1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page qtscriptdebugger-manual.html
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44 | \title Qt Script Debugger Manual
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45 | \brief A manual describing how to use the Qt Script debugger.
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46 |
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47 | The Qt Script debugger is a tool for debugging script execution in
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48 | Qt applications that use Qt Script. Application developers can embed
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49 | the debugger into their application through the
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50 | QScriptEngineDebugger class. This manual describes how to use the
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51 | debugger. We assume that the reader is somewhat familiar with
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52 | general debugging concepts and existing debugging tools.
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53 |
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54 | We assume that the debugger has been integrated into the application
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55 | through the QScriptEngineDebugger::standardWindow()
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56 | function, which provides the standard debugger configuration.
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57 |
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58 | \tableofcontents
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59 |
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60 | \section1 Getting Started
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61 |
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62 | The following image shows the debugger as created with
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63 | \l{QScriptEngineDebugger::}{standardWindow()}:
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64 |
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65 | \image qtscript-debugger.png Running a script under the Qt Script debugger.
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66 |
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67 | The debugger will start, i.e., take control over the script's
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68 | execution when any of these conditions are met:
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69 |
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70 | \list
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71 | \o The \c{debugger} statement is encountered in the script.
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72 | \o Clicking the \gui Interrupt menu item from the \gui Debug
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73 | menu in the main window.
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74 | \o A breakpoint is reached.
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75 | \o An uncaught script exception is thrown.
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76 | \endlist
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77 |
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78 | Once the debugger is started, the execution state can be inspected,
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79 | e.g., the value of variables can be queried and the current program
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80 | stack shown. New breakpoints can be set.
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81 |
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82 | The debugger will resume, i.e., give the control back to the script
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83 | engine, when the user clicks \gui Continue menu item from the \gui
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84 | Debug menu. It will be invoked again if one of the conditions
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85 | described in the list above is met.
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86 |
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87 | \section1 Overview of Debugger Components
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88 |
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89 | The debugger's functionality is divided into a series of components,
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90 | each being a widget that can be shown in the main window of the
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91 | debugger. The following table describes each component and how they
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92 | relate to each other.
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93 |
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94 | \table
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95 | \header
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96 | \o Component
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97 | \o Description
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98 | \row
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99 | \o Console Widget
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100 | \o The console widget provides a command-line interface to the
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101 | debugger's functionality, and also serves as an interactive script
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102 | interpreter. The set of commands and their syntax is inspired by
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103 | GDB, the GNU Debugger. Commands and script variables are
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104 | auto-completed through the TAB key.
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105 |
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106 | Any console command that causes a change in the debugger or debugger
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107 | target's state will immediately be reflected in the other debugger
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108 | components (e.g. breakpoints or local variables changed).
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109 |
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110 | The console provides a simple and powerful way of manipulating the
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111 | script environment. For example, typing "x" and hitting enter will
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112 | evaluate "x" in the current stack frame and display the result.
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113 | Typing "x = 123" will assign the value 123 to the variable \c{x} in
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114 | the current scope (or create a global variable \c{x} if there isn't
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115 | one -- scripts evaluated through the console can have arbitrary side
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116 | effects, so be careful).
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117 |
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118 | \row
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119 | \o Stack Widget
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120 | \o The stack widget shows a backtrace of the script execution state.
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121 | Each row represents one frame in the stack. A row contains the
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122 | frame index (0 being the inner-most frame), the name of the script function,
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123 | and the location (file name and line number). To select a particular
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124 | stack frame to inspect, click on its row.
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125 |
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126 | \row
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127 | \o Locals Widget
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128 | \o The locals widget shows the variables that are local to the
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129 | currently selected stack frame; that is, the properties of the
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130 | objects in the scope chain and the \c{this}-object. Objects can be
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131 | expanded, so that their properties can be examined, recursively.
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132 | Properties whose value has changed are shown in bold font.
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133 |
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134 | Properties that are not read-only can be edited. Double-click on the
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135 | value and type in the new value; the value can be an arbitrary
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136 | expression. The expression will be evaluated in the associated stack
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137 | frame. While typing, you can press the TAB key to get possible
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138 | completions for the expression.
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139 |
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140 | \row
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141 | \o Code Widget
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142 | \o The code widget shows the code of the currently selected script.
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143 | The widget displays an arrow in the left margin, marking the
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144 | code line that is being executed.
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145 | Clicking in the margin of a line will cause a breakpoint to be
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146 | toggled at that line. A breakpoint has to be set on a line that
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147 | contains an actual statement in order to be useful.When an uncaught script exception occurs, the
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148 | offending line will be shown with a red background.
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149 |
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150 | The code widget is read-only; it cannot currently be used to edit
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151 | and (re)evaluate scripts. This is however possible from the
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152 | command-line interface, see \l{Console Command Reference}.
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153 |
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154 | \row
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155 | \o Scripts Widget
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156 |
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157 | \o The scripts widget shows the scripts that are currently loaded in
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158 | the script engine. Clicking on a script will cause its code to be
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159 | shown in the code widget. When a script is no longer referenced by
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160 | the debugger target it is removed from the scripts widget. Code
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161 | evaluated through QScriptEngine::evaluate() without a name specified, will be
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162 | displayed in the widget as Anonymous.
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163 |
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164 | \row
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165 | \o Breakpoints Widget
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166 |
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167 | \o The breakpoints widget shows all the breakpoints that are set. A
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168 | breakpoint can be disabled or enabled by clicking the checkbox next
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169 | to the breakpoint's ID (the ID is provided so that the breakpoint
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170 | can be manipulated through the console widget as well).
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171 |
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172 | A condition can be associated with the breakpoint; the condition can
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173 | be an arbitrary expression that should evaluate to true or
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174 | false. The breakpoint will only be triggered when its location is
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175 | reached \bold{and} the condition evaluates to true.
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176 |
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177 | Similarly, if the breakpoint's ignore-count is set to N, the
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178 | breakpoint will be ignored the next N times it is hit.
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179 |
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180 | A new breakpoint can be set by clicking the New Breakpoint button
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181 | and typing in a location of the form <filename>\bold{:}<linenumber>.
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182 | The breakpoint location can refer to an already loaded script, or
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183 | one that has not been loaded yet.
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184 |
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185 | \row
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186 | \o Debug Output Widget
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187 | \o The debug output widget shows messages generated by the print()
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188 | script function. Scripts can use the special variables \c{__FILE__}
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189 | and \c{__LINE__} to include the current location information in the
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190 | messages.
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191 |
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192 | \row
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193 | \o Error Log Widget
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194 | \o The error log widget shows error messages that have been generated.
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195 | All uncaught exceptions that occur in the engine will appear here.
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196 |
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197 | \endtable
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198 |
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199 | \section2 Resuming Script Evaluation
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200 |
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201 | Script evaluation can be resumed in one of the following ways:
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202 |
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203 | \list
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204 | \o \bold{Continue}: Evaluation will resume normally.
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205 | \o \bold{Step Into}: Evaluation will resume until the next statement is reached.
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206 | \o \bold{Step Over}: Evaluation will resume until the next statement is reached;
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207 | but if the current statement is a function call, the debugger
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208 | will treat it as a single statement.
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209 | \o \bold{Step Out}: Evaluation will resume until the current function exits and
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210 | the next statement is reached.
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211 | \o \bold{Run to Cursor}: Run until the statement at the cursor is reached.
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212 | \o \bold{Run to New Script}: Run until the first statement of a new script is reached.
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213 | \endlist
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214 |
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215 | In any case, script evaluation can also be stopped due to either of the
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216 | following reasons:
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217 |
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218 | \list
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219 | \o A \c{debugger} statement is encountered.
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220 | \o A breakpoint is hit.
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221 | \o An uncaught script exception occurs.
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222 | \endlist
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223 |
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224 | \section2 Resuming After an Uncaught Exception
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225 |
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226 | When an uncaught script exception occurs, it is not possible to
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227 | continue evaluating the current function normally. However, you can
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228 | use the console command \bold{return} to catch the exception and
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229 | return a value to the calling function.
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230 |
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231 | \section1 Console Command Reference
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232 |
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233 | Note that you can also get help on the available commands by typing
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234 | ".help" in the console.
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235 |
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236 | \section2 Breakpoint-related Commands
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237 |
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238 | Break points is set
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239 |
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240 | \section3 break <location>
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241 |
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242 | Sets a breakpoint at a given code line.
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243 |
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244 | \code
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245 | .break foo.qs:123
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246 | \endcode
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247 |
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248 | This command sets a breakpoint at \c{foo.qs}, line 123.
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249 |
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250 | \code
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251 | .break 123
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252 | \endcode
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253 |
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254 | This command sets a breakpoint at line 123 in the current script; the current script
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255 | is the script associated with the current stack frame.
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256 |
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257 | Each breakpoint has a unique identifier (an integer) associated with it.
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258 | This identifier is needed by other breakpoint-related commands.
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259 |
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260 | \section3 clear <location>
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261 |
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262 | \code
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263 | .clear foo.qs:123
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264 | \endcode
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265 |
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266 | clears (deletes) the breakpoint at \c{foo.qs}, line 123.
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267 |
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268 | \code
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269 | clear 123
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270 | \endcode
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271 |
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272 | clears (deletes) the breakpoint at line 123 in the current script;
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273 | the current script is the script associated with the current stack
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274 | frame.
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275 |
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276 | \section3 condition <breakpoint-id> <expression>
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277 |
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278 | Sets a condition for a breakpoint.
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279 |
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280 | \code
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281 | .condition 1 i > 42
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282 | \endcode
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283 |
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284 | specifies that breakpoint 1 should only be triggered if the variable \c{i}
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285 | is greater than 42.
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286 |
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287 | The expression can be an arbitrary one, i.e. it can have
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288 | side-effects. It can be any valid QScript conditional
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289 | expression.
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290 |
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291 | \section3 delete <breakpoint-id>
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292 |
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293 | Deletes a breakpoint, i.e., removes it from the current debugging
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294 | session.
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295 |
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296 | \section3 disable <breakpoint-id>
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297 |
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298 | Disables a breakpoint. The breakpoint will continue to exist, but
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299 | will not stop program execution.
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300 |
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301 | \section3 enable <breakpoint-id>
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302 |
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303 | Enables a breakpoint. Breakpoints are enabled by default, so you
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304 | only need to use this command if you have disabled to breakpoint
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305 | previously.
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306 |
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307 | \section3 ignore <breakpoint-id> <count>
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308 |
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309 | Sets the ignore-count of a breakpoint, i.e., the breakpoint will not
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310 | stop the program execution unless it have been reached \c count
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311 | times. This can, for instance, be useful in loops to stop at a
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312 | specific iteration.
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313 |
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314 | \code
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315 | .ignore 1 5
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316 | \endcode
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317 |
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318 | Specifies that breakpoint 1 should be ignored the next 5 times it is
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319 | hit.
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320 |
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321 | \section3 info breakpoints
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322 |
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323 | Lists the breakpoints that are set.
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324 |
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325 | \code
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326 | .info breakpoints
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327 | \endcode
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328 |
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329 | \section3 tbreak <location>
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330 |
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331 | Sets a temporary breakpoint. This command is identical to the
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332 | \c{break} command, only the breakpoint will be automatically deleted
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333 | the first time it is hit.
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334 |
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335 | \section2 File-related Commands
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336 |
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337 | \section3 list <location>
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338 |
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339 | Lists the contents of a script around a given location, where the
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340 | location is given as a line number and, optionally, the name of the
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341 | file from which you will print. If only a line number is given, \c
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342 | {.list} will use the file of the current stack frame.
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343 |
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344 | \code
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345 | .list foo.qs:125
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346 | \endcode
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347 |
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348 | When no arguments are given, \c{list} will incrementally list
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349 | sections of the current script.
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350 |
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351 | \section3 info scripts
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352 |
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353 | Lists the scripts that are currently loaded.
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354 |
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355 | \section2 Execution-related Commands
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356 |
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357 | \section3 advance <location>
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358 |
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359 | Advances execution to a given location. The syntax of the location
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360 | is the same as for setting breakpoints. For example:
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361 |
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362 | \code
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363 | .advance foo.qs:125
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364 | \endcode
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365 |
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366 | \section3 continue
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367 |
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368 | Continues execution normally, i.e, gives the execution control over
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369 | the script back to the QScriptEngine.
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370 |
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371 | \section3 eval <program>
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372 |
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373 | Evaluates a program.
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374 |
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375 | \section3 finish
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376 |
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377 | Continues execution until the current function exits and the next
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378 | statement is reached (i.e., the statement after the call to the
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379 | function).
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380 |
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381 | \section3 interrupt
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382 |
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383 | Requests that execution should be interrupted. Interruption will
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384 | occur as soon as a new script statement is reached.
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385 |
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386 | \section3 next <count = 1>
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387 |
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388 | Continues execution until a new statement is reached; but if the
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389 | current statement is a function call, the function call will be
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390 | treated as a single statement. This will be done \c count times
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391 | before execution is stopped; the default is one.
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392 |
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393 | \section3 return <expression>
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394 |
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395 | Makes the current frame return to its caller. If \c expression is
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396 | given, it will sent as the result of the function (i.e., replacing
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397 | the functions return value). \c expression can be any valid QScript
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398 | expression.
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399 |
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400 | \section3 step <count = 1>
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401 |
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402 | Continues execution until a new statement is reached. If the number
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403 | \c count is given as argument, this will be done \c count times
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404 | before execution is stopped. As opposed to \l{next <count = 1>}, \c
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405 | step will enter functions when encountering a function call
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406 | statement.
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407 |
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408 | \section2 Stack-related Commands
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409 |
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410 | \section3 backtrace
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411 |
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412 | Shows a backtrace of the current execution. The trace will list the
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413 | function name and its position in the script for each stack frame.
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414 |
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415 | \section3 down
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416 |
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417 | Selects the previous (inner) stack frame. The execution will not
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418 | return to this frame, but you will get access to its local
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419 | variables.
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420 |
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421 | \section3 frame <index>
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422 |
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423 | This command moves to the stack frame with the given \c index. The
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424 | index of the frame on the top of the stack is 0. Previous frames are
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425 | numbered from 1 and upwards (the bottom frame in the stack has the
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426 | largest index).
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427 |
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428 | \section3 info locals
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429 |
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430 | Lists the variables that are in the scope of the current frame.
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431 |
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432 | \section3 up
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433 |
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434 | Selects the next (outer) stack frame.
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435 |
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436 | */
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