[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[556] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[556] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[556] | 21 | **
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| 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at [email protected].
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| 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \page qt-embedded-architecture.html
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| 30 |
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| 31 | \title Qt for Embedded Linux Architecture
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| 32 | \ingroup qt-embedded-linux
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| 33 |
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| 34 | A \l{Qt for Embedded Linux} application requires a server
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| 35 | application to be running, or to be the server application itself.
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| 36 | Any \l{Qt for Embedded Linux} application can act as the server.
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| 37 | When more than one application is running, the subsequent
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| 38 | applications connect to the existing server application as clients.
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| 39 |
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| 40 | The server and client processes have different responsibilities:
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| 41 | The server process manages pointer handling, character input, and
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| 42 | screen output. In addition, the server controls the appearance of
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| 43 | the screen cursor and the screen saver. The client process
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| 44 | performs all application specific operations.
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| 45 |
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| 46 | The server application is represented by an instance of the
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| 47 | QWSServer class, while the client applications are represented by
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| 48 | instances of the QWSClient class. On each side, there are several
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| 49 | classes performing the various operations.
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| 50 |
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| 51 | \image qt-embedded-architecture2.png
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| 52 |
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| 53 | All system generated events, including keyboard and mouse events,
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| 54 | are passed to the server application which then propagates the
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| 55 | event to the appropriate client.
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| 56 |
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| 57 | When rendering, the default behavior is for each client to render
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| 58 | its widgets into memory while the server is responsible for
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| 59 | putting the contents of the memory onto the screen. But when the
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| 60 | hardware is known and well defined, as is often the case with
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| 61 | software for embedded devices, it may be useful for the clients to
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| 62 | manipulate and control the underlying hardware directly.
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| 63 | \l{Qt for Embedded Linux} provides two different approaches to
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| 64 | achieve this behavior, see the graphics rendering section below for
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| 65 | details.
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| 66 |
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| 67 | \tableofcontents
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| 68 |
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| 69 | \section1 Client/Server Communication
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| 70 |
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| 71 | The running applications continuously alter the appearance of the
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| 72 | screen by adding and removing widgets. The server maintains
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| 73 | information about each top-level window in a corresponding
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| 74 | QWSWindow object.
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| 75 |
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| 76 | Whenever the server receives an event, it queries its stack of
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| 77 | top-level windows to find the window containing the event's
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| 78 | position. Each window can identify the client application that
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| 79 | created it, and returns its ID to the server upon
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| 80 | request. Finally, the server forwards the event, encapsulated by
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| 81 | an instance of the QWSEvent class, to the appropriate client.
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| 82 |
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| 83 | \image qt-embedded-clientservercommunication.png
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| 84 |
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| 85 | If an input method is installed, it is used as a filter between
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| 86 | the server and the client application. Derive from the
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| 87 | QWSInputMethod class to implement custom input methods, and use
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| 88 | the server's \l {QWSServer::}{setCurrentInputMethod()} function to
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| 89 | install it. In addition, it is possible to implement global,
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| 90 | low-level filters on key events using the
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| 91 | QWSServer::KeyboardFilter class; this can be used to implement
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| 92 | things like advanced power management suspended from a button
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| 93 | without having to filter for it in all applications.
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| 94 |
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| 95 | \table 100%
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| 96 | \header \o UNIX Domain Socket
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| 97 | \row
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| 98 | \o
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| 99 |
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| 100 | \image qt-embedded-client.png
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| 101 |
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| 102 | The server communicates with the client applications over the UNIX
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| 103 | domain socket. You can retrieve direct access to all the events a
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| 104 | client receives from the server, by reimplementing QApplication's
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| 105 | \l {QApplication::}{qwsEventFilter()} function.
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| 106 |
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| 107 | \endtable
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| 108 |
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| 109 | The clients (and the server) communicate with each other using the
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| 110 | QCopChannel class. QCOP is a many-to-many communication protocol
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| 111 | for transferring messages on various channels. A channel is
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| 112 | identified by a name, and anyone who wants to can listen to
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| 113 | it. The QCOP protocol allows clients to communicate both within
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| 114 | the same address space and between different processes.
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| 115 |
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| 116 | \section1 Pointer Handling Layer
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| 117 |
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| 118 | \list
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| 119 | \o QWSMouseHandler
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| 120 | \o QMouseDriverPlugin
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| 121 | \o QMouseDriverFactory
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| 122 | \endlist
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| 123 |
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| 124 | The mouse driver (represented by an instance of the
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| 125 | QWSMouseHandler class) is loaded by the server application when it
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| 126 | starts running, using Qt's \l {How to Create Qt Plugins}{plugin
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| 127 | system}.
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| 128 |
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| 129 | \image qt-embedded-pointerhandlinglayer.png
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| 130 |
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| 131 | A mouse driver receives mouse events from the device and
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| 132 | encapsulates each event with an instance of the QWSEvent class
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| 133 | which it then passes to the server.
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| 134 |
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| 135 | \l{Qt for Embedded Linux} provides ready-made drivers for several mouse
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| 136 | protocols, see the \l{Qt for Embedded Linux Pointer Handling}{pointer
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| 137 | handling} documentation for details. Custom mouse drivers can be
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| 138 | implemented by subclassing the QWSMouseHandler class and creating
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| 139 | a mouse driver plugin. The default implementation of the
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| 140 | QMouseDriverFactory class will automatically detect the plugin,
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| 141 | loading the driver into the server application at runtime.
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| 142 |
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| 143 | In addition to the generic mouse handler, \l{Qt for Embedded Linux}
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| 144 | provides a calibrated mouse handler. Use the
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| 145 | QWSCalibratedMouseHandler class as the base class when the system
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| 146 | device does not have a fixed mapping between device and screen
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| 147 | coordinates and/or produces noisy events, e.g. a touchscreen.
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| 148 |
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| 149 | See also: \l{Qt for Embedded Linux Pointer Handling} and
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| 150 | \l{How to Create Qt Plugins}.
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| 151 |
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| 152 | \section1 Character Input Layer
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| 153 |
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| 154 | \list
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| 155 | \o QWSKeyboardHandler
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| 156 | \o QKbdDriverPlugin
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| 157 | \o QKbdDriverFactory
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| 158 | \endlist
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| 159 |
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| 160 | The keyboard driver (represented by an instance of the
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| 161 | QWSKeyboardHandler class) is loaded by the server application when
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| 162 | it starts running, using Qt's \l {How to Create Qt Plugins}{plugin
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| 163 | system}.
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| 164 |
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| 165 | \image qt-embedded-characterinputlayer.png
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| 166 |
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| 167 | A keyboard driver receives keyboard events from the device and
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| 168 | encapsulates each event with an instance of the QWSEvent class
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| 169 | which it then passes to the server.
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| 170 |
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| 171 | \l{Qt for Embedded Linux} provides ready-made drivers for several keyboard
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| 172 | protocols, see the \l {Qt for Embedded Linux Character Input}{character
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| 173 | input} documentation for details. Custom keyboard drivers can be
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| 174 | implemented by subclassing the QWSKeyboardHandler class and
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| 175 | creating a keyboard driver plugin. The default implementation of the
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| 176 | QKbdDriverFactory class will automatically detect the plugin, loading the
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| 177 | driver into the server application at run-time.
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| 178 |
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| 179 | See also: \l{Qt for Embedded Linux Character Input} and \l {How to Create
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| 180 | Qt Plugins}.
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| 181 |
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| 182 | \section1 Graphics Rendering
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| 183 |
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| 184 | \list
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| 185 | \o QApplication
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| 186 | \o QDecoration
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| 187 | \o QDecorationPlugin
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| 188 | \o QDecorationFactory
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| 189 | \endlist
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| 190 |
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| 191 | The default behavior is for each client to render its widgets as well
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| 192 | as its decorations into memory, while the server copies the memory content
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| 193 | to the device's framebuffer.
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| 194 |
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| 195 | Whenever a client receives an event that alters any of its
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| 196 | widgets, the application updates the relevant parts of its memory
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| 197 | buffer:
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| 198 |
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| 199 | \image qt-embedded-clientrendering.png
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| 200 |
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| 201 | The decoration is loaded by the client application when it starts
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| 202 | running (using Qt's \l {How to Create Qt Plugins}{plugin system}),
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| 203 | and can be customized by deriving from the QDecoration class and
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| 204 | creating a decoration plugin. The default implementation of
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| 205 | the QDecorationFactory class will automatically detect the plugin,
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| 206 | loading the decoration into the application at runtime. Call the
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| 207 | QApplication::qwsSetDecoration() function to actually apply the
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| 208 | given decoration to an application.
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| 209 |
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| 210 | \table 100%
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| 211 | \header \o Direct Painting \target Direct Painting
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| 212 | \row
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| 213 | \o
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| 214 |
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| 215 | It is possible for the clients to manipulate and control the
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| 216 | underlying hardware directly. There are two ways of achieving
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| 217 | this: The first approach is to set the Qt::WA_PaintOnScreen window
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| 218 | attribute for each widget, the other is to use the QDirectPainter
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| 219 | class to reserve a region of the framebuffer.
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| 220 |
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| 221 | \image qt-embedded-setwindowattribute.png
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| 222 |
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| 223 | By setting the Qt::WA_PaintOnScreen attribute, the application
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| 224 | renders the widget directly onto the screen and the affected
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| 225 | region will not be modified by the screen driver \e unless another
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| 226 | window with a higher focus requests (parts of) the same
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| 227 | region. Note that if you want to render all of an application's
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| 228 | widgets directly on screen, it might be easier to set the
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| 229 | QT_ONSCREEN_PAINT environment variable.
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| 230 |
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| 231 | \image qt-embedded-reserveregion.png
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| 232 |
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| 233 | Using QDirectPainter, on the other hand, provides a complete
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| 234 | control over the reserved region, i.e., the screen driver will
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| 235 | never modify the given region.
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| 236 |
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| 237 | To draw on a region reserved by a QDirectPainter instance, the
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| 238 | application must get hold of a pointer to the framebuffer. In
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| 239 | general, a pointer to the framebuffer can be retrieved using the
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| 240 | QDirectPainter::frameBuffer() function. But note that if the
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| 241 | current screen has subscreens, you must query the screen driver
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| 242 | instead to identify the correct subscreen. A pointer to the
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| 243 | current screen driver can always be retrieved using the static
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| 244 | QScreen::instance() function. Then use QScreen's \l
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| 245 | {QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()}
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| 246 | functions to access the correct subscreen, and the subscreen's \l
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| 247 | {QScreen::}{base()} function to retrieve a pointer to the
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| 248 | framebuffer.
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| 249 |
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| 250 | Note that \l{Qt for Embedded Linux} also provides the QWSEmbedWidget class,
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| 251 | making it possible to embed the reserved region (i.e., the
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| 252 | QDirectPainter object) in a regular widget.
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| 253 |
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| 254 | \endtable
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| 255 |
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| 256 | \section1 Drawing on Screen
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| 257 |
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| 258 | \list
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| 259 | \o QScreen
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| 260 | \o QScreenDriverPlugin
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| 261 | \o QScreenDriverFactory
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| 262 | \endlist
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| 263 |
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| 264 | When a screen update is required, the server runs through all the
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| 265 | top-level windows that intersect with the region that is about to
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| 266 | be updated, and ensures that the associated clients have updated
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| 267 | their memory buffer. Then the server uses the screen driver
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| 268 | (represented by an instance of the QScreen class) to copy the
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| 269 | content of the memory to the screen.
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| 270 |
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| 271 | The screen driver is loaded by the server application when it
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| 272 | starts running, using Qt's plugin system. \l{Qt for Embedded Linux}
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| 273 | provides ready-made drivers for several screen protocols, see the
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| 274 | \l{Qt for Embedded Linux Display Management}{display management}
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| 275 | documentation for details. Custom screen drivers can be
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| 276 | implemented by subclassing the QScreen class and creating a screen
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| 277 | driver plugin. The default implementation of the QScreenDriverFactory
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| 278 | class will automatically detect the plugin, loading the driver into
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| 279 | the server application at run-time.
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| 280 |
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| 281 | \image qt-embedded-drawingonscreen.png
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| 282 |
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| 283 | To locate the relevant parts of memory, the driver is provided
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| 284 | with the list of top-level windows that intersect with the given
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| 285 | region. Associated with each of the top-level windows there is an
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| 286 | instance of the QWSWindowSurface class representing the drawing
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| 287 | area of the window. The driver uses these objects to retrieve
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| 288 | pointers to the various memory blocks. Finally, the screen driver
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| 289 | composes the surface images before copying the updated region to
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| 290 | the framebuffer.
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| 291 |
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| 292 | \table 100%
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| 293 | \header \o Accelerated Graphics
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| 294 | \row
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| 295 | \o
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| 296 |
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| 297 | In \l{Qt for Embedded Linux}, painting is a pure software implementation,
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| 298 | but (starting with Qt 4.2) it is possible to add an accelerated
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| 299 | graphics driver to take advantage of available hardware resources.
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| 300 |
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| 301 | \image qt-embedded-accelerateddriver.png
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| 302 |
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| 303 | The clients render each window onto a corresponding window surface
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| 304 | object using Qt's paint system, and then store the surface in
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| 305 | memory. The screen driver accesses the memory and composes the
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| 306 | surface images before it copies them to the screen as explained
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| 307 | above.
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| 308 |
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| 309 | To add an accelerated graphics driver you must create a custom
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| 310 | screen and implement a custom raster paint engine
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| 311 | (\l{Qt for Embedded Linux} uses a raster-based paint engine to
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| 312 | implement the painting operations). Then you must create a custom
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| 313 | paint device that is aware of your paint engine, a custom window
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| 314 | surface that knows about your paint device, and make your screen
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| 315 | able to recognize your window surface.
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| 316 |
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| 317 | See the \l{Adding an Accelerated Graphics Driver to Qt for Embedded Linux}
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| 318 | {accelerated graphics driver} documentation for details.
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| 319 |
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| 320 | \endtable
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| 321 |
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| 322 | See also: \l{Qt for Embedded Linux Display Management} and
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| 323 | \l{How to Create Qt Plugins}.
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| 324 | */
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