[556] | 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \page timers.html
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| 44 | \title Timers
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| 45 | \brief How to use timers in your application.
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| 46 |
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| 47 | \ingroup best-practices
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| 48 |
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| 49 | QObject, the base class of all Qt objects, provides the basic
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| 50 | timer support in Qt. With QObject::startTimer(), you start a
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| 51 | timer with an interval in milliseconds as argument. The function
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| 52 | returns a unique integer timer ID. The timer will now fire at
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| 53 | regular intervals until you explicitly call QObject::killTimer()
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| 54 | with the timer ID.
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| 55 |
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| 56 | For this mechanism to work, the application must run in an event
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| 57 | loop. You start an event loop with QApplication::exec(). When a
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| 58 | timer fires, the application sends a QTimerEvent, and the flow of
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| 59 | control leaves the event loop until the timer event is processed.
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| 60 | This implies that a timer cannot fire while your application is
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| 61 | busy doing something else. In other words: the accuracy of timers
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| 62 | depends on the granularity of your application.
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| 63 |
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| 64 | In multithreaded applications, you can use the timer mechanism in
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| 65 | any thread that has an event loop. To start an event loop from a
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| 66 | non-GUI thread, use QThread::exec(). Qt uses the object's
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| 67 | \l{QObject::thread()}{thread affinity} to determine which thread
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| 68 | will deliver the QTimerEvent. Because of this, you must start and
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| 69 | stop all timers in the object's thread; it is not possible to
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| 70 | start timers for objects in another thread.
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| 71 |
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| 72 | The upper limit for the interval value is determined by the number
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| 73 | of milliseconds that can be specified in a signed integer
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| 74 | (in practice, this is a period of just over 24 days). The accuracy
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| 75 | depends on the underlying operating system. Windows 98 has 55
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| 76 | millisecond accuracy; other systems that we have tested can handle
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| 77 | 1 millisecond intervals.
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| 78 |
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| 79 | The main API for the timer functionality is QTimer. That class
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| 80 | provides regular timers that emit a signal when the timer fires, and
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| 81 | inherits QObject so that it fits well into the ownership structure
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| 82 | of most GUI programs. The normal way of using it is like this:
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| 83 |
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| 84 | \snippet doc/src/snippets/timers/timers.cpp 0
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| 85 | \snippet doc/src/snippets/timers/timers.cpp 1
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| 86 | \snippet doc/src/snippets/timers/timers.cpp 2
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| 87 |
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| 88 | The QTimer object is made into a child of this widget so that,
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| 89 | when this widget is deleted, the timer is deleted too.
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| 90 | Next, its \l{QTimer::}{timeout()} signal is connected to the slot
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| 91 | that will do the work, it is started with a value of 1000
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| 92 | milliseconds, indicating that it will time out every second.
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| 93 |
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| 94 | QTimer also provides a static function for single-shot timers.
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| 95 | For example:
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| 96 |
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| 97 | \snippet doc/src/snippets/timers/timers.cpp 3
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| 98 |
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| 99 | 200 milliseconds (0.2 seconds) after this line of code is
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| 100 | executed, the \c updateCaption() slot will be called.
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| 101 |
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| 102 | For QTimer to work, you must have an event loop in your
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| 103 | application; that is, you must call QCoreApplication::exec()
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| 104 | somewhere. Timer events will be delivered only while the event
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| 105 | loop is running.
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| 106 |
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| 107 | In multithreaded applications, you can use QTimer in any thread
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| 108 | that has an event loop. To start an event loop from a non-GUI
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| 109 | thread, use QThread::exec(). Qt uses the timer's
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| 110 | \l{QObject::thread()}{thread affinity} to determine which thread
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| 111 | will emit the \l{QTimer::}{timeout()} signal. Because of this, you
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| 112 | must start and stop the timer in its thread; it is not possible to
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| 113 | start a timer from another thread.
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| 114 |
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| 115 | The \l{widgets/analogclock}{Analog Clock} example shows how to use
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| 116 | QTimer to redraw a widget at regular intervals. From \c{AnalogClock}'s
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| 117 | implementation:
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| 118 |
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| 119 | \snippet examples/widgets/analogclock/analogclock.cpp 0
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| 120 | \snippet examples/widgets/analogclock/analogclock.cpp 2
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| 121 | \snippet examples/widgets/analogclock/analogclock.cpp 3
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| 122 | \snippet examples/widgets/analogclock/analogclock.cpp 4
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| 123 | \snippet examples/widgets/analogclock/analogclock.cpp 5
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| 124 | \snippet examples/widgets/analogclock/analogclock.cpp 6
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| 125 | \dots
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| 126 | \snippet examples/widgets/analogclock/analogclock.cpp 7
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| 127 |
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| 128 | Every second, QTimer will call the QWidget::update() slot to
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| 129 | refresh the clock's display.
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| 130 |
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| 131 | If you already have a QObject subclass and want an easy
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| 132 | optimization, you can use QBasicTimer instead of QTimer. With
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| 133 | QBasicTimer, you must reimplement
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| 134 | \l{QObject::timerEvent()}{timerEvent()} in your QObject subclass
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| 135 | and handle the timeout there. The \l{widgets/wiggly}{Wiggly}
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| 136 | example shows how to use QBasicTimer.
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| 137 | */
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