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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \module QtOpenGL
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44 | \title QtOpenGL Module
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45 | \contentspage Qt's Modules
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46 | \previouspage QtNetwork
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47 | \nextpage QtSql
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48 | \ingroup modules
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49 |
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50 | \brief The QtOpenGL module offers classes that make it easy to
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51 | use OpenGL in Qt applications.
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52 |
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53 | OpenGL is a standard API for rendering 3D graphics. OpenGL only
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54 | deals with 3D rendering and provides little or no support for GUI
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55 | programming issues. The user interface for an OpenGL application
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56 | must be created with another toolkit, such as Motif on the X
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57 | platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
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58 | on both platforms.
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59 |
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60 | \bold{Note:} OpenGL is a trademark of Silicon Graphics, Inc. in
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61 | the United States and other countries.
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62 |
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63 | The Qt OpenGL module makes it easy to use OpenGL in Qt applications.
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64 | It provides an OpenGL widget class that can be used just like any
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65 | other Qt widget, except that it opens an OpenGL display buffer where
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66 | you can use the OpenGL API to render the contents.
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67 |
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68 | To include the definitions of the module's classes, use the
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69 | following directive:
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70 |
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71 | \snippet doc/src/snippets/code/doc_src_qtopengl.qdoc 0
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72 |
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73 | To link against the module, add this line to your \l qmake \c
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74 | .pro file:
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75 |
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76 | \snippet doc/src/snippets/code/doc_src_qtopengl.qdoc 1
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77 |
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78 | The Qt OpenGL module is implemented as a platform-independent Qt/C++
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79 | wrapper around the platform-dependent GLX (version 1.3 or later),
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80 | WGL, or AGL C APIs. Although the basic functionality provided is very
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81 | similar to Mark Kilgard's GLUT library, applications using the Qt
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82 | OpenGL module can take advantage of the whole Qt API for
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83 | non-OpenGL-specific GUI functionality.
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84 |
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85 | \warning The QtOpenGL module is part of the \l{Qt Full Framework Edition}
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86 | and the \l{Open Source Versions of Qt}. It is available on Windows,
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87 | X11, and Mac OS X. \l{Qt for Embedded Linux} supports OpenGL ES (OpenGL for
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88 | Embedded Systems). To be able to use the OpenGL API in \l{Qt for Embedded Linux},
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89 | it must be integrated with the Q Window System (QWS). See the
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90 | \l{Qt for Embedded Linux and OpenGL} documentation for details.
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91 |
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92 | \section1 Installation
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93 |
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94 | When you install Qt for X11, the configure script will autodetect if
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95 | OpenGL headers and libraries are installed on your system, and if so,
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96 | it will include the QtOpenGL module in the Qt library. (If your
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97 | OpenGL headers or libraries are placed in a non-standard directory,
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98 | you may need to change the \c QMAKE_INCDIR_OPENGL and/or
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99 | \c QMAKE_LIBDIR_OPENGL in the config file for your system).
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100 |
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101 | When you install Qt for Windows and Mac OS X, the QtOpenGL
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102 | module is always included. X11 users might like to read the notes
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103 | on overlays below.
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104 |
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105 | The QGL documentation assumes that you are familiar with OpenGL
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106 | programming. If you're new to the subject a good starting point is
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107 | \l{http://www.opengl.org/}.
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108 |
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109 | \section1 How to Use X11 Overlays with Qt
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110 |
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111 | X11 overlays are a powerful mechanism for drawing
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112 | annotations etc., on top of an image without destroying it, thus saving
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113 | a great deal of image rendering time. For more information, see the highly
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114 | recommended book \e{OpenGL Programming for the X Window System} (Mark
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115 | Kilgard, Addison Wesley Developers Press 1996).
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116 |
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117 | \warning The Qt OpenGL Extension includes direct support for the
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118 | use of OpenGL overlays. For many uses of overlays, this makes the
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119 | technique described below redundant. The following is a discussion
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120 | on how to use non-QGL widgets in overlay planes.
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121 |
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122 | In the typical case, X11 overlays can easily be used together with the
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123 | current version of Qt and the Qt OpenGL Extension. The following
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124 | requirements apply:
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125 |
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126 | \list 1
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127 | \i Your X server and graphics card/hardware must support overlays.
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128 | For many X servers, overlay support can be turned on with
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129 | a configuration option; consult your X server installation
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130 | documentation.
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131 |
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132 | \i Your X server must (be configured to) use an overlay visual as the
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133 | default visual. Most modern X servers do this, since this has the
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134 | added advantage that pop-up menus, overlapping windows etc., will
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135 | \e not affect underlying images in the main plane, thereby
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136 | avoiding expensive redraws.
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137 |
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138 | \i The best (deepest) visual for OpenGL rendering is in the main
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139 | plane. This is the normal case. Typically, X servers that support
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140 | overlays provide a 24-bit \c TrueColor visual in the main plane,
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141 | and an 8-bit \c PseudoColor (default) visual in the overlay plane.
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142 | \endlist
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143 |
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144 | Assuming that the requirements mentioned above are met, a
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145 | QGLWidget will default to using the main plane visual, while all
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146 | other widgets will use the overlay visual. Thus, we can place a
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147 | normal widget on top of the QGLWidget, and do drawing on it,
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148 | without affecting the image in the OpenGL window. In other words,
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149 | we can use all the drawing capabilities of QPainter to draw
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150 | annotations, rubberbands, etc. For the typical use of overlays,
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151 | this is much easier than using OpenGL for rendering annotations.
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152 |
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153 | An overlay plane has a specific color called the transparent
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154 | color. Pixels drawn in this color will not be visible; instead
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155 | the underlying OpenGL image will show through.
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156 |
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157 | To use this technique, you must not use the
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158 | QApplication::ManyColor or QApplication::TrueColor color
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159 | specification for QApplication, because this will force the
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160 | normal Qt widgets to use a \c TrueColor visual, which will
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161 | typically be in the main plane, not in the overlay plane as
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162 | desired.
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163 | */
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