| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 16 | ** GNU Lesser General Public License Usage
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| 28 | ** GNU General Public License Usage
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \example tools/undoframework
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| 44 | \title Undo Framework Example
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| 45 |
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| 46 | This example shows how to implement undo/redo functionality
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| 47 | with the Qt undo framework.
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| 48 |
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| 49 | \image undoframeworkexample.png The Undo Diagram Example
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| 50 |
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| 51 | In the Qt undo framework, all actions that the user performs are
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| 52 | implemented in classes that inherit QUndoCommand. An undo command
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| 53 | class knows how to both \l{QUndoCommand::}{redo()} - or just do
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| 54 | the first time - and \l{QUndoCommand::}{undo()} an action. For
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| 55 | each action the user performs, a command is placed on a
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| 56 | QUndoStack. Since the stack contains all commands executed
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| 57 | (stacked in chronological order) on the document, it can roll the
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| 58 | state of the document backwards and forwards by undoing and redoing
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| 59 | its commands. See the \l{Overview of Qt's Undo Framework}{overview
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| 60 | document} for a high-level introduction to the undo framework.
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| 61 |
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| 62 | The undo example implements a simple diagram application. It is
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| 63 | possible to add and delete items, which are either box or
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| 64 | rectangular shaped, and move the items by dragging them with the
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| 65 | mouse. The undo stack is shown in a QUndoView, which is a list in
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| 66 | which the commands are shown as list items. Undo and redo are
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| 67 | available through the edit menu. The user can also select a command
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| 68 | from the undo view.
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| 69 |
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| 70 | We use the \l{The Graphics View Framework}{graphics view
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| 71 | framework} to implement the diagram. We only treat the related
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| 72 | code briefly as the framework has examples of its own (e.g., the
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| 73 | \l{Diagram Scene Example}).
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| 74 |
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| 75 | The example consists of the following classes:
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| 76 |
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| 77 | \list
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| 78 | \o \c MainWindow is the main window and arranges the
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| 79 | example's widgets. It creates the commands based
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| 80 | on user input and keeps them on the command stack.
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| 81 | \o \c AddCommand adds an item to the scene.
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| 82 | \o \c DeleteCommand deletes an item from the scene.
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| 83 | \o \c MoveCommand when an item is moved the MoveCommand keeps record
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| 84 | of the start and stop positions of the move, and it
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| 85 | moves the item according to these when \c redo() and \c undo()
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| 86 | is called.
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| 87 | \o \c DiagramScene inherits QGraphicsScene and
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| 88 | emits signals for the \c MoveComands when an item is moved.
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| 89 | \o \c DiagramItem inherits QGraphicsPolygonItem and represents
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| 90 | an item in the diagram.
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| 91 | \endlist
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| 92 |
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| 93 | \section1 MainWindow Class Definition
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| 94 |
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| 95 | \snippet examples/tools/undoframework/mainwindow.h 0
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| 96 |
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| 97 | The \c MainWindow class maintains the undo stack, i.e., it creates
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| 98 | \l{QUndoCommand}s and pushes and pops them from the stack when it
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| 99 | receives the \c triggered() signal from \c undoAction and \c
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| 100 | redoAction.
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| 101 |
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| 102 | \section1 MainWindow Class Implementation
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| 103 |
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| 104 | We will start with a look at the constructor:
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| 105 |
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| 106 | \snippet examples/tools/undoframework/mainwindow.cpp 0
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| 107 |
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| 108 | In the constructor, we set up the DiagramScene and QGraphicsView.
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| 109 |
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| 110 | Here is the \c createUndoView() function:
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| 111 |
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| 112 | \snippet examples/tools/undoframework/mainwindow.cpp 1
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| 113 |
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| 114 | The QUndoView is a widget that display the text, which is set with
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| 115 | the \l{QUndoCommand::}{setText()} function, for each QUndoCommand
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| 116 | in the undo stack in a list.
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| 117 |
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| 118 | Here is the \c createActions() function:
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| 119 |
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| 120 | \snippet examples/tools/undoframework/mainwindow.cpp 2
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| 121 | \codeline
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| 122 | \snippet examples/tools/undoframework/mainwindow.cpp 3
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| 123 | \dots
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| 124 | \snippet examples/tools/undoframework/mainwindow.cpp 5
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| 125 |
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| 126 | The \c createActions() function sets up all the examples actions
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| 127 | in the manner shown above. The
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| 128 | \l{QUndoStack::}{createUndoAction()} and
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| 129 | \l{QUndoStack::}{createRedoAction()} helps us crate actions that
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| 130 | are disabled and enabled based on the state of the stack. Also,
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| 131 | the text of the action will be updated automatically based on the
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| 132 | \l{QUndoCommand::}{text()} of the undo commands. For the other
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| 133 | actions we have implemented slots in the \c MainWindow class.
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| 134 |
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| 135 | Here is the \c createMenus() function:
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| 136 |
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| 137 | \snippet examples/tools/undoframework/mainwindow.cpp 6
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| 138 |
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| 139 | \dots
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| 140 | \snippet examples/tools/undoframework/mainwindow.cpp 7
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| 141 | \dots
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| 142 | \snippet examples/tools/undoframework/mainwindow.cpp 8
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| 143 |
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| 144 | We have to use the QMenu \c aboutToShow() and \c aboutToHide()
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| 145 | signals since we only want \c deleteAction to be enabled when we
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| 146 | have selected an item.
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| 147 |
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| 148 | Here is the \c itemMoved() slot:
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| 149 |
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| 150 | \snippet examples/tools/undoframework/mainwindow.cpp 9
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| 151 |
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| 152 | We simply push a MoveCommand on the stack, which calls \c redo()
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| 153 | on it.
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| 154 |
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| 155 | Here is the \c deleteItem() slot:
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| 156 |
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| 157 | \snippet examples/tools/undoframework/mainwindow.cpp 10
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| 158 |
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| 159 | An item must be selected to be deleted. We need to check if it is
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| 160 | selected as the \c deleteAction may be enabled even if an item is
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| 161 | not selected. This can happen as we do not catch a signal or event
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| 162 | when an item is selected.
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| 163 |
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| 164 | Here is the \c itemMenuAboutToShow() and itemMenuAboutToHide() slots:
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| 165 |
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| 166 | \snippet examples/tools/undoframework/mainwindow.cpp 11
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| 167 | \codeline
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| 168 | \snippet examples/tools/undoframework/mainwindow.cpp 12
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| 169 |
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| 170 | We implement \c itemMenuAboutToShow() and \c itemMenuAboutToHide()
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| 171 | to get a dynamic item menu. These slots are connected to the
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| 172 | \l{QMenu::}{aboutToShow()} and \l{QMenu::}{aboutToHide()} signals.
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| 173 | We need this to disable or enable the \c deleteAction.
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| 174 |
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| 175 | Here is the \c addBox() slot:
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| 176 |
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| 177 | \snippet examples/tools/undoframework/mainwindow.cpp 13
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| 178 |
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| 179 | The \c addBox() function creates an AddCommand and pushes it on
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| 180 | the undo stack.
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| 181 |
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| 182 | Here is the \c addTriangle() sot:
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| 183 |
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| 184 | \snippet examples/tools/undoframework/mainwindow.cpp 14
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| 185 |
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| 186 | The \c addTriangle() function creates an AddCommand and pushes it
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| 187 | on the undo stack.
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| 188 |
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| 189 | Here is the implementation of \c about():
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| 190 |
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| 191 | \snippet examples/tools/undoframework/mainwindow.cpp 15
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| 192 |
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| 193 | The about slot is triggered by the \c aboutAction and displays an
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| 194 | about box for the example.
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| 195 |
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| 196 | \section1 AddCommand Class Definition
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| 197 |
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| 198 | \snippet examples/tools/undoframework/commands.h 2
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| 199 |
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| 200 | The \c AddCommand class adds DiagramItem graphics items to the
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| 201 | DiagramScene.
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| 202 |
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| 203 | \section1 AddCommand Class Implementation
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| 204 |
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| 205 | We start with the constructor:
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| 206 |
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| 207 | \snippet examples/tools/undoframework/commands.cpp 7
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| 208 |
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| 209 | We first create the DiagramItem to add to the DiagramScene. The
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| 210 | \l{QUndoCommand::}{setText()} function let us set a QString that
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| 211 | describes the command. We use this to get custom messages in the
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| 212 | QUndoView and in the menu of the main window.
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| 213 |
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| 214 | \snippet examples/tools/undoframework/commands.cpp 8
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| 215 |
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| 216 | \c undo() removes the item from the scene. We need to update the
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| 217 | scene as ...(ask Andreas)
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| 218 |
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| 219 | \snippet examples/tools/undoframework/commands.cpp 9
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| 220 |
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| 221 | We set the position of the item as we do not do this in the
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| 222 | constructor.
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| 223 |
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| 224 | \section1 DeleteCommand Class Definition
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| 225 |
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| 226 | \snippet examples/tools/undoframework/commands.h 1
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| 227 |
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| 228 | The DeleteCommand class implements the functionality to remove an
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| 229 | item from the scene.
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| 230 |
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| 231 | \section1 DeleteCommand Class Implementation
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| 232 |
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| 233 | \snippet examples/tools/undoframework/commands.cpp 4
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| 234 |
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| 235 | We know that there must be one selected item as it is not possible
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| 236 | to create a DeleteCommand unless the item to be deleted is
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| 237 | selected and that only one item can be selected at any time.
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| 238 | The item must be unselected if it is inserted back into the
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| 239 | scene.
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| 240 |
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| 241 | \snippet examples/tools/undoframework/commands.cpp 5
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| 242 |
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| 243 | The item is simply reinserted into the scene.
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| 244 |
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| 245 | \snippet examples/tools/undoframework/commands.cpp 6
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| 246 |
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| 247 | The item is removed from the scene.
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| 248 |
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| 249 | \section1 MoveCommand Class Definition
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| 250 |
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| 251 | \snippet examples/tools/undoframework/commands.h 0
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| 252 |
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| 253 | The \l{QUndoCommand::}{mergeWith()} is reimplemented to make
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| 254 | consecutive moves of an item one MoveCommand, i.e, the item will
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| 255 | be moved back to the start position of the first move.
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| 256 |
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| 257 | \section1 MoveCommand Class Implementation
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| 258 |
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| 259 |
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| 260 | The constructor of MoveCommand looks like this:
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| 261 |
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| 262 | \snippet examples/tools/undoframework/commands.cpp 0
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| 263 |
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| 264 | We save both the old and new positions for undo and redo
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| 265 | respectively.
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| 266 |
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| 267 | \snippet examples/tools/undoframework/commands.cpp 2
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| 268 |
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| 269 | We simply set the items old position and update the scene.
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| 270 |
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| 271 | \snippet examples/tools/undoframework/commands.cpp 3
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| 272 |
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| 273 | We set the item to its new position.
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| 274 |
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| 275 | \snippet examples/tools/undoframework/commands.cpp 1
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| 276 |
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| 277 | Whenever a MoveCommand is created, this function is called to
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| 278 | check if it should be merged with the previous command. It is the
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| 279 | previous command object that is kept on the stack. The function
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| 280 | returns true if the command is merged; otherwise false.
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| 281 |
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| 282 | We first check whether it is the same item that has been moved
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| 283 | twice, in which case we merge the commands. We update the position
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| 284 | of the item so that it will take the last position in the move
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| 285 | sequence when undone.
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| 286 |
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| 287 | \section1 DiagramScene Class Definition
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| 288 |
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| 289 | \snippet examples/tools/undoframework/diagramscene.h 0
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| 290 |
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| 291 | The DiagramScene implements the functionality to move a
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| 292 | DiagramItem with the mouse. It emits a signal when a move is
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| 293 | completed. This is caught by the \c MainWindow, which makes
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| 294 | MoveCommands. We do not examine the implementation of DiagramScene
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| 295 | as it only deals with graphics framework issues.
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| 296 |
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| 297 | \section1 The \c main() Function
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| 298 |
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| 299 | The \c main() function of the program looks like this:
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| 300 |
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| 301 | \snippet examples/tools/undoframework/main.cpp 0
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| 302 |
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| 303 | We draw a grid in the background of the DiagramScene, so we use a
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| 304 | resource file. The rest of the function creates the \c MainWindow and
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| 305 | shows it as a top level window.
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| 306 | */
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