the following information to
|
---|
20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
---|
21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
---|
22 | **
|
---|
23 | ** In addition, as a special exception, Nokia gives you certain
|
---|
24 | ** additional rights. These rights are described in the Nokia Qt LGPL
|
---|
25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
|
---|
26 | ** package.
|
---|
27 | **
|
---|
28 | ** GNU General Public License Usage
|
---|
29 | ** Alternatively, this file may be used under the terms of the GNU
|
---|
30 | ** General Public License version 3.0 as published by the Free Software
|
---|
31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
---|
32 | ** packaging of this file. Please review the following information to
|
---|
33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
---|
34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
---|
35 | **
|
---|
36 | ** If you are unsure which license is appropriate for your use, please
|
---|
37 | ** contact the sales department at [email protected].
|
---|
38 | ** $QT_END_LICENSE$
|
---|
39 | **
|
---|
40 | ****************************************************************************/
|
---|
41 |
|
---|
42 | /*!
|
---|
43 | \page templates.html
|
---|
44 | \title Why Doesn't Qt Use Templates for Signals and Slots?
|
---|
45 | \ingroup architecture
|
---|
46 | \brief The reasoning behind Qt's implementation of signals and slots.
|
---|
47 |
|
---|
48 | Templates are a builtin mechanism in C++ that allows the compiler to
|
---|
49 | generate code on the fly, depending on the type of the arguments
|
---|
50 | passed. As such, templates are highly interesting to framework
|
---|
51 | creators, and we do use advanced templates in many places
|
---|
52 | in Qt. However, there are limitations: There are things that you can
|
---|
53 | easily express with templates, and there are things that are
|
---|
54 | impossible to express with templates. A generic vector container class
|
---|
55 | is easily expressible, even with partial specialisation for pointer
|
---|
56 | types, while a function that sets up a graphical user interface based
|
---|
57 | on a XML description given as a string is not expressible as
|
---|
58 | template. And then there is gray area in between. Things that you can
|
---|
59 | hack with templates at the cost of code size, readability,
|
---|
60 | portability, usability, extensability, robustness and ultimately
|
---|
61 | design beauty. Both templates and the C preprocessor can be stretched
|
---|
62 | to do incredibility smart and mind boggling things. But just because
|
---|
63 | those things can be done, does not necessarily mean doing them is the
|
---|
64 | right design choice.
|
---|
65 |
|
---|
66 | There is an important practical challenge we have to mention: due to
|
---|
67 | the inadequacies of various compilers it is still not possible to
|
---|
68 | fully exploit the template mechanism in cross-platform
|
---|
69 | applications. Code unfortunately is not meant to be published in
|
---|
70 | books, but compiled with real-world compilers on real-world operating
|
---|
71 | system. Even today, many widely used C++ compilers have problems with
|
---|
72 | advanced templates. For example, you cannot safely rely on partial
|
---|
73 | template specialisation, which is essential for some non-trivial
|
---|
74 | problem domains. Some compilers also have limitations with regards to
|
---|
75 | template member functions, which make it hard to combine generic
|
---|
76 | programming with object orientated programming. However, we do not
|
---|
77 | perceive these problems as a serious limitation in our work. Even if
|
---|
78 | all our users had access to a fully standards compliant modern C++
|
---|
79 | compiler with excellent template support, we would not abandon the
|
---|
80 | string-based approach used by our meta object compiler for a template
|
---|
81 | based signals and slots system. Here are five reasons why:
|
---|
82 |
|
---|
83 | \section1 Syntax matters
|
---|
84 |
|
---|
85 | Syntax isn't just sugar: the syntax we use to express our algorithms can
|
---|
86 | significantly affect the readability and maintainability of our code.
|
---|
87 | The syntax used for Qt's signals and slots has proved very successful in
|
---|
88 | practice. The syntax is intuitive, simple to use and easy to read.
|
---|
89 | People learning Qt find the syntax helps them understand and utilize the
|
---|
90 | signals and slots concept -- despite its highly abstract and generic
|
---|
91 | nature. Furthermore, declaring signals in class definitions ensures that
|
---|
92 | the signals are protected in the sense of protected C++ member
|
---|
93 | functions. This helps programmers get their design right from the very
|
---|
94 | beginning, without even having to think about design patterns.
|
---|
95 |
|
---|
96 | \section1 Code Generators are Good
|
---|
97 |
|
---|
98 | Qt's \c{moc} (Meta Object Compiler) provides a clean way to go
|
---|
99 | beyond the compiled language's facilities. It does so by generating
|
---|
100 | additional C++ code which can be compiled by any standard C++ compiler.
|
---|
101 | The \c{moc} reads C++ source files. If it finds one or more class
|
---|
102 | declarations that contain the Q_OBJECT macro, it produces another C++
|
---|
103 | source file which contains the meta object code for those classes. The
|
---|
104 | C++ source file generated by the \c{moc} must be compiled and
|
---|
105 | linked with the implementation of the class (or it can be
|
---|
106 | \c{#included} into the class's source file). Typically \c{moc}
|
---|
107 | is not called manually, but automatically by the build system, so it
|
---|
108 | requires no additional effort by the programmer.
|
---|
109 |
|
---|
110 | The \c{moc} is not the only code generator Qt is using. Another
|
---|
111 | prominent example is the \c{uic} (User Interface Compiler). It
|
---|
112 | takes a user interface description in XML and creates C++ code that
|
---|
113 | sets up the form. Outside Qt, code generators are common as well. Take
|
---|
114 | for example \c{rpc} and \c{idl}, that enable programs or
|
---|
115 | objects to communicate over process or machine boundaries. Or the vast
|
---|
116 | variety of scanner and parser generators, with \c{lex} and
|
---|
117 | \c{yacc} being the most well-known ones. They take a grammar
|
---|
118 | specification as input and generate code that implements a state
|
---|
119 | machine. The alternatives to code generators are hacked compilers,
|
---|
120 | proprietary languages or graphical programming tools with one-way
|
---|
121 | dialogs or wizards that generate obscure code during design time
|
---|
122 | rather than compile time. Rather than locking our customers into a
|
---|
123 | proprietary C++ compiler or into a particular Integrated Development
|
---|
124 | Environment, we enable them to use whatever tools they prefer. Instead
|
---|
125 | of forcing programmers to add generated code into source repositories,
|
---|
126 | we encourage them to add our tools to their build system: cleaner,
|
---|
127 | safer and more in the spirit of UNIX.
|
---|
128 |
|
---|
129 |
|
---|
130 | \section1 GUIs are Dynamic
|
---|
131 |
|
---|
132 | C++ is a standarized, powerful and elaborate general-purpose language.
|
---|
133 | It's the only language that is exploited on such a wide range of
|
---|
134 | software projects, spanning every kind of application from entire
|
---|
135 | operating systems, database servers and high end graphics
|
---|
136 | applications to common desktop applications. One of the keys to C++'s
|
---|
137 | success is its scalable language design that focuses on maximum
|
---|
138 | performance and minimal memory consumption whilst still maintaining
|
---|
139 | ANSI C compatibility.
|
---|
140 |
|
---|
141 | For all these advantages, there are some downsides. For C++, the static
|
---|
142 | object model is a clear disadvantage over the dynamic messaging approach
|
---|
143 | of Objective C when it comes to component-based graphical user interface
|
---|
144 | programming. What's good for a high end database server or an operating
|
---|
145 | system isn't necessarily the right design choice for a GUI frontend.
|
---|
146 | With \c{moc}, we have turned this disadvantage into an advantage,
|
---|
147 | and added the flexibility required to meet the challenge of safe and
|
---|
148 | efficient graphical user interface programming.
|
---|
149 |
|
---|
150 | Our approach goes far beyond anything you can do with templates. For
|
---|
151 | example, we can have object properties. And we can have overloaded
|
---|
152 | signals and slots, which feels natural when programming in a language
|
---|
153 | where overloads are a key concept. Our signals add zero bytes to the
|
---|
154 | size of a class instance, which means we can add new signals without
|
---|
155 | breaking binary compatibility. Because we do not rely on excessive
|
---|
156 | inlining as done with templates, we can keep the code size smaller.
|
---|
157 | Adding new connections just expands to a simple function call rather
|
---|
158 | than a complex template function.
|
---|
159 |
|
---|
160 | Another benefit is that we can explore an object's signals and slots at
|
---|
161 | runtime. We can establish connections using type-safe call-by-name,
|
---|
162 | without having to know the exact types of the objects we are connecting.
|
---|
163 | This is impossible with a template based solution. This kind of runtime
|
---|
164 | introspection opens up new possibilities, for example GUIs that are
|
---|
165 | generated and connected from Qt Designer's XML \c{ui} files.
|
---|
166 |
|
---|
167 | \section1 Calling Performance is Not Everything
|
---|
168 |
|
---|
169 | Qt's signals and slots implementation is not as fast as a
|
---|
170 | template-based solution. While emitting a signal is approximately the
|
---|
171 | cost of four ordinary function calls with common template
|
---|
172 | implementations, Qt requires effort comparable to about ten function
|
---|
173 | calls. This is not surprising since the Qt mechanism includes a
|
---|
174 | generic marshaller, introspection, queued calls between different
|
---|
175 | threads, and ultimately scriptability. It does not rely on excessive
|
---|
176 | inlining and code expansion and it provides unmatched runtime
|
---|
177 | safety. Qt's iterators are safe while those of faster template-based
|
---|
178 | systems are not. Even during the process of emitting a signal to
|
---|
179 | several receivers, those receivers can be deleted safely without your
|
---|
180 | program crashing. Without this safety, your application would
|
---|
181 | eventually crash with a difficult to debug free'd memory read or write
|
---|
182 | error.
|
---|
183 |
|
---|
184 | Nonetheless, couldn't a template-based solution improve the performance
|
---|
185 | of an application using signals and slots? While it is true that Qt adds
|
---|
186 | a small overhead to the cost of calling a slot through a signal, the
|
---|
187 | cost of the call is only a small proportion of the entire cost of a
|
---|
188 | slot. Benchmarking against Qt's signals and slots system is typically
|
---|
189 | done with empty slots. As soon as you do anything useful in your slots,
|
---|
190 | for example a few simple string operations, the calling overhead becomes
|
---|
191 | negligible. Qt's system is so optimized that anything that requires
|
---|
192 | operator new or delete (for example, string operations or
|
---|
193 | inserting/removing something from a template container) is significantly
|
---|
194 | more expensive than emitting a signal.
|
---|
195 |
|
---|
196 | Aside: If you have a signals and slots connection in a tight inner loop
|
---|
197 | of a performance critical task and you identify this connection as the
|
---|
198 | bottleneck, think about using the standard listener-interface pattern
|
---|
199 | rather than signals and slots. In cases where this occurs, you probably
|
---|
200 | only require a 1:1 connection anyway. For example, if you have an object
|
---|
201 | that downloads data from the network, it's a perfectly sensible design
|
---|
202 | to use a signal to indicate that the requested data arrived. But if you
|
---|
203 | need to send out every single byte one by one to a consumer, use a
|
---|
204 | listener interface rather than signals and slots.
|
---|
205 |
|
---|
206 | \section1 No Limits
|
---|
207 |
|
---|
208 | Because we had the \c{moc} for signals and slots, we could add
|
---|
209 | other useful things to it that could not be done with templates.
|
---|
210 | Among these are scoped translations via a generated \c{tr()}
|
---|
211 | function, and an advanced property system with introspection and
|
---|
212 | extended runtime type information. The property system alone is a
|
---|
213 | great advantage: a powerful and generic user interface design tool
|
---|
214 | like Qt Designer would be a lot harder to write - if not impossible -
|
---|
215 | without a powerful and introspective property system. But it does not
|
---|
216 | end here. We also provide a dynamic qobject_cast<T>() mechanism
|
---|
217 | that does not rely on the system's RTTI and thus does not share its
|
---|
218 | limitations. We use it to safely query interfaces from dynamically
|
---|
219 | loaded components. Another application domain are dynamic meta
|
---|
220 | objects. We can e.g. take ActiveX components and at runtime create a
|
---|
221 | meta object around it. Or we can export Qt components as ActiveX
|
---|
222 | components by exporting its meta object. You cannot do either of these
|
---|
223 | things with templates.
|
---|
224 |
|
---|
225 | C++ with the \c{moc} essentially gives us the flexibility of
|
---|
226 | Objective-C or of a Java Runtime Environment, while maintaining C++'s
|
---|
227 | unique performance and scalability advantages. It is what makes Qt the
|
---|
228 | flexible and comfortable tool we have today.
|
---|
229 |
|
---|
230 | */
|
---|