[556] | 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \page object.html
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| 44 | \title Qt Object Model
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| 45 | \brief A description of the powerful features made possible by Qt's dynamic object model.
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| 46 |
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| 47 | \ingroup frameworks-technologies
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| 48 |
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| 49 | The standard C++ object model provides very efficient runtime
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| 50 | support for the object paradigm. But its static nature is
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| 51 | inflexibile in certain problem domains. Graphical user interface
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| 52 | programming is a domain that requires both runtime efficiency and
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| 53 | a high level of flexibility. Qt provides this, by combining the
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| 54 | speed of C++ with the flexibility of the Qt Object Model.
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| 55 |
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| 56 | Qt adds these features to C++:
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| 57 |
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| 58 | \list
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| 59 | \o a very powerful mechanism for seamless object
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| 60 | communication called \l{signals and slots}
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| 61 | \o queryable and designable \l{Qt's Property System}{object
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| 62 | properties}
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| 63 | \o powerful \l{events and event filters}
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| 64 | \o contextual \l{i18n}{string translation for internationalization}
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| 65 | \o sophisticated interval driven \l timers that make it possible
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| 66 | to elegantly integrate many tasks in an event-driven GUI
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| 67 | \o hierarchical and queryable \l{Object Trees and Object Ownership}{object
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| 68 | trees} that organize object ownership in a natural way
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| 69 | \o guarded pointers (QPointer) that are automatically
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| 70 | set to 0 when the referenced object is destroyed, unlike normal C++
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| 71 | pointers which become dangling pointers when their objects are destroyed
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| 72 | \o a \l{metaobjects.html#qobjectcast}{dynamic cast} that works across
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| 73 | library boundaries.
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| 74 | \endlist
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| 75 |
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| 76 | Many of these Qt features are implemented with standard C++
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| 77 | techniques, based on inheritance from QObject. Others, like the
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| 78 | object communication mechanism and the dynamic property system,
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| 79 | require the \l{Meta-Object System} provided
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| 80 | by Qt's own \l{moc}{Meta-Object Compiler (moc)}.
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| 81 |
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| 82 | The meta-object system is a C++ extension that makes the language
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| 83 | better suited to true component GUI programming. Although
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| 84 | templates can be used to extend C++, the meta-object system
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| 85 | provides benefits using standard C++ that cannot be achieved with
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| 86 | templates; see \l{Why Doesn't Qt Use Templates for Signals and
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| 87 | Slots?}
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| 88 |
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| 89 | \section1 Important Classes
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| 90 |
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| 91 | These classes form the basis of the Qt Object Model.
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| 92 |
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| 93 | \annotatedlist objectmodel
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| 94 |
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| 95 | \target Identity vs Value
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| 96 | \section1 Qt Objects: Identity vs Value
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| 97 |
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| 98 | Some of the added features listed above for the Qt Object Model,
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| 99 | require that we think of Qt Objects as identities, not values.
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| 100 | Values are copied or assigned; identities are cloned. Cloning
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| 101 | means to create a new identity, not an exact copy of the old
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| 102 | one. For example, twins have different identities. They may look
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| 103 | identical, but they have different names, different locations, and
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| 104 | may have completely different social networks.
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| 105 |
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| 106 | Then cloning an identity is a more complex operation than copying
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| 107 | or assigning a value. We can see what this means in the Qt Object
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| 108 | Model.
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| 109 |
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| 110 | \bold{A Qt Object...}
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| 111 |
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| 112 | \list
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| 113 |
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| 114 | \o might have a unique \l{QObject::objectName()}. If we copy a Qt
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| 115 | Object, what name should we give the copy?
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| 116 |
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| 117 | \o has a location in an \l{Object Trees and Object Ownership}
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| 118 | {object hierarchy}. If we copy a Qt Object, where should the copy
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| 119 | be located?
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| 120 |
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| 121 | \o can be connected to other Qt Objects to emit signals to them or
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| 122 | to receive signals emitted by them. If we copy a Qt Object, how
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| 123 | should we transfer these connections to the copy?
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| 124 |
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| 125 | \o can have \l{Qt's Property System} {new properties} added to it
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| 126 | at runtime that are not declared in the C++ class. If we copy a Qt
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| 127 | Object, should the copy include the properties that were added to
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| 128 | the original?
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| 129 |
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| 130 | \endlist
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| 131 |
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| 132 | For these reasons, Qt Objects should be treated as identities, not
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| 133 | as values. Identities are cloned, not copied or assigned, and
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| 134 | cloning an identity is a more complex operation than copying or
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| 135 | assigning a value. Therefore, QObject and all subclasses of
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| 136 | QObject (direct or indirect) have their \l{No copy constructor}
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| 137 | {copy constructor and assignment operator} disabled.
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| 138 |
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| 139 | */
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