[556] | 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \group qtce
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| 44 | \title Qt for Windows CE
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| 45 | \ingroup qt-embedded
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| 46 | \brief Documents related to Qt on Windows CE
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| 47 |
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| 48 | Qt for Windows CE is a C++ framework for GUI and application development
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| 49 | for embedded devices running Windows CE. It runs on a variety of processors,
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| 50 | including ARM, Intel x86, MIPS and SH-4.
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| 51 |
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| 52 | \table 100%
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| 53 | \header \o Getting Started \o Reference \o Performance and Optimization
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| 54 | \row
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| 55 | \o
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| 56 | \list
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| 57 | \o \l {Qt for Windows CE Requirements}
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| 58 | \o \l {Installing Qt on Windows CE}
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| 59 | \o \l {Windows CE - Introduction to using Qt}{Introduction to using Qt}
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| 60 | \endlist
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| 61 | \o
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| 62 | \list
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| 63 | \o \l {Windows CE - Using shadow builds}{Using shadow builds}
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| 64 | \o \l {Windows CE - Working with Custom SDKs}{Working with Custom SDKs}
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| 65 | \endlist
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| 66 | \o
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| 67 | \list
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| 68 | \o \l {Qt for Windows CE Hardware Accelerated Graphics}{Hardware Accelerated Graphics}
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| 69 | \o \l {Qt Performance Tuning}
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| 70 | \o \l {Fine-Tuning Features in Qt}
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| 71 | \endlist
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| 72 | \endtable
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| 73 | */
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| 74 |
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| 75 | /*!
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| 76 | \page wince-with-qt-introduction.html
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| 77 |
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| 78 | \title Windows CE - Introduction to using Qt
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| 79 | \brief An introduction to Qt for Windows CE developers.
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| 80 | \ingroup qtce
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| 81 |
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| 82 | \tableofcontents
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| 83 |
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| 84 | \section1 Required tools
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| 85 |
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| 86 | In order to use Qt for Windows CE you need to have Visual Studio
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| 87 | 2005 or 2008 and at least one of the supported Windows
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| 88 | CE/Mobile SDKs installed.
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| 89 | Note, that the Visual Studio 2008 Standard Edition doesn't come
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| 90 | with Windows CE support. You will need the Professional Edition,
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| 91 | if you're using Visual Studio 2008.
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| 92 |
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| 93 | We recommend the \e{Windows Mobile 5.0 SDK for Pocket PC} SDK available
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| 94 | \l{http://www.microsoft.com/downloads/details.aspx?FamilyID=83a52af2-f524-4ec5-9155-717cbe5d25ed&DisplayLang=en}{here}.
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| 95 |
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| 96 | \section1 Installing Qt
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| 97 |
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| 98 | Follow the instructions found in \l{Installing Qt on Windows CE}.
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| 99 |
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| 100 | \section1 Building your own applications
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| 101 |
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| 102 | If you are new to Qt development, have a look at \l{How to Learn Qt}
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| 103 | and \l{Tutorials}. In general there is little or no difference in
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| 104 | developing Qt applications for Windows CE compared to any of the
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| 105 | other platforms supported by Qt.
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| 106 |
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| 107 | Once you have a \c .pro file, there are two ways of building your
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| 108 | application. You can either do it on the command line or inside of
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| 109 | Visual Studio. To do it on the command line, simply write:
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| 110 |
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| 111 | \snippet doc/src/snippets/code/doc_src_wince-introduction.qdoc 0
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| 112 |
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| 113 | To build the project inside of Visual Studio, on the command line write:
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| 114 |
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| 115 | \snippet doc/src/snippets/code/doc_src_wince-introduction.qdoc 1
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| 116 |
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| 117 | then start Visual Studio with the generated \c .vcproj or \c .sln file and
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| 118 | select \e{Build project}.
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| 119 |
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| 120 | For more information on how to use qmake have a look at the \l
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| 121 | {qmake Tutorial}.
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| 122 |
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| 123 | \section1 Running the application
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| 124 |
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| 125 | In order to run the application, it needs to be deployed on the
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| 126 | Windows CE/Mobile device you want to test it for. This can either
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| 127 | be done manually or automated using Visual Studio.
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| 128 |
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| 129 | To do it manually, simply copy the executable, the Qt \c{.dll}
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| 130 | files needed for the application to run, and the C-runtime library
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| 131 | into a folder on the device, and then click on the executable to
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| 132 | start the program. You can either use the \e Explorer found in
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| 133 | ActiveSync or the \e{Remote File Viewer} found in Visual Studio to do
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| 134 | this.
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| 135 |
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| 136 | Visual Studio can do this step automatically for you as well. If you have
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| 137 | built the project inside Visual Studio, simply select \e Deploy and then
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| 138 | \e Debug to deploy and then run the application. You can change the
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| 139 | device type by changing the \e{Target Device} specified in the
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| 140 | Visual Studio toolbar.
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| 141 |
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| 142 | Further information on deploying Qt applications for Windows can
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| 143 | be found in the \l{Deploying an Application on Windows}
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| 144 | {deployment document}.
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| 145 | */
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