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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page graphicsview.html
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44 | \title The Graphics View Framework
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45 | \ingroup architecture
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46 | \ingroup multimedia
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47 | \brief An overview of the Graphics View framework for interactive 2D
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48 | graphics.
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49 |
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50 | \keyword Graphics View
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51 | \keyword GraphicsView
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52 | \keyword Graphics
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53 | \keyword Canvas
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54 | \since 4.2
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55 |
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56 | Graphics View provides a surface for managing and interacting with a large
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57 | number of custom-made 2D graphical items, and a view widget for
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58 | visualizing the items, with support for zooming and rotation.
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59 |
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60 | The framework includes an event propagation architecture that allows
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61 | precise double-precision interaction capabilities for the items on the
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62 | scene. Items can handle key events, mouse press, move, release and
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63 | double click events, and they can also track mouse movement.
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64 |
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65 | Graphics View uses a BSP (Binary Space Partitioning) tree to provide very
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66 | fast item discovery, and as a result of this, it can visualize large
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67 | scenes in real-time, even with millions of items.
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68 |
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69 | Graphics View was introduced in Qt 4.2, replacing its predecessor,
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70 | QCanvas. If you are porting from QCanvas, see \l{Porting to Graphics
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71 | View}.
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72 |
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73 | Topics:
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74 |
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75 | \tableofcontents
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76 |
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77 | \section1 The Graphics View Architecture
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78 |
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79 | Graphics View provides an item-based approach to model-view programming,
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80 | much like InterView's convenience classes QTableView, QTreeView and
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81 | QListView. Several views can observe a single scene, and the scene
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82 | contains items of varying geometric shapes.
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83 |
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84 | \section2 The Scene
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85 |
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86 | QGraphicsScene provides the Graphics View scene. The scene has the
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87 | following responsibilities:
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88 |
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89 | \list
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90 | \o Providing a fast interface for managing a large number of items
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91 | \o Propagating events to each item
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92 | \o Managing item state, such as selection and focus handling
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93 | \o Providing untransformed rendering functionality; mainly for printing
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94 | \endlist
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95 |
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96 | The scene serves as a container for QGraphicsItem objects. Items are
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97 | added to the scene by calling QGraphicsScene::addItem(), and then
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98 | retrieved by calling one of the many item discovery functions.
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99 | QGraphicsScene::items() and its overloads return all items contained
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100 | by or intersecting with a point, a rectangle, a polygon or a general
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101 | vector path. QGraphicsScene::itemAt() returns the topmost item at a
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102 | particular point. All item discovery functions return the items in
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103 | descending stacking order (i.e., the first returned item is topmost,
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104 | and the last item is bottom-most).
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105 |
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106 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 0
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107 |
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108 | QGraphicsScene's event propagation architecture schedules scene events
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109 | for delivery to items, and also manages propagation between items. If
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110 | the scene receives a mouse press event at a certain position, the
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111 | scene passes the event on to whichever item is at that position.
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112 |
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113 | QGraphicsScene also manages certain item states, such as item
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114 | selection and focus. You can select items on the scene by calling
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115 | QGraphicsScene::setSelectionArea(), passing an arbitrary shape. This
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116 | functionality is also used as a basis for rubberband selection in
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117 | QGraphicsView. To get the list of all currently selected items, call
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118 | QGraphicsScene::selectedItems(). Another state handled by
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119 | QGraphicsScene is whether or not an item has keyboard input focus. You
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120 | can set focus on an item by calling QGraphicsScene::setFocusItem() or
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121 | QGraphicsItem::setFocus(), or get the current focus item by calling
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122 | QGraphicsScene::focusItem().
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123 |
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124 | Finally, QGraphicsScene allows you to render parts of the scene into a
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125 | paint device through the QGraphicsScene::render() function. You can
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126 | read more about this in the Printing section later in this document.
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127 |
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128 | \section2 The View
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129 |
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130 | QGraphicsView provides the view widget, which visualizes the contents
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131 | of a scene. You can attach several views to the same scene, to provide
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132 | several viewports into the same data set. The view widget is a scroll
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133 | area, and provides scroll bars for navigating through large scenes. To
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134 | enable OpenGL support, you can set a QGLWidget as the viewport by
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135 | calling QGraphicsView::setViewport().
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136 |
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137 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 1
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138 |
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139 | The view receives input events from the keyboard and mouse, and
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140 | translates these to scene events (converting the coordinates used
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