1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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18 | ** Documentation License version 1.3 as published by the Free Software
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19 | ** Foundation and appearing in the file included in the packaging of this
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20 | ** file.
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21 | **
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \page gettingstartedqt.html
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30 |
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31 | \title Getting Started Programming with Qt
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32 | \ingroup gettingStarted
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33 |
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34 | Welcome to the world of Qt--the cross-platform GUI toolkit. In
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35 | this getting started guide, we teach basic Qt knowledge by
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36 | implementing a simple Notepad application. After reading this
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37 | guide, you should be ready to delve into our overviews and API
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38 | documentation, and find the information you need for the
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39 | application you are developing.
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40 |
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41 | \section1 Hello Notepad
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42 |
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43 | In this first example, we simply create and show a text edit in a
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44 | window frame on the desktop. This represents the simplest possible
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45 | Qt program that has a GUI.
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46 |
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47 | \image gs1.png
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48 |
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49 | Here is the code:
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50 |
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51 | \code
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52 | 1 #include <QApplication>
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53 | 2 #include <QTextEdit>
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54 | 3
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55 | 4 int main(int argv, char **args)
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56 | 5 {
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57 | 6 QApplication app(argv, args);
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58 | 7
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59 | 8 QTextEdit textEdit;
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60 | 9 textEdit.show();
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61 | 10
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62 | 11 return app.exec();
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63 | 12 }
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64 | \endcode
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65 |
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66 | Let us go through the code line by line. In the first two lines, we
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67 | include the header files for QApplication and QTextEdit, which are
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68 | the two classes that we need for this example. All Qt classes have
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69 | a header file named after them.
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70 |
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71 | Line 6 creates a QApplication object. This object manages
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72 | application-wide resources and is necessary to run any Qt program
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73 | that has a GUI. It needs \c argv and \c args because Qt accepts a
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74 | few command line arguments.
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75 |
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76 | Line 8 creates a QTextEdit object. A text edit is a visual element
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77 | in the GUI. In Qt, we call such elements widgets. Examples of
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78 | other widgets are scroll bars, labels, and radio buttons. A widget
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79 | can also be a container for other widgets; a dialog or a main
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80 | application window, for example.
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81 |
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82 | Line 9 shows the text edit on the screen in its own window frame.
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83 | Since widgets also function as containers (for instance a
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84 | QMainWindow, which has toolbars, menus, a status bar, and a few
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85 | other widgets), it is possible to show a single widget in its own
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86 | window. Widgets are not visible by default; the function
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87 | \l{QWidget::}{show()} makes the widget visible.
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88 |
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89 | Line 11 makes the QApplication enter its event loop. When a Qt
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90 | application is running, events are generated and sent to the
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91 | widgets of the application. Examples of events are mouse presses
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92 | and key strokes. When you type text in the text edit widget, it
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93 | receives key pressed events and responds by drawing the text
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94 | typed.
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95 |
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96 | To run the application, open a command prompt, and enter the
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97 | directory in which you have the \c .cpp file of the program. The
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98 | following shell commands build the program.
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99 |
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100 | \code
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101 | qmake -project
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102 | qmake
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103 | make
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104 | \endcode
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105 |
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106 | This will leave an executable in the \c part1 directory (note that
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107 | on Windows, you may have to use \c nmake instead of \c make. Also,
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108 | the executable will be placed in part1/debug or part1/release). \c
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109 | qmake is Qt's build tool, which takes a configuration file. \c
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110 | qmake generates this for us when given the \c{-project} argument.
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111 | Given the configuration file (suffixed .pro), \c qmake produces a
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112 | \c make file that will build the program for you. We will look
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113 | into writing our own \c .pro files later.
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114 |
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115 | \section2 Learn More
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116 |
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117 | \table
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118 | \header
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119 | \o About
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120 | \o Here
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121 | \row
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122 | \o Widgets and Window Geometry
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123 | \o \l{Window and Dialog Widgets}
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124 | \row
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125 | \o Events and event handling
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126 | \o \l{The Event System}
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127 | \endtable
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128 |
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129 | \section1 Adding a Quit Button
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130 |
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131 | In a real application, you will normally need more than one
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132 | widget. We will now introduce a QPushButton beneath the text edit.
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133 | The button will exit the Notepad application when pushed (i.e.,
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134 | clicked on with the mouse).
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135 |
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136 | \image gs2.png
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137 |
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138 | Let us take a look at the code.
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139 |
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140 | \code
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141 | 1 #include <QtGui>
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142 | 2
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143 | 3 int main(int argv, char **args)
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144 | 4 {
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145 | 5 QApplication app(argv, args);
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146 | 6
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147 | 7 QTextEdit textEdit;
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148 | 8 QPushButton quitButton("Quit");
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149 | 9
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150 | 10 QObject::connect(&quitButton, SIGNAL(clicked()), qApp, SLOT(quit()));
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151 | 11
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152 | 12 QVBoxLayout layout;
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153 | 13 layout.addWidget(&textEdit);
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154 | 14 layout.addWidget(&quitButton);
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155 | 15
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156 | 16 QWidget window;
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157 | 17 window.setLayout(&layout);
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158 | 18
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159 | 19 window.show();
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160 | 20
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161 | 21 return app.exec();
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162 | 22 }
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163 | \endcode
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164 |
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165 | Line 1 includes QtGui, which contains all of Qt's GUI classes.
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166 |
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167 | Line 10 uses Qt's Signals and Slots mechanism to make the
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168 | application exit when the \gui {Quit button} is pushed. A slot is
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169 | a function that can be invoked at runtime using its name (as a
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170 | literal string). A signal is a function that when called will
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171 | invoke slots registered with it; we call that to connect the slot
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172 | to the signal and to emit the signal.
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173 |
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174 | \l{QApplication::}{quit()} is a slot of QApplication that exits
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175 | the application. \l{QPushButton::}{clicked()} is a signal that
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176 | QPushButton emits when it is pushed. The static
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177 | QObject::connect() function takes care of connecting the slot to
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178 | the signal. SIGNAL() and SLOT() are two macros that take the
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179 | function signatures of the signal and slot to connect. We also
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180 | need to give pointers to the objects that should send and receive
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181 | the signal.
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182 |
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183 | Line 12 creates a QVBoxLayout. As mentioned, widgets can contain
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184 | other widgets. It is possible to set the bounds (the location and
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185 | size) of child widgets directly, but it is usually easier to use a
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186 | layout. A layout manages the bounds of a widget's children.
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187 | QVBoxLayout, for instance, places the children in a vertical row.
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188 |
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189 | Line 13 and 14 adds the text edit and button to the layout. In
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190 | line 17, we set the layout on a widget.
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191 |
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192 | \section2 Learn More
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193 |
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194 | \table
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195 | \header
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196 | \o About
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197 | \o Here
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198 | \row
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199 | \o Signals and slots
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200 | \o \l{Signals & Slots}
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201 | \row
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202 | \o Layouts
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203 | \o \l{Layout Management},
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204 | \l{Widgets and Layouts},
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205 | \l{Layout Examples}
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206 | \row
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207 | \o The widgets that come with Qt
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208 | \o \l{Qt Widget Gallery},
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209 | \l{Widget Examples}
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210 | \endtable
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211 |
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212 | \section1 Subclassing QWidget
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213 |
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214 | When the user wants to quit an application, you might want to
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215 | pop-up a dialog that asks whether he/she really wants to quit. In
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216 | this example, we subclass QWidget, and add a slot that we connect
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217 | to the \gui {Quit button}.
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218 |
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219 | \image gs3.png
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220 |
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221 | Let us look at the code:
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222 |
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223 | \code
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224 | 5 class Notepad : public QWidget
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225 | 6 {
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226 | 7 Q_OBJECT
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227 | 8
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228 | 9 public:
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229 | 10 Notepad();
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230 | 11
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231 | 12 private slots:
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232 | 13 void quit();
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233 | 14
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234 | 15 private:
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235 | 16 QTextEdit *textEdit;
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236 | 17 QPushButton *quitButton;
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237 | 18 };
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238 | \endcode
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239 |
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240 | The \c Q_OBJECT macro must be first in the class definition, and
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241 | declares our class as a \c QObject (Naturally, it must also
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242 | inherit from QObject). A \l{QObject} adds several abilities to a
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243 | normal C++ class. Notably, the class name and slot names can be
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244 | queried at run-time. It is also possible to query a slot's
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245 | parameter types and invoke it.
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246 |
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247 | Line 13 declares the slot \c quit(). This is easy using the \c
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248 | slots macro. The \c quit() slot can now be connected to signals
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249 | with a matching signature (any signal that takes no parameters).
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250 |
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251 | Instead of setting up the GUI and connecting the slot in the \c
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252 | main() function, we now use \c{Notepad}'s constructor.
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253 |
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254 | \code
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255 | Notepad::Notepad()
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256 | {
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257 | textEdit = new QTextEdit;
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258 | quitButton = new QPushButton(tr("Quit"));
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259 |
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260 | connect(quitButton, SIGNAL(clicked()), this, SLOT(quit()));
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261 |
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262 | QVBoxLayout *layout = new QVBoxLayout;
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263 | layout->addWidget(textEdit);
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264 | layout->addWidget(quitButton);
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265 |
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266 | setLayout(layout);
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267 |
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268 | setWindowTitle(tr("Notepad"));
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269 | }
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270 | \endcode
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271 |
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272 | As you saw in the class definition, we use pointers to our \l
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273 | {QObject}s (\c textEdit and \c quitButton). As a rule, you should
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274 | always allocate \l{QObject}s on the heap and never copy them.
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275 |
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276 | We now use the function \l{QObject::}{tr()} around our user
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277 | visible strings. This function is necessary when you want to
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278 | provide your application in more than one language (e.g. English
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279 | and Chinese). We will not go into details here, but you can follow
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280 | the \c {Qt Linguist} link from the learn more table.
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281 |
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282 | \section2 Learn More
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283 |
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284 | \table
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285 | \header
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286 | \o About
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287 | \o Here
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288 | \row
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289 | \o tr() and internationalization
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290 | \o \l{Qt Linguist Manual},
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291 | \l{Writing Source Code for Translation},
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292 | \l{Hello tr() Example},
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293 | \l{Internationalization with Qt}
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294 | \row
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295 | \o QObjects and the Qt Object model (This is essential to understand Qt)
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