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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page qt4-network.html
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44 | \title The Network Module in Qt 4
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45 |
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46 | \contentspage {What's New in Qt 4}{Home}
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47 | \previouspage The Qt 4 Database GUI Layer
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48 | \nextpage The Qt 4 Style API
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49 |
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50 | The network module in Qt 4 provides some new features, such as
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51 | support for internationalized domain names, better IPv6 support,
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52 | and better performance. And since Qt 4 allows us to break binary
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53 | compatibility with previous releases, we took this opportunity to
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54 | improve the class names and API to make them more intuitive to
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55 | use.
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56 |
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57 | \tableofcontents
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58 |
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59 | \section1 General Overview
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60 |
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61 | Compared to Qt 3, the network module in Qt 4 brings the following
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62 | benefits:
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63 |
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64 | \list
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65 | \o The Qt 4 network classes have more intuitive names and APIs.
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66 | For example, QServerSocket has been renamed QTcpServer.
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67 | \o The entire network module is \l{reentrant}, making it
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68 | possible to use them simultaneously from multiple threads.
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69 | \o It is now possible to send and receive UDP datagrams and to
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70 | use synchronous (i.e., blocking) sockets without having to
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71 | use a low-level API (QSocketDevice in Qt 3).
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72 | \o QHostAddress and QHostInfo support internationalized domain names
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73 | (RFC 3492).
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74 | \o QUrl is more lightweight and fully supports the latest URI
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75 | specification draft.
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76 | \o UDP broadcasting is now supported.
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77 | \endlist
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78 |
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79 | The Qt 4 network module provides fundamental classes for writing
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80 | TCP and UDP applications, as well as higher-level classes that
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81 | implement the client side of the HTTP and FTP protocols.
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82 |
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83 | Here's an overview of the TCP and UDP classes:
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84 |
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85 | \list
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86 | \o QTcpSocket encapsulates a TCP socket. It inherits from
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87 | QIODevice, so you can use QTextStream and QDataStream to read
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88 | or write data. It is useful for writing both clients and
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89 | servers.
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90 | \o QTcpServer allows you to listen on a certain port on a
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91 | server. It emits a
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92 | \l{QTcpServer::newConnection()}{newConnection()} signal every
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93 | time a client tries to connect to the server. Once the
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94 | connection is established, you can talk to the client using
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95 | QTcpSocket.
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96 | \o QUdpSocket is an API for sending and receiving UDP datagrams.
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97 | \endlist
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98 |
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99 | QTcpSocket and QUdpSocket inherit most of their functionality
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100 | from QAbstractSocket. You can also use QAbstractSocket directly
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101 | as a wrapper around a native socket descriptor.
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102 |
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103 | By default, the socket classes work asynchronously (i.e., they
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104 | are non-blocking), emitting signals to notify when data has
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105 | arrived or when the peer has closed the connection. In
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106 | multithreaded applications and in non-GUI applications, you also
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107 | have the opportunity of using blocking (synchronous) functions on
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108 | the socket, which often results in a more straightforward style
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109 | of programming, with the networking logic concentrated in one or
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110 | two functions instead of spread across multiple slots.
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111 |
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112 | QFtp and QHttp use QTcpSocket internally to implement the FTP and
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113 | HTTP protocols. Both classes work asynchronously and can schedule
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114 | (i.e., queue) requests.
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115 |
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116 | The network module contains four helper classes: QHostAddress,
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117 | QHostInfo, QUrl, and QUrlInfo. QHostAddress stores an IPv4 or IPv6
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118 | address, QHostInfo resolves host names into addresses, QUrl stores a
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119 | URL, and QUrlInfo stores information about a resource pointed to
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120 | by a URL, such as the file size and modification date. (Because
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121 | QUrl is used by QTextBrowser, it is part of the QtCore library and
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122 | not of QtNetwork.)
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123 |
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124 | See the \l QtNetwork module overview for more information.
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125 |
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126 | \section1 Example Code
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127 |
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128 | All the code snippets presented here are quoted from
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129 | self-contained, compilable examples located in Qt's \c
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130 | examples/network directory.
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131 |
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132 | \section2 TCP Client
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133 |
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134 | The first example illustrates how to write a TCP client using
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135 | QTcpSocket. The client talks to a fortune server that provides
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136 | fortune to the user. Here's how to set up the socket:
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137 |
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138 | \snippet examples/network/fortuneclient/client.cpp 1
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139 | \codeline
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140 | \snippet examples/network/fortuneclient/client.cpp 2
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141 | \snippet examples/network/fortuneclient/client.cpp 4
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142 |
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143 | When the user requests a new fortune, the client establishes a
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144 | connection to the server:
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145 |
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146 | \snippet examples/network/fortuneclient/client.cpp 7
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147 |
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148 | When the server answers, the following code is executed to read
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149 | the data from the socket:
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150 |
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151 | \snippet examples/network/fortuneclient/client.cpp 9
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152 |
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153 | The server's answer starts with a \e size field (which we store
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154 | in \c blockSize), followed by \e size bytes of data. If the
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155 | client hasn't received all the data yet, it waits for the server
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156 | to send more.
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157 |
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158 | An alternative approach is to use a blocking socket. The code can
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159 | then be concentrated in one function:
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160 |
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161 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 7
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162 |
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163 | \section2 TCP Server
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164 |
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165 | The following code snippets illustrate how to write a TCP server
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166 | using QTcpServer and QTcpSocket. Here's how to set up a TCP
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167 | server:
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168 |
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169 | \snippet examples/network/fortuneserver/server.cpp 0
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170 | \codeline
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171 | \snippet examples/network/fortuneserver/server.cpp 3
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172 |
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173 | When a client tries to connect to the server, the following code
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174 | in the sendFortune() slot is executed:
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175 |
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176 | \snippet examples/network/fortuneserver/server.cpp 5
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177 |
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178 | \section2 UDP Senders and Receivers
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179 |
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180 | Here's how to broadcast a UDP datagram:
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181 |
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182 | \snippet examples/network/broadcastsender/sender.cpp 0
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183 | \snippet examples/network/broadcastsender/sender.cpp 1
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184 |
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185 | Here's how to receive a UDP datagram:
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186 |
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187 | \snippet examples/network/broadcastreceiver/receiver.cpp 0
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188 | \codeline
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189 | \snippet examples/network/broadcastreceiver/receiver.cpp 1
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190 |
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191 | Then in the processPendingDatagrams() slot:
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192 |
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193 | \snippet examples/network/broadcastreceiver/receiver.cpp 2
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194 |
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195 | \section1 Comparison with Qt 3
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196 |
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197 | The main difference between Qt 3 and Qt 4 is that the very high
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198 | level QNetworkProtocol and QUrlOperator abstraction has been
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199 | eliminated. These classes attempted the impossible (unify FTP and
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200 | HTTP under one roof), and unsurprisingly failed at that. Qt 4
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201 | still provides QFtp and QHttp classes, but only with the more
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202 | mature API that appeared in Qt 3.1.
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203 |
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204 | The QSocket class in Qt 3 has been renamed QTcpSocket. The new
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205 | class is reentrant and supports blocking. It's also easier to
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206 | handle closing than with Qt 3, where you had to connect to both
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207 | the QSocket::connectionClosed() and the
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208 | QSocket::delayedCloseFinished() signals.
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209 |
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210 | The QServerSocket class in Qt 3 has been renamed QTcpServer. The
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211 | API has changed quite a bit. While in Qt 3 it was necessary to
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212 | subclass QServerSocket and reimplement the newConnection() pure
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213 | virtual function, QTcpServer now emits a
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214 | \l{QTcpServer::newConnection()}{newConnection()} signal that you
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215 | can connect to a slot.
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216 |
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217 | The QHostInfo class has been redesigned to use the operating system's
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218 | getaddrinfo() function instead of implementing the DNS protocol.
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219 | Internally, QHostInfo simply starts a thread and calls getaddrinfo()
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220 | in that thread. This wasn't possible in Qt 3 because
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221 | getaddrinfo() is a blocking call and Qt 3 could be configured
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222 | without multithreading support.
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223 |
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224 | The QSocketDevice class in Qt 3 is no longer part of the public
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225 | Qt API. If you used QSocketDevice to send or receive UDP
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226 | datagrams, use QUdpSocket instead. If you used QSocketDevice
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227 | because it supported blocking sockets, use QTcpSocket or
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228 | QUdpSocket instead and use the blocking functions
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229 | (\l{QAbstractSocket::waitForConnected()}{waitForConnected()},
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230 | \l{QAbstractSocket::waitForConnected()}{waitForReadyRead()},
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231 | etc.). If you used QSocketDevice from a non-GUI thread because it
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232 | was the only reentrant networking class in Qt 3, use QTcpSocket,
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233 | QTcpServer, or QUdpSocket instead.
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234 |
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235 | Internally, Qt 4 has a class called QSocketLayer that provides a
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236 | cross-platform low-level socket API. It resembles the old
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237 | QSocketDevice class. We might make it public in a later release
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238 | if users ask for it.
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239 |
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240 | As an aid to porting to Qt 4, the \l{Qt3Support}
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241 | library includes Q3Dns, Q3ServerSocket, Q3Socket, and Q3SocketDevice
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242 | classes.
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243 | */
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