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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \module QtNetwork
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44 | \title QtNetwork Module
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45 | \contentspage Qt's Modules
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46 | \previouspage QtGui
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47 | \nextpage QtOpenGL
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48 | \ingroup modules
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49 |
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50 | \brief The QtNetwork module offers classes that allow you to
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51 | write TCP/IP clients and servers.
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52 |
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53 | The network module provides classes to make network programming
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54 | easier and portable. It offers classes such as QHttp and QFtp that
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55 | implement specific application-level protocols, lower-level classes
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56 | such as QTcpSocket, QTcpServer and QUdpSocket that represent low
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57 | level network concepts, and high level classes such as QNetworkRequest,
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58 | QNetworkReply and QNetworkAccessManager to perform network operations using common protocols.
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59 |
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60 | The QtNetwork module is part of the \l{Qt Full Framework Edition} and the
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61 | \l{Open Source Versions of Qt}.
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62 |
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63 | Topics:
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64 |
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65 | \tableofcontents
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66 |
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67 | \section1 Configuring the Build Process
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68 |
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69 | Applications that use Qt's networking classes need to
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70 | be configured to be built against the QtNetwork module.
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71 | The following declaration in a \c qmake project file ensures that
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72 | an application is compiled and linked appropriately:
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73 |
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74 | \snippet doc/src/snippets/code/doc_src_qtnetwork.qdoc 0
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75 |
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76 | This line is necessary because only the QtCore and QtGui modules
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77 | are used in the default build process.
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78 |
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79 | To include the definitions of the module's classes, use the
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80 | following directive:
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81 |
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82 | \snippet doc/src/snippets/code/doc_src_qtnetwork.qdoc 1
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83 |
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84 | \section1 High Level Network Operations
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85 |
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86 | The Network Access API is a collection of classes for performing
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87 | common network operations. The API provides an abstraction layer
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88 | over the specific operations and protocols used (for example,
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89 | getting and posting data over HTTP), and only exposes classes,
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90 | functions, and signals for general or high level concepts.
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91 |
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92 | Network requests are represented by the QNetworkRequest class,
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93 | which also acts as a general container for information associated
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94 | with a request, such as any header information and the encryption
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95 | used. The URL specified when a request object is constructed
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96 | determines the protocol used for a request.
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97 |
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98 | The coordination of network operations is performed by the
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99 | QNetworkAccessManager class. Once a request has been created,
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100 | this class is used to dispatch it and emit signals to report on
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101 | its progress. The manager also coordinates the use of
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102 | \l{QNetworkCookieJar}{cookies} to store data on the client,
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103 | authentication requests, and the use of proxies.
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104 |
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105 | Replies to network requests are represented by the QNetworkReply
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106 | class; these are created by QNetworkAccessManager when a request
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107 | is dispatched. The signals provided by QNetworkReply can be used
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108 | to monitor each reply individually, or developers may choose to
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109 | use the manager's signals for this purpose instead and discard
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110 | references to replies. Since QNetworkReply is a subclass of
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111 | QIODevice, replies can be handled synchronously or asynchronously;
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112 | i.e., as blocking or non-blocking operations.
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113 |
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114 | Each application or library can create one or more instances of
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115 | QNetworkAccessManager to handle network communication.
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116 |
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117 | \section1 Writing HTTP and FTP Clients with QHttp and QFtp
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118 |
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119 | HTTP (Hypertext Transfer Protocol) is an application-level
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120 | network protocol used mainly for downloading HTML and XML files,
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121 | but it is also used as a high-level transport protocol for many
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122 | other types of data, from images and movies to purchase orders
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123 | and banking transactions. In contrast, FTP (File Transfer
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124 | Protocol) is a protocol used almost exclusively for browsing
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125 | remote directories and for transferring files.
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126 |
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127 | \image httpstack.png HTTP Client and Server
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128 |
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129 | HTTP is a simpler protocol than FTP in many ways. It uses only
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130 | one network connection, while FTP uses two (one for sending
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131 | commands, and one for transferring data). HTTP is a stateless
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132 | protocol; requests and responses are always self-contained. The
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133 | FTP protocol has a state and requires the client to send several
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134 | commands before a file transfer takes place.
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135 |
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136 | In practice, HTTP clients often use separate connections for
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137 | separate requests, whereas FTP clients establish one connection
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138 | and keep it open throughout the session.
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139 |
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140 | The QHttp and QFtp classes provide client-side support for HTTP
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141 | and FTP. Since the two protocols are used to solve the same
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142 | problems, the QHttp and QFtp classes have many features in
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143 | common:
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144 |
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145 | \list
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146 |
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147 | \o \e{Non-blocking behavior.} QHttp and QFtp are asynchronous.
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148 | You can schedule a series of commands (also called "requests" for
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149 | HTTP). The commands are executed later, when control returns to
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150 | Qt's event loop.
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151 |
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152 | \o \e{Command IDs.} Each command has a unique ID number that you
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153 | can use to follow the execution of the command. For example, QFtp
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154 | emits the \l{QFtp::commandStarted()}{commandStarted()} and
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155 | \l{QFtp::commandFinished()}{commandFinished()} signal with the
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156 | command ID for each command that is executed. QHttp has a
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157 | \l{QHttp::requestStarted()}{requestStarted()} and a
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158 | \l{QHttp::requestFinished()}{requestFinished()} signal that work
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159 | the same way.
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160 |
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161 | \o \e{Data transfer progress indicators.} QHttp and QFtp emit
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162 | signals whenever data is transferred
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163 | (QFtp::dataTransferProgress(), QHttp::dataReadProgress(), and
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164 | QHttp::dataSendProgress()). You could connect these signals to
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165 | QProgressBar::setProgress() or QProgressDialog::setProgress(),
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166 | for example.
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167 |
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168 | \o \e{QIODevice support.} Both classes support convenient
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169 | uploading from and downloading to \l{QIODevice}s, in addition to a
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170 | QByteArray-based API.
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171 |
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172 | \endlist
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173 |
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174 | There are two main ways of using QHttp and QFtp. The most common
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175 | approach is to keep track of the command IDs and follow the
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176 | execution of every command by connecting to the appropriate
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177 | signals. The other approach is to schedule all commands at once
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178 | and only connect to the done() signal, which is emitted when all
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179 | scheduled commands have been executed. The first approach
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180 | requires more work, but it gives you more control over the
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181 | execution of individual commands and allows you to initiate new
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182 | commands based on the result of a previous command. It also
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183 | enables you to provide detailed feedback to the user.
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184 |
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185 | The \l{network/http}{HTTP} and \l{network/ftp}{FTP} examples
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186 | illustrate how to write an HTTP and an FTP client.
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187 |
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188 | Writing your own HTTP or FTP server is possible using the
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189 | lower-level classes QTcpSocket and QTcpServer.
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190 |
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191 | \section1 Using TCP with QTcpSocket and QTcpServer
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192 |
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193 | TCP (Transmission Control Protocol) is a low-level network
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194 | protocol used by most Internet protocols, including HTTP and FTP,
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195 | for data transfer. It is a reliable, stream-oriented,
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196 | connection-oriented transport protocol. It is particularly well
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197 | suited to the continuous transmission of data.
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198 |
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199 | \image tcpstream.png A TCP Stream
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200 |
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201 | The QTcpSocket class provides an interface for TCP. You can use
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202 | QTcpSocket to implement standard network protocols such as POP3,
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203 | SMTP, and NNTP, as well as custom protocols.
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204 |
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205 | A TCP connection must be established to a remote host and port
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206 | before any data transfer can begin. Once the connection has been
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207 | established, the IP address and port of the peer are available
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208 | through QTcpSocket::peerAddress() and QTcpSocket::peerPort(). At
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209 | any time, the peer can close the connection, and data transfer
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210 | will then stop immediately.
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211 |
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212 | QTcpSocket works asynchronously and emits signals to report status
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213 | changes and errors, just like QHttp and QFtp. It relies on the
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214 | event loop to detect incoming data and to automatically flush
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215 | outgoing data. You can write data to the socket using
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216 | QTcpSocket::write(), and read data using
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217 | QTcpSocket::read(). QTcpSocket represents two independent streams
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218 | of data: one for reading and one for writing.
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219 |
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220 | Since QTcpSocket inherits QIODevice, you can use it with
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221 | QTextStream and QDataStream. When reading from a QTcpSocket, you
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222 | must make sure that enough data is available by calling
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223 | QTcpSocket::bytesAvailable() beforehand.
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224 |
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225 | If you need to handle incoming TCP connections (e.g., in a server
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226 | application), use the QTcpServer class. Call QTcpServer::listen()
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227 | to set up the server, and connect to the
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228 | QTcpServer::newConnection() signal, which is emitted once for
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229 | every client that connects. In your slot, call
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230 | QTcpServer::nextPendingConnection() to accept the connection and
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231 | use the returned QTcpSocket to communicate with the client.
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232 |
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233 | Although most of its functions work asynchronously, it's possible
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234 | to use QTcpSocket synchronously (i.e., blocking). To get blocking
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235 | behavior, call QTcpSocket's waitFor...() functions; these suspend
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236 | the calling thread until a signal has been emitted. For example,
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237 | after calling the non-blocking QTcpSocket::connectToHost()
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238 | function, call QTcpSocket::waitForConnected() to block the thread
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239 | until the \l{QTcpSocket::connected()}{connected()} signal has
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240 | been emitted.
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241 |
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242 | Synchronous sockets often lead to code with a simpler flow of
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243 | control. The main disadvantage of the waitFor...() approach is
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244 | that events won't be processed while a waitFor...() function is
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245 | blocking. If used in the GUI thread, this might freeze the
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246 | application's user interface. For this reason, we recommend that
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247 | you use synchronous sockets only in non-GUI threads. When used
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248 | synchronously, QTcpSocket doesn't require an event loop.
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249 |
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250 | The \l{network/fortuneclient}{Fortune Client} and
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251 | \l{network/fortuneserver}{Fortune Server} examples show how to use
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252 | QTcpSocket and QTcpServer to write TCP client-server
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253 | applications. See also \l{network/blockingfortuneclient}{Blocking
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254 | Fortune Client} for an example on how to use a synchronous
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255 | QTcpSocket in a separate thread (without using an event loop),
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256 | and \l{network/threadedfortuneserver}{Threaded Fortune Server}
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257 | for an example of a multithreaded TCP server with one thread per
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258 | active client.
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259 |
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260 | \section1 Using UDP with QUdpSocket
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261 |
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262 | UDP (User Datagram Protocol) is a lightweight, unreliable,
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263 | datagram-oriented, connectionless protocol. It can be used when
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264 | reliability isn't important. For example, a server that reports
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265 | the time of day could choose UDP. If a datagram with the time of
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266 | day is lost, the client can simply make another request.
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267 |
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268 | \image udppackets.png UDP Packets
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269 |
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270 | The QUdpSocket class allows you to send and receive UDP
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271 | datagrams. It inherits QAbstractSocket, and it therefore shares
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272 | most of QTcpSocket's interface. The main difference is that
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273 | QUdpSocket transfers data as datagrams instead of as a continuous
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274 | stream of data. In short, a datagram is a data packet of limited
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275 | size (normally smaller than 512 bytes), containing the IP address
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276 | and port of the datagram's sender and receiver in addition to the
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277 | data being transferred.
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278 |
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279 | QUdpSocket supports IPv4 broadcasting. Broadcasting is often used
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280 | to implement network discovery protocols, such as finding which
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281 | host on the network has the most free hard disk space. One host
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282 | broadcasts a datagram to the network that all other hosts
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283 | receive. Each host that receives a request then sends a reply
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284 | back to the sender with its current amount of free disk space.
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285 | The originator waits until it has received replies from all
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286 | hosts, and can then choose the server with most free space to
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287 | store data. To broadcast a datagram, simply send it to the
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288 | special address QHostAddress::Broadcast (255.255.255.255), or
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289 | to your local network's broadcast address.
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290 |
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291 | QUdpSocket::bind() prepares the socket for accepting incoming
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292 | datagrams, much like QTcpServer::listen() for TCP servers.
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293 | Whenever one or more datagrams arrive, QUdpSocket emits the
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294 | \l{QUdpSocket::readyRead()}{readyRead()} signal. Call
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295 | QUdpSocket::readDatagram() to read the datagram.
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296 |
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297 | The \l{network/broadcastsender}{Broadcast Sender} and
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298 | \l{network/broadcastreceiver}{Broadcast Receiver} examples show
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299 | how to write a UDP sender and a UDP receiver using Qt.
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300 |
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301 | \section1 Resolving Host Names using QHostInfo
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302 |
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303 | Before establishing a network connection, QTcpSocket and
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304 | QUdpSocket perform a name lookup, translating the host name
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305 | you're connecting to into an IP address. This operation is
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306 | usually performed using the DNS (Domain Name Service) protocol.
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307 |
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308 | QHostInfo provides a static function that lets you perform such a
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309 | lookup yourself. By calling QHostInfo::lookupHost() with a host
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310 | name, a QObject pointer, and a slot signature, QHostInfo will
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311 | perform the name lookup and invoke the given slot when the
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312 | results are ready. The actual lookup is done in a separate
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313 | thread, making use of the operating system's own methods for
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314 | performing name lookups.
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315 |
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316 | QHostInfo also provides a static function called
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317 | QHostInfo::fromName() that takes the host name as argument and
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318 | returns the results. In this case, the name lookup is performed
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319 | in the same thread as the caller. This overload is useful for
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320 | non-GUI applications or for doing name lookups in a separate,
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321 | non-GUI thread. (Calling this function in a GUI thread may cause
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322 | your user interface to freeze while the function blocks as
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323 | it performs the lookup.)
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324 |
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325 | \section1 Support for Network Proxies
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326 |
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327 | Network communication with Qt can be performed through proxies,
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328 | which direct or filter network traffic between local and remote
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329 | connections.
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330 |
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331 | Individual proxies are represented by the QNetworkProxy class,
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332 | which is used to describe and configure the connection to a proxy.
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333 | Proxy types which operate on different levels of network communication
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334 | are supported, with SOCKS 5 support allowing proxying of network
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335 | traffic at a low level, and HTTP and FTP proxying working at the
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336 | protocol level. See QNetworkProxy::ProxyType for more information.
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337 |
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338 | Proxying can be enabled on a per-socket basis or for all network
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339 | communication in an application. A newly opened socket can be
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340 | made to use a proxy by calling its QAbstractSocket::setProxy()
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341 | function before it is connected. Application-wide proxying can
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342 | be enabled for all subsequent socket connections through the use
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343 | of the QNetworkProxy::setApplicationProxy() function.
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344 |
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345 | Proxy factories are used to create policies for proxy use.
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346 | QNetworkProxyFactory supplies proxies based on queries for specific
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347 | proxy types. The queries themselves are encoded in QNetworkProxyQuery
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348 | objects which enable proxies to be selected based on key criteria,
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349 | such as the purpose of the proxy (TCP, UDP, TCP server, URL request),
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350 | local port, remote host and port, and the protocol in use (HTTP, FTP,
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351 | etc.).
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352 |
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353 | QNetworkProxyFactory::proxyForQuery() is used to query the factory
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354 | directly. An application-wide policy for proxying can be implemented
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355 | by passing a factory to QNetworkProxyFactory::setApplicationProxyFactory()
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356 | and a custom proxying policy can be created by subclassing
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357 | QNetworkProxyFactory; see the class documentation for details.
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358 | */
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