1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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6 | ** This file is part of the documentation of the Qt Toolkit.
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page qt-embedded-opengl.html
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44 |
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45 | \title Qt for Embedded Linux and OpenGL
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46 | \ingroup qt-embedded-linux
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47 |
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48 | \section1 Introduction
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49 |
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50 | \l {http://www.opengl.org}{OpenGL} is an industry standard API for
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51 | 2D/3D graphics. It provides a powerful, low-level interface between
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52 | software and acceleration hardware, and it is operating system and
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53 | window system independent.
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54 |
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55 | \l {http://www.khronos.org/opengles}{OpenGL ES} is a subset
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56 | of the \l {http://www.opengl.org}{OpenGL} standard.
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57 | Because it is meant for use in embedded systems, it has a smaller,
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58 | more constrained API.
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59 |
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60 | For reference, Nokia provides a plugin which integrates \l
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61 | {http://www.khronos.org/opengles}{OpenGL ES} with Qt for Embedded Linux,
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62 | but Qt for Embedded Linux can be adapted to a wide range of OpenGL
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63 | versions.
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64 |
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65 | There are three ways to use OpenGL with Qt for Embedded Linux:
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66 | \list
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67 | \o Perform OpenGL 3D graphics operations in applications;
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68 | \o Accelerate normal 2D painting operations;
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69 | \o Implement window compositing and special effects.
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70 | \endlist
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71 |
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72 | Qt for Embedded Linux is shipped with a reference integration example
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73 | that demonstrates all three uses.
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74 |
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75 | \section2 Using OpenGL 3D Graphics in Applications
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76 |
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77 | The \l {QtOpenGL module} offers classes that make it easy to draw 3D
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78 | graphics in GUI applications. The module API is cross-platform, so it
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79 | is also available on Windows, X11, and Mac OS X.
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80 |
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81 | To use OpenGL-enabled widgets in a Qt for Embedded Linux application,
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82 | all that is required is to subclass the QGLWidget and draw into instances of
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83 | the subclass with standard OpenGL functions.
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84 |
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85 | \section2 Using OpenGL to Accelerate Normal 2D Painting
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86 |
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87 | Qt provides QOpenGLPaintEngine, a subclass of QPaintEngine that
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88 | translates QPainter operations into OpenGL calls. This specialized
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89 | paint engine can be used to improve 2D rendering performance on
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90 | appropriate hardware. It can also overlay controls and decorations
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91 | onto 3D scenes drawn using OpenGL.
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92 |
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93 | \section2 Using OpenGL to Implement Window Compositing and Effects
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94 |
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95 | Qt for Embedded Linux includes a complete windowing system, which implements
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96 | real transparency. The windowing system can be accelerated using
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97 | OpenGL to implement top level window compositing. This makes it easy
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98 | to add 3D effects to applications, for instance when windows are
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99 | minimized or maximized.
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100 |
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101 | \section1 Acceleration Architecture
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102 |
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103 | The diagram below shows the Qt for Embedded Linux painting architecture.
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104 |
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105 | \image qt-embedded-opengl3.png
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106 |
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107 | A client process widget uses a paint engine to draw into a window
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108 | surface. The server then combines the window surfaces and displays the
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109 | composition on the screen. This architecture lets you
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110 | control the steps of the painting process by subclassing.
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111 |
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112 | Subclassing QPaintEngine allows you to implement the QPainter API
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113 | using accelerated hardware. Subclassing QWindowSurface lets you
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114 | decide the properties of the space your widgets will draw themselves
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115 | into, as well as which paint engine they should use to draw themselves
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116 | into that space. Subclassing QScreen lets you control the creation of
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117 | window surfaces and lets you decide how to implement window
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118 | compositing. Using subclassing, your implementation work is minimized
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119 | since you can reuse base class functionality you don't need to change.
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120 |
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121 | The elements of an accelerated Qt for Embedded Linux system are shown in the
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122 | diagram below.
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123 |
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124 | \image qt-embedded-opengl1.png
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125 |
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126 | The applications, using the Qt API, do not depend on the presence of
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127 | the acceleration plugin. The plugin uses the graphics hardware to
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128 | accelerate painting primitives. Any operations not accelerated by the
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129 | plugin are done in software by the software paint engine.
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130 |
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131 | To integrate an OpenGL implementation into Qt for Embedded Linux for a
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132 | particular platform, you use the same mechanisms you would use for
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133 | writing any other accelerated driver. Base classes, e.g., QGLScreen
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134 | and QWSGLWindowSurface, are provided to minimize the need for
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135 | reimplementing common functionality.
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136 |
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137 | \section1 The Reference Integration
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138 |
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139 | The \l{OpenGL for Embedded Systems Example} is the reference implementation
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140 | for integrating OpenGL ES and \l{http://www.khronos.org/egl/}{EGL} with
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141 | the graphics acceleration architecture of Qt for Embedded Linux.
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142 | (\l{http://www.khronos.org/egl/}{EGL} is a library that binds OpenGL ES to
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143 | native windowing systems.)
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144 |
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145 | The diagram below shows how OpenGL ES is used within the acceleration architecture:
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146 |
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147 | \image qt-embedded-opengl2.png
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148 |
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149 | The example implements a screen driver plugin that demonstrates all
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150 | three uses of OpenGL in Qt for Embedded Linux: 2D graphics acceleration, 3D
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151 | graphics operations using the \l {QtOpenGL module}, and top-level
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152 | window compositing and special effects. The applications still do
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153 | not talk directly to the accelerated plugin.
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154 |
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155 | For 2D graphics, applications use the normal Qt painting API. The example accelerates 2D
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156 | painting by using the QOpenGLPaintEngine, which is included in the \l {QtOpenGL module}.
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157 |
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158 | For 3D graphics applications use the OpenGL API directly, together with the functionality
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159 | in the Qt OpenGL support classes. The example supports this by creating a
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160 | QWSGLWindowSurface whenever a QGLWidget is instantiated.
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161 |
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162 | All access to the display is done through OpenGL. The example subclasses
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163 | QWSGLWindowSurface implementation and uses the \l
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164 | {http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt}
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165 | {OpenGL Framebuffer Object extension} to draw windows into an offscreen buffer. This
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166 | lets the example use OpenGL to implement top level window compositing of opaque and
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167 | semi-transparent windows, and to provide a 3D animated transition effect as each new
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168 | window is shown.
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169 |
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170 | The specific OpenGL library being used by the example restricts all
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171 | OpenGL operations to occur in a single process. Hence the example
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172 | creates instances of QWSGLWindowSurface only in the server process.
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173 | Other processes then perform 2D graphics by creating instances
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174 | of the standard QWindowSurface classes for client processes. The
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175 | standard window surface performs software-based rendering into a
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176 | shared memory segment. The server then transfers the contents of this
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177 | shared memory into an OpenGL texture before they are drawn onto the
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178 | screen during window compositing.
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179 |
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180 | \omit
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181 |
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182 | \section1 Future Directions
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183 |
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184 | \section2 API Improvements
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185 |
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186 | Nokia is now working on enhancing the API for integrating OpenGL
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187 | with Qt for Embedded Linux. The current design plan includes the following
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188 | features:
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189 |
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190 | \list
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191 |
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192 | \o Provide convenience classes, e.g., QEGLScreen and
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193 | QWSEGLWindowSurface, which implement common uses of the EGL
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194 | API. These classes will simplify implementing an OpenGL ES
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195 | integration.
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196 |
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197 | \o Extend the screen driver API to provide more control over window
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198 | properties and animations, and provide a software-based integration
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199 | to enable testing on the desktop.
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200 |
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201 | \o Improve performance as opportunities arise.
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202 |
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203 | \endlist
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204 |
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205 | \section2 OpenVG Support
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206 |
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207 | \l {http://www.khronos.org/openvg} {OpenVG} is a dedicated API for 2D
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208 | graphics on mobile devices. It is therefore more likely to be a better
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209 | alternative for 2D acceleration than OpenGL. Until recently, no
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210 | OpenVG-capable hardware has been available, so Nokia has not yet
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211 | included an OpenVG solution in Qt for Embedded Linux.
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212 |
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213 | However, Nokia has done a feasibility study, implementing an
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214 | OpenVG paint engine on top of a software OpenVG implementation.
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215 | Assuming availability of the appropriate hardware, this OpenVG paint
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216 | engine can easily be completed and integrated using the existing
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217 | acceleration architecture. Since OpenVG shares the same EGL layer as
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218 | OpenGL ES, the work already done on the OpenGL integration can be
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219 | reused.
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220 |
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221 | Related technologies included in the \l
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222 | {http://www.khronos.org/openkode} {OpenKODE} API set will also be
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223 | considered.
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224 |
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225 | \endomit
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226 |
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227 | */
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