1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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18 | ** Documentation License version 1.3 as published by the Free Software
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19 | ** Foundation and appearing in the file included in the packaging of this
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20 | ** file.
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21 | **
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \group network
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30 | \title Network Programming API
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31 | \brief Classes for Network Programming
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32 |
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33 | \ingroup groups
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34 | */
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35 |
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36 | /*!
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37 | \page network-programming.html
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38 | \title Network Programming
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39 | \ingroup qt-network
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40 | \brief An Introduction to Network Programming with Qt
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41 |
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42 | The QtNetwork module offers classes that allow you to write TCP/IP clients
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43 | and servers. It offers classes such as QFtp that implement specific
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44 | application-level protocols, lower-level classes such as QTcpSocket,
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45 | QTcpServer and QUdpSocket that represent low level network concepts,
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46 | and high level classes such as QNetworkRequest, QNetworkReply and
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47 | QNetworkAccessManager to perform network operations using common protocols.
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48 | It also offers classes such as QNetworkConfiguration,
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49 | QNetworkConfigurationManager and QNetworkSession that implement bearer
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50 | management.
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51 |
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52 | \tableofcontents
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53 |
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54 | \section1 Qt's Classes for Network Programming
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55 |
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56 | The following classes provide support for network programming in Qt.
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57 |
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58 | \annotatedlist network
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59 |
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60 | \section1 High Level Network Operations for HTTP and FTP
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61 |
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62 | The Network Access API is a collection of classes for performing
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63 | common network operations. The API provides an abstraction layer
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64 | over the specific operations and protocols used (for example,
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65 | getting and posting data over HTTP), and only exposes classes,
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66 | functions, and signals for general or high level concepts.
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67 |
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68 | Network requests are represented by the QNetworkRequest class,
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69 | which also acts as a general container for information associated
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70 | with a request, such as any header information and the encryption
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71 | used. The URL specified when a request object is constructed
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72 | determines the protocol used for a request.
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73 | Currently HTTP, FTP and local file URLs are supported for uploading
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74 | and downloading.
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75 |
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76 | The coordination of network operations is performed by the
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77 | QNetworkAccessManager class. Once a request has been created,
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78 | this class is used to dispatch it and emit signals to report on
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79 | its progress. The manager also coordinates the use of
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80 | \l{QNetworkCookieJar}{cookies} to store data on the client,
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81 | authentication requests, and the use of proxies.
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82 |
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83 | Replies to network requests are represented by the QNetworkReply
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84 | class; these are created by QNetworkAccessManager when a request
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85 | is dispatched. The signals provided by QNetworkReply can be used
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86 | to monitor each reply individually, or developers may choose to
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87 | use the manager's signals for this purpose instead and discard
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88 | references to replies. Since QNetworkReply is a subclass of
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89 | QIODevice, replies can be handled synchronously or asynchronously;
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90 | i.e., as blocking or non-blocking operations.
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91 |
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92 | Each application or library can create one or more instances of
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93 | QNetworkAccessManager to handle network communication.
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94 |
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95 | \section1 Writing FTP Clients with QFtp
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96 |
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97 | FTP (File Transfer Protocol) is a protocol used almost exclusively
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98 | for browsing remote directories and for transferring files.
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99 |
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100 | \image httpstack.png FTP Client and Server
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101 |
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102 | FTP uses two network connections, one for sending
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103 | commands and one for transferring data. The
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104 | FTP protocol has a state and requires the client to send several
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105 | commands before a file transfer takes place.
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106 | FTP clients establish a connection
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107 | and keeps it open throughout the session. In each session, multiple
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108 | transfers can occur.
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109 |
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110 | The QFtp class provides client-side support for FTP.
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111 | It has the following characteristics:
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112 | \list
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113 |
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114 | \o \e{Non-blocking behavior.} QFtp is asynchronous.
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115 | You can schedule a series of commands which are executed later,
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116 | when control returns to Qt's event loop.
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117 |
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118 | \o \e{Command IDs.} Each command has a unique ID number that you
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119 | can use to follow the execution of the command. For example, QFtp
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120 | emits the \l{QFtp::commandStarted()}{commandStarted()} and
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121 | \l{QFtp::commandFinished()}{commandFinished()} signal with the
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122 | command ID for each command that is executed.
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123 |
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124 | \o \e{Data transfer progress indicators.} QFtp emits signals
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125 | whenever data is transferred (QFtp::dataTransferProgress(),
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126 | QNetworkReply::downloadProgress(), and
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127 | QNetworkReply::uploadProgress()). You could connect these signals
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128 | to QProgressBar::setProgress() or QProgressDialog::setProgress(),
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129 | for example.
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130 |
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131 | \o \e{QIODevice support.} The class supports convenient
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132 | uploading from and downloading to \l{QIODevice}s, in addition to a
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133 | QByteArray-based API.
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134 |
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135 | \endlist
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136 |
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137 | There are two main ways of using QFtp. The most common
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138 | approach is to keep track of the command IDs and follow the
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139 | execution of every command by connecting to the appropriate
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140 | signals. The other approach is to schedule all commands at once
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141 | and only connect to the done() signal, which is emitted when all
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142 | scheduled commands have been executed. The first approach
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143 | requires more work, but it gives you more control over the
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144 | execution of individual commands and allows you to initiate new
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145 | commands based on the result of a previous command. It also
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146 | enables you to provide detailed feedback to the user.
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147 |
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148 | The \l{network/qftp}{FTP} example
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149 | illustrates how to write an FTP client.
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150 | Writing your own FTP (or HTTP) server is possible using the
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151 | lower-level classes QTcpSocket and QTcpServer.
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152 |
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153 | \section1 Using TCP with QTcpSocket and QTcpServer
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154 |
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155 | TCP (Transmission Control Protocol) is a low-level network
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156 | protocol used by most Internet protocols, including HTTP and FTP,
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157 | for data transfer. It is a reliable, stream-oriented,
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158 | connection-oriented transport protocol. It is particularly well
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159 | suited to the continuous transmission of data.
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160 |
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161 | \image tcpstream.png A TCP Stream
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162 |
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163 | The QTcpSocket class provides an interface for TCP. You can use
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164 | QTcpSocket to implement standard network protocols such as POP3,
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165 | SMTP, and NNTP, as well as custom protocols.
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166 |
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167 | A TCP connection must be established to a remote host and port
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168 | before any data transfer can begin. Once the connection has been
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169 | established, the IP address and port of the peer are available
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170 | through QTcpSocket::peerAddress() and QTcpSocket::peerPort(). At
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171 | any time, the peer can close the connection, and data transfer
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172 | will then stop immediately.
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173 |
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174 | QTcpSocket works asynchronously and emits signals to report status
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175 | changes and errors, just like QNetworkAccessManager and QFtp. It
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176 | relies on the event loop to detect incoming data and to
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177 | automatically flush outgoing data. You can write data to the
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178 | socket using QTcpSocket::write(), and read data using
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179 | QTcpSocket::read(). QTcpSocket represents two independent streams
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180 | of data: one for reading and one for writing.
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181 |
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182 | Since QTcpSocket inherits QIODevice, you can use it with
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183 | QTextStream and QDataStream. When reading from a QTcpSocket, you
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184 | must make sure that enough data is available by calling
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185 | QTcpSocket::bytesAvailable() beforehand.
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186 |
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187 | If you need to handle incoming TCP connections (e.g., in a server
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188 | application), use the QTcpServer class. Call QTcpServer::listen()
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189 | to set up the server, and connect to the
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190 | QTcpServer::newConnection() signal, which is emitted once for
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191 | every client that connects. In your slot, call
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192 | QTcpServer::nextPendingConnection() to accept the connection and
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193 | use the returned QTcpSocket to communicate with the client.
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194 |
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195 | Although most of its functions work asynchronously, it's possible
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196 | to use QTcpSocket synchronously (i.e., blocking). To get blocking
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197 | behavior, call QTcpSocket's waitFor...() functions; these suspend
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198 | the calling thread until a signal has been emitted. For example,
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199 | after calling the non-blocking QTcpSocket::connectToHost()
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200 | function, call QTcpSocket::waitForConnected() to block the thread
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201 | until the \l{QTcpSocket::connected()}{connected()} signal has
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202 | been emitted.
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203 |
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204 | Synchronous sockets often lead to code with a simpler flow of
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205 | control. The main disadvantage of the waitFor...() approach is
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206 | that events won't be processed while a waitFor...() function is
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207 | blocking. If used in the GUI thread, this might freeze the
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208 | application's user interface. For this reason, we recommend that
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209 | you use synchronous sockets only in non-GUI threads. When used
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210 | synchronously, QTcpSocket doesn't require an event loop.
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211 |
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212 | The \l{network/fortuneclient}{Fortune Client} and
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213 | \l{network/fortuneserver}{Fortune Server} examples show how to use
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214 | QTcpSocket and QTcpServer to write TCP client-server
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215 | applications. See also \l{network/blockingfortuneclient}{Blocking
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216 | Fortune Client} for an example on how to use a synchronous
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217 | QTcpSocket in a separate thread (without using an event loop),
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218 | and \l{network/threadedfortuneserver}{Threaded Fortune Server}
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219 | for an example of a multithreaded TCP server with one thread per
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220 | active client.
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221 |
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222 | \section1 Using UDP with QUdpSocket
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223 |
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224 | UDP (User Datagram Protocol) is a lightweight, unreliable,
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225 | datagram-oriented, connectionless protocol. It can be used when
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226 | reliability isn't important. For example, a server that reports
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227 | the time of day could choose UDP. If a datagram with the time of
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228 | day is lost, the client can simply make another request.
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229 |
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230 | \image udppackets.png UDP Packets
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231 |
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232 | The QUdpSocket class allows you to send and receive UDP
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233 | datagrams. It inherits QAbstractSocket, and it therefore shares
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234 | most of QTcpSocket's interface. The main difference is that
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235 | QUdpSocket transfers data as datagrams instead of as a continuous
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236 | stream of data. In short, a datagram is a data packet of limited
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237 | size (normally smaller than 512 bytes), containing the IP address
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238 | and port of the datagram's sender and receiver in addition to the
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239 | data being transferred.
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240 |
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241 | QUdpSocket supports IPv4 broadcasting. Broadcasting is often used
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242 | to implement network discovery protocols, such as finding which
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243 | host on the network has the most free hard disk space. One host
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244 | broadcasts a datagram to the network that all other hosts
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245 | receive. Each host that receives a request then sends a reply
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246 | back to the sender with its current amount of free disk space.
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247 | The originator waits until it has received replies from all
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248 | hosts, and can then choose the server with most free space to
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249 | store data. To broadcast a datagram, simply send it to the
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250 | special address QHostAddress::Broadcast (255.255.255.255), or
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251 | to your local network's broadcast address.
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252 |
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253 | QUdpSocket::bind() prepares the socket for accepting incoming
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254 | datagrams, much like QTcpServer::listen() for TCP servers.
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255 | Whenever one or more datagrams arrive, QUdpSocket emits the
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256 | \l{QUdpSocket::readyRead()}{readyRead()} signal. Call
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257 | QUdpSocket::readDatagram() to read the datagram.
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258 |
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259 | The \l{network/broadcastsender}{Broadcast Sender} and
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260 | \l{network/broadcastreceiver}{Broadcast Receiver} examples show
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261 | how to write a UDP sender and a UDP receiver using Qt.
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262 |
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263 | \section1 Resolving Host Names using QHostInfo
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264 |
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265 | Before establishing a network connection, QTcpSocket and
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266 | QUdpSocket perform a name lookup, translating the host name
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267 | you're connecting to into an IP address. This operation is
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268 | usually performed using the DNS (Domain Name Service) protocol.
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269 |
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270 | QHostInfo provides a static function that lets you perform such a
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271 | lookup yourself. By calling QHostInfo::lookupHost() with a host
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272 | name, a QObject pointer, and a slot signature, QHostInfo will
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273 | perform the name lookup and invoke the given slot when the
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274 | results are ready. The actual lookup is done in a separate
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275 | thread, making use of the operating system's own methods for
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276 | performing name lookups.
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277 |
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278 | QHostInfo also provides a static function called
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279 | QHostInfo::fromName() that takes the host name as argument and
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280 | returns the results. In this case, the name lookup is performed
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281 | in the same thread as the caller. This overload is useful for
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282 | non-GUI applications or for doing name lookups in a separate,
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283 | non-GUI thread. (Calling this function in a GUI thread may cause
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284 | your user interface to freeze while the function blocks as
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285 | it performs the lookup.)
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286 |
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287 | \section1 Support for Network Proxies
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288 |
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289 | Network communication with Qt can be performed through proxies,
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290 | which direct or filter network traffic between local and remote
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291 | connections.
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292 |
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293 | Individual proxies are represented by the QNetworkProxy class,
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294 | which is used to describe and configure the connection to a proxy.
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295 | Proxy types which operate on different levels of network communication
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296 | are supported, with SOCKS 5 support allowing proxying of network
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297 | traffic at a low level, and HTTP and FTP proxying working at the
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298 | protocol level. See QNetworkProxy::ProxyType for more information.
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299 |
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300 | Proxying can be enabled on a per-socket basis or for all network
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301 | communication in an application. A newly opened socket can be
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302 | made to use a proxy by calling its QAbstractSocket::setProxy()
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303 | function before it is connected. Application-wide proxying can
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304 | be enabled for all subsequent socket connections through the use
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305 | of the QNetworkProxy::setApplicationProxy() function.
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306 |
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307 | Proxy factories are used to create policies for proxy use.
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308 | QNetworkProxyFactory supplies proxies based on queries for specific
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309 | proxy types. The queries themselves are encoded in QNetworkProxyQuery
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310 | objects which enable proxies to be selected based on key criteria,
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311 | such as the purpose of the proxy (TCP, UDP, TCP server, URL request),
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312 | local port, remote host and port, and the protocol in use (HTTP, FTP,
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313 | etc.).
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314 |
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315 | QNetworkProxyFactory::proxyForQuery() is used to query the factory
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316 | directly. An application-wide policy for proxying can be implemented
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317 | by passing a factory to QNetworkProxyFactory::setApplicationProxyFactory()
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318 | and a custom proxying policy can be created by subclassing
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319 | QNetworkProxyFactory; see the class documentation for details.
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320 |
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321 | \section1 Bearer Management Support
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322 |
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323 | Bearer Management controls the connectivity state of the device such that
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324 | the application can start or stop network interfaces and roam
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325 | transparently between access points.
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326 |
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327 | The QNetworkConfigurationManager class manages the list of network
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328 | configurations known to the device. A network configuration describes the
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329 | set of parameters used to start a network interface and is represented by
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330 | the QNetworkConfiguration class.
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331 |
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332 | A network interface is started by openning a QNetworkSession based on a
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333 | given network configuration. In most situations creating a network session
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334 | based on the platform specified default network configuration is
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335 | appropriate. The default network configuration is returned by the
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336 | QNetworkConfigurationManager::defaultConfiguration() function.
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337 |
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338 | On some platforms it is a platform requirement that the application open a
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339 | network session before any network operations can be performed. This can be
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340 | tested by the presents of the
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341 | QNetworkConfigurationManager::NetworkSessionRequired flag in the value
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342 | returned by the QNetworkConfigurationManager::capabilities() function.
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343 |
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344 | \sa {Bearer Management}
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345 | */
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