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41
42/*!
43 \page porting4-designer.html
44 \title Porting .ui Files to Qt 4
45 \contentspage {Porting Guides}{Contents}
46 \previouspage Porting to Qt 4 - Drag and Drop
47 \nextpage Porting to Graphics View
48 \ingroup porting
49 \brief Information about changes to the .ui file format in Qt 4.
50
51 Qt Designer has changed significantly in the Qt 4 release. We
52 have moved away from viewing Qt Designer as an IDE and
53 concentrated on creating a robust form builder which can be
54 extended and embedded in existing IDEs. Our efforts are ongoing
55 and include the \l{Visual Studio Integration},
56 as well as integrating Designer with KDevelop and possibly other
57 IDEs.
58
59 The most important changes in Qt Designer 4 which affect porting
60 for \c .ui files are summarized below:
61
62 \list
63 \o \bold{Removed project manager.}
64 Qt Designer now only reads and edits \c .ui
65 files. It has no notion of a project (\c .pro file).
66
67 \o \bold{Removed code editor.}
68 Qt Designer can no longer be used to edit source files.
69
70 \o \bold{Changed format of \c .ui files.}
71 Qt Designer 4 cannot read files created by Qt Designer 3 and
72 vice versa. However, we provide the tool \c uic3 to generate Qt
73 4 code out of Qt 3 \c .ui files, and to convert old \c .ui files
74 into a format readable by Qt Designer 4.
75
76 \o \bold{Changed structure of the code generated by \c uic.}
77 The \c myform.ui file containing the form \c MyForm is now
78 converted into a single header file \c ui_myform.h, which
79 contains the declaration and inline definition of a POD class
80 \c Ui::MyForm.
81
82 \o \bold{New resource file system.} Icon data is no longer
83 stored in the \c .ui file. Instead, icons are put into resource
84 files (\c .qrc).
85 \endlist
86
87 The rest of this document explains how to deal with the main
88 differences between Qt Designer 3 and Qt Designer 4:
89
90 \tableofcontents
91
92 See \l{Porting to Qt 4} and \l{qt3to4 - The Qt 3 to 4 Porting
93 Tool} for more information about porting from Qt 3 to Qt 4. See
94 also the \l{Qt Designer Manual}.
95
96 \section1 uic Output
97
98 In Qt 3, \c uic generated a header file and an implementation for
99 a class, which inherited from one of Qt's widgets. To use the
100 form, the programmer included the generated sources into the
101 application and created an instance of the class.
102
103 In Qt 4, \c uic creates a header file containing a POD class. The
104 name of this class is the object name of the main container,
105 qualified with the \c Ui namespace (e.g., \c Ui::MyForm). The
106 class is implemented using inline functions, removing the need of
107 a separate \c .cpp file. Just as in Qt 3, this class contains
108 pointers to all the widgets inside the form as public members. In
109 addition, the generated class provides the public method \c
110 setupUi().
111
112 The class generated by \c uic is not a QWidget; in fact, it's not
113 even a QObject. Instead, it is a class which knows how to
114 populate an instance of a main container with the contents of the
115 form. The programmer creates the main container himself, then
116 passes it to \c setupUi().
117
118 For example, here's the \c uic output for a simple \c
119 helloworld.ui form (some details were removed for simplicity):
120
121 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 0
122
123 In this case, the main container was specified to be a QWidget
124 (or any subclass of QWidget). Had we started with a QMainWindow
125 template in Qt Designer, \c setupUi()'s parameter would be of
126 type QMainWindow.
127
128 There are two ways to create an instance of our form. One
129 approach is to create an instance of the \c Ui::HelloWorld class,
130 an instance of the main container (a plain QWidget), and call \c
131 setupUi():
132
133 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 1
134
135 The second approach is to inherit from both the \c Ui::HelloWorld
136 class and the main container, and to call \c setupUi() in the
137 constructor of the subclass. In that case, QWidget (or one of
138 its subclasses, e.g. QDialog) must appear first in the base class
139 list so that \l{moc} picks it up correctly. For example:
140
141 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 2
142
143 This second method is useful when porting Qt 3 forms to Qt 4. \c
144 HelloWorldWidget is a class whose instance is the actual form
145 and which contains public pointers to all the widgets in it. It
146 therefore has an interface identical to that of a class generated
147 by \c uic in Qt 3.
148
149 Creating POD classes from \c .ui files is more flexible and
150 generic than the old approach of creating widgets. Qt Designer
151 doesn't need to know anything about the main container apart from
152 the base widget class it inherits. Indeed, \c Ui::HelloWorld can
153 be used to populate any container that inherits QWidget.
154 Conversely, all non-GUI aspects of the main container may be
155 implemented by the programmer in the application's sources
156 without reference to the form.
157
158 \section1 Working with uic3
159
160 Qt 4 comes with the tool \c uic3 for working with old \c .ui
161 files. It can be used in two ways:
162
163 \list 1
164 \o To generate headers and source code for a widget to implement any
165 custom signals and slots added using Qt Designer 3.
166 \o To generate a new \c .ui file that can be used with Qt Designer 4.
167 \endlist
168
169 You can use both these methods in combination to obtain \c{.ui}, header
170 and source files that you can use as a starting point when porting
171 your user interface to Qt 4.
172
173 The first method generates a Qt 3 style header and implementation
174 which uses Qt 4 widgets (this includes the Qt 3 compatibility classes
175 present in the Qt3Support library). This process should be familiar to
176 anyone used to working with Qt Designer 3:
177
178 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 3
179
180 The resulting files \c myform.h and \c myform.cpp implement the
181 form in Qt 4 using a QWidget that will include custom signals,
182 slots and connections specified in the \c .ui file. However,
183 see below for the \l{#Limitations of uic3}{limitations} of this
184 method.
185
186 The second method is to use \c uic3 to convert a Qt Designer 3 \c .ui
187 file to the Qt Designer 4 format:
188
189 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 4
190
191 The resulting file \c myform4.ui can be edited in Qt Designer 4. The
192 header file for the form is generated by Qt 4's \c uic. See the
193 \l{Using a Designer .ui File in Your Application} chapter of the
194 \l{Qt Designer Manual} for information about the preferred ways to
195 use forms created with Qt Designer 4.
196
197 \c uic3 tries very hard to map Qt 3 classes and their properties to
198 Qt 4. However, the behavior of some classes changed significantly
199 in Qt 4. To keep the form working, some Qt 3 classes are mapped
200 to classes in the Qt3Support library. Table 1 shows a list of
201 classes this applies to.
202
203 \table
204 \header \o Qt 3 class \o Qt 4 class
205 \row \o \c QButtonGroup \o Q3ButtonGroup
206 \row \o \c QDateEdit \o Q3DateEdit
207 \row \o \c QDateTimeEdit \o Q3DateTimeEdit
208 \row \o \c QGroupBox \o Q3GroupBox
209 \row \o \c QListBox \o Q3ListBox
210 \row \o \c QListView \o Q3ListView
211 \row \o \c QMainWindow \o Q3MainWindow
212 \row \o \c QTextEdit \o Q3TextEdit
213 \row \o \c QTextView \o Q3TextView
214 \row \o \c QTimeEdit \o Q3TimeEdit
215 \row \o \c QWidgetStack \o Q3WidgetStack
216 \row \o \c QWizard \o Q3Wizard
217 \endtable
218
219 \section1 Limitations of uic3
220
221 Converting Qt 3 \c .ui files to Qt 4 has some limitations. The
222 most noticeable limitation is the fact that since \c uic no
223 longer generates a QObject, it's not possible to define custom
224 signals or slots for the form. Instead, the programmer must
225 define these signals and slots in the main container and connect
226 them to the widgets in the form after calling \c setupUi(). For
227 example:
228
229 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 5
230
231 A quick and dirty way to port forms containing custom signals and
232 slots is to generate the code using \c uic3, rather than \c uic. Since
233 \c uic3 does generate a QWidget, it will populate it with custom
234 signals, slots and connections specified in the \c .ui file.
235 However, \c uic3 can only generate code from Qt 3 \c .ui files, which
236 implies that the \c .ui files never get translated and need to be
237 edited using Qt Designer 3.
238
239 Note also that it is possible to create implicit connections
240 between the widgets in a form and the main container. After \c
241 setupUi() populates the main container with child widgets it
242 scans the main container's list of slots for names with the form
243 \tt{on_\e{objectName}_\e{signalName}().}
244
245 If the form contains a widget whose object name is
246 \tt{\e{objectName}}, and if that widget has a signal called
247 \tt{\e{signalName}}, then this signal will be connected to the
248 main container's slot. For example:
249
250 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 6
251
252 Because of the naming convention, \c setupUi() automatically
253 connects \c pushButton's \c clicked() signal to \c
254 HelloWorldWidget's \c on_pushButton_clicked() slot.
255
256 \section1 Icons
257
258 In Qt 3, the binary data for the icons used by a form was stored
259 in the \c .ui file. In Qt 4 icons and any other external files
260 can be compiled into the application by listing them in a \l{The
261 Qt Resource System}{resource file} (\c .qrc). This file is
262 translated into a C++ source file using Qt's resource compiler
263 (\c rcc). The data in the files is then available to any Qt class
264 which takes a file name argument.
265
266 Imagine that we have two icons, \c yes.png and \c no.png. We
267 create a resource file called \c icons.qrc with the following
268 contents:
269
270 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 7
271
272 Next, we add the resource file to our \c .pro file:
273
274 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 8
275
276 When \c qmake is run, it will create the appropriate Makefile
277 rules to call \c rcc on the resource file, and compile and link
278 the result into the application. The icons may be accessed as
279 follows:
280
281 \snippet doc/src/snippets/code/doc_src_porting4-designer.qdoc 9
282
283 In each case, the leading colon tells Qt to look for the file in
284 the virtual file tree defined by the set of resource files
285 compiled into the application instead of the file system.
286
287 In the \c .qrc file, the \c qresource tag's \c prefix attribute
288 is used to arrange the files into categories and set a virtual
289 path where the files will be accessed.
290
291 Caveat: If the resource file was not linked directly into the
292 application, but instead into a dynamic or static library that
293 was later linked with the application, its virtual file tree will
294 not be available to QFile and friends until the Q_INIT_RESOURCE()
295 macro is called. This macro takes one argument, which is the name
296 of the \c .qrc file, without the path or the file extension. A
297 convenient place to initialize resources is at the top of the
298 application's \c main() function.
299
300 In Qt Designer 4, we can associate any number of resource files
301 with a form using the resource editor tool. The widgets in the
302 form can access all icons specified in its associated resource
303 files.
304
305 In short, porting of icons from a Qt 3 to a Qt 4 form involves
306 the following steps:
307
308 \list 1
309 \o Use \c{uic3 -convert} to obtain a \c .ui file understood by
310 Qt Designer 4.
311
312 \o Create a \c .qrc file with a list of all the icon files.
313
314 \o Add the resource file to the \c .pro file.
315
316 \o Open the form in Qt Designer 4 and add the resource file to the
317 form's resource editor.
318
319 \o Set the icon properties for the appropriate widgets.
320 \endlist
321
322 \section1 Custom Widgets
323
324 Qt Designer 3 supported defining custom widgets by specifying
325 their name, header file and methods. In Qt Designer 4, a custom
326 widget is always created by "promoting" an existing Qt widget to
327 a custom class. Qt Designer 4 assumes that the custom widget will
328 inherit from the widget that has been promoted. In the form
329 editor, the custom widget will retain the looks, behavior,
330 properties, signals and slots of the base widget. It is not
331 currently possible to tell Qt Designer 4 that the custom widget
332 will have additional signals or slots.
333
334 \c{uic3 -convert} handles the conversion of custom widgets to the
335 new \c .ui format, however all custom signals and slots are lost.
336 Furthermore, since Qt Designer 3 never knew the base widget class
337 of a custom widget, it is taken to be QWidget. This is often
338 sufficient. If not, the custom widgets have to be inserted
339 manually into the form.
340
341 Custom widget plugins, which contain custom widgets to be used in
342 Qt Designer, must themselves be ported before they can be used in
343 forms ported with \c{uic3}.
344 The \l{Porting to Qt 4} document contains information about general
345 porting issues that may apply to the custom widget code itself, and
346 the \l{Creating Custom Widgets for Qt Designer} chapter of the
347 \l{Qt Designer Manual} describes how the ported widget should be
348 built in order to work in Qt Designer 4.
349*/
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