1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page templates.html
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44 | \title Why Doesn't Qt Use Templates for Signals and Slots?
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45 | \brief The reasoning behind Qt's implementation of signals and slots.
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46 |
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47 | Templates are a builtin mechanism in C++ that allows the compiler to
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48 | generate code on the fly, depending on the type of the arguments
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49 | passed. As such, templates are highly interesting to framework
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50 | creators, and we do use advanced templates in many places
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51 | in Qt. However, there are limitations: There are things that you can
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52 | easily express with templates, and there are things that are
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53 | impossible to express with templates. A generic vector container class
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54 | is easily expressible, even with partial specialisation for pointer
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55 | types, while a function that sets up a graphical user interface based
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56 | on a XML description given as a string is not expressible as
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57 | template. And then there is gray area in between. Things that you can
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58 | hack with templates at the cost of code size, readability,
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59 | portability, usability, extensability, robustness and ultimately
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60 | design beauty. Both templates and the C preprocessor can be stretched
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61 | to do incredibility smart and mind boggling things. But just because
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62 | those things can be done, does not necessarily mean doing them is the
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63 | right design choice.
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64 |
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65 | There is an important practical challenge we have to mention: due to
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66 | the inadequacies of various compilers it is still not possible to
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67 | fully exploit the template mechanism in cross-platform
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68 | applications. Code unfortunately is not meant to be published in
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69 | books, but compiled with real-world compilers on real-world operating
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70 | system. Even today, many widely used C++ compilers have problems with
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71 | advanced templates. For example, you cannot safely rely on partial
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72 | template specialisation, which is essential for some non-trivial
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73 | problem domains. Some compilers also have limitations with regards to
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74 | template member functions, which make it hard to combine generic
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75 | programming with object orientated programming. However, we do not
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76 | perceive these problems as a serious limitation in our work. Even if
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77 | all our users had access to a fully standards compliant modern C++
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78 | compiler with excellent template support, we would not abandon the
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79 | string-based approach used by our meta object compiler for a template
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80 | based signals and slots system. Here are five reasons why:
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81 |
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82 | \section1 Syntax matters
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83 |
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84 | Syntax isn't just sugar: the syntax we use to express our algorithms can
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85 | significantly affect the readability and maintainability of our code.
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86 | The syntax used for Qt's signals and slots has proved very successful in
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87 | practice. The syntax is intuitive, simple to use and easy to read.
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88 | People learning Qt find the syntax helps them understand and utilize the
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89 | signals and slots concept -- despite its highly abstract and generic
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90 | nature. Furthermore, declaring signals in class definitions ensures that
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91 | the signals are protected in the sense of protected C++ member
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92 | functions. This helps programmers get their design right from the very
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93 | beginning, without even having to think about design patterns.
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94 |
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95 | \section1 Code Generators are Good
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96 |
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97 | Qt's \c{moc} (Meta Object Compiler) provides a clean way to go
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98 | beyond the compiled language's facilities. It does so by generating
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99 | additional C++ code which can be compiled by any standard C++ compiler.
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100 | The \c{moc} reads C++ source files. If it finds one or more class
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101 | declarations that contain the Q_OBJECT macro, it produces another C++
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102 | source file which contains the meta object code for those classes. The
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103 | C++ source file generated by the \c{moc} must be compiled and
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104 | linked with the implementation of the class (or it can be
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105 | \c{#included} into the class's source file). Typically \c{moc}
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106 | is not called manually, but automatically by the build system, so it
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107 | requires no additional effort by the programmer.
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108 |
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109 | The \c{moc} is not the only code generator Qt is using. Another
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110 | prominent example is the \c{uic} (User Interface Compiler). It
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111 | takes a user interface description in XML and creates C++ code that
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112 | sets up the form. Outside Qt, code generators are common as well. Take
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113 | for example \c{rpc} and \c{idl}, that enable programs or
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114 | objects to communicate over process or machine boundaries. Or the vast
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115 | variety of scanner and parser generators, with \c{lex} and
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116 | \c{yacc} being the most well-known ones. They take a grammar
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117 | specification as input and generate code that implements a state
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118 | machine. The alternatives to code generators are hacked compilers,
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119 | proprietary languages or graphical programming tools with one-way
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120 | dialogs or wizards that generate obscure code during design time
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121 | rather than compile time. Rather than locking our customers into a
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122 | proprietary C++ compiler or into a particular Integrated Development
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123 | Environment, we enable them to use whatever tools they prefer. Instead
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124 | of forcing programmers to add generated code into source repositories,
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125 | we encourage them to add our tools to their build system: cleaner,
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126 | safer and more in the spirit of UNIX.
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127 |
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128 |
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129 | \section1 GUIs are Dynamic
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130 |
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131 | C++ is a standarized, powerful and elaborate general-purpose language.
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132 | It's the only language that is exploited on such a wide range of
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133 | software projects, spanning every kind of application from entire
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134 | operating systems, database servers and high end graphics
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135 | applications to common desktop applications. One of the keys to C++'s
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136 | success is its scalable language design that focuses on maximum
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137 | performance and minimal memory consumption whilst still maintaining
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138 | ANSI C compatibility.
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139 |
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140 | For all these advantages, there are some downsides. For C++, the static
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141 | object model is a clear disadvantage over the dynamic messaging approach
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142 | of Objective C when it comes to component-based graphical user interface
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143 | programming. What's good for a high end database server or an operating
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144 | system isn't necessarily the right design choice for a GUI frontend.
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145 | With \c{moc}, we have turned this disadvantage into an advantage,
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146 | and added the flexibility required to meet the challenge of safe and
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147 | efficient graphical user interface programming.
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148 |
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149 | Our approach goes far beyond anything you can do with templates. For
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150 | example, we can have object properties. And we can have overloaded
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151 | signals and slots, which feels natural when programming in a language
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152 | where overloads are a key concept. Our signals add zero bytes to the
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153 | size of a class instance, which means we can add new signals without
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154 | breaking binary compatibility. Because we do not rely on excessive
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155 | inlining as done with templates, we can keep the code size smaller.
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156 | Adding new connections just expands to a simple function call rather
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157 | than a complex template function.
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158 |
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159 | Another benefit is that we can explore an object's signals and slots at
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160 | runtime. We can establish connections using type-safe call-by-name,
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161 | without having to know the exact types of the objects we are connecting.
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162 | This is impossible with a template based solution. This kind of runtime
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163 | introspection opens up new possibilities, for example GUIs that are
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164 | generated and connected from Qt Designer's XML UI files.
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165 |
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166 | \section1 Calling Performance is Not Everything
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167 |
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168 | Qt's signals and slots implementation is not as fast as a
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169 | template-based solution. While emitting a signal is approximately the
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170 | cost of four ordinary function calls with common template
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171 | implementations, Qt requires effort comparable to about ten function
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172 | calls. This is not surprising since the Qt mechanism includes a
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173 | generic marshaller, introspection, queued calls between different
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174 | threads, and ultimately scriptability. It does not rely on excessive
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175 | inlining and code expansion and it provides unmatched runtime
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176 | safety. Qt's iterators are safe while those of faster template-based
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177 | systems are not. Even during the process of emitting a signal to
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178 | several receivers, those receivers can be deleted safely without your
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179 | program crashing. Without this safety, your application would
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180 | eventually crash with a difficult to debug free'd memory read or write
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181 | error.
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182 |
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183 | Nonetheless, couldn't a template-based solution improve the performance
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184 | of an application using signals and slots? While it is true that Qt adds
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185 | a small overhead to the cost of calling a slot through a signal, the
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186 | cost of the call is only a small proportion of the entire cost of a
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187 | slot. Benchmarking against Qt's signals and slots system is typically
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188 | done with empty slots. As soon as you do anything useful in your slots,
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189 | for example a few simple string operations, the calling overhead becomes
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190 | negligible. Qt's system is so optimized that anything that requires
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191 | operator new or delete (for example, string operations or
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192 | inserting/removing something from a template container) is significantly
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193 | more expensive than emitting a signal.
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194 |
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195 | Aside: If you have a signals and slots connection in a tight inner loop
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196 | of a performance critical task and you identify this connection as the
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197 | bottleneck, think about using the standard listener-interface pattern
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198 | rather than signals and slots. In cases where this occurs, you probably
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199 | only require a 1:1 connection anyway. For example, if you have an object
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200 | that downloads data from the network, it's a perfectly sensible design
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201 | to use a signal to indicate that the requested data arrived. But if you
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202 | need to send out every single byte one by one to a consumer, use a
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203 | listener interface rather than signals and slots.
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204 |
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205 | \section1 No Limits
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206 |
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207 | Because we had the \c{moc} for signals and slots, we could add
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208 | other useful things to it that could not be done with templates.
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209 | Among these are scoped translations via a generated \c{tr()}
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210 | function, and an advanced property system with introspection and
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211 | extended runtime type information. The property system alone is a
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212 | great advantage: a powerful and generic user interface design tool
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213 | like Qt Designer would be a lot harder to write - if not impossible -
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214 | without a powerful and introspective property system. But it does not
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215 | end here. We also provide a dynamic qobject_cast<T>() mechanism
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216 | that does not rely on the system's RTTI and thus does not share its
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217 | limitations. We use it to safely query interfaces from dynamically
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218 | loaded components. Another application domain are dynamic meta
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219 | objects. We can e.g. take ActiveX components and at runtime create a
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220 | meta object around it. Or we can export Qt components as ActiveX
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221 | components by exporting its meta object. You cannot do either of these
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222 | things with templates.
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223 |
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224 | C++ with the \c{moc} essentially gives us the flexibility of
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225 | Objective-C or of a Java Runtime Environment, while maintaining C++'s
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226 | unique performance and scalability advantages. It is what makes Qt the
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227 | flexible and comfortable tool we have today.
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228 |
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229 | */
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