1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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10 | ** Commercial Usage
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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20 | ** file.
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \page HWAcc_rendering.html
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30 | \title Hardware Acceleration & Embedded Platforms.
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31 | \brief How to use hardware acceleration for fast rendering.
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32 |
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33 | \ingroup best-practices
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34 |
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35 | \section1 Abstract
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36 |
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37 | This document describes how to use hardware acceleration for fast
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38 | rendering on embedded platforms supported by Qt. In short, it
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39 | explains how the graphics pipeline works. Since there might be
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40 | differences to how the APIs are being used on different embedded
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41 | platforms, a table links to documentation dedicated to platform
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42 | specific documentation for each supported hardware acceleration
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43 | API.
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44 |
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45 | \input platforms/emb-hardwareacceleration.qdocinc
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46 |
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47 | \section1 Supported platforms
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48 | Since there might be differences to how the APIs are being used on
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49 | the different embedded platforms, this table provides you with links to
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50 | pages dedicated to platform specific documentation for each
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51 | supported hardware acceleration API. Click the API link for the
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52 | platform to go the correct documentation.
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53 |
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54 | \table
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55 | \header
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56 | \o Operating System
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57 | \o {3,1} Hardware Acceleration Platform
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58 | \row
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59 | \o \bold {Windows CE}
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60 | \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES}
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61 | \o \l {Qt for Windows CE and OpenVG}{OpenVG}
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62 | \o
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63 | \row
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64 | \o \bold {Embedded Linux}
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65 | \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES}
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66 | \o \l {Qt for Embedded Linux and OpenVG}{OpenVG}
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67 | \o \l {Qt for Embedded Linux and DirectFB}{DirectFB}
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68 | \row
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69 | \o \bold {Symbian Platform}
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70 | \o {3,1} \e {There are currently no support for hardware
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71 | acceleration.}
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72 | \endtable
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73 | \omit
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74 | \section1 Examples using hardware acceleration on embedded platforms.
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75 |
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76 | \table
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77 | \header
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78 | \o Embedded Platform
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79 | \o Example
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80 | \row
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81 | \o Windows CE
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82 | \row
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83 | \o Embedded Linux
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84 | \endtable
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85 | \endomit
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86 |
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87 |
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88 |
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89 | */
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