1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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18 | ** Documentation License version 1.3 as published by the Free Software
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19 | ** Foundation and appearing in the file included in the packaging of this
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20 | ** file.
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21 | **
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \page object.html
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30 | \title Object Model
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31 | \ingroup qt-basic-concepts
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32 | \brief A description of the powerful features made possible by Qt's dynamic object model.
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33 |
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34 | The standard C++ object model provides very efficient runtime
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35 | support for the object paradigm. But its static nature is
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36 | inflexibile in certain problem domains. Graphical user interface
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37 | programming is a domain that requires both runtime efficiency and
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38 | a high level of flexibility. Qt provides this, by combining the
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39 | speed of C++ with the flexibility of the Qt Object Model.
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40 |
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41 | Qt adds these features to C++:
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42 |
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43 | \list
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44 | \o a very powerful mechanism for seamless object
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45 | communication called \l{signals and slots}
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46 | \o queryable and designable \l{Qt's Property System}{object
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47 | properties}
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48 | \o powerful \l{The Event System}{events and event filters}
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49 | \o contextual \l{i18n}{string translation for internationalization}
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50 | \o sophisticated interval driven \l timers that make it possible
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51 | to elegantly integrate many tasks in an event-driven GUI
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52 | \o hierarchical and queryable \l{Object Trees & Ownership}{object
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53 | trees} that organize object ownership in a natural way
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54 | \o guarded pointers (QPointer) that are automatically
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55 | set to 0 when the referenced object is destroyed, unlike normal C++
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56 | pointers which become dangling pointers when their objects are destroyed
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57 | \o a \l{metaobjects.html#qobjectcast}{dynamic cast} that works across
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58 | library boundaries.
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59 | \endlist
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60 |
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61 | Many of these Qt features are implemented with standard C++
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62 | techniques, based on inheritance from QObject. Others, like the
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63 | object communication mechanism and the dynamic property system,
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64 | require the \l{Meta-Object System} provided
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65 | by Qt's own \l{moc}{Meta-Object Compiler (moc)}.
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66 |
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67 | The meta-object system is a C++ extension that makes the language
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68 | better suited to true component GUI programming. Although
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69 | templates can be used to extend C++, the meta-object system
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70 | provides benefits using standard C++ that cannot be achieved with
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71 | templates; see \l{Why Doesn't Qt Use Templates for Signals and
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72 | Slots?}
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73 |
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74 | \section1 Important Classes
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75 |
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76 | These classes form the basis of the Qt Object Model.
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77 |
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78 | \annotatedlist objectmodel
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79 |
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80 | \target Identity vs Value
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81 | \section1 Qt Objects: Identity vs Value
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82 |
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83 | Some of the added features listed above for the Qt Object Model,
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84 | require that we think of Qt Objects as identities, not values.
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85 | Values are copied or assigned; identities are cloned. Cloning
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86 | means to create a new identity, not an exact copy of the old
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87 | one. For example, twins have different identities. They may look
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88 | identical, but they have different names, different locations, and
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89 | may have completely different social networks.
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90 |
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91 | Then cloning an identity is a more complex operation than copying
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92 | or assigning a value. We can see what this means in the Qt Object
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93 | Model.
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94 |
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95 | \bold{A Qt Object...}
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96 |
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97 | \list
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98 |
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99 | \o might have a unique \l{QObject::objectName()}. If we copy a Qt
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100 | Object, what name should we give the copy?
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101 |
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102 | \o has a location in an \l{Object Trees & Ownership}
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103 | {object hierarchy}. If we copy a Qt Object, where should the copy
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104 | be located?
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105 |
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106 | \o can be connected to other Qt Objects to emit signals to them or
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107 | to receive signals emitted by them. If we copy a Qt Object, how
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108 | should we transfer these connections to the copy?
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109 |
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110 | \o can have \l{Qt's Property System} {new properties} added to it
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111 | at runtime that are not declared in the C++ class. If we copy a Qt
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112 | Object, should the copy include the properties that were added to
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113 | the original?
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114 |
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115 | \endlist
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116 |
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117 | For these reasons, Qt Objects should be treated as identities, not
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118 | as values. Identities are cloned, not copied or assigned, and
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119 | cloning an identity is a more complex operation than copying or
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120 | assigning a value. Therefore, QObject and all subclasses of
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121 | QObject (direct or indirect) have their \l{No copy constructor}
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122 | {copy constructor and assignment operator} disabled.
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123 |
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124 | */
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