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41 |
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42 | /*!
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43 | \page signalsandslots.html
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44 | \title Signals and Slots
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45 | \brief An overview of Qt's signals and slots inter-object
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46 | communication mechanism.
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47 |
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48 | Signals and slots are used for communication between objects. The
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49 | signals and slots mechanism is a central feature of Qt and
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50 | probably the part that differs most from the features provided by
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51 | other frameworks.
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52 |
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53 | \tableofcontents
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54 |
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55 | \section1 Introduction
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56 |
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57 | In GUI programming, when we change one widget, we often want
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58 | another widget to be notified. More generally, we want objects of
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59 | any kind to be able to communicate with one another. For example,
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60 | if a user clicks a \gui{Close} button, we probably want the
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61 | window's \l{QWidget::close()}{close()} function to be called.
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62 |
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63 | Older toolkits achieve this kind of communication using
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64 | callbacks. A callback is a pointer to a function, so if you want
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65 | a processing function to notify you about some event you pass a
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66 | pointer to another function (the callback) to the processing
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67 | function. The processing function then calls the callback when
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68 | appropriate. Callbacks have two fundamental flaws: Firstly, they
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69 | are not type-safe. We can never be certain that the processing
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70 | function will call the callback with the correct arguments.
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71 | Secondly, the callback is strongly coupled to the processing
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72 | function since the processing function must know which callback
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73 | to call.
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74 |
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75 | \section1 Signals and Slots
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76 |
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77 | In Qt, we have an alternative to the callback technique: We use
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78 | signals and slots. A signal is emitted when a particular event
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79 | occurs. Qt's widgets have many predefined signals, but we can
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80 | always subclass widgets to add our own signals to them. A slot
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81 | is a function that is called in response to a particular signal.
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82 | Qt's widgets have many pre-defined slots, but it is common
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83 | practice to subclass widgets and add your own slots so that you
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84 | can handle the signals that you are interested in.
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85 |
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86 | \img abstract-connections.png
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87 | \omit
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88 | \caption An abstract view of some signals and slots connections
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89 | \endomit
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90 |
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91 | The signals and slots mechanism is type safe: The signature of a
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92 | signal must match the signature of the receiving slot. (In fact a
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93 | slot may have a shorter signature than the signal it receives
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94 | because it can ignore extra arguments.) Since the signatures are
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95 | compatible, the compiler can help us detect type mismatches.
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96 | Signals and slots are loosely coupled: A class which emits a
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97 | signal neither knows nor cares which slots receive the signal.
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98 | Qt's signals and slots mechanism ensures that if you connect a
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99 | signal to a slot, the slot will be called with the signal's
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100 | parameters at the right time. Signals and slots can take any
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101 | number of arguments of any type. They are completely type safe.
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102 |
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103 | All classes that inherit from QObject or one of its subclasses
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104 | (e.g., QWidget) can contain signals and slots. Signals are emitted by
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105 | objects when they change their state in a way that may be interesting
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106 | to other objects. This is all the object does to communicate. It
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107 | does not know or care whether anything is receiving the signals it
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108 | emits. This is true information encapsulation, and ensures that the
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109 | object can be used as a software component.
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110 |
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111 | Slots can be used for receiving signals, but they are also normal
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112 | member functions. Just as an object does not know if anything receives
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113 | its signals, a slot does not know if it has any signals connected to
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114 | it. This ensures that truly independent components can be created with
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115 | Qt.
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116 |
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117 | You can connect as many signals as you want to a single slot, and a
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118 | signal can be connected to as many slots as you need. It is even
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119 | possible to connect a signal directly to another signal. (This will
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120 | emit the second signal immediately whenever the first is emitted.)
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121 |
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122 | Together, signals and slots make up a powerful component programming
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123 | mechanism.
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124 |
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125 | \section1 A Small Example
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126 |
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127 | A minimal C++ class declaration might read:
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128 |
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129 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 0
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130 |
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131 | A small QObject-based class might read:
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132 |
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133 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 1
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134 | \codeline
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135 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 2
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136 | \snippet doc/src/snippets/signalsandslots/signalsandslots.h 3
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137 |
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138 | The QObject-based version has the same internal state, and provides
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139 | public methods to access the state, but in addition it has support
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140 | for component programming using signals and slots. This class can
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141 | tell the outside world that its state has changed by emitting a
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142 | signal, \c{valueChanged()}, and it has a slot which other objects
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143 | can send signals to.
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144 |
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145 | All classes that contain signals or slots must mention
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146 | Q_OBJECT at the top of their declaration. They must also derive
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147 | (directly or indirectly) from QObject.
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148 |
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149 | Slots are implemented by the application programmer.
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150 | Here is a possible implementation of the \c{Counter::setValue()}
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151 | slot:
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152 |
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153 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 0
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154 |
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155 | The \c{emit} line emits the signal \c valueChanged() from the
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156 | object, with the new value as argument.
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157 |
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158 | In the following code snippet, we create two \c Counter objects
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159 | and connect the first object's \c valueChanged() signal to the
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160 | second object's \c setValue() slot using QObject::connect():
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161 |
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162 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 1
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163 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 2
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164 | \codeline
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165 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 3
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166 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 4
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167 |
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168 | Calling \c{a.setValue(12)} makes \c{a} emit a
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169 | \c{valueChanged(12)} signal, which \c{b} will receive in its
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170 | \c{setValue()} slot, i.e. \c{b.setValue(12)} is called. Then
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171 | \c{b} emits the same \c{valueChanged()} signal, but since no slot
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172 | has been connected to \c{b}'s \c{valueChanged()} signal, the
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173 | signal is ignored.
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174 |
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175 | Note that the \c{setValue()} function sets the value and emits
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176 | the signal only if \c{value != m_value}. This prevents infinite
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177 | looping in the case of cyclic connections (e.g., if
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178 | \c{b.valueChanged()} were connected to \c{a.setValue()}).
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179 |
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180 | By default, for every connection you make, a signal is emitted;
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181 | two signals are emitted for duplicate connections. You can break
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182 | all of these connections with a single disconnect() call.
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183 | If you pass the Qt::UniqueConnection \a type, the connection will only
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184 | be made if it is not a duplicate. If there is already a duplicate
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185 | (exact same signal to the exact same slot on the same objects),
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186 | the connection will fail and connect will return false
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187 |
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188 | This example illustrates that objects can work together without needing to
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189 | know any information about each other. To enable this, the objects only
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190 | need to be connected together, and this can be achieved with some simple
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191 | QObject::connect() function calls, or with \c{uic}'s
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192 | \l{Using a Designer UI File in Your Application#Automatic Connections}
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193 | {automatic connections} feature.
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194 |
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195 | \section1 Building the Example
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196 |
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197 | The C++ preprocessor changes or removes the \c{signals},
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198 | \c{slots}, and \c{emit} keywords so that the compiler is
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199 | presented with standard C++.
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200 |
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201 | By running the \l moc on class definitions that contain signals
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202 | or slots, a C++ source file is produced which should be compiled
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203 | and linked with the other object files for the application. If
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204 | you use \l qmake, the makefile rules to automatically invoke \c
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205 | moc will be added to your project's makefile.
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206 |
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207 | \section1 Signals
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208 |
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209 | Signals are emitted by an object when its internal state has changed
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210 | in some way that might be interesting to the object's client or owner.
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211 | Only the class that defines a signal and its subclasses can emit the
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212 | signal.
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213 |
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214 | When a signal is emitted, the slots connected to it are usually
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215 | executed immediately, just like a normal function call. When this
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216 | happens, the signals and slots mechanism is totally independent of
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217 | any GUI event loop. Execution of the code following the \c emit
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218 | statement will occur once all slots have returned. The situation is
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219 | slightly different when using \l{Qt::ConnectionType}{queued
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220 | connections}; in such a case, the code following the \c emit keyword
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221 | will continue immediately, and the slots will be executed later.
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222 |
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223 | If several slots are connected to one signal, the slots will be
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224 | executed one after the other, in the order they have been connected,
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225 | when the signal is emitted.
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226 |
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227 | Signals are automatically generated by the \l moc and must not be
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228 | implemented in the \c .cpp file. They can never have return types
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229 | (i.e. use \c void).
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230 |
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231 | A note about arguments: Our experience shows that signals and slots
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232 | are more reusable if they do not use special types. If
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233 | QScrollBar::valueChanged() were to use a special type such as the
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234 | hypothetical QScrollBar::Range, it could only be connected to
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235 | slots designed specifically for QScrollBar. Connecting different
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236 | input widgets together would be impossible.
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237 |
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238 | \section1 Slots
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239 |
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240 | A slot is called when a signal connected to it is emitted. Slots are
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241 | normal C++ functions and can be called normally; their only special
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242 | feature is that signals can be connected to them.
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243 |
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244 | Since slots are normal member functions, they follow the normal C++
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245 | rules when called directly. However, as slots, they can be invoked
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246 | by any component, regardless of its access level, via a signal-slot
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247 | connection. This means that a signal emitted from an instance of an
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248 | arbitrary class can cause a private slot to be invoked in an instance
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249 | of an unrelated class.
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250 |
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251 | You can also define slots to be virtual, which we have found quite
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252 | useful in practice.
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253 |
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254 | Compared to callbacks, signals and slots are slightly slower
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255 | because of the increased flexibility they provide, although the
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256 | difference for real applications is insignificant. In general,
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257 | emitting a signal that is connected to some slots, is
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258 | approximately ten times slower than calling the receivers
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259 | directly, with non-virtual function calls. This is the overhead
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260 | required to locate the connection object, to safely iterate over
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261 | all connections (i.e. checking that subsequent receivers have not
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262 | been destroyed during the emission), and to marshall any
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263 | parameters in a generic fashion. While ten non-virtual function
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264 | calls may sound like a lot, it's much less overhead than any \c
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265 | new or \c delete operation, for example. As soon as you perform a
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266 | string, vector or list operation that behind the scene requires
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267 | \c new or \c delete, the signals and slots overhead is only
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268 | responsible for a very small proportion of the complete function
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269 | call costs.
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270 |
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271 | The same is true whenever you do a system call in a slot; or
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272 | indirectly call more than ten functions. On an i586-500, you can
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273 | emit around 2,000,000 signals per second connected to one
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274 | receiver, or around 1,200,000 per second connected to two
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275 | receivers. The simplicity and flexibility of the signals and
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276 | slots mechanism is well worth the overhead, which your users
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277 | won't even notice.
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278 |
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279 | Note that other libraries that define variables called \c signals
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280 | or \c slots may cause compiler warnings and errors when compiled
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281 | alongside a Qt-based application. To solve this problem, \c
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282 | #undef the offending preprocessor symbol.
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283 |
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284 | \section1 Meta-Object Information
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285 |
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286 | The meta-object compiler (\l moc) parses the class declaration in
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287 | a C++ file and generates C++ code that initializes the
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288 | meta-object. The meta-object contains the names of all the signal
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289 | and slot members, as well as pointers to these functions.
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290 |
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291 | The meta-object contains additional information such as the
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292 | object's \link QObject::className() class name\endlink. You can
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293 | also check if an object \link QObject::inherits()
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294 | inherits\endlink a specific class, for example:
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295 |
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296 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 5
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297 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 6
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298 |
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299 | The meta-object information is also used by qobject_cast<T>(), which
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300 | is similar to QObject::inherits() but is less error-prone:
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301 |
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302 | \snippet doc/src/snippets/signalsandslots/signalsandslots.cpp 7
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303 |
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304 | See \l{Meta-Object System} for more information.
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305 |
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306 | \section1 A Real Example
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307 |
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308 | Here is a simple commented example of a widget.
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309 |
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310 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 0
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311 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 1
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312 | \codeline
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313 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 2
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314 | \codeline
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315 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 3
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316 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 4
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317 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 5
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318 |
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319 | \c LcdNumber inherits QObject, which has most of the signal-slot
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320 | knowledge, via QFrame and QWidget. It is somewhat similar to the
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321 | built-in QLCDNumber widget.
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322 |
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323 | The Q_OBJECT macro is expanded by the preprocessor to declare
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324 | several member functions that are implemented by the \c{moc}; if
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325 | you get compiler errors along the lines of "undefined reference
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326 | to vtable for \c{LcdNumber}", you have probably forgotten to
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327 | \l{moc}{run the moc} or to include the moc output in the link
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328 | command.
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329 |
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330 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 6
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331 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 7
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332 |
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333 | It's not obviously relevant to the moc, but if you inherit
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334 | QWidget you almost certainly want to have the \c parent argument
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335 | in your constructor and pass it to the base class's constructor.
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336 |
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337 | Some destructors and member functions are omitted here; the \c
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338 | moc ignores member functions.
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339 |
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340 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 8
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341 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 9
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342 |
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343 | \c LcdNumber emits a signal when it is asked to show an impossible
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344 | value.
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345 |
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346 | If you don't care about overflow, or you know that overflow
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347 | cannot occur, you can ignore the \c overflow() signal, i.e. don't
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348 | connect it to any slot.
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349 |
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350 | If on the other hand you want to call two different error
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351 | functions when the number overflows, simply connect the signal to
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352 | two different slots. Qt will call both (in arbitrary order).
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353 |
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354 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 10
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355 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 11
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356 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 12
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357 | \codeline
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358 | \snippet doc/src/snippets/signalsandslots/lcdnumber.h 13
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359 |
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360 | A slot is a receiving function used to get information about
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361 | state changes in other widgets. \c LcdNumber uses it, as the code
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362 | above indicates, to set the displayed number. Since \c{display()}
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363 | is part of the class's interface with the rest of the program,
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364 | the slot is public.
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365 |
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366 | Several of the example programs connect the
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367 | \l{QScrollBar::valueChanged()}{valueChanged()} signal of a
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368 | QScrollBar to the \c display() slot, so the LCD number
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369 | continuously shows the value of the scroll bar.
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370 |
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371 | Note that \c display() is overloaded; Qt will select the
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372 | appropriate version when you connect a signal to the slot. With
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373 | callbacks, you'd have to find five different names and keep track
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374 | of the types yourself.
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375 |
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376 | Some irrelevant member functions have been omitted from this
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377 | example.
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378 |
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379 | \section1 Signals And Slots With Default Arguments
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380 |
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381 | The signatures of signals and slots may contain arguments, and the
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382 | arguments can have default values. Consider QObject::destroyed():
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383 |
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384 | \code
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385 | void destroyed(QObject* = 0);
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386 | \endcode
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387 |
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388 | When a QObject is deleted, it emits this QObject::destroyed()
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389 | signal. We want to catch this signal, wherever we might have a
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390 | dangling reference to the deleted QObject, so we can clean it up.
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391 | A suitable slot signature might be:
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392 |
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393 | \code
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394 | void objectDestroyed(QObject* obj = 0);
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395 | \endcode
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396 |
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397 | To connect the signal to the slot, we use QObject::connect() and
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398 | the \c{SIGNAL()} and \c{SLOT()} macros. The rule about whether to
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399 | include arguments or not in the \c{SIGNAL()} and \c{SLOT()}
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400 | macros, if the arguments have default values, is that the
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401 | signature passed to the \c{SIGNAL()} macro must \e not have fewer
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402 | arguments than the signature passed to the \c{SLOT()} macro.
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403 |
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404 | All of these would work:
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405 | \code
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406 | connect(sender, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(Qbject*)));
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407 | connect(sender, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed()));
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408 | connect(sender, SIGNAL(destroyed()), this, SLOT(objectDestroyed()));
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409 | \endcode
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410 | But this one won't work:
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411 | \code
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412 | connect(sender, SIGNAL(destroyed()), this, SLOT(objectDestroyed(QObject*)));
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413 | \endcode
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414 |
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415 | ...because the slot will be expecting a QObject that the signal
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416 | will not send. This connection will report a runtime error.
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417 |
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418 | \section1 Advanced Signals and Slots Usage
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419 |
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420 | For cases where you may require information on the sender of the
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421 | signal, Qt provides the QObject::sender() function, which returns
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422 | a pointer to the object that sent the signal.
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423 |
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424 | The QSignalMapper class is provided for situations where many
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425 | signals are connected to the same slot and the slot needs to
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426 | handle each signal differently.
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427 |
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428 | Suppose you have three push buttons that determine which file you
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429 | will open: "Tax File", "Accounts File", or "Report File".
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430 |
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431 | In order to open the correct file, you use QSignalMapper::setMapping() to
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432 | map all the clicked() signals to a QSignalMapper object. Then you connect
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433 | the file's QPushButton::clicked() signal to the QSignalMapper::map() slot.
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434 |
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435 | \snippet doc/src/snippets/signalmapper/filereader.cpp 0
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436 |
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437 | Then, you connect the \l{QSignalMapper::}{mapped()} signal to
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438 | \c{readFile()} where a different file will be opened, depending on
|
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439 | which push button is pressed.
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440 |
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441 | \snippet doc/src/snippets/signalmapper/filereader.cpp 1
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442 |
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443 | \sa {Meta-Object System}, {Qt's Property System}
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444 |
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445 | \target 3rd Party Signals and Slots
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446 | \section2 Using Qt with 3rd Party Signals and Slots
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447 |
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448 | It is possible to use Qt with a 3rd party signal/slot mechanism.
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449 | You can even use both mechanisms in the same project. Just add the
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450 | following line to your qmake project (.pro) file.
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451 |
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452 | \snippet doc/src/snippets/code/doc_src_containers.qdoc 22
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453 |
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454 | It tells Qt not to define the moc keywords \c{signals}, \c{slots},
|
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455 | and \c{emit}, because these names will be used by a 3rd party
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456 | library, e.g. Boost. Then to continue using Qt signals and slots
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457 | with the \c{no_keywords} flag, simply replace all uses of the Qt
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458 | moc keywords in your sources with the corresponding Qt macros
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459 | Q_SIGNALS (or Q_SIGNAL), Q_SLOTS (or Q_SLOT), and Q_EMIT.
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460 | */
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