source: trunk/doc/src/howtos/HWacceleration.qdoc@ 730

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1/****************************************************************************
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41
42/*!
43 \page HWAcc_rendering.html
44 \title Using hardware acceleration on embedded platforms.
45
46 \ingroup best-practices
47
48 \section1 Abstract
49 This document describes how to use hardware acceleration for fast
50 rendering on embedded platforms supported by Qt. In short, it explains
51 how the graphics pipeline works. Since there might be differences to
52 how the APIs are being used on different embedded platforms, a table
53 links to documentation dedicated to platform specific documentation
54 for each supported hardware acceleration API.
55
56 \input platforms/emb-hardwareacceleration.qdocinc
57
58 \section1 Supported platforms
59 Since there might be differences to how the APIs are being used on
60 the different embedded platforms, this table provides you with links to
61 pages dedicated to platform specific documentation for each
62 supported hardware acceleration API. Click the API link for the
63 platform to go the correct documentation.
64
65 \table
66 \header
67 \o Operating System
68 \o {3,1} Hardware Acceleration Platform
69 \row
70 \o \bold {Windows CE}
71 \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES}
72 \o \l {Qt for Windows CE and OpenVG}{OpenVG}
73 \o
74 \row
75 \o \bold {Embedded Linux}
76 \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES}
77 \o \l {Qt for Embedded Linux and OpenVG}{OpenVG}
78 \o \l {Qt for Embedded Linux and DirectFB}{DirectFB}
79 \row
80 \o \bold {Symbian Platform}
81 \o {3,1} \e {There are currently no support for hardware
82 acceleration.}
83 \endtable
84\omit
85 \section1 Examples using hardware acceleration on embedded platforms.
86
87 \table
88 \header
89 \o Embedded Platform
90 \o Example
91 \row
92 \o Windows CE
93 \row
94 \o Embedded Linux
95 \endtable
96\endomit
97
98
99
100*/
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