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41 |
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42 | /*!
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43 | \group script
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44 | \title Scripting Classes and Overviews
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45 |
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46 | \brief Classes that add scripting capabilities to Qt applications.
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47 | */
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48 |
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49 | /*!
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50 | \page scripting.html
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51 | \title Making Applications Scriptable
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52 | \ingroup frameworks-technologies
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53 |
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54 | Qt 4.3 and later provides support for application scripting with ECMAScript.
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55 | The following guides and references cover aspects of programming with
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56 | ECMAScript and Qt.
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57 |
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58 | \tableofcontents
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59 |
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60 | \section1 Scripting Classes
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61 |
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62 | The following classes add scripting capabilities to Qt applications.
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63 |
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64 | \annotatedlist script
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65 |
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66 | \section1 Language Overview
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67 |
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68 | Qt Script is based on the ECMAScript scripting language, as defined
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69 | in standard \l{ECMA-262}. Microsoft's JScript, and Netscape's
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70 | JavaScript are also based on the ECMAScript standard. For an
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71 | overview of ECMAScript, see the
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72 | \l{ECMAScript Reference}{ECMAScript reference}.
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73 | If you are not familiar with the ECMAScript language, there are
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74 | several existing tutorials and books that cover this subject, such
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75 | as \l{JavaScript: The Definitive Guide}.
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76 |
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77 | Existing users of \l{Qt Script for Applications (QSA)} may find the
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78 | \l{Moving from QSA to Qt Script} document useful when porting
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79 | QSA scripts to Qt Script.
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80 |
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81 | \section1 Basic Usage
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82 |
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83 | To evaluate script code, you create a QScriptEngine and call its
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84 | evaluate() function, passing the script code (text) to evaluate
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85 | as argument.
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86 |
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87 | \snippet doc/src/snippets/qtscript/evaluation/main.cpp 0
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88 |
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89 | The return value will be the result of the evaluation (represented
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90 | as a QScriptValue object); this can be converted to standard C++
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91 | and Qt types.
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92 |
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93 | Custom properties can be made available to scripts by registering
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94 | them with the script engine. This is most easily done by setting
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95 | properties of the script engine's \e{Global Object}:
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96 |
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97 | \snippet doc/src/snippets/qtscript/registeringvalues/main.cpp 0
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98 |
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99 | This places the properties in the script environment, thus making them
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100 | available to script code.
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101 |
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102 | \section1 Making a QObject Available to the Script Engine
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103 |
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104 | Any QObject-based instance can be made available for use with scripts.
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105 |
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106 | When a QObject is passed to the QScriptEngine::newQObject() function,
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107 | a Qt Script wrapper object is created that can be used to make the
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108 | QObject's signals, slots, properties, and child objects available
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109 | to scripts.
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110 |
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111 | Here's an example of making an instance of a QObject subclass
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112 | available to script code under the name \c{"myObject"}:
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113 |
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114 | \snippet doc/src/snippets/qtscript/registeringobjects/main.cpp 0
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115 |
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116 | This will create a global variable called \c{myObject} in the
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117 | script environment. The variable serves as a proxy to the
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118 | underlying C++ object. Note that the name of the script variable
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119 | can be anything; i.e., it is not dependent upon QObject::objectName().
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120 |
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121 | The \l{QScriptEngine::}{newQObject()} function accepts two additional
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122 | optional arguments: one is the ownership mode, and the other is a
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123 | collection of options that allow you to control certain aspects of how
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124 | the QScriptValue that wraps the QObject should behave. We will come
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125 | back to the usage of these arguments later.
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126 |
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127 | \section2 Using Signals and Slots
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128 |
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129 | Qt Script adapts Qt's central \l{Signals and Slots} feature for
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130 | scripting. There are three principal ways to use signals and slots
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131 | with Qt Script:
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132 |
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133 | \list
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134 | \i \bold{Hybrid C++/script}: C++ application code connects a
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135 | signal to a script function. The script function can, for example, be
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136 | a function that the user has typed in, or one that you have read from a
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137 | file. This approach is useful if you have a QObject but don't want
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138 | to expose the object itself to the scripting environment; you just
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139 | want a script to be able to define how a signal should be reacted
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140 | to, and leave it up to the C++ side of your application to establish
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141 | the connection.
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142 |
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143 | \i \bold{Hybrid script/C++}: A script can connect signals and slots
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144 | to establish connections between pre-defined objects that the
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145 | application exposes to the scripting environment. In this scenario,
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146 | the slots themselves are still written in C++, but the definition of
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147 | the connections is fully dynamic (script-defined).
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148 |
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149 | \i \bold{Purely script-defined}: A script can both define signal
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150 | handler functions (effectively "slots written in Qt Script"),
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151 | \e{and} set up the connections that utilize those handlers. For
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152 | example, a script can define a function that will handle the
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153 | QLineEdit::returnPressed() signal, and then connect that signal to the
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154 | script function.
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155 | \endlist
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156 |
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157 | Use the qScriptConnect() function to connect a C++ signal to a
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158 | script function. In the following example a script signal handler is
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159 | defined that will handle the QLineEdit::textChanged() signal:
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160 |
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161 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 47
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162 |
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163 | The first two arguments to qScriptConnect() are the same
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164 | as you would pass to QObject::connect() to establish a normal C++
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165 | connection. The third argument is the script object that will act
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166 | as the \c this object when the signal handler is invoked; in the above
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167 | example we pass an invalid script value, so the \c this object will
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168 | be the Global Object. The fourth argument is the script function
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169 | ("slot") itself. The following example shows how the \c this argument
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170 | can be put to use:
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171 |
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172 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 48
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173 |
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174 | We create two QLineEdit objects and define a single signal handler
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175 | function. The connections use the same handler function, but the
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176 | function will be invoked with a different \c this object depending on
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177 | which object's signal was triggered, so the output of the print()
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178 | statement will be different for each.
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179 |
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180 | In script code, Qt Script uses a different syntax for connecting to
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181 | and disconnecting from signals than the familiar C++ syntax; i.e.,
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182 | QObject::connect().
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183 | To connect to a signal, you reference the relevant signal as a property
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184 | of the sender object, and invoke its \c{connect()} function. There
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185 | are three overloads of \c{connect()}, each with a corresponding
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186 | \c{disconnect()} overload. The following subsections describe these
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187 | three forms.
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188 |
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189 | \section3 Signal to Function Connections
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190 |
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191 | \c{connect(function)}
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192 |
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193 | In this form of connection, the argument to \c{connect()} is the
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194 | function to connect to the signal.
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195 |
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196 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 2
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197 |
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198 | The argument can be a Qt Script function, as in the above
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199 | example, or it can be a QObject slot, as in
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200 | the following example:
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201 |
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202 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 3
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203 |
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204 | When the argument is a QObject slot, the argument types of the
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205 | signal and slot do not necessarily have to be compatible;
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206 | QtScript will, if necessary, perform conversion of the signal
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207 | arguments to match the argument types of the slot.
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208 |
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209 | To disconnect from a signal, you invoke the signal's
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210 | \c{disconnect()} function, passing the function to disconnect
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211 | as argument:
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212 |
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213 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 4
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214 |
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215 | When a script function is invoked in response to a signal, the
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216 | \c this object will be the Global Object.
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217 |
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218 | \section3 Signal to Member Function Connections
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219 |
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220 | \c{connect(thisObject, function)}
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221 |
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222 | In this form of the \c{connect()} function, the first argument
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223 | is the object that will be bound to the variable, \c this, when
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224 | the function specified using the second argument is invoked.
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225 |
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226 | If you have a push button in a form, you typically want to do
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227 | something involving the form in response to the button's
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228 | \c{clicked} signal; passing the form as the \c this object
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229 | makes sense in such a case.
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230 |
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231 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 5
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232 |
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233 | To disconnect from the signal, pass the same arguments to \c{disconnect()}:
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234 |
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235 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 6
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236 |
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237 | \section3 Signal to Named Member Function Connections
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238 |
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239 | \c{connect(thisObject, functionName)}
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240 |
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241 | In this form of the \c{connect()} function, the first argument is
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242 | the object that will be bound to the variable, \c this, when
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243 | a function is invoked in response to the signal. The second argument
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244 | specifies the name of a function that is connected to the signal,
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245 | and this refers to a member function of the object passed as the
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246 | first argument (\c thisObject in the above scheme).
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247 |
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248 | Note that the function is resolved when the connection is made, not
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249 | when the signal is emitted.
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250 |
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251 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 7
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252 |
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253 | To disconnect from the signal, pass the same arguments to \c{disconnect()}:
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254 |
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255 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 8
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256 |
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257 | \section3 Error Handling
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258 |
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259 | When \c{connect()} or \c{disconnect()} succeeds, the function will
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260 | return \c{undefined}; otherwise, it will throw a script exception.
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261 | You can obtain an error message from the resulting \c{Error} object.
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262 | Example:
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263 |
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264 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 9
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265 |
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266 | \section3 Emitting Signals from Scripts
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267 |
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268 | To emit a signal from script code, you simply invoke the signal
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269 | function, passing the relevant arguments:
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270 |
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271 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 10
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272 |
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273 | It is currently not possible to define a new signal in a script;
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274 | i.e., all signals must be defined by C++ classes.
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275 |
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276 | \section3 Overloaded Signals and Slots
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277 |
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278 | When a signal or slot is overloaded, QtScript will attempt to
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279 | pick the right overload based on the actual types of the QScriptValue arguments
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280 | involved in the function invocation. For example, if your class has slots
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281 | \c{myOverloadedSlot(int)} and \c{myOverloadedSlot(QString)}, the following
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282 | script code will behave reasonably:
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283 |
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284 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 11
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285 |
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286 | You can specify a particular overload by using array-style property access
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287 | with the \l{QMetaObject::normalizedSignature()}{normalized signature} of
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288 | the C++ function as the property name:
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289 |
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290 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 12
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291 |
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292 | If the overloads have different number of arguments, QtScript will
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293 | pick the overload with the argument count that best matches the
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294 | actual number of arguments passed to the slot.
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295 |
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296 | For overloaded signals, Qt Script will throw an error if you try to connect
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297 | to the signal by name; you have to refer to the signal with the full
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298 | normalized signature of the particular overload you want to connect to.
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299 |
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300 | \section2 Accessing Properties
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301 |
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302 | The properties of the QObject are available as properties
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303 | of the corresponding QtScript object. When you manipulate
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304 | a property in script code, the C++ get/set method for that
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305 | property will automatically be invoked. For example, if your
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306 | C++ class has a property declared as follows:
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307 |
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308 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 13
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309 |
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310 | then script code can do things like the following:
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311 |
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312 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 14
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313 |
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314 | \section2 Accessing Child QObjects
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315 |
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316 | Every named child of the QObject (that is, for which
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317 | QObject::objectName() is not an empty string) is by default available as
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318 | a property of the QtScript wrapper object. For example,
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319 | if you have a QDialog with a child widget whose \c{objectName} property is
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320 | \c{"okButton"}, you can access this object in script code through
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321 | the expression
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322 |
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323 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 15
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324 |
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325 | Since \c{objectName} is itself a Q_PROPERTY, you can manipulate
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326 | the name in script code to, for example, rename an object:
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327 |
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328 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 16
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329 |
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330 | You can also use the functions \c{findChild()} and \c{findChildren()}
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331 | to find children. These two functions behave identically to
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332 | QObject::findChild() and QObject::findChildren(), respectively.
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333 |
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334 | For example, we can use these functions to find objects using strings
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335 | and regular expressions:
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336 |
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337 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 17
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338 |
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339 | You typically want to use \c{findChild()} when manipulating a form
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340 | that uses nested layouts; that way the script is isolated from the
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341 | details about which particular layout a widget is located in.
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342 |
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343 | \section2 Controlling QObject Ownership
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344 |
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345 | Qt Script uses garbage collection to reclaim memory used by script
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346 | objects when they are no longer needed; an object's memory can be
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347 | automatically reclaimed when it is no longer referenced anywhere in
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348 | the scripting environment. Qt Script lets you control what happens
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349 | to the underlying C++ QObject when the wrapper object is reclaimed
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350 | (i.e., whether the QObject is deleted or not); you do this when you
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351 | create an object by passing an ownership mode as the second argument
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352 | to QScriptEngine::newQObject().
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353 |
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354 | Knowing how Qt Script deals with ownership is important, since it can
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355 | help you avoid situations where a C++ object isn't deleted when it
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356 | should be (causing memory leaks), or where a C++ object \e{is}
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357 | deleted when it shouldn't be (typically causing a crash if C++ code
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358 | later tries to access that object).
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359 |
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360 | \section3 Qt Ownership
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361 |
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362 | By default, the script engine does not take ownership of the
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363 | QObject that is passed to QScriptEngine::newQObject(); the object
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364 | is managed according to Qt's object ownership (see
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365 | \l{Object Trees and Object Ownership}). This mode is appropriate
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366 | when, for example, you are wrapping C++ objects that are part of
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367 | your application's core; that is, they should persist regardless of
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368 | what happens in the scripting environment. Another way of stating
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369 | this is that the C++ objects should outlive the script engine.
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370 |
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371 | \section3 Script Ownership
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372 |
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373 | Specifying QScriptEngine::ScriptOwnership as the ownership mode
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374 | will cause the script engine to take full ownership of the QObject
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375 | and delete it when it determines that it is safe to do so
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376 | (i.e., when there are no more references to it in script code).
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377 | This ownership mode is appropriate if the QObject does not have a
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378 | parent object, and/or the QObject is created in the context of the
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379 | script engine and is not intended to outlive the script engine.
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380 |
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381 | For example, a constructor function that constructs QObjects
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382 | only to be used in the script environment is a good candidate:
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383 |
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384 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 18
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385 |
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386 | \section3 Auto-Ownership
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387 |
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388 | With QScriptEngine::AutoOwnership the ownership is based on whether
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389 | the QObject has a parent or not.
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390 | If the QtScript garbage collector finds that the QObject is no
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391 | longer referenced within the script environment, the QObject will
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392 | be deleted \e{only} if it does not have a parent.
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393 |
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394 | \section3 What Happens When Someone Else Deletes the QObject?
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395 |
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396 | It is possible that a wrapped QObject is deleted outside of
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397 | Qt Script's control; i.e., without regard to the ownership mode
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398 | specified. In this case, the wrapper object will still
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399 | be an object (unlike the C++ pointer it wraps, the script object
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400 | won't become null). Any attempt to access properties of the script
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401 | object will, however, result in a script exception being thrown.
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402 |
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403 | Note that QScriptValue::isQObject() will still return true for a
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404 | deleted QObject, since it tests the type of the script object, not
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405 | whether the internal pointer is non-null. In other words, if
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406 | QScriptValue::isQObject() returns true but QScriptValue::toQObject()
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407 | returns a null pointer, this indicates that the QObject has been
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408 | deleted outside of Qt Script (perhaps accidentally).
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409 |
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410 | \section2 Customizing Access to the QObject
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411 |
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412 | QScriptEngine::newQObject() can take a third argument which allows
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413 | you to control various aspects of the access to the QObject through
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414 | the QtScript wrapper object it returns.
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415 |
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416 | QScriptEngine::ExcludeChildObjects specifies that child objects of
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417 | the QObject should not appear as properties of the wrapper object.
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418 |
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419 | QScriptEngine::ExcludeSuperClassProperties and
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420 | QScriptEngine::ExcludeSuperClassMethods can be used to avoid
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421 | exposing members that are inherited from the QObject's superclass.
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422 | This is useful for defining a "pure" interface where inherited members
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423 | don't make sense from a scripting perspective; e.g., you don't want
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424 | script authors to be able to change the \c{objectName} property of
|
---|
425 | the object or invoke the \c{deleteLater()} slot.
|
---|
426 |
|
---|
427 | QScriptEngine::AutoCreateDynamicProperties specifies that properties
|
---|
428 | that don't already exist in the QObject should be created as dynamic
|
---|
429 | properties of the QObject, rather than as properties of the QtScript
|
---|
430 | wrapper object. If you want new properties to truly become persistent
|
---|
431 | properties of the QObject, rather than properties that are destroyed
|
---|
432 | along with the wrapper object (and that aren't shared if the QObject
|
---|
433 | is wrapped multiple times with QScriptEngine::newQObject()), you
|
---|
434 | should use this option.
|
---|
435 |
|
---|
436 | QScriptEngine::SkipMethodsInEnumeration specifies that signals and
|
---|
437 | slots should be skipped when enumerating the properties of the QObject
|
---|
438 | wrapper in a for-in script statement. This is useful when defining
|
---|
439 | prototype objects, since by convention function properties of
|
---|
440 | prototypes should not be enumerable.
|
---|
441 |
|
---|
442 | \section2 Making a QObject-based Class New-able from a Script
|
---|
443 |
|
---|
444 | The QScriptEngine::newQObject() function is used to wrap an
|
---|
445 | existing QObject instance, so that it can be made available to
|
---|
446 | scripts. A different scenario is that you want scripts to be
|
---|
447 | able to construct new objects, not just access existing ones.
|
---|
448 |
|
---|
449 | The Qt meta-type system currently does not provide dynamic
|
---|
450 | binding of constructors for QObject-based classes. If you want to
|
---|
451 | make such a class new-able from scripts, Qt Script can generate
|
---|
452 | a reasonable script constructor for you; see
|
---|
453 | QScriptEngine::scriptValueFromQMetaObject().
|
---|
454 |
|
---|
455 | You can also use QScriptEngine::newFunction() to wrap your own
|
---|
456 | factory function, and add it to the script environment; see
|
---|
457 | QScriptEngine::newQMetaObject() for an example.
|
---|
458 |
|
---|
459 | \section2 Enum Values
|
---|
460 |
|
---|
461 | Values for enums declared with Q_ENUMS are not available as
|
---|
462 | properties of individual wrapper objects; rather, they are
|
---|
463 | properties of the QMetaObject wrapper object that can be created
|
---|
464 | with QScriptEngine::newQMetaObject().
|
---|
465 |
|
---|
466 | \section1 Conversion Between QtScript and C++ Types
|
---|
467 |
|
---|
468 | QtScript will perform type conversion when a value needs to be
|
---|
469 | converted from the script side to the C++ side or vice versa; for
|
---|
470 | instance, when a C++ signal triggers a script function, when
|
---|
471 | you access a QObject property in script code, or when
|
---|
472 | you call QScriptEngine::toScriptValue() or
|
---|
473 | QScriptEngine::fromScriptValue() in C++. QtScript provides default
|
---|
474 | conversion operations for many of the built-in Qt types. You can
|
---|
475 | change the conversion operation for a type (including your custom
|
---|
476 | C++ types) by registering your own conversion functions with
|
---|
477 | qScriptRegisterMetaType().
|
---|
478 |
|
---|
479 | \section2 Default Conversion from Qt Script to C++
|
---|
480 |
|
---|
481 | The following table describes the default conversion from a
|
---|
482 | QScriptValue to a C++ type.
|
---|
483 |
|
---|
484 | \table 80%
|
---|
485 | \header \o C++ Type \o Default Conversion
|
---|
486 | \row \o bool \o QScriptValue::toBool()
|
---|
487 | \row \o int \o QScriptValue::toInt32()
|
---|
488 | \row \o uint \o QScriptValue::toUInt32()
|
---|
489 | \row \o float \o float(QScriptValue::toNumber())
|
---|
490 | \row \o double \o QScriptValue::toNumber()
|
---|
491 | \row \o short \o short(QScriptValue::toInt32())
|
---|
492 | \row \o ushort \o QScriptValue::toUInt16()
|
---|
493 | \row \o char \o char(QScriptValue::toInt32())
|
---|
494 | \row \o uchar \o unsigned char(QScriptValue::toInt32())
|
---|
495 | \row \o qlonglong \o qlonglong(QScriptValue::toInteger())
|
---|
496 | \row \o qulonglong \o qulonglong(QScriptValue::toInteger())
|
---|
497 | \row \o QString \o An empty string if the QScriptValue is null
|
---|
498 | or undefined; QScriptValue::toString() otherwise.
|
---|
499 | \row \o QDateTime \o QScriptValue::toDateTime()
|
---|
500 | \row \o QDate \o QScriptValue::toDateTime().date()
|
---|
501 | \row \o QRegExp \o QScriptValue::toRegExp()
|
---|
502 | \row \o QObject* \o QScriptValue::toQObject()
|
---|
503 | \row \o QWidget* \o QScriptValue::toQObject()
|
---|
504 | \row \o QVariant \o QScriptValue::toVariant()
|
---|
505 | \row \o QChar \o If the QScriptValue is a string, the result
|
---|
506 | is the first character of the string, or a null QChar
|
---|
507 | if the string is empty; otherwise, the result is a QChar
|
---|
508 | constructed from the unicode obtained by converting the
|
---|
509 | QScriptValue to a \c{ushort}.
|
---|
510 | \row \o QStringList \o If the QScriptValue is an array, the
|
---|
511 | result is a QStringList constructed from the result of
|
---|
512 | QScriptValue::toString() for each array element; otherwise,
|
---|
513 | the result is an empty QStringList.
|
---|
514 | \row \o QVariantList \o If the QScriptValue is an array, the result
|
---|
515 | is a QVariantList constructed from the result of
|
---|
516 | QScriptValue::toVariant() for each array element; otherwise,
|
---|
517 | the result is an empty QVariantList.
|
---|
518 | \row \o QVariantMap \o If the QScriptValue is an object, the result
|
---|
519 | is a QVariantMap with a (key, value) pair of the form
|
---|
520 | (propertyName, propertyValue.toVariant()) for each property,
|
---|
521 | using QScriptValueIterator to iterate over the object's
|
---|
522 | properties.
|
---|
523 | \row \o QObjectList \o If the QScriptValue is an array, the result
|
---|
524 | is a QObjectList constructed from the result of
|
---|
525 | QScriptValue::toQObject() for each array element; otherwise,
|
---|
526 | the result is an empty QObjectList.
|
---|
527 | \row \o QList<int> \o If the QScriptValue is an array, the result is
|
---|
528 | a QList<int> constructed from the result of
|
---|
529 | QScriptValue::toInt32() for each array element; otherwise,
|
---|
530 | the result is an empty QList<int>.
|
---|
531 | \endtable
|
---|
532 |
|
---|
533 | Additionally, QtScript will handle the following cases:
|
---|
534 |
|
---|
535 | \list
|
---|
536 | \i If the QScriptValue is a QObject and the target type name ends with
|
---|
537 | \c * (i.e., it is a pointer), the QObject pointer will be cast to the
|
---|
538 | target type with qobject_cast().
|
---|
539 | \i If the QScriptValue is a QVariant and the target type name ends with
|
---|
540 | \c * (i.e., it is a pointer), and the \l{QVariant::userType()}{userType()}
|
---|
541 | of the QVariant is the type that the target type points to, the result
|
---|
542 | is a pointer to the QVariant's data.
|
---|
543 | \i If the QScriptValue is a QVariant and it can be converted to the
|
---|
544 | target type (according to QVariant::canConvert()), the QVariant will
|
---|
545 | be cast to the target type with qvariant_cast().
|
---|
546 | \endlist
|
---|
547 |
|
---|
548 | \section2 Default Conversion from C++ to Qt Script
|
---|
549 |
|
---|
550 | The following table describes the default behavior when a QScriptValue is
|
---|
551 | constructed from a C++ type:
|
---|
552 |
|
---|
553 | \table 80%
|
---|
554 | \header \o C++ Type \o Default Construction
|
---|
555 | \row \o void \o QScriptEngine::undefinedValue()
|
---|
556 | \row \o bool \o QScriptValue(engine, value)
|
---|
557 | \row \o int \o QScriptValue(engine, value)
|
---|
558 | \row \o uint \o QScriptValue(engine, value)
|
---|
559 | \row \o float \o QScriptValue(engine, value)
|
---|
560 | \row \o double \o QScriptValue(engine, value)
|
---|
561 | \row \o short \o QScriptValue(engine, value)
|
---|
562 | \row \o ushort \o QScriptValue(engine, value)
|
---|
563 | \row \o char \o QScriptValue(engine, value)
|
---|
564 | \row \o uchar \o QScriptValue(engine, value)
|
---|
565 | \row \o QString \o QScriptValue(engine, value)
|
---|
566 | \row \o qlonglong \o QScriptValue(engine, qsreal(value)). Note that
|
---|
567 | the conversion may lead to loss of precision, since not all
|
---|
568 | 64-bit integers can be represented using the qsreal type.
|
---|
569 | \row \o qulonglong \o QScriptValue(engine, qsreal(value)). Note that
|
---|
570 | the conversion may lead to loss of precision, since not all
|
---|
571 | 64-bit unsigned integers can be represented using the qsreal
|
---|
572 | type.
|
---|
573 | \row \o QChar \o QScriptValue(this, value.unicode())
|
---|
574 | \row \o QDateTime \o \l{QScriptEngine::newDate()}{QScriptEngine::newDate}(value)
|
---|
575 | \row \o QDate \o \l{QScriptEngine::newDate()}{QScriptEngine::newDate}(value)
|
---|
576 | \row \o QRegExp \o \l{QScriptEngine::newRegExp()}{QScriptEngine::newRegExp}(value)
|
---|
577 | \row \o QObject* \o \l{QScriptEngine::newQObject()}{QScriptEngine::newQObject}(value)
|
---|
578 | \row \o QWidget* \o \l{QScriptEngine::newQObject()}{QScriptEngine::newQObject}(value)
|
---|
579 | \row \o QVariant \o \l{QScriptEngine::newVariant()}{QScriptEngine::newVariant}(value)
|
---|
580 | \row \o QStringList \o A new script array (created with
|
---|
581 | QScriptEngine::newArray()), whose elements are created using
|
---|
582 | the QScriptValue(QScriptEngine *, QString) constructor for
|
---|
583 | each element of the list.
|
---|
584 | \row \o QVariantList \o A new script array (created with
|
---|
585 | QScriptEngine::newArray()), whose elements are created using
|
---|
586 | QScriptEngine::newVariant() for each element of the list.
|
---|
587 | \row \o QVariantMap \o A new script object (created with
|
---|
588 | QScriptEngine::newObject()), whose properties are initialized
|
---|
589 | according to the (key, value) pairs of the map.
|
---|
590 | \row \o QObjectList \o A new script array (created with
|
---|
591 | QScriptEngine::newArray()), whose elements are created using
|
---|
592 | QScriptEngine::newQObject() for each element of the list.
|
---|
593 | \row \o QList<int> \o A new script array (created with
|
---|
594 | QScriptEngine::newArray()), whose elements are created using
|
---|
595 | the QScriptValue(QScriptEngine *, int) constructor for each
|
---|
596 | element of the list.
|
---|
597 | \endtable
|
---|
598 |
|
---|
599 | Other types (including custom types) will be wrapped using
|
---|
600 | QScriptEngine::newVariant(). For null pointers of any type, the
|
---|
601 | result is QScriptEngine::nullValue().
|
---|
602 |
|
---|
603 | \section1 How to Design and Implement Application Objects
|
---|
604 |
|
---|
605 | This section explains how to implement application objects and
|
---|
606 | provides the necessary technical background material.
|
---|
607 |
|
---|
608 | \section2 Making a C++ object available to Scripts Written in QtScript
|
---|
609 |
|
---|
610 | Making C++ classes and objects available to a scripting language is
|
---|
611 | not trivial because scripting languages tend to be more dynamic than
|
---|
612 | C++, and it must be possible to introspect objects (query information
|
---|
613 | such as function names, function signatures, properties, etc., at
|
---|
614 | run-time). Standard C++ does not provide features for this.
|
---|
615 |
|
---|
616 | We can achieve the functionality we want by extending C++, using
|
---|
617 | C++'s own facilities so our code is still standard C++. The Qt
|
---|
618 | meta-object system provides the necessary additional functionality.
|
---|
619 | It allows us to write using an extended C++ syntax, but converts this
|
---|
620 | into standard C++ using a small utility program called \l{moc}
|
---|
621 | (Meta-Object Compiler). Classes that wish to take advantage of the
|
---|
622 | meta-object facilities are either subclasses of QObject, or use the
|
---|
623 | \c{Q_OBJECT} macro. Qt has used this approach for many years and it has
|
---|
624 | proven to be solid and reliable. QtScript uses this meta-object
|
---|
625 | technology to provide scripters with dynamic access to C++ classes
|
---|
626 | and objects.
|
---|
627 |
|
---|
628 | To completely understand how to make C++ objects available to Qt
|
---|
629 | Script, some basic knowledge of the Qt meta-object system is very
|
---|
630 | helpful. We recommend that you read the \l{Qt Object Model}. The
|
---|
631 | information in this document and the documents it links to are very
|
---|
632 | useful for understanding how to implement application objects.
|
---|
633 |
|
---|
634 | However, this knowledge is not essential in the simplest cases.
|
---|
635 | To make an object available in QtScript, it must derive from
|
---|
636 | QObject. All classes which derive from QObject can be introspected
|
---|
637 | and can provide the information needed by the scripting engine at
|
---|
638 | run-time; e.g., class name, functions, signatures. Because we obtain
|
---|
639 | the information we need about classes dynamically at run-time, there
|
---|
640 | is no need to write wrappers for QObject derived classes.
|
---|
641 |
|
---|
642 | \section2 Making C++ Class Member Functions Available in QtScript
|
---|
643 |
|
---|
644 | The meta-object system also makes information about signals and slots
|
---|
645 | dynamically available at run-time. By default, for QObject subclasses,
|
---|
646 | only the signals and slots are automatically made available to scripts.
|
---|
647 | This is very convenient because, in practice, we normally only want to
|
---|
648 | make specially chosen functions available to scripters. When you create
|
---|
649 | a QObject subclass, make sure that the functions you want to expose to
|
---|
650 | QtScript are public slots.
|
---|
651 |
|
---|
652 | For example, the following class definition enables scripting only for
|
---|
653 | certain functions:
|
---|
654 |
|
---|
655 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 19
|
---|
656 |
|
---|
657 | In the example above, aNonScriptableFunction() is not declared as a
|
---|
658 | slot, so it will not be available in QtScript. The other three
|
---|
659 | functions will automatically be made available in QtScript because
|
---|
660 | they are declared in the \c{public slots} section of the class
|
---|
661 | definition.
|
---|
662 |
|
---|
663 | It is possible to make any function script-invokable by specifying
|
---|
664 | the \c{Q_INVOKABLE} modifier when declaring the function:
|
---|
665 |
|
---|
666 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 20
|
---|
667 |
|
---|
668 | Once declared with \c{Q_INVOKABLE}, the method can be invoked from
|
---|
669 | QtScript code just as if it were a slot. Although such a method is
|
---|
670 | not a slot, you can still specify it as the target function in a
|
---|
671 | call to \c{connect()} in script code; \c{connect()} accepts both
|
---|
672 | native and non-native functions as targets.
|
---|
673 |
|
---|
674 | \section2 Making C++ Class Properties Available in QtScript
|
---|
675 |
|
---|
676 | In the previous example, if we wanted to get or set a property using
|
---|
677 | QtScript we would have to write code like the following:
|
---|
678 |
|
---|
679 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 21
|
---|
680 |
|
---|
681 | Scripting languages often provide a property syntax to modify and
|
---|
682 | retrieve properties (in our case the enabled state) of an
|
---|
683 | object. Many script programmers would want to write the above code
|
---|
684 | like this:
|
---|
685 |
|
---|
686 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 22
|
---|
687 |
|
---|
688 | To make this possible, you must define properties in the C++ QObject
|
---|
689 | subclass. For example, the following \c MyObject class declaration
|
---|
690 | declares a boolean property called \c enabled, which uses the function
|
---|
691 | \c{setEnabled(bool)} as its setter function and \c{isEnabled()} as its
|
---|
692 | getter function:
|
---|
693 |
|
---|
694 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 23
|
---|
695 |
|
---|
696 | The only difference from the original code is the use of the macro
|
---|
697 | \c{Q_PROPERTY}, which takes the type and name of the property, and
|
---|
698 | the names of the setter and getter functions as arguments.
|
---|
699 |
|
---|
700 | If you don't want a property of your class to be accessible in
|
---|
701 | QtScript, you set the \c{SCRIPTABLE} attribute to \c false when
|
---|
702 | declaring the property; by default, the \c{SCRIPTABLE} attribute is
|
---|
703 | \c true. For example:
|
---|
704 |
|
---|
705 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 24
|
---|
706 |
|
---|
707 | \section2 Reacting to C++ Objects Signals in Scripts
|
---|
708 |
|
---|
709 | In the Qt object model, signals are used as a notification mechanism
|
---|
710 | between QObjects. This means one object can connect a signal to
|
---|
711 | another object's slot and, every time the signal is emitted, the slot
|
---|
712 | is called. This connection is established using the QObject::connect()
|
---|
713 | function.
|
---|
714 |
|
---|
715 | The signals and slots mechanism is also available to QtScript
|
---|
716 | programmers. The code to declare a signal in C++ is the same,
|
---|
717 | regardless of whether the signal will be connected to a slot in C++
|
---|
718 | or in QtScript.
|
---|
719 |
|
---|
720 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 25
|
---|
721 |
|
---|
722 | The only change we have made to the code in the previous section is
|
---|
723 | to declare a signals section with the relevant signal. Now, the
|
---|
724 | script writer can define a function and connect to the object like
|
---|
725 | this:
|
---|
726 |
|
---|
727 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 26
|
---|
728 |
|
---|
729 | \section2 Design of Application Objects
|
---|
730 |
|
---|
731 | The previous section described how to implement C++ objects which
|
---|
732 | can be used in QtScript. Application objects are the same kind of
|
---|
733 | objects, and they make your application's functionality available to
|
---|
734 | QtScript scripters. Since the C++ application is already written
|
---|
735 | in Qt, many objects are already QObjects. The easiest approach would
|
---|
736 | be to simply add all these QObjects as application objects to the
|
---|
737 | scripting engine. For small applications this might be sufficient,
|
---|
738 | but for larger applications this is probably not the right
|
---|
739 | approach. The problem is that this method reveals too much of the
|
---|
740 | internal API and gives script programmers access to application
|
---|
741 | internals which should not be exposed.
|
---|
742 |
|
---|
743 | Generally, the best way of making application functionality available
|
---|
744 | to scripters is to code some QObjects which define the applications
|
---|
745 | public API using signals, slots, and properties. This gives you
|
---|
746 | complete control of the functionality made available by the
|
---|
747 | application. The implementations of these objects simply call the
|
---|
748 | functions in the application which do the real work. So, instead of
|
---|
749 | making all your QObjects available to the scripting engine, just add
|
---|
750 | the wrapper QObjects.
|
---|
751 |
|
---|
752 | \section3 Returning QObject Pointers
|
---|
753 |
|
---|
754 | If you have a slot that returns a QObject pointer, you should note
|
---|
755 | that, by default, Qt Script only handles conversion of the types
|
---|
756 | QObject* and QWidget*. This means that if your slot is declared
|
---|
757 | with a signature like "MyObject* getMyObject()", QtScript doesn't
|
---|
758 | automatically know that MyObject* should be handled in the same way
|
---|
759 | as QObject* and QWidget*. The simplest way to solve this is to only
|
---|
760 | use QObject* and QWidget* in the method signatures of your scripting
|
---|
761 | interface.
|
---|
762 |
|
---|
763 | Alternatively, you can register conversion functions for your custom
|
---|
764 | type with the qScriptRegisterMetaType() function. In this way, you
|
---|
765 | can preserve the precise typing in your C++ declarations, while
|
---|
766 | still allowing pointers to your custom objects to flow seamlessly
|
---|
767 | between C++ and scripts. Example:
|
---|
768 |
|
---|
769 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 43
|
---|
770 |
|
---|
771 | \section1 Function Objects and Native Functions
|
---|
772 |
|
---|
773 | In Qt Script, functions are first-class values; they are objects that
|
---|
774 | can have properties of their own, just like any other type of
|
---|
775 | object. They can be stored in variables and passed as arguments to
|
---|
776 | other functions. Knowing how function calls in Qt Script behave is
|
---|
777 | useful when you want to define and use your own script functions.
|
---|
778 | This section discusses this matter, and also explains how you can
|
---|
779 | implement native functions; that is, Qt Script functions written in
|
---|
780 | C++, as opposed to functions written in the scripting language
|
---|
781 | itself. Even if you will be relying mostly on the dynamic QObject
|
---|
782 | binding that Qt Script provides, knowing about these powerful
|
---|
783 | concepts and techniques is important to understand what's actually
|
---|
784 | going on when script functions are executed.
|
---|
785 |
|
---|
786 | \section2 Calling a Qt Script Function from C++
|
---|
787 |
|
---|
788 | Calling a Qt Script function from C++ is achieved with the
|
---|
789 | QScriptValue::call() function. A typical scenario is that you evaluate a
|
---|
790 | script that defines a function, and at some point you want to call that
|
---|
791 | function from C++, perhaps passing it some arguments, and then handle the
|
---|
792 | result. The following script defines a Qt Script object that has a
|
---|
793 | toKelvin() function:
|
---|
794 |
|
---|
795 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 90
|
---|
796 |
|
---|
797 | The toKelvin() function takes a temperature in Kelvin as argument, and
|
---|
798 | returns the temperature converted to Celsius. The following snippet shows
|
---|
799 | how the toKelvin() function might be obtained and called from C++:
|
---|
800 |
|
---|
801 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 91
|
---|
802 |
|
---|
803 | If a script defines a global function, you can access the function as a
|
---|
804 | property of QScriptEngine::globalObject(). For example, the following script
|
---|
805 | defines a global function add():
|
---|
806 |
|
---|
807 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 56
|
---|
808 |
|
---|
809 | C++ code might call the add() function as follows:
|
---|
810 |
|
---|
811 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 92
|
---|
812 |
|
---|
813 | As already mentioned, functions are just values in Qt Script; a function by
|
---|
814 | itself is not "tied to" a particular object. This is why you have to specify
|
---|
815 | a \c{this} object (the first argument to QScriptValue::call()) that the
|
---|
816 | function should be applied to.
|
---|
817 |
|
---|
818 | If the function is supposed to act as a method (i.e. it can only be applied
|
---|
819 | to a certain class of objects), it is up to the function itself to check
|
---|
820 | that it is being called with a compatible \c{this} object.
|
---|
821 |
|
---|
822 | Passing an invalid QScriptValue as the \c{this} argument to
|
---|
823 | QScriptValue::call() indicates that the Global Object should be used as the
|
---|
824 | \c{this} object; in other words, that the function should be invoked as a
|
---|
825 | global function.
|
---|
826 |
|
---|
827 | \section2 The \c this Object
|
---|
828 |
|
---|
829 | When a Qt Script function is invoked from a script, the \e{way} in which it
|
---|
830 | is invoked determines the \c this object when the function body is executed,
|
---|
831 | as the following script example illustrates:
|
---|
832 |
|
---|
833 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 49
|
---|
834 |
|
---|
835 | An important thing to note is that in Qt Script, unlike C++ and Java, the
|
---|
836 | \c this object is not part of the execution scope. This means that
|
---|
837 | member functions (i.e., functions that operate on \c this) must always
|
---|
838 | use the \c this keyword to access the object's properties. For example,
|
---|
839 | the following script probably doesn't do what you want:
|
---|
840 |
|
---|
841 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 50
|
---|
842 |
|
---|
843 | You will get a reference error saying that 'a is not defined' or, worse,
|
---|
844 | two totally unrelated global variables \c a and \c b will be used to
|
---|
845 | perform the computation, if they exist. Instead, the script should look
|
---|
846 | like this:
|
---|
847 |
|
---|
848 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 51
|
---|
849 |
|
---|
850 | Accidentally omitting the \c this keyword is a typical source of
|
---|
851 | error for programmers who are used to the scoping rules of C++ and Java.
|
---|
852 |
|
---|
853 | \section2 Wrapping a Native Function
|
---|
854 |
|
---|
855 | Qt Script provides QScriptEngine::newFunction() as a way of wrapping a
|
---|
856 | C++ function pointer; this enables you to implement a function in
|
---|
857 | C++ and add it to the script environment, so that scripts can invoke
|
---|
858 | your function as if it were a "normal" script function. Here is how the
|
---|
859 | previous \c{getProperty()} function can be written in C++:
|
---|
860 |
|
---|
861 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 52
|
---|
862 |
|
---|
863 | Call QScriptEngine::newFunction() to wrap the function. This will
|
---|
864 | produce a special type of function object that carries a pointer to
|
---|
865 | the C++ function internally. Once the resulting wrapper has been
|
---|
866 | added to the scripting environment (e.g., by setting it as a property
|
---|
867 | of the Global Object), scripts can call the function without having
|
---|
868 | to know nor care that it is, in fact, a native function.
|
---|
869 |
|
---|
870 | Note that the name of the C++ function doesn't matter in the
|
---|
871 | scripting sense; the name by which the function is invoked by
|
---|
872 | scripts depends only on what you call the script object property
|
---|
873 | in which you store the function wrapper.
|
---|
874 |
|
---|
875 | It is currently not possible to wrap member functions; i.e., methods
|
---|
876 | of a C++ class that require a \c this object.
|
---|
877 |
|
---|
878 | \section2 The QScriptContext Object
|
---|
879 |
|
---|
880 | A QScriptContext holds all the state associated with a particular
|
---|
881 | invocation of your function. Through the QScriptContext, you can:
|
---|
882 | \list
|
---|
883 | \i Get the arguments that were passed to the function.
|
---|
884 | \i Get the \c this object.
|
---|
885 | \i Find out whether the function was called with the \c new operator
|
---|
886 | (the significance of this will be explained later).
|
---|
887 | \i Throw a script error.
|
---|
888 | \i Get the function object that's being invoked.
|
---|
889 | \i Get the activation object (the object used to hold local variables).
|
---|
890 | \endlist
|
---|
891 |
|
---|
892 | The following sections explain how to make use of this
|
---|
893 | functionality.
|
---|
894 |
|
---|
895 | \section2 Processing Function Arguments
|
---|
896 |
|
---|
897 | Two things are worth noting about function arguments:
|
---|
898 |
|
---|
899 | \list 1
|
---|
900 | \o Any script function \mdash including native functions \mdash can
|
---|
901 | be invoked with any number of arguments. This means that it is up to
|
---|
902 | the function itself to check the argument count if necessary, and act
|
---|
903 | accordingly (e.g., throw an error if the number of arguments is
|
---|
904 | too large, or prepare a default value if the number is too small).
|
---|
905 | \o A value of any type can be supplied as an argument to any
|
---|
906 | function. This means that it is up to you to check the type of the
|
---|
907 | arguments if necessary, and act accordingly (e.g., throw an error
|
---|
908 | if an argument is not an object of a certain type).
|
---|
909 | \endlist
|
---|
910 |
|
---|
911 | In summary: Qt Script does not automatically enforce any constraints on the
|
---|
912 | number or type of arguments involved in a function call.
|
---|
913 |
|
---|
914 | \section3 Formal Parameters and the Arguments Object
|
---|
915 |
|
---|
916 | A native Qt Script function is analogous to a script function that defines no
|
---|
917 | formal parameters and only uses the built-in \c arguments variable to
|
---|
918 | process its arguments. To see this, let's first consider how a
|
---|
919 | script would normally define an \c{add()} function that takes two
|
---|
920 | arguments, adds them together and returns the result:
|
---|
921 |
|
---|
922 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 56
|
---|
923 |
|
---|
924 | When a script function is defined with formal parameters, their
|
---|
925 | names can be viewed as mere aliases of properties of the \c
|
---|
926 | arguments object; for example, in the \c{add(a, b)} definition's
|
---|
927 | function body, \c a and \c arguments[0] refer to the same
|
---|
928 | variable. This means that the \c{add()} function can equivalently be
|
---|
929 | written like this:
|
---|
930 |
|
---|
931 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 57
|
---|
932 |
|
---|
933 | This latter form closely matches what a native implementation
|
---|
934 | typically looks like:
|
---|
935 |
|
---|
936 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 58
|
---|
937 |
|
---|
938 | \section3 Checking the Number of Arguments
|
---|
939 |
|
---|
940 | Again, remember that the presence (or lack) of formal parameter
|
---|
941 | names in a function definition does not affect how the function
|
---|
942 | may be invoked; \c{add(1, 2, 3)} is allowed by the engine, as is
|
---|
943 | \c{add(42)}. In the case of the \c {add()} function, the function
|
---|
944 | really needs two arguments in order to do something useful. This
|
---|
945 | can be expressed by the script definition as follows:
|
---|
946 |
|
---|
947 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 59
|
---|
948 |
|
---|
949 | This would result in an error being thrown if a script invokes
|
---|
950 | \c{add()} with anything other than two arguments. The native
|
---|
951 | function can be modified to perform the same check:
|
---|
952 |
|
---|
953 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 62
|
---|
954 |
|
---|
955 | \section3 Checking the Types of Arguments
|
---|
956 |
|
---|
957 | In addition to expecting a certain number of arguments, a function might
|
---|
958 | expect that those arguments are of certain types (e.g., that the first
|
---|
959 | argument is a number and that the second is a string). Such a function
|
---|
960 | should explicitly check the type of arguments and/or perform a conversion,
|
---|
961 | or throw an error if the type of an argument is incompatible.
|
---|
962 |
|
---|
963 | As it is, the native implementation of \c{add()} shown above doesn't
|
---|
964 | have the exact same semantics as the script counterpart; this is
|
---|
965 | because the behavior of the Qt Script \c{+} operator depends on the
|
---|
966 | types of its operands (for example, if one of the operands is a string,
|
---|
967 | string concatenation is performed). To give the script function
|
---|
968 | stricter semantics (namely, that it should only add numeric
|
---|
969 | operands), the argument types can be tested:
|
---|
970 |
|
---|
971 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 60
|
---|
972 |
|
---|
973 | Then an invocation like \c{add("foo", new Array())} will
|
---|
974 | cause an error to be thrown.
|
---|
975 |
|
---|
976 | The C++ version can call QScriptValue::isNumber() to perform similar
|
---|
977 | tests:
|
---|
978 |
|
---|
979 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 63
|
---|
980 |
|
---|
981 | A less strict script implementation might settle for performing an
|
---|
982 | explicit to-number conversion before applying the \c{+} operator:
|
---|
983 |
|
---|
984 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 61
|
---|
985 |
|
---|
986 | In a native implementation, this is equivalent to calling
|
---|
987 | QScriptValue::toNumber() without performing any type test first,
|
---|
988 | since QScriptValue::toNumber() will automatically perform a type
|
---|
989 | conversion if necessary.
|
---|
990 |
|
---|
991 | To check if an argument is of a certain object type (class),
|
---|
992 | scripts can use the \c instanceof operator (e.g., \c{"arguments[0]
|
---|
993 | instanceof Array"} evaluates to true if the first argument is an
|
---|
994 | Array object); native functions can call QScriptValue::instanceOf().
|
---|
995 |
|
---|
996 | To check if an argument is of a custom C++ type, you typically use
|
---|
997 | qscriptvalue_cast() and check if the result is valid. For object types,
|
---|
998 | this means casting to a pointer and checking if it is non-zero; for
|
---|
999 | value types, the class should have an \c{isNull()}, \c{isValid()}
|
---|
1000 | or similar method. Alternatively, since most custom types are
|
---|
1001 | transported in \l{QVariant}s, you can check if the script value is a
|
---|
1002 | QVariant using QScriptValue::isVariant(), and then check if the
|
---|
1003 | QVariant can be converted to your type using QVariant::canConvert().
|
---|
1004 |
|
---|
1005 | \section3 Functions with Variable Numbers of Arguments
|
---|
1006 |
|
---|
1007 | Because of the presence of the built-in \c arguments object,
|
---|
1008 | implementing functions that take a variable number of arguments
|
---|
1009 | is simple. In fact, as we have seen, in the technical sense \e{all}
|
---|
1010 | Qt Script functions can be seen as variable-argument functions).
|
---|
1011 | As an example, consider a concat() function that takes an arbitrary
|
---|
1012 | number of arguments, converts the arguments to their string
|
---|
1013 | representation and concatenates the results; for example,
|
---|
1014 | \c{concat("Qt", " ", "Script ", 101)} would return "Qt Script 101".
|
---|
1015 | A script definition of \c{concat()} might look like this:
|
---|
1016 |
|
---|
1017 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 64
|
---|
1018 |
|
---|
1019 | Here is an equivalent native implementation:
|
---|
1020 |
|
---|
1021 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 65
|
---|
1022 |
|
---|
1023 | A second use case for a variable number of arguments is to implement
|
---|
1024 | optional arguments. Here's how a script definition typically does
|
---|
1025 | it:
|
---|
1026 |
|
---|
1027 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 66
|
---|
1028 |
|
---|
1029 | And here's the native equivalent:
|
---|
1030 |
|
---|
1031 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 67
|
---|
1032 |
|
---|
1033 | A third use case for a variable number of arguments is to simulate
|
---|
1034 | C++ overloads. This involves checking the number of arguments and/or
|
---|
1035 | their type at the beginning of the function body (as already shown),
|
---|
1036 | and acting accordingly. It might be worth thinking twice before
|
---|
1037 | doing this, and instead favor unique function names; e.g., having
|
---|
1038 | separate \c{processNumber(number)} and \c{processString(string)}
|
---|
1039 | functions rather than a generic \c{process(anything)} function.
|
---|
1040 | On the caller side, this makes it harder for scripts to accidentally
|
---|
1041 | call the wrong overload (since they don't know or don't comprehend
|
---|
1042 | your custom sophisticated overloading resolution rules), and on the
|
---|
1043 | callee side, you avoid the need for potentially complex (read:
|
---|
1044 | error-prone) checks to resolve ambiguity.
|
---|
1045 |
|
---|
1046 | \section3 Accessing the Arguments Object
|
---|
1047 |
|
---|
1048 | Most native functions use the QScriptContext::argument() function to
|
---|
1049 | access function arguments. However, it is also possible to access
|
---|
1050 | the built-in \c arguments object itself (the one referred to by the
|
---|
1051 | \c arguments variable in script code), by calling the
|
---|
1052 | QScriptContext::argumentsObject() function. This has three principal
|
---|
1053 | applications:
|
---|
1054 |
|
---|
1055 | \list
|
---|
1056 | \o The \c arguments object can be used to easily forward a function
|
---|
1057 | call to another function. In script code, this is what it
|
---|
1058 | typically looks like:
|
---|
1059 |
|
---|
1060 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 68
|
---|
1061 |
|
---|
1062 | For example, \c{foo(10, 20, 30)} would result in the \c{foo()} function
|
---|
1063 | executing the equivalent of \c{bar(10, 20, 30)}. This is useful if
|
---|
1064 | you want to perform some special pre- or post-processing when
|
---|
1065 | calling a function (e.g., to log the call to \c{bar()} without having
|
---|
1066 | to modify the \c{bar()} function itself, like the above example), or if
|
---|
1067 | you want to call a "base implementation" from a prototype
|
---|
1068 | function that has the exact same "signature". In C++, the forwarding
|
---|
1069 | function might look like this:
|
---|
1070 |
|
---|
1071 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 69
|
---|
1072 |
|
---|
1073 | \o The arguments object can serve as input to a QScriptValueIterator,
|
---|
1074 | providing a generic way to iterate over the arguments. A debugger
|
---|
1075 | might use this to display the arguments object in a general purpose
|
---|
1076 | "Qt Script Object Explorer", for example.
|
---|
1077 |
|
---|
1078 | \o The arguments object can be serialized (e.g., with JSON) and transferred
|
---|
1079 | to another entity (e.g., a script engine running in another thread),
|
---|
1080 | where the object can be deserialized and passed as argument to
|
---|
1081 | another script function.
|
---|
1082 | \endlist
|
---|
1083 |
|
---|
1084 | \section2 Constructor Functions
|
---|
1085 |
|
---|
1086 | Some script functions are constructors; they are expected to initialize
|
---|
1087 | new objects. The following snippet is a small example:
|
---|
1088 |
|
---|
1089 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 75
|
---|
1090 |
|
---|
1091 | There is nothing special about constructor functions. In fact, any
|
---|
1092 | script function can act as a constructor function (i.e., any function
|
---|
1093 | can serve as the operand to \c{new}). Some functions behave differently
|
---|
1094 | depending on whether they are called as part of a \c{new} expression
|
---|
1095 | or not; for example, the expression \c{new Number(1)} will create a
|
---|
1096 | Number object, whereas \c{Number("123")} will perform a type
|
---|
1097 | conversion. Other functions, like \c{Array()}, will always create
|
---|
1098 | and initialize a new object (e.g., \c{new Array()} and \c{Array()} have
|
---|
1099 | the same effect).
|
---|
1100 |
|
---|
1101 | A native Qt Script function can call the
|
---|
1102 | QScriptContext::isCalledAsConstructor() function to determine if it
|
---|
1103 | is being called as a constructor or as a regular function. When a
|
---|
1104 | function is called as a constructor (i.e., it is the operand in a
|
---|
1105 | \c{new} expression), this has two important implications:
|
---|
1106 |
|
---|
1107 | \list
|
---|
1108 | \i The \c this object, QScriptContext::thisObject(), contains
|
---|
1109 | the new object to be initialized; the engine creates this
|
---|
1110 | new object automatically before invoking your function. This means
|
---|
1111 | that your native constructor function normally doesn't have to (and
|
---|
1112 | shouldn't) create a new object when it is called as a
|
---|
1113 | constructor, since the engine has already prepared a new
|
---|
1114 | object. Instead your function should operate on the supplied
|
---|
1115 | \c this object.
|
---|
1116 | \i The constructor function should return an undefined value,
|
---|
1117 | QScriptEngine::undefinedValue(), to tell the engine that the
|
---|
1118 | \c this object should be the final result of the \c new
|
---|
1119 | operator. Alternatively, the function can return the \c this
|
---|
1120 | object itself.
|
---|
1121 | \endlist
|
---|
1122 |
|
---|
1123 | When QScriptContext::isCalledAsConstructor() returns false, how your
|
---|
1124 | constructor handles this case depends on what behavior you desire.
|
---|
1125 | If, like the built-in \c{Number()} function, a plain function call should
|
---|
1126 | perform a type conversion of its argument, then you perform the conversion
|
---|
1127 | and return the result. If, on the other hand, you want your constructor
|
---|
1128 | to behave \e{as if it was called as a constructor} (with
|
---|
1129 | \c{new}), you have to explicitly create a new object (that is,
|
---|
1130 | ignore the \c this object), initialize that object, and return it.
|
---|
1131 |
|
---|
1132 | The following example implements a constructor function that always
|
---|
1133 | creates and initializes a new object:
|
---|
1134 |
|
---|
1135 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 76
|
---|
1136 |
|
---|
1137 | Given this constructor, scripts would be able to use either the
|
---|
1138 | expression \c{new Person("Bob")} or \c{Person("Bob")} to create a
|
---|
1139 | new \c{Person} object; both behave in the same way.
|
---|
1140 |
|
---|
1141 | There is no equivalent way for a function defined in script
|
---|
1142 | code to determine whether or not it was invoked as a constructor.
|
---|
1143 |
|
---|
1144 | Note that, even though it is not considered good practice, there is
|
---|
1145 | nothing that stops you from choosing to ignore the default
|
---|
1146 | constructed (\c this) object when your function is called as a
|
---|
1147 | constructor and creating your own object anyway; simply have the
|
---|
1148 | constructor return that object. The object will "override" the
|
---|
1149 | default object that the engine constructed (i.e., the default
|
---|
1150 | object will simply be discarded internally).
|
---|
1151 |
|
---|
1152 | \section2 Associating Data with a Function
|
---|
1153 |
|
---|
1154 | Even if a function is global \mdash i.e., not associated with any particular
|
---|
1155 | (type of) object \mdash you might still want to associate some data with it,
|
---|
1156 | so that it becomes self-contained; for example, the function could have
|
---|
1157 | a pointer to some C++ resource that it needs to access. If your application
|
---|
1158 | only uses a single script engine, or the same C++ resource can/should be
|
---|
1159 | shared among all script engines, you can simply use a static C++ variable
|
---|
1160 | and access it from within the native Qt Script function.
|
---|
1161 |
|
---|
1162 | In the case where a static C++ variable or singleton class is
|
---|
1163 | not appropriate, you can call QScriptValue::setProperty() on the
|
---|
1164 | function object, but be aware that those properties will also be
|
---|
1165 | accessible to script code. The alternative is to use QScriptValue::setData();
|
---|
1166 | this data is not script-accessible. The implementation can access this
|
---|
1167 | internal data through the QScriptContext::callee() function, which
|
---|
1168 | returns the function object being invoked. The following example
|
---|
1169 | shows how this might be used:
|
---|
1170 |
|
---|
1171 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 55
|
---|
1172 |
|
---|
1173 | \section2 Native Functions as Arguments to Functions
|
---|
1174 |
|
---|
1175 | As previously mentioned, a function object can be passed as argument
|
---|
1176 | to another function; this is also true for native functions,
|
---|
1177 | naturally. As an example, here's a native comparison function
|
---|
1178 | that compares its two arguments numerically:
|
---|
1179 |
|
---|
1180 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 53
|
---|
1181 |
|
---|
1182 | The above function can be passed as argument to the standard
|
---|
1183 | \c{Array.prototype.sort} function to sort an array numerically,
|
---|
1184 | as the following C++ code illustrates:
|
---|
1185 |
|
---|
1186 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 54
|
---|
1187 |
|
---|
1188 | Note that, in this case, we are truly treating the native function
|
---|
1189 | object as a value \mdash i.e., we don't store it as a property of the
|
---|
1190 | scripting environment \mdash we simply pass it on as an "anonymous"
|
---|
1191 | argument to another script function and then forget about it.
|
---|
1192 |
|
---|
1193 | \section2 The Activation Object
|
---|
1194 |
|
---|
1195 | Every Qt Script function invocation has an \e{activation object}
|
---|
1196 | associated with it; this object is accessible through the
|
---|
1197 | QScriptContext::activationObject() function. The activation object
|
---|
1198 | is a script object whose properties are the local variables
|
---|
1199 | associated with the invocation (including the arguments for which
|
---|
1200 | the script function has a corresponding formal parameter name).
|
---|
1201 | Thus, getting, modifying, creating and deleting local variables
|
---|
1202 | from C++ is done using the regular QScriptValue::property() and
|
---|
1203 | QScriptValue::setProperty() functions. The activation object itself
|
---|
1204 | is not directly accessible from script code (but it is implicitly
|
---|
1205 | accessed whenever a local variable is read from or written to).
|
---|
1206 |
|
---|
1207 | For C++ code, there are two principal applications of the
|
---|
1208 | activation object:
|
---|
1209 |
|
---|
1210 | \list
|
---|
1211 | \i The activation object provides a standard way to traverse the
|
---|
1212 | variables associated with a function call, by using it as the input
|
---|
1213 | to QScriptValueIterator. This is useful for debugging purposes.
|
---|
1214 |
|
---|
1215 | \i The activation object can be used to prepare local variables
|
---|
1216 | that should be available when a script is evaluated inline; this
|
---|
1217 | can be viewed as a way of passing arguments to the script
|
---|
1218 | itself. This technique is typically used in conjunction with
|
---|
1219 | QScriptEngine::pushContext(), as in the following example:
|
---|
1220 |
|
---|
1221 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 77
|
---|
1222 |
|
---|
1223 | We create a temporary execution context, create a local variable
|
---|
1224 | for it, evaluate the script, and finally restore the old context.
|
---|
1225 | \endlist
|
---|
1226 |
|
---|
1227 | \section2 Property Getters and Setters
|
---|
1228 |
|
---|
1229 | A script object property can be defined in terms of a getter/setter
|
---|
1230 | function, similar to how a Qt C++ property has read and write
|
---|
1231 | functions associated with it. This makes it possible for a script to
|
---|
1232 | use expressions like \c{object.x} instead of \c{object.getX()}; the
|
---|
1233 | getter/setter function for \c{x} will implicitly be invoked
|
---|
1234 | whenever the property is accessed. To scripts, the property looks
|
---|
1235 | and behaves just like a regular object property.
|
---|
1236 |
|
---|
1237 | A single Qt Script function can act as both getter and setter for
|
---|
1238 | a property. When it is called as a getter, the argument count is 0.
|
---|
1239 | When it is called as a setter, the argument count is 1; the argument
|
---|
1240 | is the new value of the property. In the following example, we
|
---|
1241 | define a native combined getter/setter that transforms the value
|
---|
1242 | slightly:
|
---|
1243 |
|
---|
1244 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 78
|
---|
1245 |
|
---|
1246 | The example uses the internal data of the object to store and
|
---|
1247 | retrieve the transformed value. Alternatively, the property
|
---|
1248 | could be stored in another, "hidden" property of the object itself
|
---|
1249 | (e.g., \c{__x__}). A native function is free to implement whatever
|
---|
1250 | storage scheme it wants, as long as the external behavior of the
|
---|
1251 | property itself is consistent (e.g., that scripts should not be able
|
---|
1252 | to distinguish it from a regular property).
|
---|
1253 |
|
---|
1254 | The following C++ code shows how an object property can be defined
|
---|
1255 | in terms of the native getter/setter:
|
---|
1256 |
|
---|
1257 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 79
|
---|
1258 |
|
---|
1259 | When the property is accessed, like in the following script, the
|
---|
1260 | getter/setter does its job behind the scenes:
|
---|
1261 |
|
---|
1262 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 80
|
---|
1263 |
|
---|
1264 | \note It is important that the setter function, not just the getter,
|
---|
1265 | returns the value of the property; i.e., the setter should \e{not}
|
---|
1266 | return QScriptValue::UndefinedValue. This is because the result of
|
---|
1267 | the property assignment is the value returned by the setter, and
|
---|
1268 | not the right-hand side expression. Also note that you normally
|
---|
1269 | should not attempt to read the same property that the getter modifies
|
---|
1270 | within the getter itself, since this will cause the getter to be
|
---|
1271 | called recursively.
|
---|
1272 |
|
---|
1273 | You can remove a property getter/setter by calling
|
---|
1274 | QScriptValue::setProperty(), passing an invalid QScriptValue
|
---|
1275 | as the getter/setter. Remember to specify the
|
---|
1276 | QScriptValue::PropertyGetter/QScriptValue::PropertySetter flag(s),
|
---|
1277 | otherwise the only thing that will happen is that the setter will be
|
---|
1278 | invoked with an invalid QScriptValue as its argument!
|
---|
1279 |
|
---|
1280 | Property getters and setters can be defined and installed by script
|
---|
1281 | code as well, as in the following example:
|
---|
1282 |
|
---|
1283 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 81
|
---|
1284 |
|
---|
1285 | Getters and setters can only be used to implement "a priori
|
---|
1286 | properties"; i.e., the technique can't be used to react to an access
|
---|
1287 | to a property that the object doesn't already have. To gain total
|
---|
1288 | control of property access in this way, you need to subclass
|
---|
1289 | QScriptClass.
|
---|
1290 |
|
---|
1291 | \section1 Making Use of Prototype-Based Inheritance
|
---|
1292 |
|
---|
1293 | In ECMAScript, inheritance is based on the concept of \e{shared
|
---|
1294 | prototype objects}; this is quite different from the class-based
|
---|
1295 | inheritance familiar to C++ programmers. With QtScript, you can
|
---|
1296 | associate a custom prototype object with a C++ type using
|
---|
1297 | QScriptEngine::setDefaultPrototype(); this is the key to providing
|
---|
1298 | a script interface to that type. Since the QtScript module is built
|
---|
1299 | on top of Qt's meta-type system, this can be done for any C++ type.
|
---|
1300 |
|
---|
1301 | You might be wondering when exactly you would need to use this
|
---|
1302 | functionality in your application; isn't the automatic binding
|
---|
1303 | provided by QScriptEngine::newQObject() enough? No, not under all
|
---|
1304 | circumstances.
|
---|
1305 | Firstly, not every C++ type is derived from QObject; types that
|
---|
1306 | are not QObjects cannot be introspected through Qt's meta-object
|
---|
1307 | system (they do not have properties, signals and slots). Secondly,
|
---|
1308 | even if a type is QObject-derived, the functionality you want to
|
---|
1309 | expose to scripts might not all be available, since it is unusual to
|
---|
1310 | define every function to be a slot (and it's not always
|
---|
1311 | possible/desirable to change the C++ API to make it so).
|
---|
1312 |
|
---|
1313 | It is perfectly possible to solve this problem by using "conventional"
|
---|
1314 | C++ techniques. For instance, the QRect class could effectively be
|
---|
1315 | made scriptable by creating a QObject-based C++ wrapper class with
|
---|
1316 | \c{x}, \c{y}, \c{width} properties and so on, which forwarded property
|
---|
1317 | access and function calls to the wrapped value. However, as we shall
|
---|
1318 | see, by taking advantage of the ECMAScript object model and combining
|
---|
1319 | it with Qt's meta-object system, we can arrive at a solution that is
|
---|
1320 | more elegant, consistent and lightweight, supported by a small API.
|
---|
1321 |
|
---|
1322 | This section explains the underlying concepts of prototype-based
|
---|
1323 | inheritance. Once these concepts are understood, the associated
|
---|
1324 | practices can be applied throughout the QtScript API in order to
|
---|
1325 | create well-behaved, consistent bindings to C++ that will fit nicely
|
---|
1326 | into the ECMAScript universe.
|
---|
1327 |
|
---|
1328 | When experimenting with QtScript objects and inheritance, it can be
|
---|
1329 | helpful to use the interactive interpreter included with the
|
---|
1330 | \l{Qt Script Examples}, located in \c{examples/script/qscript}.
|
---|
1331 |
|
---|
1332 | \section2 Prototype Objects and Shared Properties
|
---|
1333 |
|
---|
1334 | The purpose of a QtScript \e{prototype object} is to define
|
---|
1335 | behavior that should be shared by a set of other QtScript
|
---|
1336 | objects. We say that objects which share the same prototype object
|
---|
1337 | belong to the same \e{class} (again, on the technical side this
|
---|
1338 | should not to be confused with the class constructs of languages
|
---|
1339 | like C++ and Java; ECMAScript has no such construct).
|
---|
1340 |
|
---|
1341 | The basic prototype-based inheritance mechanism works as follows: Each
|
---|
1342 | QtScript object has an internal link to another object, its
|
---|
1343 | \e{prototype}. When a property is looked up in an object, and the
|
---|
1344 | object itself does not have the property, the property is looked up
|
---|
1345 | in the prototype object instead; if the prototype has the property,
|
---|
1346 | then that property is returned. Otherwise, the property is looked up
|
---|
1347 | in the prototype of the prototype object, and so on; this chain of
|
---|
1348 | objects constitutes a \e{prototype chain}. The chain of prototype
|
---|
1349 | objects is followed until the property is found or the end of the
|
---|
1350 | chain is reached.
|
---|
1351 |
|
---|
1352 | For example, when you create a new object by the expression \c{new
|
---|
1353 | Object()}, the resulting object will have as its prototype the
|
---|
1354 | standard \c{Object} prototype, \c{Object.prototype}; through this
|
---|
1355 | prototype relation, the new object inherits a set of properties,
|
---|
1356 | including the \c{hasOwnProperty()} function and \c{toString()}
|
---|
1357 | function:
|
---|
1358 |
|
---|
1359 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 27
|
---|
1360 |
|
---|
1361 | The \c{toString()} function itself is not defined in \c{o} (since we
|
---|
1362 | did not assign anything to \c{o.toString}), so instead the
|
---|
1363 | \c{toString()} function in the standard \c{Object} prototype is
|
---|
1364 | called, which returns a highly generic string representation of
|
---|
1365 | \c{o} ("[object Object]").
|
---|
1366 |
|
---|
1367 | Note that the properties of the prototype object are not \e{copied} to
|
---|
1368 | the new object; only a \e{link} from the new object to the prototype
|
---|
1369 | object is maintained. This means that changes done to the prototype
|
---|
1370 | object will immediately be reflected in the behavior of all objects
|
---|
1371 | that have the modified object as their prototype.
|
---|
1372 |
|
---|
1373 | \section2 Defining Classes in a Prototype-Based Universe
|
---|
1374 |
|
---|
1375 | In QtScript, a class is not defined explicitly; there is no
|
---|
1376 | \c{class} keyword. Instead, you define a new class in two steps:
|
---|
1377 |
|
---|
1378 | \list 1
|
---|
1379 | \i Define a \e{constructor function} that will initialize new objects.
|
---|
1380 | \i Set up a \e{prototype object} that defines the class interface, and
|
---|
1381 | assign this object to the public \c{prototype} property of the
|
---|
1382 | constructor function.
|
---|
1383 | \endlist
|
---|
1384 |
|
---|
1385 | With this arrangement, the constructor's public \c{prototype}
|
---|
1386 | property will automatically be set as the prototype of objects created
|
---|
1387 | by applying the \c{new} operator to your constructor function;
|
---|
1388 | e.g., the prototype of an object created by \c{new Foo()} will be the
|
---|
1389 | value of \c{Foo.prototype}.
|
---|
1390 |
|
---|
1391 | Functions that don't operate on the \c this object ("static" methods)
|
---|
1392 | are typically stored as properties of the constructor function, not
|
---|
1393 | as properties of the prototype object. The same is true for
|
---|
1394 | constants, such as enum values.
|
---|
1395 |
|
---|
1396 | The following code defines a simple constructor function for a class
|
---|
1397 | called \c{Person}:
|
---|
1398 |
|
---|
1399 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 28
|
---|
1400 |
|
---|
1401 | Next, you want to set up \c{Person.prototype} as your prototype
|
---|
1402 | object; i.e., define the interface that should be common to all
|
---|
1403 | \c{Person} objects. QtScript automatically creates a default
|
---|
1404 | prototype object (by the expression \c{new Object()}) for every
|
---|
1405 | script function; you can add properties to this object, or you can
|
---|
1406 | assign your own custom object. (Generally speaking, any QtScript
|
---|
1407 | object can act as prototype for any other object.)
|
---|
1408 |
|
---|
1409 | Here's an example of how you might want to override the
|
---|
1410 | \c{toString()} function that \c{Person.prototype} inherits from
|
---|
1411 | \c{Object.prototype}, to give your \c{Person} objects a more
|
---|
1412 | appropriate string representation:
|
---|
1413 |
|
---|
1414 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 29
|
---|
1415 |
|
---|
1416 | This resembles the process of reimplementing a virtual function
|
---|
1417 | in C++. Henceforth, when the property named \c{toString} is
|
---|
1418 | looked up in a \c{Person} object, it will be resolved in
|
---|
1419 | \c{Person.prototype}, not in \c{Object.prototype} as before:
|
---|
1420 |
|
---|
1421 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 30
|
---|
1422 |
|
---|
1423 | There are also some other interesting things we can learn about a
|
---|
1424 | \c{Person} object:
|
---|
1425 |
|
---|
1426 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 31
|
---|
1427 |
|
---|
1428 | The \c{hasOwnProperty()} function is not inherited from
|
---|
1429 | \c{Person.prototype}, but rather from \c{Object.prototype}, which is
|
---|
1430 | the prototype of \c{Person.prototype} itself; i.e., the prototype
|
---|
1431 | chain of \c{Person} objects is \c{Person.prototype} followed by
|
---|
1432 | \c{Object.prototype}. This prototype chain establishes a \e{class
|
---|
1433 | hierarchy}, as demonstrated by applying the \c{instanceof} operator;
|
---|
1434 | \c{instanceof} checks if the value of the public \c{prototype}
|
---|
1435 | property of the constructor function on the right-hand side is
|
---|
1436 | reached by following the prototype chain of the object on the
|
---|
1437 | left-hand side.
|
---|
1438 |
|
---|
1439 | When defining subclasses, there's a general pattern you can use. The
|
---|
1440 | following example shows how one can create a subclass of \c{Person}
|
---|
1441 | called \c{Employee}:
|
---|
1442 |
|
---|
1443 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 32
|
---|
1444 |
|
---|
1445 | Again, you can use the \c{instanceof} to verify that the
|
---|
1446 | class relationship between \c{Employee} and \c{Person} has been
|
---|
1447 | correctly established:
|
---|
1448 |
|
---|
1449 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 33
|
---|
1450 |
|
---|
1451 | This shows that the prototype chain of \c{Employee} objects is the
|
---|
1452 | same as that of \c{Person} objects, but with \c{Employee.prototype}
|
---|
1453 | added to the front of the chain.
|
---|
1454 |
|
---|
1455 | \section2 Prototype-Based Programming with the QtScript C++ API
|
---|
1456 |
|
---|
1457 | You can use QScriptEngine::newFunction() to wrap
|
---|
1458 | native functions. When implementing a constructor function,
|
---|
1459 | you also pass the prototype object as an argument to
|
---|
1460 | QScriptEngine::newFunction().
|
---|
1461 | You can call QScriptValue::construct() to call a constructor
|
---|
1462 | function, and you can use QScriptValue::call() from within a
|
---|
1463 | native constructor function if you need to call a base class
|
---|
1464 | constructor.
|
---|
1465 |
|
---|
1466 | The QScriptable class provides a convenient way to implement a
|
---|
1467 | prototype object in terms of C++ slots and properties. Take a look
|
---|
1468 | at the \l{Default Prototypes Example} to see how this is done.
|
---|
1469 | Alternatively, the prototype functionality can be implemented in
|
---|
1470 | terms of standalone native functions that you wrap with
|
---|
1471 | QScriptEngine::newFunction() and set as properties of your prototype
|
---|
1472 | object by calling QScriptValue::setProperty().
|
---|
1473 |
|
---|
1474 | In the implementation of your prototype functions, you use
|
---|
1475 | QScriptable::thisObject() (or QScriptContext::thisObject()) to
|
---|
1476 | obtain a reference to the QScriptValue being operated upon; then you
|
---|
1477 | call qscriptvalue_cast() to cast it to your C++ type, and perform
|
---|
1478 | the relevant operations using the usual C++ API for the type.
|
---|
1479 |
|
---|
1480 | You associate a prototype object with a C++ type by calling
|
---|
1481 | QScriptEngine::setDefaultPrototype(). Once this mapping is
|
---|
1482 | established, QtScript will automatically assign the correct
|
---|
1483 | prototype when a value of such a type is wrapped in a QScriptValue;
|
---|
1484 | either when you explicitly call QScriptEngine::toScriptValue(), or
|
---|
1485 | when a value of such a type is returned from a C++ slot and
|
---|
1486 | internally passed back to script code by the engine. This means you
|
---|
1487 | \e{don't} have to implement wrapper classes if you use this
|
---|
1488 | approach.
|
---|
1489 |
|
---|
1490 | As an example, let's consider how the \c{Person} class from the
|
---|
1491 | preceding section can be implemented in terms of the Qt Script API.
|
---|
1492 | We begin with the native constructor function:
|
---|
1493 |
|
---|
1494 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 34
|
---|
1495 |
|
---|
1496 | Here's the native equivalent of the \c{Person.prototype.toString}
|
---|
1497 | function we saw before:
|
---|
1498 |
|
---|
1499 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 35
|
---|
1500 |
|
---|
1501 | The \c{Person} class can then be initialized as follows:
|
---|
1502 |
|
---|
1503 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 36
|
---|
1504 |
|
---|
1505 | The implementation of the \c{Employee} subclass is similar. We
|
---|
1506 | use QScriptValue::call() to call the super-class (Person) constructor:
|
---|
1507 |
|
---|
1508 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 37
|
---|
1509 |
|
---|
1510 | The \c{Employee} class can then be initialized as follows:
|
---|
1511 |
|
---|
1512 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 38
|
---|
1513 |
|
---|
1514 | When implementing the prototype object of a class, you may want to use
|
---|
1515 | the QScriptable class, as it enables you to define the API of your
|
---|
1516 | script class in terms of Qt properties, signals and slots, and
|
---|
1517 | automatically handles value conversion between the Qt Script and C++
|
---|
1518 | side.
|
---|
1519 |
|
---|
1520 | \section2 Implementing Prototype Objects for Value-based Types
|
---|
1521 |
|
---|
1522 | When implementing a prototype object for a value-based type --
|
---|
1523 | e.g. QPointF -- the same general technique applies; you populate
|
---|
1524 | a prototype object with functionality that should be shared
|
---|
1525 | among instances. You then associate the prototype object with
|
---|
1526 | the type by calling QScriptEngine::setDefaultPrototype(). This
|
---|
1527 | ensures that when e.g. a value of the relevant type is returned
|
---|
1528 | from a slot back to the script, the prototype link of the script
|
---|
1529 | value will be initialized correctly.
|
---|
1530 |
|
---|
1531 | When values of the custom type are stored in QVariants -- which Qt
|
---|
1532 | Script does by default --, qscriptvalue_cast() enables you to safely
|
---|
1533 | cast the script value to a pointer to the C++ type. This makes it
|
---|
1534 | easy to do type-checking, and, for prototype functions that should
|
---|
1535 | modify the underlying C++ value, lets you modify the actual value
|
---|
1536 | contained in the script value (and not a copy of it).
|
---|
1537 |
|
---|
1538 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 39
|
---|
1539 |
|
---|
1540 | \section2 Implementing Constructors for Value-based Types
|
---|
1541 |
|
---|
1542 | You can implement a constructor function for a value-based type
|
---|
1543 | by wrapping a native factory function. For example, the following
|
---|
1544 | function implements a simple constructor for QPoint:
|
---|
1545 |
|
---|
1546 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 44
|
---|
1547 |
|
---|
1548 | In the above code we simplified things a bit, e.g. we didn't check
|
---|
1549 | the argument count to decide which QPoint C++ constructor to use.
|
---|
1550 | In your own constructors you have to do this type of resolution
|
---|
1551 | yourself, i.e. by checking the number of arguments passed to the
|
---|
1552 | native function, and/or by checking the type of the arguments and
|
---|
1553 | converting the arguments to the desired type. If you detect a problem
|
---|
1554 | with the arguments you may want to signal this by throwing a script
|
---|
1555 | exception; see QScriptContext::throwError().
|
---|
1556 |
|
---|
1557 | \section2 Managing Non-QObject-based Objects
|
---|
1558 |
|
---|
1559 | For value-based types (e.g. QPoint), the C++ object will be destroyed when
|
---|
1560 | the Qt Script object is garbage-collected, so managing the memory of the C++
|
---|
1561 | object is not an issue. For QObjects, Qt Script provides several
|
---|
1562 | alternatives for managing the underlying C++ object's lifetime; see the
|
---|
1563 | \l{Controlling QObject Ownership} section. However, for polymorphic types
|
---|
1564 | that don't inherit from QObject, and when you can't (or won't) wrap the type
|
---|
1565 | in a QObject, you have to manage the lifetime of the C++ object yourself.
|
---|
1566 |
|
---|
1567 | A behavior that's often reasonable when a Qt Script object wraps a C++
|
---|
1568 | object, is that the C++ object is deleted when the Qt Script object is
|
---|
1569 | garbage-collected; this is typically the case when the objects can be
|
---|
1570 | constructed by scripts, as opposed to the application providing the scripts
|
---|
1571 | with pre-made "environment" objects. A way of making the lifetime of the C++
|
---|
1572 | object follow the lifetime of the Qt Script object is by using a shared
|
---|
1573 | pointer class, such as QSharedPointer, to hold a pointer to your object;
|
---|
1574 | when the Qt Script object containing the QSharedPointer is
|
---|
1575 | garbage-collected, the underlying C++ object will be deleted if there are no
|
---|
1576 | other references to the object.
|
---|
1577 |
|
---|
1578 | The following snippet shows a constructor function that constructs
|
---|
1579 | QXmlStreamReader objects that are stored using QSharedPointer:
|
---|
1580 |
|
---|
1581 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 93
|
---|
1582 |
|
---|
1583 | Prototype functions can use qscriptvalue_cast() to cast the \c this object
|
---|
1584 | to the proper type:
|
---|
1585 |
|
---|
1586 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 94
|
---|
1587 |
|
---|
1588 | The prototype and constructor objects are set up in the usual way:
|
---|
1589 |
|
---|
1590 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 95
|
---|
1591 |
|
---|
1592 | Scripts can now construct QXmlStreamReader objects by calling the \c
|
---|
1593 | XmlStreamReader constructor, and when the Qt Script object is
|
---|
1594 | garbage-collected (or the script engine is destroyed), the QXmlStreamReader
|
---|
1595 | object is destroyed as well.
|
---|
1596 |
|
---|
1597 | \section1 Defining Custom Script Classes with QScriptClass
|
---|
1598 |
|
---|
1599 | There are cases where neither the dynamic QObject binding provided
|
---|
1600 | by QScriptEngine::newQObject() or the manual binding provided by
|
---|
1601 | QScriptEngine::newFunction() is sufficient. For example, you might
|
---|
1602 | want to implement a dynamic script proxy to an underlying object;
|
---|
1603 | or you might want to implement an array-like class (i.e. that gives
|
---|
1604 | special treatment to properties that are valid array indexes, and
|
---|
1605 | to the property "length"). In such cases, you can subclass
|
---|
1606 | QScriptClass to achieve the desired behavior.
|
---|
1607 |
|
---|
1608 | QScriptClass allows you to handle all property access for a
|
---|
1609 | (class of) script object through virtual get/set property functions.
|
---|
1610 | Iteration of custom properties is also supported through the
|
---|
1611 | QScriptClassPropertyIterator class; this means you can advertise
|
---|
1612 | properties to be reported by for-in script statements and
|
---|
1613 | QScriptValueIterator.
|
---|
1614 |
|
---|
1615 | \section1 Error Handling and Debugging Facilities
|
---|
1616 |
|
---|
1617 | Syntax errors in scripts will be reported as soon as a script is
|
---|
1618 | evaluated; QScriptEngine::evaluate() will return a SyntaxError object
|
---|
1619 | that you can convert to a string to get a description of the error.
|
---|
1620 |
|
---|
1621 | The QScriptEngine::uncaughtExceptionBacktrace() function gives you
|
---|
1622 | a human-readable backtrace of the last uncaught exception. In order
|
---|
1623 | to get useful filename information in backtraces, you should pass
|
---|
1624 | proper filenames to QScriptEngine::evaluate() when evaluating your
|
---|
1625 | scripts.
|
---|
1626 |
|
---|
1627 | Often an exception doesn't happen at the time the script is evaluated,
|
---|
1628 | but at a later time when a function defined by the script is actually
|
---|
1629 | executed. For C++ signal handlers, this is tricky; consider the case
|
---|
1630 | where the clicked() signal of a button is connected to a script function,
|
---|
1631 | and that script function causes a script exception when it is handling
|
---|
1632 | the signal. Where is that script exception propagated to?
|
---|
1633 |
|
---|
1634 | The solution is to connect to the QScriptEngine::signalHandlerException()
|
---|
1635 | signal; this will give you notification when a signal handler causes
|
---|
1636 | an exception, so that you can find out what happened and/or recover
|
---|
1637 | from it.
|
---|
1638 |
|
---|
1639 | In Qt 4.4 the QScriptEngineAgent class was introduced. QScriptEngineAgent
|
---|
1640 | provides an interface for reporting low-level "events" in a script engine,
|
---|
1641 | such as when a function is entered or when a new script statement is
|
---|
1642 | reached. By subclassing QScriptEngineAgent you can be notified of these
|
---|
1643 | events and perform some action, if you want. QScriptEngineAgent itself
|
---|
1644 | doesn't provide any debugging-specific functionality (e.g. setting
|
---|
1645 | breakpoints), but it is the basis of tools that do.
|
---|
1646 |
|
---|
1647 | The QScriptEngineDebugger class introduced in Qt 4.5 provides a
|
---|
1648 | \l{Qt Script Debugger Manual}{Qt Script debugger} that can be embedded
|
---|
1649 | into your application.
|
---|
1650 |
|
---|
1651 | \section2 Redefining print()
|
---|
1652 |
|
---|
1653 | Qt Script provides a built-in print() function that can be useful for
|
---|
1654 | simple debugging purposes. The built-in print() function writes to
|
---|
1655 | standard output. You can redefine the print() function (or add your
|
---|
1656 | own function, e.g. debug() or log()) that redirects the text to
|
---|
1657 | somewhere else. The following code shows a custom print() that adds
|
---|
1658 | text to a QPlainTextEdit.
|
---|
1659 |
|
---|
1660 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 45
|
---|
1661 |
|
---|
1662 | The following code shows how the custom print() function may be
|
---|
1663 | initialized and used.
|
---|
1664 |
|
---|
1665 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 46
|
---|
1666 |
|
---|
1667 | A pointer to the QPlainTextEdit is stored as an internal property
|
---|
1668 | of the script function itself, so that it can be retrieved when
|
---|
1669 | the function is called.
|
---|
1670 |
|
---|
1671 | \section1 Using QtScript Extensions
|
---|
1672 |
|
---|
1673 | The QScriptEngine::importExtension() function can be used to load plugins
|
---|
1674 | into a script engine. Plugins typically add some extra functionality to
|
---|
1675 | the engine; for example, a plugin might add full bindings for the Qt
|
---|
1676 | Arthur painting API, so that those classes may be used from Qt Script
|
---|
1677 | scripts. There are currently no script plugins shipped with Qt.
|
---|
1678 |
|
---|
1679 | If you are implementing some Qt Script functionality that you want other
|
---|
1680 | Qt application developers to be able to use, \l{Creating QtScript Extensions}
|
---|
1681 | {developing an extension} (e.g. by subclassing QScriptExtensionPlugin) is
|
---|
1682 | worth looking into.
|
---|
1683 |
|
---|
1684 | \section1 Internationalization
|
---|
1685 |
|
---|
1686 | Since Qt 4.5, Qt Script supports internationalization of scripts by building
|
---|
1687 | on the C++ internationalization functionality (see \l{Internationalization
|
---|
1688 | with Qt}).
|
---|
1689 |
|
---|
1690 | \section2 Use qsTr() for All Literal Text
|
---|
1691 |
|
---|
1692 | Wherever your script uses "quoted text" for text that will be presented to
|
---|
1693 | the user, ensure that it is processed by the QCoreApplication::translate()
|
---|
1694 | function. Essentially all that is necessary to achieve this is to use
|
---|
1695 | the qsTr() script function. Example:
|
---|
1696 |
|
---|
1697 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 82
|
---|
1698 |
|
---|
1699 | This accounts for 99% of the user-visible strings you're likely to write.
|
---|
1700 |
|
---|
1701 | The qsTr() function uses the basename of the script's filename (see
|
---|
1702 | QFileInfo::baseName()) as the translation context; if the filename is not
|
---|
1703 | unique in your project, you should use the qsTranslate() function and pass a
|
---|
1704 | suitable context as the first argument. Example:
|
---|
1705 |
|
---|
1706 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 83
|
---|
1707 |
|
---|
1708 | If you need to have translatable text completely outside a function, there
|
---|
1709 | are two functions to help: QT_TR_NOOP() and QT_TRANSLATE_NOOP(). They merely
|
---|
1710 | mark the text for extraction by the \c lupdate utility described below. At
|
---|
1711 | runtime, these functions simply return the text to translate unmodified.
|
---|
1712 |
|
---|
1713 | Example of QT_TR_NOOP():
|
---|
1714 |
|
---|
1715 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 84
|
---|
1716 |
|
---|
1717 | Example of QT_TRANSLATE_NOOP():
|
---|
1718 |
|
---|
1719 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 85
|
---|
1720 |
|
---|
1721 | \section2 Use String.prototype.arg() for Dynamic Text
|
---|
1722 |
|
---|
1723 | The String.prototype.arg() function (which is modeled after QString::arg())
|
---|
1724 | offers a simple means for substituting arguments:
|
---|
1725 |
|
---|
1726 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 86
|
---|
1727 |
|
---|
1728 | \section2 Produce Translations
|
---|
1729 |
|
---|
1730 | Once you are using qsTr() and/or qsTranslate() throughout your scripts, you
|
---|
1731 | can start producing translations of the user-visible text in your program.
|
---|
1732 |
|
---|
1733 | The \l{Qt Linguist manual} provides further information about
|
---|
1734 | Qt's translation tools, \e{Qt Linguist}, \c lupdate and \c
|
---|
1735 | lrelease.
|
---|
1736 |
|
---|
1737 | Translation of Qt Script scripts is a three-step process:
|
---|
1738 |
|
---|
1739 | \list 1
|
---|
1740 |
|
---|
1741 | \o Run \c lupdate to extract translatable text from the script source code
|
---|
1742 | of the Qt application, resulting in a message file for translators (a TS
|
---|
1743 | file). The utility recognizes qsTr(), qsTranslate() and the
|
---|
1744 | \c{QT_TR*_NOOP()} functions described above and produces TS files
|
---|
1745 | (usually one per language).
|
---|
1746 |
|
---|
1747 | \o Provide translations for the source texts in the TS file, using
|
---|
1748 | \e{Qt Linguist}. Since TS files are in XML format, you can also
|
---|
1749 | edit them by hand.
|
---|
1750 |
|
---|
1751 | \o Run \c lrelease to obtain a light-weight message file (a QM
|
---|
1752 | file) from the TS file, suitable only for end use. Think of the TS
|
---|
1753 | files as "source files", and QM files as "object files". The
|
---|
1754 | translator edits the TS files, but the users of your application
|
---|
1755 | only need the QM files. Both kinds of files are platform and
|
---|
1756 | locale independent.
|
---|
1757 |
|
---|
1758 | \endlist
|
---|
1759 |
|
---|
1760 | Typically, you will repeat these steps for every release of your
|
---|
1761 | application. The \c lupdate utility does its best to reuse the
|
---|
1762 | translations from previous releases.
|
---|
1763 |
|
---|
1764 | When running \c lupdate, you must specify the location of the script(s),
|
---|
1765 | and the name of the TS file to produce. Examples:
|
---|
1766 |
|
---|
1767 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 87
|
---|
1768 |
|
---|
1769 | will extract translatable text from \c myscript.qs and create the
|
---|
1770 | translation file \c myscript_la.qs.
|
---|
1771 |
|
---|
1772 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 88
|
---|
1773 |
|
---|
1774 | will extract translatable text from all files ending with \c{.qs} in the
|
---|
1775 | \c scripts folder and create the translation file \c scripts_la.qs.
|
---|
1776 |
|
---|
1777 | Alternatively, you can create a separate qmake project file that sets up
|
---|
1778 | the \c SOURCES and \c TRANSLATIONS variables appropriately; then run
|
---|
1779 | \c lupdate with the project file as input.
|
---|
1780 |
|
---|
1781 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 89
|
---|
1782 |
|
---|
1783 | When running \c lrelease, you must specify the name of the TS input
|
---|
1784 | file; or, if you are using a qmake project file to manage script
|
---|
1785 | translations, you specify the name of that file. \c lrelease will create
|
---|
1786 | \c myscript_la.qm, the binary representation of the translation.
|
---|
1787 |
|
---|
1788 | \section2 Apply Translations
|
---|
1789 |
|
---|
1790 | In your application, you must use QTranslator::load() to load the
|
---|
1791 | translation files appropriate for the user's language, and install them
|
---|
1792 | using QCoreApplication::installTranslator(). Finally, you must call
|
---|
1793 | QScriptEngine::installTranslatorFunctions() to make the script translation
|
---|
1794 | functions (qsTr(), qsTranslate() and \c{QT_TR*_NOOP()}) available to scripts
|
---|
1795 | that are subsequently evaluated by QScriptEngine::evaluate(). For scripts
|
---|
1796 | that are using the qsTr() function, the proper filename must be passed as
|
---|
1797 | second argument to QScriptEngine::evaluate().
|
---|
1798 |
|
---|
1799 | \c linguist, \c lupdate and \c lrelease are installed in the \c bin
|
---|
1800 | subdirectory of the base directory Qt is installed into. Click Help|Manual
|
---|
1801 | in \e{Qt Linguist} to access the user's manual; it contains a tutorial
|
---|
1802 | to get you started.
|
---|
1803 |
|
---|
1804 | See also the \l{Hello Script Example}.
|
---|
1805 |
|
---|
1806 | \section1 ECMAScript Compatibility
|
---|
1807 |
|
---|
1808 | QtScript implements all the built-in objects and properties defined
|
---|
1809 | in the \l{ECMA-262} standard; see the
|
---|
1810 | \l{ECMAScript Reference}{ECMAScript reference} for an overview.
|
---|
1811 |
|
---|
1812 | \section1 QtScript Extensions to ECMAScript
|
---|
1813 |
|
---|
1814 | \list
|
---|
1815 | \i \c{__proto__} \br
|
---|
1816 | The prototype of an object (QScriptValue::prototype())
|
---|
1817 | can be accessed through its \c{__proto__} property in script code.
|
---|
1818 | This property has the QScriptValue::Undeletable flag set.
|
---|
1819 | For example:
|
---|
1820 |
|
---|
1821 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 40
|
---|
1822 |
|
---|
1823 | \i \c{Object.prototype.__defineGetter__} \br
|
---|
1824 | This function installs a
|
---|
1825 | getter function for a property of an object. The first argument is
|
---|
1826 | the property name, and the second is the function to call to get
|
---|
1827 | the value of that property. When the function is invoked, the
|
---|
1828 | \c this object will be the object whose property is accessed.
|
---|
1829 | For example:
|
---|
1830 |
|
---|
1831 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 41
|
---|
1832 |
|
---|
1833 | \i \c{Object.prototype.__defineSetter__} \br
|
---|
1834 | This function installs a
|
---|
1835 | setter function for a property of an object. The first argument is
|
---|
1836 | the property name, and the second is the function to call to set
|
---|
1837 | the value of that property. When the function is invoked, the
|
---|
1838 | \c this object will be the object whose property is accessed.
|
---|
1839 | For example:
|
---|
1840 |
|
---|
1841 | \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 42
|
---|
1842 |
|
---|
1843 | \i \c{Function.prototype.connect} \br
|
---|
1844 | This function connects
|
---|
1845 | a signal to a slot. Usage of this function is described in
|
---|
1846 | the section \l{Using Signals and Slots}.
|
---|
1847 |
|
---|
1848 | \i \c{Function.prototype.disconnect} \br
|
---|
1849 | This function disconnects
|
---|
1850 | a signal from a slot. Usage of this function is described in
|
---|
1851 | the section \l{Using Signals and Slots}.
|
---|
1852 |
|
---|
1853 | \i \c{QObject.prototype.findChild} \br
|
---|
1854 | This function is semantically equivalent to QObject::findChild().
|
---|
1855 |
|
---|
1856 | \i \c{QObject.prototype.findChildren} \br
|
---|
1857 | This function is semantically equivalent to QObject::findChildren().
|
---|
1858 |
|
---|
1859 | \i \c{QObject.prototype.toString} \br
|
---|
1860 | This function returns a default string representation of a QObject.
|
---|
1861 |
|
---|
1862 | \i \c{gc} \br
|
---|
1863 | This function invokes the garbage collector.
|
---|
1864 |
|
---|
1865 | \i \c{Error.prototype.backtrace} \br
|
---|
1866 | This function returns a human-readable backtrace, in the form of
|
---|
1867 | an array of strings.
|
---|
1868 |
|
---|
1869 | \i Error objects have the following additional properties:
|
---|
1870 | \list
|
---|
1871 | \i \c{lineNumber}: The line number where the error occurred.
|
---|
1872 | \i \c{fileName}: The file name where the error occurred (if a file name
|
---|
1873 | was passed to QScriptEngine::evaluate()).
|
---|
1874 | \i \c{stack}: An array of objects describing the stack. Each object has
|
---|
1875 | the following properties:
|
---|
1876 | \list
|
---|
1877 | \i \c{functionName}: The function name, if available.
|
---|
1878 | \i \c{fileName}: The file name, if available.
|
---|
1879 | \i \c{lineNumber}: The line number, if available.
|
---|
1880 | \endlist
|
---|
1881 | \endlist
|
---|
1882 |
|
---|
1883 | \endlist
|
---|
1884 |
|
---|
1885 | */
|
---|