[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[556] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[556] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[556] | 21 | **
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| 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at [email protected].
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| 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \page qtscriptdebugger-manual.html
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| 30 | \title Qt Script Debugger Manual
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| 31 | \brief A manual describing how to use the Qt Script debugger.
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| 32 |
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| 33 | The Qt Script debugger is a tool for debugging script execution in
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| 34 | Qt applications that use Qt Script. Application developers can embed
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| 35 | the debugger into their application through the
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| 36 | QScriptEngineDebugger class. This manual describes how to use the
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| 37 | debugger. We assume that the reader is somewhat familiar with
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| 38 | general debugging concepts and existing debugging tools.
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| 39 |
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| 40 | We assume that the debugger has been integrated into the application
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| 41 | through the QScriptEngineDebugger::standardWindow()
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| 42 | function, which provides the standard debugger configuration.
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| 43 |
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| 44 | \tableofcontents
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| 45 |
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| 46 | \section1 Getting Started
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| 47 |
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| 48 | The following image shows the debugger as created with
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| 49 | \l{QScriptEngineDebugger::}{standardWindow()}:
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| 50 |
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| 51 | \image qtscript-debugger.png Running a script under the Qt Script debugger.
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| 52 |
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| 53 | The debugger will start, i.e., take control over the script's
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| 54 | execution when any of these conditions are met:
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| 55 |
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| 56 | \list
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| 57 | \o The \c{debugger} statement is encountered in the script.
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| 58 | \o Clicking the \gui Interrupt menu item from the \gui Debug
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| 59 | menu in the main window.
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| 60 | \o A breakpoint is reached.
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| 61 | \o An uncaught script exception is thrown.
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| 62 | \endlist
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| 63 |
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| 64 | Once the debugger is started, the execution state can be inspected,
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| 65 | e.g., the value of variables can be queried and the current program
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| 66 | stack shown. New breakpoints can be set.
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| 67 |
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| 68 | The debugger will resume, i.e., give the control back to the script
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| 69 | engine, when the user clicks \gui Continue menu item from the \gui
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| 70 | Debug menu. It will be invoked again if one of the conditions
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| 71 | described in the list above is met.
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| 72 |
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| 73 | \section1 Overview of Debugger Components
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| 74 |
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| 75 | The debugger's functionality is divided into a series of components,
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| 76 | each being a widget that can be shown in the main window of the
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| 77 | debugger. The following table describes each component and how they
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| 78 | relate to each other.
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| 79 |
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| 80 | \table
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| 81 | \header
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| 82 | \o Component
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| 83 | \o Description
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| 84 | \row
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| 85 | \o Console Widget
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| 86 | \o The console widget provides a command-line interface to the
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| 87 | debugger's functionality, and also serves as an interactive script
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| 88 | interpreter. The set of commands and their syntax is inspired by
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| 89 | GDB, the GNU Debugger. Commands and script variables are
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| 90 | auto-completed through the TAB key.
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| 91 |
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| 92 | Any console command that causes a change in the debugger or debugger
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| 93 | target's state will immediately be reflected in the other debugger
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| 94 | components (e.g. breakpoints or local variables changed).
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| 95 |
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| 96 | The console provides a simple and powerful way of manipulating the
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| 97 | script environment. For example, typing "x" and hitting enter will
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| 98 | evaluate "x" in the current stack frame and display the result.
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| 99 | Typing "x = 123" will assign the value 123 to the variable \c{x} in
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| 100 | the current scope (or create a global variable \c{x} if there isn't
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| 101 | one -- scripts evaluated through the console can have arbitrary side
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| 102 | effects, so be careful).
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| 103 |
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| 104 | \row
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| 105 | \o Stack Widget
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| 106 | \o The stack widget shows a backtrace of the script execution state.
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| 107 | Each row represents one frame in the stack. A row contains the
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| 108 | frame index (0 being the inner-most frame), the name of the script function,
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| 109 | and the location (file name and line number). To select a particular
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| 110 | stack frame to inspect, click on its row.
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| 111 |
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| 112 | \row
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| 113 | \o Locals Widget
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| 114 | \o The locals widget shows the variables that are local to the
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| 115 | currently selected stack frame; that is, the properties of the
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| 116 | objects in the scope chain and the \c{this}-object. Objects can be
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| 117 | expanded, so that their properties can be examined, recursively.
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| 118 | Properties whose value has changed are shown in bold font.
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| 119 |
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| 120 | Properties that are not read-only can be edited. Double-click on the
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| 121 | value and type in the new value; the value can be an arbitrary
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| 122 | expression. The expression will be evaluated in the associated stack
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| 123 | frame. While typing, you can press the TAB key to get possible
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| 124 | completions for the expression.
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| 125 |
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| 126 | \row
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| 127 | \o Code Widget
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| 128 | \o The code widget shows the code of the currently selected script.
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| 129 | The widget displays an arrow in the left margin, marking the
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| 130 | code line that is being executed.
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| 131 | Clicking in the margin of a line will cause a breakpoint to be
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| 132 | toggled at that line. A breakpoint has to be set on a line that
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| 133 | contains an actual statement in order to be useful.When an uncaught script exception occurs, the
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| 134 | offending line will be shown with a red background.
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| 135 |
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| 136 | The code widget is read-only; it cannot currently be used to edit
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| 137 | and (re)evaluate scripts. This is however possible from the
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| 138 | command-line interface, see \l{Console Command Reference}.
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| 139 |
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| 140 | \row
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| 141 | \o Scripts Widget
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| 142 |
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| 143 | \o The scripts widget shows the scripts that are currently loaded in
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| 144 | the script engine. Clicking on a script will cause its code to be
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| 145 | shown in the code widget. When a script is no longer referenced by
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| 146 | the debugger target it is removed from the scripts widget. Code
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| 147 | evaluated through QScriptEngine::evaluate() without a name specified, will be
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| 148 | displayed in the widget as Anonymous.
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| 149 |
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| 150 | \row
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| 151 | \o Breakpoints Widget
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| 152 |
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| 153 | \o The breakpoints widget shows all the breakpoints that are set. A
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| 154 | breakpoint can be disabled or enabled by clicking the checkbox next
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| 155 | to the breakpoint's ID (the ID is provided so that the breakpoint
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| 156 | can be manipulated through the console widget as well).
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| 157 |
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| 158 | A condition can be associated with the breakpoint; the condition can
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| 159 | be an arbitrary expression that should evaluate to true or
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| 160 | false. The breakpoint will only be triggered when its location is
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| 161 | reached \bold{and} the condition evaluates to true.
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| 162 |
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| 163 | Similarly, if the breakpoint's ignore-count is set to N, the
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| 164 | breakpoint will be ignored the next N times it is hit.
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| 165 |
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| 166 | A new breakpoint can be set by clicking the New Breakpoint button
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| 167 | and typing in a location of the form <filename>\bold{:}<linenumber>.
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| 168 | The breakpoint location can refer to an already loaded script, or
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| 169 | one that has not been loaded yet.
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| 170 |
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| 171 | \row
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| 172 | \o Debug Output Widget
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| 173 | \o The debug output widget shows messages generated by the print()
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| 174 | script function. Scripts can use the special variables \c{__FILE__}
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| 175 | and \c{__LINE__} to include the current location information in the
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| 176 | messages.
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| 177 |
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| 178 | \row
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| 179 | \o Error Log Widget
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| 180 | \o The error log widget shows error messages that have been generated.
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| 181 | All uncaught exceptions that occur in the engine will appear here.
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| 182 |
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| 183 | \endtable
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| 184 |
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| 185 | \section2 Resuming Script Evaluation
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| 186 |
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| 187 | Script evaluation can be resumed in one of the following ways:
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| 188 |
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| 189 | \list
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| 190 | \o \bold{Continue}: Evaluation will resume normally.
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| 191 | \o \bold{Step Into}: Evaluation will resume until the next statement is reached.
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| 192 | \o \bold{Step Over}: Evaluation will resume until the next statement is reached;
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| 193 | but if the current statement is a function call, the debugger
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| 194 | will treat it as a single statement.
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| 195 | \o \bold{Step Out}: Evaluation will resume until the current function exits and
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| 196 | the next statement is reached.
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| 197 | \o \bold{Run to Cursor}: Run until the statement at the cursor is reached.
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| 198 | \o \bold{Run to New Script}: Run until the first statement of a new script is reached.
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| 199 | \endlist
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| 200 |
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| 201 | In any case, script evaluation can also be stopped due to either of the
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| 202 | following reasons:
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| 203 |
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| 204 | \list
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| 205 | \o A \c{debugger} statement is encountered.
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| 206 | \o A breakpoint is hit.
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| 207 | \o An uncaught script exception occurs.
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| 208 | \endlist
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| 209 |
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| 210 | \section2 Resuming After an Uncaught Exception
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| 211 |
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| 212 | When an uncaught script exception occurs, it is not possible to
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| 213 | continue evaluating the current function normally. However, you can
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| 214 | use the console command \bold{return} to catch the exception and
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| 215 | return a value to the calling function.
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| 216 |
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| 217 | \section1 Console Command Reference
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| 218 |
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| 219 | Note that you can also get help on the available commands by typing
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| 220 | ".help" in the console.
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| 221 |
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| 222 | \section2 Breakpoint-related Commands
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| 223 |
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| 224 | Break points is set
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| 225 |
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| 226 | \section3 break <location>
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| 227 |
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| 228 | Sets a breakpoint at a given code line.
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| 229 |
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| 230 | \code
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| 231 | .break foo.qs:123
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| 232 | \endcode
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| 233 |
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| 234 | This command sets a breakpoint at \c{foo.qs}, line 123.
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| 235 |
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| 236 | \code
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| 237 | .break 123
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| 238 | \endcode
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| 239 |
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| 240 | This command sets a breakpoint at line 123 in the current script; the current script
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| 241 | is the script associated with the current stack frame.
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| 242 |
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| 243 | Each breakpoint has a unique identifier (an integer) associated with it.
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| 244 | This identifier is needed by other breakpoint-related commands.
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| 245 |
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| 246 | \section3 clear <location>
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| 247 |
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| 248 | \code
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| 249 | .clear foo.qs:123
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| 250 | \endcode
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| 251 |
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| 252 | clears (deletes) the breakpoint at \c{foo.qs}, line 123.
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| 253 |
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| 254 | \code
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| 255 | clear 123
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| 256 | \endcode
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| 257 |
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| 258 | clears (deletes) the breakpoint at line 123 in the current script;
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| 259 | the current script is the script associated with the current stack
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| 260 | frame.
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| 261 |
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| 262 | \section3 condition <breakpoint-id> <expression>
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| 263 |
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| 264 | Sets a condition for a breakpoint.
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| 265 |
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| 266 | \code
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| 267 | .condition 1 i > 42
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| 268 | \endcode
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| 269 |
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| 270 | specifies that breakpoint 1 should only be triggered if the variable \c{i}
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| 271 | is greater than 42.
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| 272 |
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| 273 | The expression can be an arbitrary one, i.e. it can have
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| 274 | side-effects. It can be any valid QScript conditional
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| 275 | expression.
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| 276 |
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| 277 | \section3 delete <breakpoint-id>
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| 278 |
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| 279 | Deletes a breakpoint, i.e., removes it from the current debugging
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| 280 | session.
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| 281 |
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| 282 | \section3 disable <breakpoint-id>
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| 283 |
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| 284 | Disables a breakpoint. The breakpoint will continue to exist, but
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| 285 | will not stop program execution.
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| 286 |
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| 287 | \section3 enable <breakpoint-id>
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| 288 |
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| 289 | Enables a breakpoint. Breakpoints are enabled by default, so you
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| 290 | only need to use this command if you have disabled to breakpoint
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| 291 | previously.
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| 292 |
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| 293 | \section3 ignore <breakpoint-id> <count>
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| 294 |
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| 295 | Sets the ignore-count of a breakpoint, i.e., the breakpoint will not
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| 296 | stop the program execution unless it have been reached \c count
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| 297 | times. This can, for instance, be useful in loops to stop at a
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| 298 | specific iteration.
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| 299 |
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| 300 | \code
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| 301 | .ignore 1 5
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| 302 | \endcode
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| 303 |
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| 304 | Specifies that breakpoint 1 should be ignored the next 5 times it is
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| 305 | hit.
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| 306 |
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| 307 | \section3 info breakpoints
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| 308 |
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| 309 | Lists the breakpoints that are set.
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| 310 |
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| 311 | \code
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| 312 | .info breakpoints
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| 313 | \endcode
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| 314 |
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| 315 | \section3 tbreak <location>
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| 316 |
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| 317 | Sets a temporary breakpoint. This command is identical to the
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| 318 | \c{break} command, only the breakpoint will be automatically deleted
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| 319 | the first time it is hit.
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| 320 |
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| 321 | \section2 File-related Commands
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| 322 |
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| 323 | \section3 list <location>
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| 324 |
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| 325 | Lists the contents of a script around a given location, where the
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| 326 | location is given as a line number and, optionally, the name of the
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| 327 | file from which you will print. If only a line number is given, \c
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| 328 | {.list} will use the file of the current stack frame.
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| 329 |
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| 330 | \code
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| 331 | .list foo.qs:125
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| 332 | \endcode
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| 333 |
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| 334 | When no arguments are given, \c{list} will incrementally list
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| 335 | sections of the current script.
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| 336 |
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| 337 | \section3 info scripts
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| 338 |
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| 339 | Lists the scripts that are currently loaded.
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| 340 |
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| 341 | \section2 Execution-related Commands
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| 342 |
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| 343 | \section3 advance <location>
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| 344 |
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| 345 | Advances execution to a given location. The syntax of the location
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| 346 | is the same as for setting breakpoints. For example:
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| 347 |
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| 348 | \code
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| 349 | .advance foo.qs:125
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| 350 | \endcode
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| 351 |
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| 352 | \section3 continue
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| 353 |
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| 354 | Continues execution normally, i.e, gives the execution control over
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| 355 | the script back to the QScriptEngine.
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| 356 |
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| 357 | \section3 eval <program>
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| 358 |
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| 359 | Evaluates a program.
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| 360 |
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| 361 | \section3 finish
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| 362 |
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| 363 | Continues execution until the current function exits and the next
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| 364 | statement is reached (i.e., the statement after the call to the
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| 365 | function).
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| 366 |
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| 367 | \section3 interrupt
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| 368 |
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| 369 | Requests that execution should be interrupted. Interruption will
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| 370 | occur as soon as a new script statement is reached.
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| 371 |
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| 372 | \section3 next <count = 1>
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| 373 |
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| 374 | Continues execution until a new statement is reached; but if the
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| 375 | current statement is a function call, the function call will be
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| 376 | treated as a single statement. This will be done \c count times
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| 377 | before execution is stopped; the default is one.
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| 378 |
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| 379 | \section3 return <expression>
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| 380 |
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| 381 | Makes the current frame return to its caller. If \c expression is
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| 382 | given, it will sent as the result of the function (i.e., replacing
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| 383 | the functions return value). \c expression can be any valid QScript
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| 384 | expression.
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| 385 |
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| 386 | \section3 step <count = 1>
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| 387 |
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| 388 | Continues execution until a new statement is reached. If the number
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| 389 | \c count is given as argument, this will be done \c count times
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| 390 | before execution is stopped. As opposed to \l{next <count = 1>}, \c
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| 391 | step will enter functions when encountering a function call
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| 392 | statement.
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| 393 |
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| 394 | \section2 Stack-related Commands
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| 395 |
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| 396 | \section3 backtrace
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| 397 |
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| 398 | Shows a backtrace of the current execution. The trace will list the
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| 399 | function name and its position in the script for each stack frame.
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| 400 |
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| 401 | \section3 down
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| 402 |
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| 403 | Selects the previous (inner) stack frame. The execution will not
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| 404 | return to this frame, but you will get access to its local
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| 405 | variables.
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| 406 |
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| 407 | \section3 frame <index>
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| 408 |
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| 409 | This command moves to the stack frame with the given \c index. The
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| 410 | index of the frame on the top of the stack is 0. Previous frames are
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| 411 | numbered from 1 and upwards (the bottom frame in the stack has the
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| 412 | largest index).
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| 413 |
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| 414 | \section3 info locals
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| 415 |
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| 416 | Lists the variables that are in the scope of the current frame.
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| 417 |
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| 418 | \section3 up
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| 419 |
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| 420 | Selects the next (outer) stack frame.
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| 421 |
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| 422 | */
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