1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page appicon.html
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44 | \title Setting the Application Icon
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45 |
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46 | \ingroup best-practices
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47 |
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48 | The application icon, typically displayed in the top-left corner of an
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49 | application's top-level windows, is set by calling the
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50 | QWidget::setWindowIcon() method on top-level widgets.
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51 |
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52 | In order to change the icon of the executable application file
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53 | itself, as it is presented on the desktop (i.e., prior to
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54 | application execution), it is necessary to employ another,
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55 | platform-dependent technique.
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56 |
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57 | \tableofcontents
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58 |
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59 | \section1 Setting the Application Icon on Windows
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60 |
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61 | First, create an ICO format bitmap file that contains the icon
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62 | image. This can be done with e.g. Microsoft Visual C++: Select
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63 | \menu{File|New}, then select the \menu{File} tab in the dialog
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64 | that appears, and choose \menu{Icon}. (Note that you do not need
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65 | to load your application into Visual C++; here we are only using
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66 | the icon editor.)
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67 |
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68 | Store the ICO file in your application's source code directory,
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69 | for example, with the name \c myappico.ico. Then, create a text
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70 | file called, say, \c myapp.rc in which you put a single line of
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71 | text:
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72 |
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73 | \snippet doc/src/snippets/code/doc_src_appicon.qdoc 0
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74 |
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75 | Finally, assuming you are using \c qmake to generate your
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76 | makefiles, add this line to your \c myapp.pro file:
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77 |
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78 | \snippet doc/src/snippets/code/doc_src_appicon.qdoc 1
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79 |
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80 | Regenerate your makefile and your application. The \c .exe file
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81 | will now be represented with your icon in Explorer.
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82 |
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83 | If you do not use \c qmake, the necessary steps are: first, run
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84 | the \c rc program on the \c .rc file, then link your application
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85 | with the resulting \c .res file.
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86 |
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87 | \section1 Setting the Application Icon on Mac OS X
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88 |
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89 | The application icon, typically displayed in the application dock
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90 | area, is set by calling QWidget::setWindowIcon() on a top-level
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91 | widget. It is possible that the program could appear in the
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92 | application dock area before the function call, in which case a
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93 | default icon will appear during the bouncing animation.
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94 |
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95 | To ensure that the correct icon appears, both when the application is
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96 | being launched, and in the Finder, it is necessary to employ a
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97 | platform-dependent technique.
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98 |
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99 | Although many programs can create icon files (\c .icns), the
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100 | recommended approach is to use the \e{Icon Composer} program
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101 | supplied by Apple (in the \c Developer/Application folder).
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102 | \e{Icon Composer} allows you to import several different sized
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103 | icons (for use in different contexts) as well as the masks that
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104 | go with them. Save the set of icons to a file in your project
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105 | directory.
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106 |
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107 | If you are using qmake to generate your makefiles, you only need
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108 | to add a single line to your \c .pro project file. For example,
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109 | if the name of your icon file is \c{myapp.icns}, and your project
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110 | file is \c{myapp.pro}, add this line to \c{myapp.pro}:
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111 |
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112 | \snippet doc/src/snippets/code/doc_src_appicon.qdoc 2
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113 |
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114 | This will ensure that \c qmake puts your icons in the proper
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115 | place and creates an \c{Info.plist} entry for the icon.
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116 |
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117 | If you do not use \c qmake, you must do the following manually:
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118 | \list 1
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119 | \i Create an \c Info.plist file for your application (using the
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120 | \c PropertyListEditor, found in \c Developer/Applications).
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121 | \i Associate your \c .icns record with the \c CFBundleIconFile record in the
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122 | \c Info.plist file (again, using the \c PropertyListEditor).
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123 | \i Copy the \c Info.plist file into your application bundle's \c Contents
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124 | directory.
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125 | \i Copy the \c .icns file into your application bundle's \c Contents/Resources
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126 | directory.
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127 | \endlist
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128 |
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129 | \section1 Setting the Application Icon on Common Linux Desktops
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130 |
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131 | In this section we briefly describe the issues involved in providing
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132 | icons for applications for two common Linux desktop environments:
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133 | \l{http://www.kde.org/}{KDE} and \l{http://www.gnome.org/}{GNOME}.
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134 | The core technology used to describe application icons
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135 | is the same for both desktops, and may also apply to others, but there
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136 | are details which are specific to each. The main source of information
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137 | on the standards used by these Linux desktops is
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138 | \l{http://www.freedesktop.org/}{freedesktop.org}. For information
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139 | on other Linux desktops please refer to the documentation for the
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140 | desktops you are interested in.
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141 |
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142 | Often, users do not use executable files directly, but instead launch
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143 | applications by clicking icons on the desktop. These icons are
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144 | representations of "desktop entry files" that contain a description of
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145 | the application that includes information about its icon. Both desktop
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146 | environments are able to retrieve the information in these files, and
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147 | they use it to generate shortcuts to applications on the desktop, in
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148 | the start menu, and on the panel.
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149 |
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150 | More information about desktop entry files can be found in the
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151 | \l{http://www.freedesktop.org/Standards/desktop-entry-spec}{Desktop Entry
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152 | Specification}.
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153 |
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154 | Although desktop entry files can usefully encapsulate the application's details,
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155 | we still need to store the icons in the conventional location for each desktop
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156 | environment. A number of locations for icons are given in the
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157 | \l{http://www.freedesktop.org/Standards/icon-theme-spec}{Icon Theme
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158 | Specification}.
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159 |
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160 | Although the path used to locate icons depends on the desktop in use,
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161 | and on its configuration, the directory structure beneath each of
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162 | these should follow the same pattern: subdirectories are arranged by
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163 | theme, icon size, and application type. Generally, application icons
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164 | are added to the hicolor theme, so a square application icon 32 pixels
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165 | in size would be stored in the \c hicolor/32x32/apps directory beneath
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166 | the icon path.
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167 |
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168 | \section2 K Desktop Environment (KDE)
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169 |
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170 | Application icons can be installed for use by all users, or on a per-user basis.
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171 | A user currently logged into their KDE desktop can discover these locations
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172 | by using \l{http://developer.kde.org/documentation/other/kde-config.html}{kde-config},
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173 | for example, by typing the following in a terminal window:
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174 |
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175 | \snippet doc/src/snippets/code/doc_src_appicon.qdoc 3
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176 |
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177 | Typically, the list of colon-separated paths printed to stdout includes the
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178 | user-specific icon path and the system-wide path. Beneath these
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179 | directories, it should be possible to locate and install icons according
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180 | to the conventions described in the
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181 | \l{http://www.freedesktop.org/Standards/icon-theme-spec}{Icon Theme Specification}.
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182 |
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183 | If you are developing exclusively for KDE, you may wish to take
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184 | advantage of the \link
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185 | http://developer.kde.org/documentation/other/makefile_am_howto.html
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186 | KDE build system\endlink to configure your application. This ensures
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187 | that your icons are installed in the appropriate locations for KDE.
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188 |
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189 | The KDE developer website is at \l{http://developer.kde.org/}.
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190 |
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191 | \section2 GNOME
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192 |
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193 | Application icons are stored within a standard system-wide
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194 | directory containing architecture-independent files. This
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195 | location can be determined by using \c gnome-config, for example
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196 | by typing the following in a terminal window:
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197 |
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198 | \snippet doc/src/snippets/code/doc_src_appicon.qdoc 4
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199 |
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200 | The path printed on stdout refers to a location that should contain a directory
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201 | called \c{pixmaps}; the directory structure within the \c pixmaps
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202 | directory is described in the \link
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203 | http://www.freedesktop.org/Standards/icon-theme-spec Icon Theme
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204 | Specification \endlink.
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205 |
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206 | If you are developing exclusively for GNOME, you may wish to use
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207 | the standard set of \link
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208 | http://developer.gnome.org/tools/build.html GNU Build Tools\endlink,
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209 | also described in the relevant section of
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210 | the \link http://developer.gnome.org/doc/GGAD/ggad.html GTK+/Gnome
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211 | Application Development book\endlink. This ensures that your icons are
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212 | installed in the appropriate locations for GNOME.
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213 |
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214 | The GNOME developer website is at \l{http://developer.gnome.org/}.
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215 |
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216 | \section1 Setting the Application Icon on the Symbian platform
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217 |
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218 | In order to set the application icon for Symbian platform applications, you need
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219 | an SVG-T icon. For information on how to create SVG-T compliant icons,
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220 | please refer to
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221 | \l{http://wiki.forum.nokia.com/index.php/How_to_create_application_icon(SVG)_in_S60_3rd_edition/}
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222 |
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223 | Once the icon is available in the correct format and assuming you are
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224 | using \c qmake to generate your makefiles, you only need to add a single
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225 | line to your \c .pro project file. For example, if the name of your
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226 | icon file is \c{myapp.svg}, and your project file is \c{myapp.pro},
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227 | add this line to \c{myapp.pro}:
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228 |
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229 | \snippet doc/src/snippets/code/doc_src_appicon.qdoc 5
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230 |
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231 | */
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