source: trunk/doc/src/howtos/HWacceleration.qdoc@ 980

Last change on this file since 980 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

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1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the documentation of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:FDL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in a
14** written agreement between you and Nokia.
15**
16** GNU Free Documentation License
17** Alternatively, this file may be used under the terms of the GNU Free
18** Documentation License version 1.3 as published by the Free Software
19** Foundation and appearing in the file included in the packaging of this
20** file.
21**
22** If you have questions regarding the use of this file, please contact
23** Nokia at [email protected].
24** $QT_END_LICENSE$
25**
26****************************************************************************/
27
28/*!
29 \page HWAcc_rendering.html
30 \title Hardware Acceleration &amp Embedded Platforms.
31 \brief How to use hardware acceleration for fast rendering.
32
33 \ingroup best-practices
34
35 \section1 Abstract
36
37 This document describes how to use hardware acceleration for fast
38 rendering on embedded platforms supported by Qt. In short, it
39 explains how the graphics pipeline works. Since there might be
40 differences to how the APIs are being used on different embedded
41 platforms, a table links to documentation dedicated to platform
42 specific documentation for each supported hardware acceleration
43 API.
44
45 \input platforms/emb-hardwareacceleration.qdocinc
46
47 \section1 Supported platforms
48 Since there might be differences to how the APIs are being used on
49 the different embedded platforms, this table provides you with links to
50 pages dedicated to platform specific documentation for each
51 supported hardware acceleration API. Click the API link for the
52 platform to go the correct documentation.
53
54 \table
55 \header
56 \o Operating System
57 \o {3,1} Hardware Acceleration Platform
58 \row
59 \o \bold {Windows CE}
60 \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES}
61 \o \l {Qt for Windows CE and OpenVG}{OpenVG}
62 \o
63 \row
64 \o \bold {Embedded Linux}
65 \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES}
66 \o \l {Qt for Embedded Linux and OpenVG}{OpenVG}
67 \o \l {Qt for Embedded Linux and DirectFB}{DirectFB}
68 \row
69 \o \bold {Symbian Platform}
70 \o {3,1} \e {There are currently no support for hardware
71 acceleration.}
72 \endtable
73\omit
74 \section1 Examples using hardware acceleration on embedded platforms.
75
76 \table
77 \header
78 \o Embedded Platform
79 \o Example
80 \row
81 \o Windows CE
82 \row
83 \o Embedded Linux
84 \endtable
85\endomit
86
87
88
89*/
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