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41 |
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42 | /*!
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43 | \group graphicsview-api
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44 | \title Graphics View Classes
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45 | */
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46 |
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47 | /*!
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48 | \page graphicsview.html
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49 | \title The Graphics View Framework
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50 | \brief An overview of the Graphics View framework for interactive 2D
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51 | graphics.
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52 |
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53 | \ingroup frameworks-technologies
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54 |
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55 | \keyword Graphics View
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56 | \keyword GraphicsView
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57 | \keyword Graphics
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58 | \keyword Canvas
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59 | \since 4.2
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60 |
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61 | Graphics View provides a surface for managing and interacting with a large
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62 | number of custom-made 2D graphical items, and a view widget for
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63 | visualizing the items, with support for zooming and rotation.
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64 |
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65 | The framework includes an event propagation architecture that allows
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66 | precise double-precision interaction capabilities for the items on the
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67 | scene. Items can handle key events, mouse press, move, release and
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68 | double click events, and they can also track mouse movement.
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69 |
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70 | Graphics View uses a BSP (Binary Space Partitioning) tree to provide very
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71 | fast item discovery, and as a result of this, it can visualize large
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72 | scenes in real-time, even with millions of items.
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73 |
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74 | Graphics View was introduced in Qt 4.2, replacing its predecessor,
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75 | QCanvas. If you are porting from QCanvas, see \l{Porting to Graphics
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76 | View}.
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77 |
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78 | Topics:
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79 |
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80 | \tableofcontents
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81 |
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82 | \section1 The Graphics View Architecture
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83 |
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84 | Graphics View provides an item-based approach to model-view programming,
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85 | much like InterView's convenience classes QTableView, QTreeView and
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86 | QListView. Several views can observe a single scene, and the scene
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87 | contains items of varying geometric shapes.
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88 |
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89 | \section2 The Scene
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90 |
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91 | QGraphicsScene provides the Graphics View scene. The scene has the
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92 | following responsibilities:
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93 |
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94 | \list
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95 | \o Providing a fast interface for managing a large number of items
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96 | \o Propagating events to each item
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97 | \o Managing item state, such as selection and focus handling
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98 | \o Providing untransformed rendering functionality; mainly for printing
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99 | \endlist
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100 |
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101 | The scene serves as a container for QGraphicsItem objects. Items are
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102 | added to the scene by calling QGraphicsScene::addItem(), and then
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103 | retrieved by calling one of the many item discovery functions.
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104 | QGraphicsScene::items() and its overloads return all items contained
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105 | by or intersecting with a point, a rectangle, a polygon or a general
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106 | vector path. QGraphicsScene::itemAt() returns the topmost item at a
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107 | particular point. All item discovery functions return the items in
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108 | descending stacking order (i.e., the first returned item is topmost,
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109 | and the last item is bottom-most).
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110 |
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111 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 0
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112 |
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113 | QGraphicsScene's event propagation architecture schedules scene events
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114 | for delivery to items, and also manages propagation between items. If
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115 | the scene receives a mouse press event at a certain position, the
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116 | scene passes the event on to whichever item is at that position.
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117 |
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118 | QGraphicsScene also manages certain item states, such as item
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119 | selection and focus. You can select items on the scene by calling
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120 | QGraphicsScene::setSelectionArea(), passing an arbitrary shape. This
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121 | functionality is also used as a basis for rubberband selection in
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122 | QGraphicsView. To get the list of all currently selected items, call
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123 | QGraphicsScene::selectedItems(). Another state handled by
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124 | QGraphicsScene is whether or not an item has keyboard input focus. You
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125 | can set focus on an item by calling QGraphicsScene::setFocusItem() or
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126 | QGraphicsItem::setFocus(), or get the current focus item by calling
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127 | QGraphicsScene::focusItem().
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128 |
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129 | Finally, QGraphicsScene allows you to render parts of the scene into a
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130 | paint device through the QGraphicsScene::render() function. You can
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131 | read more about this in the Printing section later in this document.
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132 |
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133 | \section2 The View
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134 |
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135 | QGraphicsView provides the view widget, which visualizes the contents
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136 | of a scene. You can attach several views to the same scene, to provide
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137 | several viewports into the same data set. The view widget is a scroll
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138 | area, and provides scroll bars for navigating through large scenes. To
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139 | enable OpenGL support, you can set a QGLWidget as the viewport by
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140 | calling QGraphicsView::setViewport().
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141 |
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142 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 1
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143 |
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144 | The view receives input events from the keyboard and mouse, and
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145 | translates these to scene events (converting the coordinates used
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146 | to scene coordinates where appropriate), before sending the events
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147 | to the visualized scene.
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148 |
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149 | Using its transformation matrix, QGraphicsView::transform(), the view can
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150 | \e transform the scene's coordinate system. This allows advanced
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151 | navigation features such as zooming and rotation. For convenience,
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152 | QGraphicsView also provides functions for translating between view and
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153 | scene coordinates: QGraphicsView::mapToScene() and
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154 | QGraphicsView::mapFromScene().
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155 |
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156 | \img graphicsview-view.png
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157 |
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158 | \section2 The Item
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159 |
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160 | QGraphicsItem is the base class for graphical items in a
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161 | scene. Graphics View provides several standard items for typical
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162 | shapes, such as rectangles (QGraphicsRectItem), ellipses
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163 | (QGraphicsEllipseItem) and text items (QGraphicsTextItem), but the
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164 | most powerful QGraphicsItem features are available when you write a
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165 | custom item. Among other things, QGraphicsItem supports the following
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166 | features:
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167 |
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168 | \list
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169 | \o Mouse press, move, release and double click events, as well as mouse
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170 | hover events, wheel events, and context menu events.
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171 | \o Keyboard input focus, and key events
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172 | \o Drag and drop
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173 | \o Grouping, both through parent-child relationships, and with
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174 | QGraphicsItemGroup
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175 | \o Collision detection
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176 | \endlist
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177 |
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178 | Items live in a local coordinate system, and like QGraphicsView, it
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179 | also provides many functions for mapping coordinates between the item
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180 | and the scene, and from item to item. Also, like QGraphicsView, it can
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181 | transform its coordinate system using a matrix:
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182 | QGraphicsItem::transform(). This is useful for rotating and scaling
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183 | individual items.
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184 |
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185 | Items can contain other items (children). Parent items'
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186 | transformations are inherited by all its children. Regardless of an
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187 | item's accumulated transformation, though, all its functions (e.g.,
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188 | QGraphicsItem::contains(), QGraphicsItem::boundingRect(),
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189 | QGraphicsItem::collidesWith()) still operate in local coordinates.
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190 |
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191 | QGraphicsItem supports collision detection through the
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192 | QGraphicsItem::shape() function, and QGraphicsItem::collidesWith(),
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193 | which are both virtual functions. By returning your item's shape as a
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194 | local coordinate QPainterPath from QGraphicsItem::shape(),
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195 | QGraphicsItem will handle all collision detection for you. If you want
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196 | to provide your own collision detection, however, you can reimplement
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197 | QGraphicsItem::collidesWith().
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198 |
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199 | \img graphicsview-items.png
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200 |
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201 | \section1 Classes in the Graphics View Framework
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202 |
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203 | These classes provide a framework for creating interactive applications.
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204 |
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205 | \annotatedlist graphicsview-api
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206 |
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207 | \section1 The Graphics View Coordinate System
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208 |
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209 | Graphics View is based on the Cartesian coordinate system; items'
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210 | position and geometry on the scene are represented by sets of two
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211 | numbers: the x-coordinate, and the y-coordinate. When observing a scene
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212 | using an untransformed view, one unit on the scene is represented by
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213 | one pixel on the screen.
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214 |
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215 | \note The inverted Y-axis coordinate system (where \c y grows upwards)
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216 | is unsupported as Graphics Views uses Qt's coordinate system.
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217 |
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218 | There are three effective coordinate systems in play in Graphics View:
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219 | Item coordinates, scene coordinates, and view coordinates. To simplify
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220 | your implementation, Graphics View provides convenience functions that
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221 | allow you to map between the three coordinate systems.
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222 |
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223 | When rendering, Graphics View's scene coordinates correspond to
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224 | QPainter's \e logical coordinates, and view coordinates are the same as
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225 | \e device coordinates. In \l{The Coordinate System}, you can read about
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226 | the relationship between logical coordinates and device coordinates.
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227 |
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228 | \img graphicsview-parentchild.png
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229 |
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230 | \section2 Item Coordinates
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231 |
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232 | Items live in their own local coordinate system. Their coordinates
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233 | are usually centered around its center point (0, 0), and this is
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234 | also the center for all transformations. Geometric primitives in the
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235 | item coordinate system are often referred to as item points, item
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236 | lines, or item rectangles.
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237 |
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238 | When creating a custom item, item coordinates are all you need to
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239 | worry about; QGraphicsScene and QGraphicsView will perform all
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240 | transformations for you. This makes it very easy to implement custom
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241 | items. For example, if you receive a mouse press or a drag enter
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242 | event, the event position is given in item coordinates. The
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243 | QGraphicsItem::contains() virtual function, which returns true if a
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244 | certain point is inside your item, and false otherwise, takes a
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245 | point argument in item coordinates. Similarly, an item's bounding
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246 | rect and shape are in item coordinates.
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247 |
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248 | At item's \e position is the coordinate of the item's center point
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249 | in its parent's coordinate system; sometimes referred to as \e
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250 | parent coordinates. The scene is in this sense regarded as all
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251 | parent-less items' "parent". Top level items' position are in scene
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252 | coordinates.
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253 |
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254 | Child coordinates are relative to the parent's coordinates. If the
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255 | child is untransformed, the difference between a child coordinate
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256 | and a parent coordinate is the same as the distance between the
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257 | items in parent coordinates. For example: If an untransformed child
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258 | item is positioned precisely in its parent's center point, then the
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259 | two items' coordinate systems will be identical. If the child's
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260 | position is (10, 0), however, the child's (0, 10) point will
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261 | correspond to its parent's (10, 10) point.
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262 |
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263 | Because items' position and transformation are relative to the
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264 | parent, child items' coordinates are unaffected by the parent's
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265 | transformation, although the parent's transformation implicitly
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266 | transforms the child. In the above example, even if the parent is
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267 | rotated and scaled, the child's (0, 10) point will still correspond
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268 | to the parent's (10, 10) point. Relative to the scene, however, the
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269 | child will follow the parent's transformation and position. If the
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270 | parent is scaled (2x, 2x), the child's position will be at scene
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271 | coordinate (20, 0), and its (10, 0) point will correspond to the
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272 | point (40, 0) on the scene.
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273 |
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274 | With QGraphicsItem::pos() being one of the few exceptions,
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275 | QGraphicsItem's functions operate in item coordinates, regardless of
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276 | the item, or any of its parents' transformation. For example, an
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277 | item's bounding rect (i.e. QGraphicsItem::boundingRect()) is always
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278 | given in item coordinates.
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279 |
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280 | \section2 Scene Coordinates
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281 |
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282 | The scene represents the base coordinate system for all its items.
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283 | The scene coordinate system describes the position of each top-level
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284 | item, and also forms the basis for all scene events delivered to the
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285 | scene from the view. Each item on the scene has a scene position
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286 | and bounding rectangle (QGraphicsItem::scenePos(),
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287 | QGraphicsItem::sceneBoundingRect()), in addition to its local item
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288 | pos and bounding rectangle. The scene position describes the item's
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289 | position in scene coordinates, and its scene bounding rect forms the
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290 | basis for how QGraphicsScene determines what areas of the scene have
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291 | changed. Changes in the scene are communicated through the
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292 | QGraphicsScene::changed() signal, and the argument is a list of
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293 | scene rectangles.
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294 |
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295 | \section2 View Coordinates
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296 |
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297 | View coordinates are the coordinates of the widget. Each unit in
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298 | view coordinates corresponds to one pixel. What's special about this
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299 | coordinate system is that it is relative to the widget, or viewport,
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300 | and unaffected by the observed scene. The top left corner of
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301 | QGraphicsView's viewport is always (0, 0), and the bottom right
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302 | corner is always (viewport width, viewport height). All mouse events
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303 | and drag and drop events are originally received as view
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304 | coordinates, and you need to map these coordinates to the scene in
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305 | order to interact with items.
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306 |
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307 | \section2 Coordinate Mapping
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308 |
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309 | Often when dealing with items in a scene, it can be useful to map
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310 | coordinates and arbitrary shapes from the scene to an item, from
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311 | item to item, or from the view to the scene. For example, when you
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312 | click your mouse in QGraphicsView's viewport, you can ask the scene
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313 | what item is under the cursor by calling
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314 | QGraphicsView::mapToScene(), followed by
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315 | QGraphicsScene::itemAt(). If you want to know where in the viewport
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316 | an item is located, you can call QGraphicsItem::mapToScene() on the
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317 | item, then QGraphicsView::mapFromScene() on the view. Finally, if
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318 | you use want to find what items are inside a view ellipse, you can
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319 | pass a QPainterPath to mapToScene(), and then pass the mapped path
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320 | to QGraphicsScene::items().
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321 |
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322 | You can map coordinates and shapes to and from and item's scene by
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323 | calling QGraphicsItem::mapToScene() and
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324 | QGraphicsItem::mapFromScene(). You can also map to an item's parent
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325 | item by calling QGraphicsItem::mapToParent() and
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326 | QGraphicsItem::mapFromParent(), or between items by calling
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327 | QGraphicsItem::mapToItem() and QGraphicsItem::mapFromItem(). All
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328 | mapping functions can map both points, rectangles, polygons and
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329 | paths.
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330 |
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331 | The same mapping functions are available in the view, for mapping to
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332 | and from the scene. QGraphicsView::mapFromScene() and
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333 | QGraphicsView::mapToScene(). To map from a view to an item, you
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334 | first map to the scene, and then map from the scene to the item.
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335 |
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336 | \section1 Key Features
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337 |
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338 | \section2 Zooming and rotating
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339 |
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340 | QGraphicsView supports the same affine transformations as QPainter
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341 | does through QGraphicsView::setMatrix(). By applying a transformation
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342 | to the view, you can easily add support for common navigation features
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343 | such as zooming and rotating.
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344 |
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345 | Here is an example of how to implement zoom and rotate slots in a
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346 | subclass of QGraphicsView:
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347 |
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348 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 2
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349 |
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350 | The slots could be connected to \l{QToolButton}{QToolButtons} with
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351 | \l{QAbstractButton::autoRepeat}{autoRepeat} enabled.
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352 |
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353 | QGraphicsView keeps the center of the view aligned when you transform
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354 | the view.
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355 |
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356 | See also the \l{Elastic Nodes Example}{Elastic Nodes} example for
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357 | code that shows how to implement basic zooming features.
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358 |
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359 | \section2 Printing
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360 |
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361 | Graphics View provides single-line printing through its rendering
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362 | functions, QGraphicsScene::render() and QGraphicsView::render(). The
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363 | functions provide the same API: You can have the scene or the view
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364 | render all or parts of their contents into any paint device by passing
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365 | a QPainter to either of the rendering functions. This example shows
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366 | how to print the whole scene into a full page, using QPrinter.
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367 |
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368 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 3
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369 |
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370 | The difference between the scene and view rendering functions is that
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371 | one operates in scene coordinates, and the other in view coordinates.
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372 | QGraphicsScene::render() is often preferred for printing whole
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373 | segments of a scene untransformed, such as for plotting geometrical
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374 | data, or for printing a text document. QGraphicsView::render(), on the
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375 | other hand, is suitable for taking screenshots; its default behavior
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376 | is to render the exact contents of the viewport using the provided
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377 | painter.
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378 |
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379 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 4
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380 |
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381 | When the source and target areas' sizes do not match, the source
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382 | contents are stretched to fit into the target area. By passing a
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383 | Qt::AspectRatioMode to the rendering function you are using, you can
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384 | choose to maintain or ignore the aspect ratio of the scene when the
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385 | contents are stretched.
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386 |
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387 | \section2 Drag and Drop
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388 |
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389 | Because QGraphicsView inherits QWidget indirectly, it already provides
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390 | the same drag and drop functionality that QWidget provides. In
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391 | addition, as a convenience, the Graphics View framework provides drag
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392 | and drop support for the scene, and for each and every item. As the
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393 | view receives a drag, it translates the drag and drop events into a
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394 | QGraphicsSceneDragDropEvent, which is then forwarded to the scene. The
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395 | scene takes over scheduling of this event, and sends it to the first
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396 | item under the mouse cursor that accepts drops.
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397 |
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398 | To start a drag from an item, create a QDrag object, passing a pointer
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399 | to the widget that starts the drag. Items can be observed by many
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400 | views at the same time, but only one view can start the drag. Drags
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401 | are in most cases started as a result of pressing or moving the mouse,
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402 | so in mousePressEvent() or mouseMoveEvent(), you can get the
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403 | originating widget pointer from the event. For example:
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404 |
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405 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 5
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406 |
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407 | To intercept drag and drop events for the scene, you reimplement
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408 | QGraphicsScene::dragEnterEvent() and whichever event handlers your
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409 | particular scene needs, in a QGraphicsItem subclass. You can read more
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410 | about drag and drop in Graphics View in the documentation for each of
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411 | QGraphicsScene's event handlers.
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412 |
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413 | Items can enable drag and drop support by calling
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414 | QGraphicsItem::setAcceptDrops(). To handle the incoming drag,
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415 | reimplement QGraphicsItem::dragEnterEvent(),
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416 | QGraphicsItem::dragMoveEvent(), QGraphicsItem::dragLeaveEvent(), and
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417 | QGraphicsItem::dropEvent().
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418 |
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419 | See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} example
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420 | for a demonstration of Graphics View's support for drag and drop
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421 | operations.
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422 |
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423 | \section2 Cursors and Tooltips
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424 |
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425 | Like QWidget, QGraphicsItem also supports cursors
|
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426 | (QGraphicsItem::setCursor()), and tooltips
|
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427 | (QGraphicsItem::setToolTip()). The cursors and tooltips are activated
|
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428 | by QGraphicsView as the mouse cursor enters the item's area (detected
|
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429 | by calling QGraphicsItem::contains()).
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430 |
|
---|
431 | You can also set a default cursor directly on the view by calling
|
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432 | QGraphicsView::setCursor().
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433 |
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434 | See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot}
|
---|
435 | example for code that implements tooltips and cursor shape handling.
|
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436 |
|
---|
437 | \section2 Animation
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---|
438 |
|
---|
439 | Graphics View supports animation at several levels. You can easily
|
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440 | assemble animation by using the Animation Framework. For that you'll
|
---|
441 | need your items to inherit from QGraphicsObject and associate
|
---|
442 | QPropertyAnimation with them. QPropertyAnimation allows to animate any
|
---|
443 | QObject property.
|
---|
444 |
|
---|
445 | Another option is to create a custom item that inherits from QObject
|
---|
446 | and QGraphicsItem. The item can the set up its own timers, and control
|
---|
447 | animations with incremental steps in QObject::timerEvent().
|
---|
448 |
|
---|
449 | A third option, which is mostly available for compatibility with
|
---|
450 | QCanvas in Qt 3, is to \e advance the scene by calling
|
---|
451 | QGraphicsScene::advance(), which in turn calls
|
---|
452 | QGraphicsItem::advance().
|
---|
453 |
|
---|
454 | \section2 OpenGL Rendering
|
---|
455 |
|
---|
456 | To enable OpenGL rendering, you simply set a new QGLWidget as the
|
---|
457 | viewport of QGraphicsView by calling QGraphicsView::setViewport(). If
|
---|
458 | you want OpenGL with antialiasing, you need OpenGL sample buffer
|
---|
459 | support (see QGLFormat::sampleBuffers()).
|
---|
460 |
|
---|
461 | Example:
|
---|
462 |
|
---|
463 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 6
|
---|
464 |
|
---|
465 | \section2 Item Groups
|
---|
466 |
|
---|
467 | By making an item a child of another, you can achieve the most
|
---|
468 | essential feature of item grouping: the items will move together, and
|
---|
469 | all transformations are propagated from parent to child.
|
---|
470 |
|
---|
471 | In addition, QGraphicsItemGroup is a special item that combines child
|
---|
472 | event handling with a useful interface for adding and removing items
|
---|
473 | to and from a group. Adding an item to a QGraphicsItemGroup will keep
|
---|
474 | the item's original position and transformation, whereas reparenting
|
---|
475 | items in general will cause the child to reposition itself relative to
|
---|
476 | its new parent. For convenience, you can create
|
---|
477 | \l{QGraphicsItemGroup}s through the scene by calling
|
---|
478 | QGraphicsScene::createItemGroup().
|
---|
479 |
|
---|
480 | \section2 Widgets and Layouts
|
---|
481 |
|
---|
482 | Qt 4.4 introduced support for geometry and layout-aware items through
|
---|
483 | QGraphicsWidget. This special base item is similar to QWidget, but
|
---|
484 | unlike QWidget, it doesn't inherit from QPaintDevice; rather from
|
---|
485 | QGraphicsItem instead. This allows you to write complete widgets with
|
---|
486 | events, signals & slots, size hints and policies, and you can also
|
---|
487 | manage your widgets geometries in layouts through
|
---|
488 | QGraphicsLinearLayout and QGraphicsGridLayout.
|
---|
489 |
|
---|
490 | \section3 QGraphicsWidget
|
---|
491 |
|
---|
492 | Building on top of QGraphicsItem's capabilities and lean footprint,
|
---|
493 | QGraphicsWidget provides the best of both worlds: extra
|
---|
494 | functionality from QWidget, such as the style, font, palette, layout
|
---|
495 | direction, and its geometry, and resolution independence and
|
---|
496 | transformation support from QGraphicsItem. Because Graphics View
|
---|
497 | uses real coordinates instead of integers, QGraphicsWidget's
|
---|
498 | geometry functions also operate on QRectF and QPointF. This also
|
---|
499 | applies to frame rects, margins and spacing. With QGraphicsWidget
|
---|
500 | it's not uncommon to specify contents margins of (0.5, 0.5, 0.5,
|
---|
501 | 0.5), for example. You can create both subwidgets and "top-level"
|
---|
502 | windows; in some cases you can now use Graphics View for advanced
|
---|
503 | MDI applications.
|
---|
504 |
|
---|
505 | Some of QWidget's properties are supported, including window flags
|
---|
506 | and attributes, but not all. You should refer to QGraphicsWidget's
|
---|
507 | class documentation for a complete overview of what is and what is
|
---|
508 | not supported. For example, you can create decorated windows by
|
---|
509 | passing the Qt::Window window flag to QGraphicsWidget's constructor,
|
---|
510 | but Graphics View currently doesn't support the Qt::Sheet and
|
---|
511 | Qt::Drawer flags that are common on Mac OS X.
|
---|
512 |
|
---|
513 | The capabilities of QGraphicsWidget are expected to grow depending
|
---|
514 | on community feedback.
|
---|
515 |
|
---|
516 | \section3 QGraphicsLayout
|
---|
517 |
|
---|
518 | QGraphicsLayout is part of a second-generation layout framework
|
---|
519 | designed specifically for QGraphicsWidget. Its API is very similar
|
---|
520 | to that of QLayout. You can manage widgets and sublayouts inside
|
---|
521 | either QGraphicsLinearLayout and QGraphicsGridLayout. You can also
|
---|
522 | easily write your own layout by subclassing QGraphicsLayout
|
---|
523 | yourself, or add your own QGraphicsItem items to the layout by
|
---|
524 | writing an adaptor subclass of QGraphicsLayoutItem.
|
---|
525 |
|
---|
526 | \section2 Embedded Widget Support
|
---|
527 |
|
---|
528 | Graphics View provides seamless support for embedding any widget
|
---|
529 | into the scene. You can embed simple widgets, such as QLineEdit or
|
---|
530 | QPushButton, complex widgets such as QTabWidget, and even complete
|
---|
531 | main windows. To embed your widget to the scene, simply call
|
---|
532 | QGraphicsScene::addWidget(), or create an instance of
|
---|
533 | QGraphicsProxyWidget to embed your widget manually.
|
---|
534 |
|
---|
535 | Through QGraphicsProxyWidget, Graphics View is able to deeply
|
---|
536 | integrate the client widget features including its cursors,
|
---|
537 | tooltips, mouse, tablet and keyboard events, child widgets,
|
---|
538 | animations, pop-ups (e.g., QComboBox or QCompleter), and the widget's
|
---|
539 | input focus and activation. QGraphicsProxyWidget even integrates the
|
---|
540 | embedded widget's tab order so that you can tab in and out of
|
---|
541 | embedded widgets. You can even embed a new QGraphicsView into your
|
---|
542 | scene to provide complex nested scenes.
|
---|
543 |
|
---|
544 | When transforming an embedded widget, Graphics View makes sure that
|
---|
545 | the widget is transformed resolution independently, allowing the
|
---|
546 | fonts and style to stay crisp when zoomed in. (Note that the effect
|
---|
547 | of resolution independence depends on the style.)
|
---|
548 |
|
---|
549 | \section1 Performance
|
---|
550 |
|
---|
551 | \section2 Floating Point Instructions
|
---|
552 |
|
---|
553 | In order to accurately and quickly apply transformations and effects to
|
---|
554 | items, Graphics View is built with the assumption that the user's hardware
|
---|
555 | is able to provide reasonable performance for floating point instructions.
|
---|
556 |
|
---|
557 | Many workstations and desktop computers are equipped with suitable hardware
|
---|
558 | to accelerate this kind of computation, but some embedded devices may only
|
---|
559 | provide libraries to handle mathematical operations or emulate floating
|
---|
560 | point instructions in software.
|
---|
561 |
|
---|
562 | As a result, certain kinds of effects may be slower than expected on certain
|
---|
563 | devices. It may be possible to compensate for this performance hit by making
|
---|
564 | optimizations in other areas; for example, by using \l{#OpenGL Rendering}{OpenGL}
|
---|
565 | to render a scene. However, any such optimizations may themselves cause a
|
---|
566 | reduction in performance if they also rely on the presence of floating point
|
---|
567 | hardware.
|
---|
568 | */
|
---|