source: trunk/doc/src/scripting/qtscriptextensions.qdoc@ 788

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1/****************************************************************************
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41
42/*!
43 \page qtscriptextensions.html
44 \title Creating QtScript Extensions
45 \brief A guide to creating and using QtScript extensions.
46
47 QtScript extensions can make additional functionality available to scripts
48 evaluated by a QScriptEngine. Extensions are imported by calling
49 the QScriptEngine::importExtension() function.
50
51 There are three ways to create an extension:
52
53 \list
54 \o Subclass QScriptExtensionPlugin and implement the desired functionality.
55 \o Implement the functionality in a script file.
56 \o Use a hybrid approach, where part of the functionality is implemented in a
57 QScriptExtensionPlugin, and part is implemented in a script file.
58 \endlist
59
60 The (dot-qualified) extension name is used to determine the path (relative to
61 the application's plugin path) where QScriptEngine will look for the script
62 file that will initialize the extension; if a file called \c{__init__.js}
63 (usually located in \c{[application plugin path]/script/foo/}) is
64 found in the corresponding folder, its contents will be evaluated by the engine
65 when the extension is imported.
66 As an example, if the extension is called \c{"foo.bar.baz"}, the engine will look
67 for \c{__init__.js} in \c{foo/bar/baz}. Additionally, before importing
68 \c{"foo.bar.baz"}, the engine will ensure that the extensions \c{"foo"} and \c{"foo.bar"}
69 are imported, locating and evaluating the corresponding \c{__init__.js}
70 in the same manner (in folders \c{foo} and \c{foo/bar}, respectively).
71
72 The contents of \c{__init__.js} are evaluated in a new QScriptContext,
73 as if it were the body of a function. The engine's Global Object acts as
74 the \c{this} object. The following local variables are initially available
75 to the script:
76
77 \list
78 \o \bold{__extension__}: The name of the extension (e.g. \c{"foo.bar.baz"}).
79 \o \bold{__setupPackage__}: A convenience function for setting up a "namespace" in the script environment. A typical application is to call \c{__setupPackage__()} with \c{__extension__} as argument; e.g. \c{__setupPackage__("foo.bar.baz")} would ensure that the object chain represented by the expression \c{foo.bar.baz} exists in the script environment. (This function is semantically equivalent to QScriptExtensionPlugin::setupPackage().)
80 \o \bold{__postInit__}: By default, this variable is undefined. If you assign a function to it, that function will be called \bold{after} the C++ plugin's initialize() function has been called. You can use this to perform further initialization that depends on e.g. native functions that the C++ plugin registers.
81 \endlist
82
83 An example of a simple \c{__init__.js}:
84
85 \snippet doc/src/snippets/code/doc_src_qtscriptextensions.qdoc 0
86
87 QScriptEngine will look for a QScriptExtensionPlugin that provides
88 the relevant extension by querying each plugin for its keys()
89 until a match is found. The plugin's initialize() function will be
90 called \bold{after} the relevant \c{__init__.js} (if any) has been
91 evaluated.
92
93 Continuining with the example of our imaginary extension \c{"foo.bar.baz"},
94 the following steps will be performed by QScriptEngine::importExtension():
95
96 \list
97 \o If it exists, \c{foo/__init__.js} is evaluated.
98 \o If a plugin with \c{"foo"} in its list of keys is found, its initialize() function is called with \c{"foo"} as key.
99 \o If it exists, \c{foo/bar/__init__.js} is evaluated.
100 \o If a plugin with \c{"foo.bar"} in its list of keys is found, its initialize() function is called with \c{"foo.bar"} as key.
101 \o If it exists, \c{foo/bar/baz/__init__.js} is evaluated.
102 \o If a plugin with "foo.bar.baz" in its list of keys is found, its initialize() function is called with \c{"foo.bar.baz"} as key.
103 \endlist
104
105 \section1 Static Extensions
106
107 When an extension is compiled and linked into your application as a
108 static plugin, Qt Script will look for the optional \c{__init__.js}
109 script in a resource, prefixed by \c{:/qtscriptextension}. For example,
110 if the extension key is "foo.bar", Qt Script will evaluate the contents
111 of the file \c{:/qtscriptextension/foo/bar/__init__.js}, if it
112 exists. Note that if the resource is built into the plugin, you may
113 need to use the Q_INIT_RESOURCE() macro to initialize the resource
114 before importing the extension.
115*/
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