| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:FDL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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| 21 | **
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| 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at [email protected].
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| 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \page gestures-overview.html
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| 30 | \title Gestures Programming
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| 31 | \startpage index.html Qt Reference Documentation
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| 32 | \ingroup technology-apis
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| 33 | \ingroup qt-gui-concepts
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| 34 |
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| 35 | \brief An overview of Qt support for Gesture programming.
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| 36 |
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| 37 | Qt includes a framework for gesture programming that has the ability
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| 38 | to form gestures from a series of events, independently of the input methods
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| 39 | used. A gesture could be a particular movement of a mouse, a touch screen
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| 40 | action, or a series of events from some other source. The nature of the input,
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| 41 | the interpretation of the gesture and the action taken are the choice of the
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| 42 | developer.
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| 43 |
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| 44 | \tableofcontents
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| 45 |
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| 46 | \section1 Overview
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| 47 |
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| 48 | QGesture is the central class in Qt's gesture framework, providing a container
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| 49 | for information about gestures performed by the user. QGesture exposes
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| 50 | properties that give general information that is common to all gestures, and
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| 51 | these can be extended to provide additional gesture-specific information.
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| 52 | Common panning, pinching and swiping gestures are represented by specialized
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| 53 | classes: QPanGesture, QPinchGesture and QSwipeGesture.
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| 54 |
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| 55 | Developers can also implement new gestures by subclassing and extending the
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| 56 | QGestureRecognizer class. Adding support for a new gesture involves implementing
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| 57 | code to recognize the gesture from input events. This is described in the
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| 58 | \l{Creating Your Own Gesture Recognizer} section.
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| 59 |
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| 60 | \section1 Using Standard Gestures with Widgets
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| 61 |
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| 62 | Gestures can be enabled for instances of QWidget and QGraphicsObject subclasses.
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| 63 | An object that accepts gesture input is referred to throughout the documentation
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| 64 | as a \e{target object}.
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| 65 |
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| 66 | To enable a gesture for a target object, call its QWidget::grabGesture() or
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| 67 | QGraphicsObject::grabGesture() function with an argument describing the
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| 68 | required gesture type. The standard types are defined by the Qt::GestureType
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| 69 | enum and include many commonly used gestures.
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| 70 |
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| 71 | \snippet examples/gestures/imagegestures/imagewidget.cpp enable gestures
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| 72 |
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| 73 | In the above code, the gestures are set up in the constructor of the target object
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| 74 | itself.
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| 75 |
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| 76 | \section1 Handling Events
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| 77 |
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| 78 | When the user performs a gesture, QGestureEvent events will be delivered to the
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| 79 | target object, and these can be handled by reimplementing the QWidget::event()
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| 80 | handler function for widgets or QGraphicsItem::sceneEvent() for graphics objects.
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| 81 |
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| 82 | As one target object can subscribe to more than one gesture type, the QGestureEvent
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| 83 | can contain more than one QGesture, indicating several possible gestures are active
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| 84 | at the same time. It is then up to the widget to determine how to handle those
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| 85 | multiple gestures and choose if some should be canceled in favor of others.
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| 86 |
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| 87 | Each QGesture contained within a QGestureEvent object can be accepted() or ignored()
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| 88 | individually, or all together. Additionally, you can query the individual QGesture
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| 89 | data objects (the state) using several getters.
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| 90 |
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| 91 | \section2 Standard Procedure for Event Handling
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| 92 |
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| 93 | A QGesture is by default accepted when it arrives at your widget. However, it is good
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| 94 | practice to always explicitly accept or reject a gesture. The general rule is that, if
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| 95 | you accept a gesture, you are using it. If you are ignoring it you are not interested
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| 96 | in it. Ignoring a gesture may mean it gets offered to another target object, or it will
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| 97 | get canceled.
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| 98 |
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| 99 | Each QGesture has several states it goes through; there is a well defined way to change
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| 100 | the state, typically the user input is the cause of state changes (by starting and
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| 101 | stopping interaction, for instance) but the widget can also cause state changes.
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| 102 |
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| 103 | The first time a particular QGesture is delivered to a widget or graphics item, it will
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| 104 | be in the Qt::GestureStarted state. The way you handle the gesture at this point
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| 105 | influences whether you can interact with it later.
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| 106 |
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| 107 | \list
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| 108 | \o Accepting the gesture means the widget acts on the gesture and there will follow
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| 109 | gestures with the Qt::GestureUpdatedstate.
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| 110 | \o Ignoring the gesture will mean the gesture will never be offered to you again.
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| 111 | It will be offered to a parent widget or item as well.
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| 112 | \o Calling setGestureCancelPolicy() on the gesture when it is in its starting state,
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| 113 | and is also accepted can cause other gestures to be canceled.
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| 114 | \endlist
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| 115 |
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| 116 | Using QGesture::CancelAllInContext to cancel a gesture will cause all gestures, in any
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| 117 | state, to be canceled unless they are explicitly accepted. This means that active
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| 118 | gestures on children will get canceled. It also means that gestures delivered in the
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| 119 | same QGestureEvent will get canceled if the widget ignores them. This can be a useful
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| 120 | way to filter out all gestures except the one you are interested in.
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| 121 |
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| 122 | \section2 Example Event Handling
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| 123 |
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| 124 | For convenience, the \l{Image Gestures Example} reimplements the general
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| 125 | \l{QWidget::}{event()} handler function and delegates gesture events to a
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| 126 | specialized gestureEvent() function:
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| 127 |
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| 128 | \snippet examples/gestures/imagegestures/imagewidget.cpp event handler
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| 129 |
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| 130 | The gesture events delivered to the target object can be examined individually
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| 131 | and dealt with appropriately:
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| 132 |
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| 133 | \snippet examples/gestures/imagegestures/imagewidget.cpp gesture event handler
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| 134 |
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| 135 | Responding to a gesture is simply a matter of obtaining the QGesture object
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| 136 | delivered in the QGestureEvent sent to the target object and examining the
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| 137 | information it contains.
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| 138 |
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| 139 | \snippet examples/gestures/imagegestures/imagewidget.cpp swipe function
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| 140 |
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| 141 | Here, we examine the direction in which the user swiped the widget and modify
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| 142 | its contents accordingly.
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| 143 |
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| 144 |
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| 145 | \section1 Creating Your Own Gesture Recognizer
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| 146 |
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| 147 | Adding support for a new gesture involves creating and registering a new gesture
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| 148 | recognizer. Depending on the recognition process for the gesture, it may also
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| 149 | involve creating a new gesture object.
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| 150 |
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| 151 | To create a new recognizer, you need to subclass QGestureRecognizer to create a
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| 152 | custom recognizer class. There is one virtual function that you must reimplement
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| 153 | and two others that can be reimplemented as required.
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| 154 |
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| 155 | \section2 Filtering Input Events
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| 156 |
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| 157 | The \l{QGestureRecognizer::}{recognize()} function must be reimplemented.
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| 158 | This function handles and filters the incoming input events for the target objects
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| 159 | and determines whether or not they correspond to the gesture the recognizer is
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| 160 | looking for.
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| 161 |
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| 162 | Although the logic for gesture recognition is implemented in this function,
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| 163 | possibly using a state machine based on the Qt::GestureState enums, you can store
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| 164 | persistent information about the state of the recognition process in the QGesture
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| 165 | object supplied.
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| 166 |
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| 167 | Your \l{QGestureRecognizer::}{recognize()} function must return a value of
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| 168 | QGestureRecognizer::Result that indicates the state of recognition for a given gesture and
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| 169 | target object. This determines whether or not a gesture event will be delivered
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| 170 | to a target object.
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| 171 |
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| 172 | \section2 Custom Gestures
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| 173 |
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| 174 | If you choose to represent a gesture by a custom QGesture subclass, you will need to
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| 175 | reimplement the \l{QGestureRecognizer::}{create()} function to construct
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| 176 | instances of your gesture class instead of standard QGesture instances. Alternatively,
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| 177 | you may want to use standard QGesture instances, but add additional dynamic properties
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| 178 | to them to express specific details of the gesture you want to handle.
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| 179 |
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| 180 | \section2 Resetting Gestures
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| 181 |
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| 182 | If you use custom gesture objects that need to be reset or otherwise specially
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| 183 | handled when a gesture is canceled, you need to reimplement the
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| 184 | \l{QGestureRecognizer::}{reset()} function to perform these special tasks.
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| 185 |
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| 186 | Note that QGesture objects are only created once for each combination of target object
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| 187 | and gesture type, and they might be reused every time the user attempts to perform the
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| 188 | same gesture type on the target object. As a result, it can be useful to reimplement
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| 189 | the \l{QGestureRecognizer::}{reset()} function to clean up after each previous attempt
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| 190 | at recognizing a gesture.
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| 191 |
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| 192 |
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| 193 | \section1 Using a New Gesture Recognizer
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| 194 |
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| 195 | To use a gesture recognizer, construct an instance of your QGestureRecognizer
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| 196 | subclass, and register it with the application with
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| 197 | QGestureRecognizer::registerRecognizer(). A recognizer for a given type of
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| 198 | gesture can be removed with QGestureRecognizer::unregisterRecognizer().
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| 199 |
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| 200 |
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| 201 | \section1 Further Reading
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| 202 |
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| 203 | The \l{gestures/imagegestures}{Image Gestures Example} shows how to enable
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| 204 | gestures for a widget in a simple image viewer application.
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| 205 | */
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