[556] | 1 | /****************************************************************************
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| 2 | **
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[651] | 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \page qt-embeddedLinux-directfb.html
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| 44 |
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| 45 | \title Qt for Embedded Linux and DirectFB
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| 46 |
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| 47 | \ingroup qt-embedded-linux
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| 48 |
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| 49 | \section1 Introduction
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| 50 |
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| 51 | DirectFB is an open source LGPL licensed project founded by Denis Oliver Kropp
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| 52 | and generally chip vendors start out with the official version and
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| 53 | implement their own plugins to optimize the operations their hardware
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| 54 | supports.
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| 55 |
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| 56 | We recommend using Qt 4.6 with DirectFB. DirectFB support was introduced
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| 57 | already into Qt for Embedded Linux as a labs project for Qt 4.3 and folded
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| 58 | into Qt as a screen driver for Qt 4.4, but not supported fully. In Qt 4.5,
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| 59 | major changes were made to make it work with the optimized raster paint
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| 60 | engine. And in Qt 4.6 these have been further improved.
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| 61 |
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| 62 | \tableofcontents
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| 63 |
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| 64 | \section1 Using DirectFB with Qt
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| 65 | DirectFB is centered around \l{DirectFB - IDirectFBSurface}{Surfaces}
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| 66 | which is the equivalent of a QPaintDevice. In the Qt/DirectFB plugin,
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| 67 | DirectFB maps onto either a QPixmap or a QWindowSurface which essentially
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| 68 | means that drawing onto QPixmap or a QWidget can be accelerated and drawing
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| 69 | onto any other paint device (e.g. QImage) cannot.
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| 70 |
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| 71 | \section2 Configure
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| 72 |
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| 73 | When configuring Qt there are two options, from which you can choose:
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| 74 |
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| 75 | \code
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| 76 | ./configure -plugin-gfx-directfb
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| 77 | ./configure -qt-gfx-directfb
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| 78 |
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| 79 | \endcode
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| 80 |
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| 81 | With either mode, Qt will try the following to look for the DirectFB
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| 82 | includes/libs.
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| 83 |
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| 84 | \list
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| 85 | \o Use pkg-config
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| 86 | \o Use directfb-config
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| 87 | \o Check in your qmake.conf
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| 88 | \endlist
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| 89 |
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| 90 | Often the values returned from pkg-config/directfb-config indicates the
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| 91 | locations of the libs/headers on the target rootfs, rather than their
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| 92 | location on your host. The safest option is usually to explicitly populate
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| 93 | these variables in your qmake.conf like this:
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| 94 |
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| 95 | \code
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| 96 | QT_CFLAGS_DIRECTFB =
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| 97 | /opt/toolchain/gcc4.3_mipsel_linux/usr/include/directfb -D_REENTRANT
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| 98 | QT_LIBS_DIRECTFB = -L/opt/toolchain/gcc4.3_mipsel_linux/usr/lib/-ldirect
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| 99 | -ldirectfb -lfusion
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| 100 | \endcode
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| 101 |
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| 102 | \note While DirectFB supports a multi-process setup through a
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| 103 | kernel-extension called Fusion this setup is not well tested with Qt.
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| 104 |
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| 105 | \section2 Supported graphics operations
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| 106 |
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| 107 | IDirectFBSurface supports blitting, filling, drawing lines rects etc, but
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| 108 | it does not support everything Qt allows you to do. E.g. painter paths,
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| 109 | polygons, complex transformations, antialiasing, gradients. Some of these
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| 110 | things are handled in newer versions of DirectFB and could be supported by
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| 111 | Qt. They are seemingly optional at the driver level, so you need to have
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| 112 | fall back code paths for older drivers and drivers on which this is not
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| 113 | implemented.
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| 114 |
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| 115 | The QDirectFBPaintEngine is a subclass of the QRasterPaintEngine, thus
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| 116 | essentially supporting everything QRasterPaintEngine supports. This means
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| 117 | that it supports all graphical operations that Qt supports, but certain
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| 118 | operations will have to fall back to software rendering and that should be
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| 119 | avoided due to performance issues. Instead, these operations should be
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| 120 | rendered into a QPixmap once, and then reuse the pixmap.
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| 121 |
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| 122 | Note: Fallbacks to software rendering should be avoided. If unsupported
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| 123 | operations are used, the paint engine must fallback to the
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| 124 | QRasterPaintEngine engine. A good debugging tip is to make Qt warn you when
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| 125 | such fall backs occur, and to disable the fall back and only return.
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| 126 | Debugging options are listed below.
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| 127 |
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| 128 | \section2 DirectFB driver
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| 129 | DirectFB also provides an abstraction for keyboard and mouse drivers. This
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| 130 | simplifies the process of getting the target hardware up and running. It
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| 131 | also brings us to a feature fragmentation issue between different versions
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| 132 | of DirectFB.
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| 133 |
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| 134 | The Qt DirectFB driver currently supports DirectFB versions >= 0.9. Still,
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| 135 | there are large differences in what each actual implementation handles
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| 136 | correctly. It is relatively common not to properly support
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| 137 | \l{DirectFB - IDirectFBWindow}{DirectFB windows}, so Qt needs to handle
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| 138 | this case with a different code path. In addition, certain drivers do not
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| 139 | properly support DirectFB's cursor handling. This means Qt has to have a
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| 140 | code path for rendering the cursor itself when this is the case.
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| 141 | Some drivers do not let us create
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| 142 | \l{DirectFB - DFBSurfaceDescription}{preallocated surfaces} which means we
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| 143 | have to have a conditional code path for that case.
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| 144 |
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| 145 | \section2 Optimize performance using define options
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| 146 |
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| 147 | Qt/DirectFB comes with a number of defines that can be either
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| 148 | uncommented in directfb.pri or added to the QT_DEFINES_DIRECTFB variable in
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| 149 | your qmake.conf.
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| 150 |
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| 151 | \note The defines have been moved from
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| 152 | \e{src/plugins/gfxdrivers/directfb/directfb.pro} to
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| 153 | \e{src/gui/embedded/directfb.pri}
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| 154 |
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| 155 | \code
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| 156 | #DIRECTFB_DRAWINGOPERATIONS=DRAW_RECTS|DRAW_LINES|DRAW_IMAGE|DRAW_PIXMAP|
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| 157 | DRAW_TILED_PIXMAP|STROKE_PATH|DRAW_PATH|DRAW_POINTS|DRAW_ELLIPSE|DRAW_POLYGON|
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| 158 | DRAW_TEXT|FILL_PATH|FILL_RECT|DRAW_COLORSPANS|DRAW_ROUNDED_RECT
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| 159 |
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| 160 | #DEFINES += \"QT_DIRECTFB_WARN_ON_RASTERFALLBACKS=$$DIRECTFB_DRAWINGOPERATIONS\"
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| 161 | #DEFINES += \"QT_DIRECTFB_DISABLE_RASTERFALLBACKS=$$DIRECTFB_DRAWINGOPERATIONS\"
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| 162 | \endcode
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| 163 |
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| 164 | As demonstrated above, you need to Qt which drawing operations you want to
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| 165 | warn/disable. Since there are varying implementations of DirectFB from
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| 166 | manufacturer to manufacture, different operations will be optimized. This
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| 167 | require you to define the operations you want to warn about or disable.
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| 168 | These are listed above in the DIRECTFB_DRAWINGOPERATIONS variable.
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| 169 |
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| 170 | Following is a table showing which options you have.
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| 171 |
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| 172 | \table
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| 173 | \header
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| 174 | \o Define option
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| 175 | \o Description
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| 176 | \row
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| 177 | \o QT_DIRECTFB_IMAGECACHE
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| 178 | \o Defining this means that Qt will cache an IDirectFBSurface per
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| 179 | QImage you draw based on its \l{QImage::}{cacheKey()}.
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| 180 | Use this define if your application draws many QImages that
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| 181 | remain the same. Note that if you in this situation draw an image and then
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| 182 | change it, by calling bits() or opening a QPainter on it, the cache will
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| 183 | not benefit you. You can control the cache size with the imageCacheSize
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| 184 | connect option.
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| 185 |
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| 186 | \row
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| 187 | \o QT_NO_DIRECTFB_WM
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| 188 | \o If your DirectFB implementation does not support windows, you
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| 189 | have to define this to make Qt work properly. You can test this by checking
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| 190 | if the \l{DirectFB - df_window example}{df_window example} runs well.
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| 191 | This means that all drawing operations onto a QWidget involves
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| 192 | an extra blitting step since Qt essentially first has to draw into an
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| 193 | off-screen buffer and then blit this buffer to the back buffer of the
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| 194 | primary surface. Finally, Qt must flip the back buffer to the front buffer,
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| 195 | which usually involves another blit. Still, blits are usually very fast
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| 196 | with DirectFB.
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| 197 |
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| 198 | To work around this you can make your widget paint on screen, \l
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| 199 | Qt::WA_PaintOnScreen but this comes with other limitations. This should be
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| 200 | avoided if you want more than one full-screen window in your application.
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| 201 | In addition, it will not work without proper DirectFB mouse support from the
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| 202 | layer. Also, see QT_NO_DIRECTFB_LAYER for more.
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| 203 |
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| 204 | \row
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| 205 | \o QT_NO_DIRECTFB_LAYER
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| 206 | \o If your DirectFB display layer cannot be used for e.g. drawing
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| 207 | mouse cursor, creating windows you have to define this. Defining this also
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| 208 | requires defining QT_NO_DIRECTFB_WM and involves making Qt render the
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| 209 | cursor rather than letting DirectFB do it.
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| 210 |
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| 211 | \row
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| 212 | \o QT_NO_DIRECTFB_PALETTE
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| 213 | \o Define this if your DirectFB driver does not support surfaces
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| 214 | with \l{DirectFB - IDirectFBPalette}{color tables}.
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| 215 | The effect of defining this is that Qt will have to convert
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| 216 | images with \l QImage::Format_Indexed8 format to another format before
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| 217 | rendering them.
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| 218 |
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| 219 | \row
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| 220 | \o QT_NO_DIRECTFB_PREALLOCATED
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| 221 | \o Define this if your DirectFB driver does not support creating a
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| 222 | surface with preallocated data. This will make a more frequent use of
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| 223 | \l{C++ Reference - memcpy}{memcpy()}
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| 224 | when drawing images. If you define this, you might want to consider
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| 225 | defining QT_DIRECTFB_IMAGECACHE for better image rendering performance.
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| 226 |
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| 227 | \row
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| 228 | \o QT_NO_DIRECTFB_MOUSE and QT_NO_DIRECTFB_KEYBOARD
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| 229 | \o Define this if your driver does not provide keyboard/mouse
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| 230 | events through \l{DirectFB - CreateInputEventBuffer}{CreateInputEventBuffer}.
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| 231 | This means that Qt cannot use DirectFB to receive keyboard/mouse events and
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| 232 | if you want such events in your application, you will have to provide
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| 233 | another driver. For more info see \l {Qt for Embedded Linux Pointer
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| 234 | Handling}{Qt for Embedded Linux Pointer Handling} and \l{Qt for Embedded
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| 235 | Linux Character Input}{Qt for Embedded Linux Character Input}
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| 236 |
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| 237 | \row
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| 238 | \o QT_DIRECTFB_TIMING
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| 239 | \o Define this when debugging to get output on stderr about the
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| 240 | frames per second.
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| 241 |
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| 242 | \row
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| 243 | \o QT_NO_DIRECTFB_OPAQUE_DETECTION
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| 244 | \o When blitting a surface Qt has to decide whether to set the
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| 245 | \l{DirectFB - DFBSurfaceBlittingFlags}{DSBLIT_BLEND_ALPHACHANNEL}
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| 246 | flag. If you load an image from file or network data that has a format that
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| 247 | includes an alpha channel, the image might still be completely opaque.
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| 248 | Normally Qt runs through every pixel to check if there really is an alpha
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| 249 | channel there. This involves some overhead but usually pays off in the end
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| 250 | because blitting is cheaper than blending. If you define this Qt will
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| 251 | assume that an image with a format that has alpha channel contains at least
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| 252 | one pixel with an alpha value != 255.
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| 253 |
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| 254 | \row
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| 255 | \o QT_DIRECTFB_SUBSURFACE
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| 256 | \o Defining this enables a mode that tries to minimize overhead from
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| 257 | locking/unlocking surfaces. Note that this currently is experimental.
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| 258 |
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| 259 | \row
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| 260 | \o QT_DIRECTFB_WINDOW_AS_CURSOR
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| 261 | \o Define this if your DirectFB implementation supports windows but
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| 262 | can not render the cursor properly. This involves creating a small top level
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| 263 | window and moving it around when the cursor moves. It does not always
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| 264 | perform well.
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| 265 |
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| 266 | \row
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| 267 | \o QT_NO_DIRECTFB_IMAGEPROVIDER
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| 268 | \o By default Qt will use DirectFB to load QPixmaps from disk/memory. If
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| 269 | your DirectFB implementation does not support this it might make sense to
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| 270 | define this.
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| 271 |
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| 272 | \row
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| 273 | \o QT_DIRECTFB_IMAGEPROVIDER_KEEPALIVE
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| 274 | \o Define this to make sure Qt always keeps at least one
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| 275 | \l{DirectFB - IDirectFBImageProvider}{IDirectFBImageProvider}
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| 276 | object alive. This is to avoid considerable overhead when the first
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| 277 | IDirectFBImageProvider is created, the last IDirectFBImageProvider is
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| 278 | removed.
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| 279 |
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| 280 | \endtable
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| 281 |
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| 282 | \section2 Unsupported graphics operations
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| 283 |
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| 284 | There are a number of unsupported operations causing fallbacks. DirectFB
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| 285 | does not support the following functions.
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| 286 |
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| 287 |
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| 288 |
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| 289 | \table
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| 290 | \header
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| 291 | \o Functions
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| 292 | \row
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| 293 | \o QPainter::strokePath(const QPainterPath & path, const QPen & pen)
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| 294 | \row
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| 295 | \o QPainter::drawPath(const QPainterPath & path)
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| 296 | \row
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| 297 | \o QPainter::fillPath(const QPainterPath & path, const QBrush & brush)
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| 298 | \row
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| 299 | \o QPainter::drawPoints(const QPointF * points, int pointCount)
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| 300 | \row
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| 301 | \o QPainter::drawEllipse(const QRectF & rectangle)
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| 302 | \row
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| 303 | \o QPainter::drawPolygon(const QPointF * points, int pointCount,
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| 304 | Qt::FillRule fillRule = Qt::OddEvenFill)
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| 305 | \row
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| 306 | \o QPainter::drawText(const QPointF & position, const QString & text)
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| 307 | \row
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| 308 | \o QGradient
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| 309 | \endtable
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| 310 |
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| 311 | \section2 Avoiding fallbacks
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| 312 | To avoid fallbacks make sure that the following points are true:
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| 313 |
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| 314 | \list
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| 315 | \o QPen::isSolid() returns true and uses a color with a one pixel
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| 316 | width. (QPen::width() returns 1.
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| 317 | \o QTransform::TransformationType() <= QTransform::TxScale are not
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| 318 | supported.
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| 319 | \o Clipping must be a simple rectangle or a QRegion.
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| 320 | \endlist
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| 321 |
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| 322 | \section2 When painting images
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| 323 | \note You should use QPixmap instead of QImage. QImages are drawn by
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| 324 | the QRasterPaintEngine. To get a warning for every fallback to the
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| 325 | QRasterPaintEngine, use QT_DIRECTFB_WARN_ON_RASTERFALLBACKS. If
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| 326 | QT_DIRECTFB_DISABLE_RASTERFALLBACKS is defined, DirectFB will only return
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| 327 | instead of falling back to QRasterPaintEngine. Please note that these
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| 328 | defines should only be used when optimizing the application.
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| 329 |
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| 330 | */
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