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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 9 | ** $QT_BEGIN_LICENSE:FDL$
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| 16 | ** GNU Free Documentation License
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \group graphicsview-api
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| 30 | \title Graphics View Classes
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| 31 | */
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| 32 |
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| 33 | /*!
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| 34 | \page graphicsview.html
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| 35 | \title Graphics View Framework
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| 36 | \ingroup qt-graphics
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| 37 | \ingroup qt-basic-concepts
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| 38 |
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| 39 | \brief An overview of the Graphics View framework for interactive 2D
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| 40 | graphics.
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| 41 |
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| 42 | \keyword Graphics View
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| 43 | \keyword GraphicsView
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| 44 | \keyword Graphics
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| 45 | \keyword Canvas
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| 46 | \since 4.2
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| 47 |
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| 48 | Graphics View provides a surface for managing and interacting with a large
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| 49 | number of custom-made 2D graphical items, and a view widget for
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| 50 | visualizing the items, with support for zooming and rotation.
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| 51 |
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| 52 | The framework includes an event propagation architecture that allows
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| 53 | precise double-precision interaction capabilities for the items on the
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| 54 | scene. Items can handle key events, mouse press, move, release and
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| 55 | double click events, and they can also track mouse movement.
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| 56 |
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| 57 | Graphics View uses a BSP (Binary Space Partitioning) tree to provide very
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| 58 | fast item discovery, and as a result of this, it can visualize large
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| 59 | scenes in real-time, even with millions of items.
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| 60 |
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| 61 | Graphics View was introduced in Qt 4.2, replacing its predecessor,
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| 62 | QCanvas. If you are porting from QCanvas, see \l{Porting to Graphics
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| 63 | View}.
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| 64 |
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| 65 | Topics:
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| 66 |
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| 67 | \tableofcontents
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| 68 |
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| 69 | \section1 The Graphics View Architecture
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| 70 |
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| 71 | Graphics View provides an item-based approach to model-view programming,
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| 72 | much like InterView's convenience classes QTableView, QTreeView and
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| 73 | QListView. Several views can observe a single scene, and the scene
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| 74 | contains items of varying geometric shapes.
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| 75 |
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| 76 | \section2 The Scene
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| 77 |
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| 78 | QGraphicsScene provides the Graphics View scene. The scene has the
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| 79 | following responsibilities:
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| 80 |
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| 81 | \list
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| 82 | \o Providing a fast interface for managing a large number of items
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| 83 | \o Propagating events to each item
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| 84 | \o Managing item state, such as selection and focus handling
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| 85 | \o Providing untransformed rendering functionality; mainly for printing
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| 86 | \endlist
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| 87 |
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| 88 | The scene serves as a container for QGraphicsItem objects. Items are
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| 89 | added to the scene by calling QGraphicsScene::addItem(), and then
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| 90 | retrieved by calling one of the many item discovery functions.
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| 91 | QGraphicsScene::items() and its overloads return all items contained
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| 92 | by or intersecting with a point, a rectangle, a polygon or a general
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| 93 | vector path. QGraphicsScene::itemAt() returns the topmost item at a
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| 94 | particular point. All item discovery functions return the items in
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| 95 | descending stacking order (i.e., the first returned item is topmost,
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| 96 | and the last item is bottom-most).
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| 97 |
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| 98 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 0
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| 99 |
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| 100 | QGraphicsScene's event propagation architecture schedules scene events
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| 101 | for delivery to items, and also manages propagation between items. If
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| 102 | the scene receives a mouse press event at a certain position, the
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| 103 | scene passes the event on to whichever item is at that position.
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| 104 |
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| 105 | QGraphicsScene also manages certain item states, such as item
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| 106 | selection and focus. You can select items on the scene by calling
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| 107 | QGraphicsScene::setSelectionArea(), passing an arbitrary shape. This
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| 108 | functionality is also used as a basis for rubberband selection in
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| 109 | QGraphicsView. To get the list of all currently selected items, call
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| 110 | QGraphicsScene::selectedItems(). Another state handled by
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| 111 | QGraphicsScene is whether or not an item has keyboard input focus. You
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| 112 | can set focus on an item by calling QGraphicsScene::setFocusItem() or
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| 113 | QGraphicsItem::setFocus(), or get the current focus item by calling
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| 114 | QGraphicsScene::focusItem().
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| 115 |
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| 116 | Finally, QGraphicsScene allows you to render parts of the scene into a
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| 117 | paint device through the QGraphicsScene::render() function. You can
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| 118 | read more about this in the Printing section later in this document.
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| 119 |
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| 120 | \section2 The View
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| 121 |
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| 122 | QGraphicsView provides the view widget, which visualizes the contents
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| 123 | of a scene. You can attach several views to the same scene, to provide
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| 124 | several viewports into the same data set. The view widget is a scroll
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| 125 | area, and provides scroll bars for navigating through large scenes. To
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| 126 | enable OpenGL support, you can set a QGLWidget as the viewport by
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| 127 | calling QGraphicsView::setViewport().
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| 128 |
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| 129 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 1
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| 130 |
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| 131 | The view receives input events from the keyboard and mouse, and
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| 132 | translates these to scene events (converting the coordinates used
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| 133 | to scene coordinates where appropriate), before sending the events
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| 134 | to the visualized scene.
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| 135 |
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| 136 | Using its transformation matrix, QGraphicsView::transform(), the view can
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| 137 | \e transform the scene's coordinate system. This allows advanced
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| 138 | navigation features such as zooming and rotation. For convenience,
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| 139 | QGraphicsView also provides functions for translating between view and
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| 140 | scene coordinates: QGraphicsView::mapToScene() and
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| 141 | QGraphicsView::mapFromScene().
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| 142 |
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| 143 | \img graphicsview-view.png
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| 144 |
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| 145 | \section2 The Item
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| 146 |
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| 147 | QGraphicsItem is the base class for graphical items in a
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| 148 | scene. Graphics View provides several standard items for typical
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| 149 | shapes, such as rectangles (QGraphicsRectItem), ellipses
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| 150 | (QGraphicsEllipseItem) and text items (QGraphicsTextItem), but the
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| 151 | most powerful QGraphicsItem features are available when you write a
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| 152 | custom item. Among other things, QGraphicsItem supports the following
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| 153 | features:
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| 154 |
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| 155 | \list
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| 156 | \o Mouse press, move, release and double click events, as well as mouse
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| 157 | hover events, wheel events, and context menu events.
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| 158 | \o Keyboard input focus, and key events
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| 159 | \o Drag and drop
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| 160 | \o Grouping, both through parent-child relationships, and with
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| 161 | QGraphicsItemGroup
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| 162 | \o Collision detection
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| 163 | \endlist
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| 164 |
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| 165 | Items live in a local coordinate system, and like QGraphicsView, it
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| 166 | also provides many functions for mapping coordinates between the item
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| 167 | and the scene, and from item to item. Also, like QGraphicsView, it can
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| 168 | transform its coordinate system using a matrix:
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| 169 | QGraphicsItem::transform(). This is useful for rotating and scaling
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| 170 | individual items.
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| 171 |
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| 172 | Items can contain other items (children). Parent items'
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| 173 | transformations are inherited by all its children. Regardless of an
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| 174 | item's accumulated transformation, though, all its functions (e.g.,
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| 175 | QGraphicsItem::contains(), QGraphicsItem::boundingRect(),
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| 176 | QGraphicsItem::collidesWith()) still operate in local coordinates.
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| 177 |
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| 178 | QGraphicsItem supports collision detection through the
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| 179 | QGraphicsItem::shape() function, and QGraphicsItem::collidesWith(),
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| 180 | which are both virtual functions. By returning your item's shape as a
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| 181 | local coordinate QPainterPath from QGraphicsItem::shape(),
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| 182 | QGraphicsItem will handle all collision detection for you. If you want
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| 183 | to provide your own collision detection, however, you can reimplement
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| 184 | QGraphicsItem::collidesWith().
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| 185 |
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| 186 | \img graphicsview-items.png
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| 187 |
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| 188 | \section1 Classes in the Graphics View Framework
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| 189 |
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| 190 | These classes provide a framework for creating interactive applications.
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| 191 |
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| 192 | \annotatedlist graphicsview-api
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| 193 |
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| 194 | \section1 The Graphics View Coordinate System
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| 195 |
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| 196 | Graphics View is based on the Cartesian coordinate system; items'
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| 197 | position and geometry on the scene are represented by sets of two
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| 198 | numbers: the x-coordinate, and the y-coordinate. When observing a scene
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| 199 | using an untransformed view, one unit on the scene is represented by
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| 200 | one pixel on the screen.
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| 201 |
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| 202 | \note The inverted Y-axis coordinate system (where \c y grows upwards)
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| 203 | is unsupported as Graphics Views uses Qt's coordinate system.
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| 204 |
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| 205 | There are three effective coordinate systems in play in Graphics View:
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| 206 | Item coordinates, scene coordinates, and view coordinates. To simplify
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| 207 | your implementation, Graphics View provides convenience functions that
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| 208 | allow you to map between the three coordinate systems.
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| 209 |
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| 210 | When rendering, Graphics View's scene coordinates correspond to
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| 211 | QPainter's \e logical coordinates, and view coordinates are the
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| 212 | same as \e device coordinates. In the \l{Coordinate System}
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| 213 | documentation, you can read about the relationship between
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| 214 | logical coordinates and device coordinates.
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| 215 |
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| 216 | \img graphicsview-parentchild.png
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| 217 |
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| 218 | \section2 Item Coordinates
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| 219 |
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| 220 | Items live in their own local coordinate system. Their coordinates
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| 221 | are usually centered around its center point (0, 0), and this is
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| 222 | also the center for all transformations. Geometric primitives in the
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| 223 | item coordinate system are often referred to as item points, item
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| 224 | lines, or item rectangles.
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| 225 |
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| 226 | When creating a custom item, item coordinates are all you need to
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| 227 | worry about; QGraphicsScene and QGraphicsView will perform all
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| 228 | transformations for you. This makes it very easy to implement custom
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| 229 | items. For example, if you receive a mouse press or a drag enter
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| 230 | event, the event position is given in item coordinates. The
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| 231 | QGraphicsItem::contains() virtual function, which returns true if a
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| 232 | certain point is inside your item, and false otherwise, takes a
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| 233 | point argument in item coordinates. Similarly, an item's bounding
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| 234 | rect and shape are in item coordinates.
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| 235 |
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| 236 | At item's \e position is the coordinate of the item's center point
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| 237 | in its parent's coordinate system; sometimes referred to as \e
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| 238 | parent coordinates. The scene is in this sense regarded as all
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| 239 | parent-less items' "parent". Top level items' position are in scene
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| 240 | coordinates.
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| 241 |
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| 242 | Child coordinates are relative to the parent's coordinates. If the
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| 243 | child is untransformed, the difference between a child coordinate
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| 244 | and a parent coordinate is the same as the distance between the
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| 245 | items in parent coordinates. For example: If an untransformed child
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| 246 | item is positioned precisely in its parent's center point, then the
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| 247 | two items' coordinate systems will be identical. If the child's
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| 248 | position is (10, 0), however, the child's (0, 10) point will
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| 249 | correspond to its parent's (10, 10) point.
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| 250 |
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| 251 | Because items' position and transformation are relative to the
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| 252 | parent, child items' coordinates are unaffected by the parent's
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| 253 | transformation, although the parent's transformation implicitly
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| 254 | transforms the child. In the above example, even if the parent is
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| 255 | rotated and scaled, the child's (0, 10) point will still correspond
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| 256 | to the parent's (10, 10) point. Relative to the scene, however, the
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| 257 | child will follow the parent's transformation and position. If the
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| 258 | parent is scaled (2x, 2x), the child's position will be at scene
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| 259 | coordinate (20, 0), and its (10, 0) point will correspond to the
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| 260 | point (40, 0) on the scene.
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| 261 |
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| 262 | With QGraphicsItem::pos() being one of the few exceptions,
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| 263 | QGraphicsItem's functions operate in item coordinates, regardless of
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| 264 | the item, or any of its parents' transformation. For example, an
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| 265 | item's bounding rect (i.e. QGraphicsItem::boundingRect()) is always
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| 266 | given in item coordinates.
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| 267 |
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| 268 | \section2 Scene Coordinates
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| 269 |
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| 270 | The scene represents the base coordinate system for all its items.
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| 271 | The scene coordinate system describes the position of each top-level
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| 272 | item, and also forms the basis for all scene events delivered to the
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| 273 | scene from the view. Each item on the scene has a scene position
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| 274 | and bounding rectangle (QGraphicsItem::scenePos(),
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| 275 | QGraphicsItem::sceneBoundingRect()), in addition to its local item
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| 276 | pos and bounding rectangle. The scene position describes the item's
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| 277 | position in scene coordinates, and its scene bounding rect forms the
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| 278 | basis for how QGraphicsScene determines what areas of the scene have
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| 279 | changed. Changes in the scene are communicated through the
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| 280 | QGraphicsScene::changed() signal, and the argument is a list of
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| 281 | scene rectangles.
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| 282 |
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| 283 | \section2 View Coordinates
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| 284 |
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| 285 | View coordinates are the coordinates of the widget. Each unit in
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| 286 | view coordinates corresponds to one pixel. What's special about this
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| 287 | coordinate system is that it is relative to the widget, or viewport,
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| 288 | and unaffected by the observed scene. The top left corner of
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| 289 | QGraphicsView's viewport is always (0, 0), and the bottom right
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| 290 | corner is always (viewport width, viewport height). All mouse events
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| 291 | and drag and drop events are originally received as view
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| 292 | coordinates, and you need to map these coordinates to the scene in
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| 293 | order to interact with items.
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| 294 |
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| 295 | \section2 Coordinate Mapping
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| 296 |
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| 297 | Often when dealing with items in a scene, it can be useful to map
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| 298 | coordinates and arbitrary shapes from the scene to an item, from
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| 299 | item to item, or from the view to the scene. For example, when you
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| 300 | click your mouse in QGraphicsView's viewport, you can ask the scene
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| 301 | what item is under the cursor by calling
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| 302 | QGraphicsView::mapToScene(), followed by
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| 303 | QGraphicsScene::itemAt(). If you want to know where in the viewport
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| 304 | an item is located, you can call QGraphicsItem::mapToScene() on the
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| 305 | item, then QGraphicsView::mapFromScene() on the view. Finally, if
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| 306 | you use want to find what items are inside a view ellipse, you can
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| 307 | pass a QPainterPath to mapToScene(), and then pass the mapped path
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| 308 | to QGraphicsScene::items().
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| 309 |
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| 310 | You can map coordinates and shapes to and from and item's scene by
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| 311 | calling QGraphicsItem::mapToScene() and
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| 312 | QGraphicsItem::mapFromScene(). You can also map to an item's parent
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| 313 | item by calling QGraphicsItem::mapToParent() and
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| 314 | QGraphicsItem::mapFromParent(), or between items by calling
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| 315 | QGraphicsItem::mapToItem() and QGraphicsItem::mapFromItem(). All
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| 316 | mapping functions can map both points, rectangles, polygons and
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| 317 | paths.
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| 318 |
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| 319 | The same mapping functions are available in the view, for mapping to
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| 320 | and from the scene. QGraphicsView::mapFromScene() and
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| 321 | QGraphicsView::mapToScene(). To map from a view to an item, you
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| 322 | first map to the scene, and then map from the scene to the item.
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| 323 |
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| 324 | \section1 Key Features
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| 325 |
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| 326 | \section2 Zooming and rotating
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| 327 |
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| 328 | QGraphicsView supports the same affine transformations as QPainter
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| 329 | does through QGraphicsView::setMatrix(). By applying a transformation
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| 330 | to the view, you can easily add support for common navigation features
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| 331 | such as zooming and rotating.
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| 332 |
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| 333 | Here is an example of how to implement zoom and rotate slots in a
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| 334 | subclass of QGraphicsView:
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| 335 |
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| 336 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 2
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| 337 |
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| 338 | The slots could be connected to \l{QToolButton}{QToolButtons} with
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| 339 | \l{QAbstractButton::autoRepeat}{autoRepeat} enabled.
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| 340 |
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| 341 | QGraphicsView keeps the center of the view aligned when you transform
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| 342 | the view.
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| 343 |
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| 344 | See also the \l{Elastic Nodes Example}{Elastic Nodes} example for
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| 345 | code that shows how to implement basic zooming features.
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| 346 |
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| 347 | \section2 Printing
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| 348 |
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| 349 | Graphics View provides single-line printing through its rendering
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| 350 | functions, QGraphicsScene::render() and QGraphicsView::render(). The
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| 351 | functions provide the same API: You can have the scene or the view
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| 352 | render all or parts of their contents into any paint device by passing
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| 353 | a QPainter to either of the rendering functions. This example shows
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| 354 | how to print the whole scene into a full page, using QPrinter.
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| 355 |
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| 356 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 3
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| 357 |
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| 358 | The difference between the scene and view rendering functions is that
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| 359 | one operates in scene coordinates, and the other in view coordinates.
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| 360 | QGraphicsScene::render() is often preferred for printing whole
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| 361 | segments of a scene untransformed, such as for plotting geometrical
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| 362 | data, or for printing a text document. QGraphicsView::render(), on the
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| 363 | other hand, is suitable for taking screenshots; its default behavior
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| 364 | is to render the exact contents of the viewport using the provided
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| 365 | painter.
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| 366 |
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| 367 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 4
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| 368 |
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| 369 | When the source and target areas' sizes do not match, the source
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| 370 | contents are stretched to fit into the target area. By passing a
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| 371 | Qt::AspectRatioMode to the rendering function you are using, you can
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| 372 | choose to maintain or ignore the aspect ratio of the scene when the
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| 373 | contents are stretched.
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| 374 |
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| 375 | \section2 Drag and Drop
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| 376 |
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| 377 | Because QGraphicsView inherits QWidget indirectly, it already provides
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| 378 | the same drag and drop functionality that QWidget provides. In
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| 379 | addition, as a convenience, the Graphics View framework provides drag
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| 380 | and drop support for the scene, and for each and every item. As the
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| 381 | view receives a drag, it translates the drag and drop events into a
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| 382 | QGraphicsSceneDragDropEvent, which is then forwarded to the scene. The
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| 383 | scene takes over scheduling of this event, and sends it to the first
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| 384 | item under the mouse cursor that accepts drops.
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| 385 |
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| 386 | To start a drag from an item, create a QDrag object, passing a pointer
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| 387 | to the widget that starts the drag. Items can be observed by many
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| 388 | views at the same time, but only one view can start the drag. Drags
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| 389 | are in most cases started as a result of pressing or moving the mouse,
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| 390 | so in mousePressEvent() or mouseMoveEvent(), you can get the
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| 391 | originating widget pointer from the event. For example:
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| 392 |
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| 393 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 5
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| 394 |
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| 395 | To intercept drag and drop events for the scene, you reimplement
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| 396 | QGraphicsScene::dragEnterEvent() and whichever event handlers your
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| 397 | particular scene needs, in a QGraphicsItem subclass. You can read more
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| 398 | about drag and drop in Graphics View in the documentation for each of
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| 399 | QGraphicsScene's event handlers.
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| 400 |
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| 401 | Items can enable drag and drop support by calling
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| 402 | QGraphicsItem::setAcceptDrops(). To handle the incoming drag,
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| 403 | reimplement QGraphicsItem::dragEnterEvent(),
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| 404 | QGraphicsItem::dragMoveEvent(), QGraphicsItem::dragLeaveEvent(), and
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| 405 | QGraphicsItem::dropEvent().
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| 406 |
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| 407 | See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} example
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| 408 | for a demonstration of Graphics View's support for drag and drop
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| 409 | operations.
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| 410 |
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| 411 | \section2 Cursors and Tooltips
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| 412 |
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| 413 | Like QWidget, QGraphicsItem also supports cursors
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| 414 | (QGraphicsItem::setCursor()), and tooltips
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| 415 | (QGraphicsItem::setToolTip()). The cursors and tooltips are activated
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| 416 | by QGraphicsView as the mouse cursor enters the item's area (detected
|
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| 417 | by calling QGraphicsItem::contains()).
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| 418 |
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| 419 | You can also set a default cursor directly on the view by calling
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| 420 | QGraphicsView::setCursor().
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| 421 |
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| 422 | See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot}
|
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| 423 | example for code that implements tooltips and cursor shape handling.
|
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| 424 |
|
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| 425 | \section2 Animation
|
|---|
| 426 |
|
|---|
| 427 | Graphics View supports animation at several levels. You can
|
|---|
| 428 | easily assemble animation by using the Animation Framework.
|
|---|
| 429 | For that you'll need your items to inherit from
|
|---|
| 430 | QGraphicsObject and associate QPropertyAnimation with
|
|---|
| 431 | them. QPropertyAnimation allows to animate any QObject
|
|---|
| 432 | property.
|
|---|
| 433 |
|
|---|
| 434 | Another option is to create a custom item that inherits from QObject
|
|---|
| 435 | and QGraphicsItem. The item can the set up its own timers, and control
|
|---|
| 436 | animations with incremental steps in QObject::timerEvent().
|
|---|
| 437 |
|
|---|
| 438 | A third option, which is mostly available for compatibility with
|
|---|
| 439 | QCanvas in Qt 3, is to \e advance the scene by calling
|
|---|
| 440 | QGraphicsScene::advance(), which in turn calls
|
|---|
| 441 | QGraphicsItem::advance().
|
|---|
| 442 |
|
|---|
| 443 | \section2 OpenGL Rendering
|
|---|
| 444 |
|
|---|
| 445 | To enable OpenGL rendering, you simply set a new QGLWidget as the
|
|---|
| 446 | viewport of QGraphicsView by calling QGraphicsView::setViewport(). If
|
|---|
| 447 | you want OpenGL with antialiasing, you need OpenGL sample buffer
|
|---|
| 448 | support (see QGLFormat::sampleBuffers()).
|
|---|
| 449 |
|
|---|
| 450 | Example:
|
|---|
| 451 |
|
|---|
| 452 | \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 6
|
|---|
| 453 |
|
|---|
| 454 | \section2 Item Groups
|
|---|
| 455 |
|
|---|
| 456 | By making an item a child of another, you can achieve the most
|
|---|
| 457 | essential feature of item grouping: the items will move together, and
|
|---|
| 458 | all transformations are propagated from parent to child.
|
|---|
| 459 |
|
|---|
| 460 | In addition, QGraphicsItemGroup is a special item that combines child
|
|---|
| 461 | event handling with a useful interface for adding and removing items
|
|---|
| 462 | to and from a group. Adding an item to a QGraphicsItemGroup will keep
|
|---|
| 463 | the item's original position and transformation, whereas reparenting
|
|---|
| 464 | items in general will cause the child to reposition itself relative to
|
|---|
| 465 | its new parent. For convenience, you can create
|
|---|
| 466 | \l{QGraphicsItemGroup}s through the scene by calling
|
|---|
| 467 | QGraphicsScene::createItemGroup().
|
|---|
| 468 |
|
|---|
| 469 | \section2 Widgets and Layouts
|
|---|
| 470 |
|
|---|
| 471 | Qt 4.4 introduced support for geometry and layout-aware items through
|
|---|
| 472 | QGraphicsWidget. This special base item is similar to QWidget, but
|
|---|
| 473 | unlike QWidget, it doesn't inherit from QPaintDevice; rather from
|
|---|
| 474 | QGraphicsItem instead. This allows you to write complete widgets with
|
|---|
| 475 | events, signals & slots, size hints and policies, and you can also
|
|---|
| 476 | manage your widgets geometries in layouts through
|
|---|
| 477 | QGraphicsLinearLayout and QGraphicsGridLayout.
|
|---|
| 478 |
|
|---|
| 479 | \section3 QGraphicsWidget
|
|---|
| 480 |
|
|---|
| 481 | Building on top of QGraphicsItem's capabilities and lean footprint,
|
|---|
| 482 | QGraphicsWidget provides the best of both worlds: extra
|
|---|
| 483 | functionality from QWidget, such as the style, font, palette, layout
|
|---|
| 484 | direction, and its geometry, and resolution independence and
|
|---|
| 485 | transformation support from QGraphicsItem. Because Graphics View
|
|---|
| 486 | uses real coordinates instead of integers, QGraphicsWidget's
|
|---|
| 487 | geometry functions also operate on QRectF and QPointF. This also
|
|---|
| 488 | applies to frame rects, margins and spacing. With QGraphicsWidget
|
|---|
| 489 | it's not uncommon to specify contents margins of (0.5, 0.5, 0.5,
|
|---|
| 490 | 0.5), for example. You can create both subwidgets and "top-level"
|
|---|
| 491 | windows; in some cases you can now use Graphics View for advanced
|
|---|
| 492 | MDI applications.
|
|---|
| 493 |
|
|---|
| 494 | Some of QWidget's properties are supported, including window flags
|
|---|
| 495 | and attributes, but not all. You should refer to QGraphicsWidget's
|
|---|
| 496 | class documentation for a complete overview of what is and what is
|
|---|
| 497 | not supported. For example, you can create decorated windows by
|
|---|
| 498 | passing the Qt::Window window flag to QGraphicsWidget's constructor,
|
|---|
| 499 | but Graphics View currently doesn't support the Qt::Sheet and
|
|---|
| 500 | Qt::Drawer flags that are common on Mac OS X.
|
|---|
| 501 |
|
|---|
| 502 | The capabilities of QGraphicsWidget are expected to grow depending
|
|---|
| 503 | on community feedback.
|
|---|
| 504 |
|
|---|
| 505 | \section3 QGraphicsLayout
|
|---|
| 506 |
|
|---|
| 507 | QGraphicsLayout is part of a second-generation layout framework
|
|---|
| 508 | designed specifically for QGraphicsWidget. Its API is very similar
|
|---|
| 509 | to that of QLayout. You can manage widgets and sublayouts inside
|
|---|
| 510 | either QGraphicsLinearLayout and QGraphicsGridLayout. You can also
|
|---|
| 511 | easily write your own layout by subclassing QGraphicsLayout
|
|---|
| 512 | yourself, or add your own QGraphicsItem items to the layout by
|
|---|
| 513 | writing an adaptor subclass of QGraphicsLayoutItem.
|
|---|
| 514 |
|
|---|
| 515 | \section2 Embedded Widget Support
|
|---|
| 516 |
|
|---|
| 517 | Graphics View provides seamless support for embedding any widget
|
|---|
| 518 | into the scene. You can embed simple widgets, such as QLineEdit or
|
|---|
| 519 | QPushButton, complex widgets such as QTabWidget, and even complete
|
|---|
| 520 | main windows. To embed your widget to the scene, simply call
|
|---|
| 521 | QGraphicsScene::addWidget(), or create an instance of
|
|---|
| 522 | QGraphicsProxyWidget to embed your widget manually.
|
|---|
| 523 |
|
|---|
| 524 | Through QGraphicsProxyWidget, Graphics View is able to deeply
|
|---|
| 525 | integrate the client widget features including its cursors,
|
|---|
| 526 | tooltips, mouse, tablet and keyboard events, child widgets,
|
|---|
| 527 | animations, pop-ups (e.g., QComboBox or QCompleter), and the widget's
|
|---|
| 528 | input focus and activation. QGraphicsProxyWidget even integrates the
|
|---|
| 529 | embedded widget's tab order so that you can tab in and out of
|
|---|
| 530 | embedded widgets. You can even embed a new QGraphicsView into your
|
|---|
| 531 | scene to provide complex nested scenes.
|
|---|
| 532 |
|
|---|
| 533 | When transforming an embedded widget, Graphics View makes sure that
|
|---|
| 534 | the widget is transformed resolution independently, allowing the
|
|---|
| 535 | fonts and style to stay crisp when zoomed in. (Note that the effect
|
|---|
| 536 | of resolution independence depends on the style.)
|
|---|
| 537 |
|
|---|
| 538 | \section1 Performance
|
|---|
| 539 |
|
|---|
| 540 | \section2 Floating Point Instructions
|
|---|
| 541 |
|
|---|
| 542 | In order to accurately and quickly apply transformations and effects to
|
|---|
| 543 | items, Graphics View is built with the assumption that the user's hardware
|
|---|
| 544 | is able to provide reasonable performance for floating point instructions.
|
|---|
| 545 |
|
|---|
| 546 | Many workstations and desktop computers are equipped with suitable hardware
|
|---|
| 547 | to accelerate this kind of computation, but some embedded devices may only
|
|---|
| 548 | provide libraries to handle mathematical operations or emulate floating
|
|---|
| 549 | point instructions in software.
|
|---|
| 550 |
|
|---|
| 551 | As a result, certain kinds of effects may be slower than expected on certain
|
|---|
| 552 | devices. It may be possible to compensate for this performance hit by making
|
|---|
| 553 | optimizations in other areas; for example, by using \l{#OpenGL Rendering}{OpenGL}
|
|---|
| 554 | to render a scene. However, any such optimizations may themselves cause a
|
|---|
| 555 | reduction in performance if they also rely on the presence of floating point
|
|---|
| 556 | hardware.
|
|---|
| 557 | */
|
|---|