source: trunk/doc/src/scripting/qtscriptextensions.qdoc@ 846

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1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the documentation of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:FDL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in a
14** written agreement between you and Nokia.
15**
16** GNU Free Documentation License
17** Alternatively, this file may be used under the terms of the GNU Free
18** Documentation License version 1.3 as published by the Free Software
19** Foundation and appearing in the file included in the packaging of this
20** file.
21**
22** If you have questions regarding the use of this file, please contact
23** Nokia at [email protected].
24** $QT_END_LICENSE$
25**
26****************************************************************************/
27
28/*!
29 \page qtscriptextensions.html
30 \title Creating QtScript Extensions
31 \brief A guide to creating and using QtScript extensions.
32
33 QtScript extensions can make additional functionality available to scripts
34 evaluated by a QScriptEngine. Extensions are imported by calling
35 the QScriptEngine::importExtension() function.
36
37 There are three ways to create an extension:
38
39 \list
40 \o Subclass QScriptExtensionPlugin and implement the desired functionality.
41 \o Implement the functionality in a script file.
42 \o Use a hybrid approach, where part of the functionality is implemented in a
43 QScriptExtensionPlugin, and part is implemented in a script file.
44 \endlist
45
46 The (dot-qualified) extension name is used to determine the path (relative to
47 the application's plugin path) where QScriptEngine will look for the script
48 file that will initialize the extension; if a file called \c{__init__.js}
49 (usually located in \c{[application plugin path]/script/foo/}) is
50 found in the corresponding folder, its contents will be evaluated by the engine
51 when the extension is imported.
52 As an example, if the extension is called \c{"foo.bar.baz"}, the engine will look
53 for \c{__init__.js} in \c{foo/bar/baz}. Additionally, before importing
54 \c{"foo.bar.baz"}, the engine will ensure that the extensions \c{"foo"} and \c{"foo.bar"}
55 are imported, locating and evaluating the corresponding \c{__init__.js}
56 in the same manner (in folders \c{foo} and \c{foo/bar}, respectively).
57
58 The contents of \c{__init__.js} are evaluated in a new QScriptContext,
59 as if it were the body of a function. The engine's Global Object acts as
60 the \c{this} object. The following local variables are initially available
61 to the script:
62
63 \list
64 \o \bold{__extension__}: The name of the extension (e.g. \c{"foo.bar.baz"}).
65 \o \bold{__setupPackage__}: A convenience function for setting up a "namespace" in the script environment. A typical application is to call \c{__setupPackage__()} with \c{__extension__} as argument; e.g. \c{__setupPackage__("foo.bar.baz")} would ensure that the object chain represented by the expression \c{foo.bar.baz} exists in the script environment. (This function is semantically equivalent to QScriptExtensionPlugin::setupPackage().)
66 \o \bold{__postInit__}: By default, this variable is undefined. If you assign a function to it, that function will be called \bold{after} the C++ plugin's initialize() function has been called. You can use this to perform further initialization that depends on e.g. native functions that the C++ plugin registers.
67 \endlist
68
69 An example of a simple \c{__init__.js}:
70
71 \snippet doc/src/snippets/code/doc_src_qtscriptextensions.qdoc 0
72
73 QScriptEngine will look for a QScriptExtensionPlugin that provides
74 the relevant extension by querying each plugin for its keys()
75 until a match is found. The plugin's initialize() function will be
76 called \bold{after} the relevant \c{__init__.js} (if any) has been
77 evaluated.
78
79 Continuining with the example of our imaginary extension \c{"foo.bar.baz"},
80 the following steps will be performed by QScriptEngine::importExtension():
81
82 \list
83 \o If it exists, \c{foo/__init__.js} is evaluated.
84 \o If a plugin with \c{"foo"} in its list of keys is found, its initialize() function is called with \c{"foo"} as key.
85 \o If it exists, \c{foo/bar/__init__.js} is evaluated.
86 \o If a plugin with \c{"foo.bar"} in its list of keys is found, its initialize() function is called with \c{"foo.bar"} as key.
87 \o If it exists, \c{foo/bar/baz/__init__.js} is evaluated.
88 \o If a plugin with "foo.bar.baz" in its list of keys is found, its initialize() function is called with \c{"foo.bar.baz"} as key.
89 \endlist
90
91 \section1 Static Extensions
92
93 When an extension is compiled and linked into your application as a
94 static plugin, Qt Script will look for the optional \c{__init__.js}
95 script in a resource, prefixed by \c{:/qtscriptextension}. For example,
96 if the extension key is "foo.bar", Qt Script will evaluate the contents
97 of the file \c{:/qtscriptextension/foo/bar/__init__.js}, if it
98 exists. Note that if the resource is built into the plugin, you may
99 need to use the Q_INIT_RESOURCE() macro to initialize the resource
100 before importing the extension.
101*/
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