source: trunk/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp@ 561

Last change on this file since 561 was 561, checked in by Dmitry A. Kuminov, 15 years ago

trunk: Merged in qt 4.6.1 sources.

  • Property svn:eol-style set to native
File size: 3.2 KB
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1/****************************************************************************
2**
3** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the documentation of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
22** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you have questions regarding the use of this file, please contact
37** Nokia at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42//! [0]
43QGLShader shader(QGLShader::Vertex);
44shader.compileSourceCode(code);
45
46QGLShaderProgram program(context);
47program.addShader(shader);
48program.link();
49
50program.bind();
51//! [0]
52
53//! [1]
54program.addShaderFromSourceCode(QGLShader::Vertex,
55 "attribute highp vec4 vertex;\n"
56 "attribute mediump mat4 matrix;\n"
57 "void main(void)\n"
58 "{\n"
59 " gl_Position = matrix * vertex;\n"
60 "}");
61program.addShaderFromSourceCode(QGLShader::Fragment,
62 "uniform mediump vec4 color;\n"
63 "void main(void)\n"
64 "{\n"
65 " gl_FragColor = color;\n"
66 "}");
67program.link();
68program.bind();
69
70int vertexLocation = program.attributeLocation("vertex");
71int matrixLocation = program.attributeLocation("matrix");
72int colorLocation = program.uniformLocation("color");
73//! [1]
74
75//! [2]
76static GLfloat const triangleVertices[] = {
77 60.0f, 10.0f, 0.0f,
78 110.0f, 110.0f, 0.0f,
79 10.0f, 110.0f, 0.0f
80};
81
82QColor color(0, 255, 0, 255);
83
84QMatrix4x4 pmvMatrix;
85pmvMatrix.ortho(rect());
86
87program.enableAttributeArray(vertexLocation);
88program.setAttributeArray(vertexLocation, triangleVertices, 3);
89program.setUniformValue(matrixLocation, pmvMatrix);
90program.setUniformValue(colorLocation, color);
91
92glDrawArrays(GL_TRIANGLES, 0, 3);
93
94program.disableAttributeArray(vertexLocation);
95//! [2]
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