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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \example tools/undoframework
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44 | \title Undo Framework Example
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45 |
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46 | This example shows how to implement undo/redo functionality
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47 | with the Qt undo framework.
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48 |
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49 | \image undoframeworkexample.png The Undo Diagram Example
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50 |
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51 | In the Qt undo framework, all actions that the user performs are
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52 | implemented in classes that inherit QUndoCommand. An undo command
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53 | class knows how to both \l{QUndoCommand::}{redo()} - or just do
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54 | the first time - and \l{QUndoCommand::}{undo()} an action. For
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55 | each action the user performs, a command is placed on a
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56 | QUndoStack. Since the stack contains all commands executed
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57 | (stacked in chronological order) on the document, it can roll the
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58 | state of the document backwards and forwards by undoing and redoing
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59 | its commands. See the \l{Overview of Qt's Undo Framework}{overview
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60 | document} for a high-level introduction to the undo framework.
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61 |
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62 | The undo example implements a simple diagram application. It is
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63 | possible to add and delete items, which are either box or
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64 | rectangular shaped, and move the items by dragging them with the
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65 | mouse. The undo stack is shown in a QUndoView, which is a list in
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66 | which the commands are shown as list items. Undo and redo are
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67 | available through the edit menu. The user can also select a command
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68 | from the undo view.
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69 |
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70 | We use the \l{The Graphics View Framework}{graphics view
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71 | framework} to implement the diagram. We only treat the related
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72 | code briefly as the framework has examples of its own (e.g., the
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73 | \l{Diagram Scene Example}).
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74 |
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75 | The example consists of the following classes:
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76 |
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77 | \list
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78 | \o \c MainWindow is the main window and arranges the
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79 | example's widgets. It creates the commands based
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80 | on user input and keeps them on the command stack.
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81 | \o \c AddCommand adds an item to the scene.
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82 | \o \c DeleteCommand deletes an item from the scene.
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83 | \o \c MoveCommand when an item is moved the MoveCommand keeps record
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84 | of the start and stop positions of the move, and it
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85 | moves the item according to these when \c redo() and \c undo()
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86 | is called.
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87 | \o \c DiagramScene inherits QGraphicsScene and
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88 | emits signals for the \c MoveComands when an item is moved.
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89 | \o \c DiagramItem inherits QGraphicsPolygonItem and represents
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90 | an item in the diagram.
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91 | \endlist
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92 |
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93 | \section1 MainWindow Class Definition
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94 |
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95 | \snippet examples/tools/undoframework/mainwindow.h 0
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96 |
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97 | The \c MainWindow class maintains the undo stack, i.e., it creates
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98 | \l{QUndoCommand}s and pushes and pops them from the stack when it
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99 | receives the \c triggered() signal from \c undoAction and \c
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100 | redoAction.
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101 |
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102 | \section1 MainWindow Class Implementation
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103 |
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104 | We will start with a look at the constructor:
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105 |
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106 | \snippet examples/tools/undoframework/mainwindow.cpp 0
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107 |
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108 | In the constructor, we set up the DiagramScene and QGraphicsView.
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109 |
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110 | Here is the \c createUndoView() function:
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111 |
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112 | \snippet examples/tools/undoframework/mainwindow.cpp 1
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113 |
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114 | The QUndoView is a widget that display the text, which is set with
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115 | the \l{QUndoCommand::}{setText()} function, for each QUndoCommand
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116 | in the undo stack in a list.
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117 |
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118 | Here is the \c createActions() function:
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119 |
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120 | \snippet examples/tools/undoframework/mainwindow.cpp 2
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121 | \codeline
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122 | \snippet examples/tools/undoframework/mainwindow.cpp 3
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123 | \dots
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124 | \snippet examples/tools/undoframework/mainwindow.cpp 5
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125 |
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126 | The \c createActions() function sets up all the examples actions
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127 | in the manner shown above. The
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128 | \l{QUndoStack::}{createUndoAction()} and
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129 | \l{QUndoStack::}{createRedoAction()} helps us crate actions that
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130 | are disabled and enabled based on the state of the stack. Also,
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131 | the text of the action will be updated automatically based on the
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132 | \l{QUndoCommand::}{text()} of the undo commands. For the other
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133 | actions we have implemented slots in the \c MainWindow class.
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134 |
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135 | Here is the \c createMenus() function:
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136 |
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137 | \snippet examples/tools/undoframework/mainwindow.cpp 6
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138 |
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139 | \dots
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140 | \snippet examples/tools/undoframework/mainwindow.cpp 7
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141 | \dots
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142 | \snippet examples/tools/undoframework/mainwindow.cpp 8
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143 |
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144 | We have to use the QMenu \c aboutToShow() and \c aboutToHide()
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145 | signals since we only want \c deleteAction to be enabled when we
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146 | have selected an item.
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147 |
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148 | Here is the \c itemMoved() slot:
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149 |
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150 | \snippet examples/tools/undoframework/mainwindow.cpp 9
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151 |
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152 | We simply push a MoveCommand on the stack, which calls \c redo()
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153 | on it.
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154 |
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155 | Here is the \c deleteItem() slot:
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156 |
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157 | \snippet examples/tools/undoframework/mainwindow.cpp 10
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158 |
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159 | An item must be selected to be deleted. We need to check if it is
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160 | selected as the \c deleteAction may be enabled even if an item is
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161 | not selected. This can happen as we do not catch a signal or event
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162 | when an item is selected.
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163 |
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164 | Here is the \c itemMenuAboutToShow() and itemMenuAboutToHide() slots:
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165 |
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166 | \snippet examples/tools/undoframework/mainwindow.cpp 11
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167 | \codeline
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168 | \snippet examples/tools/undoframework/mainwindow.cpp 12
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169 |
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170 | We implement \c itemMenuAboutToShow() and \c itemMenuAboutToHide()
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171 | to get a dynamic item menu. These slots are connected to the
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172 | \l{QMenu::}{aboutToShow()} and \l{QMenu::}{aboutToHide()} signals.
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173 | We need this to disable or enable the \c deleteAction.
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174 |
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175 | Here is the \c addBox() slot:
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176 |
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177 | \snippet examples/tools/undoframework/mainwindow.cpp 13
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178 |
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179 | The \c addBox() function creates an AddCommand and pushes it on
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180 | the undo stack.
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181 |
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182 | Here is the \c addTriangle() sot:
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183 |
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184 | \snippet examples/tools/undoframework/mainwindow.cpp 14
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185 |
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186 | The \c addTriangle() function creates an AddCommand and pushes it
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187 | on the undo stack.
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188 |
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189 | Here is the implementation of \c about():
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190 |
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191 | \snippet examples/tools/undoframework/mainwindow.cpp 15
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192 |
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193 | The about slot is triggered by the \c aboutAction and displays an
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194 | about box for the example.
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195 |
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196 | \section1 AddCommand Class Definition
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197 |
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198 | \snippet examples/tools/undoframework/commands.h 2
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199 |
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200 | The \c AddCommand class adds DiagramItem graphics items to the
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201 | DiagramScene.
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202 |
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203 | \section1 AddCommand Class Implementation
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204 |
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205 | We start with the constructor:
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206 |
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207 | \snippet examples/tools/undoframework/commands.cpp 7
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208 |
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209 | We first create the DiagramItem to add to the DiagramScene. The
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210 | \l{QUndoCommand::}{setText()} function let us set a QString that
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211 | describes the command. We use this to get custom messages in the
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212 | QUndoView and in the menu of the main window.
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213 |
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214 | \snippet examples/tools/undoframework/commands.cpp 8
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215 |
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216 | \c undo() removes the item from the scene. We need to update the
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217 | scene as ...(ask Andreas)
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218 |
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219 | \snippet examples/tools/undoframework/commands.cpp 9
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220 |
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221 | We set the position of the item as we do not do this in the
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222 | constructor.
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223 |
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224 | \section1 DeleteCommand Class Definition
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225 |
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226 | \snippet examples/tools/undoframework/commands.h 1
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227 |
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228 | The DeleteCommand class implements the functionality to remove an
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229 | item from the scene.
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230 |
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231 | \section1 DeleteCommand Class Implementation
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232 |
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233 | \snippet examples/tools/undoframework/commands.cpp 4
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234 |
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235 | We know that there must be one selected item as it is not possible
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236 | to create a DeleteCommand unless the item to be deleted is
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237 | selected and that only one item can be selected at any time.
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238 | The item must be unselected if it is inserted back into the
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239 | scene.
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240 |
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241 | \snippet examples/tools/undoframework/commands.cpp 5
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242 |
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243 | The item is simply reinserted into the scene.
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244 |
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245 | \snippet examples/tools/undoframework/commands.cpp 6
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246 |
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247 | The item is removed from the scene.
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248 |
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249 | \section1 MoveCommand Class Definition
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250 |
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251 | \snippet examples/tools/undoframework/commands.h 0
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252 |
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253 | The \l{QUndoCommand::}{mergeWith()} is reimplemented to make
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254 | consecutive moves of an item one MoveCommand, i.e, the item will
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255 | be moved back to the start position of the first move.
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256 |
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257 | \section1 MoveCommand Class Implementation
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258 |
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259 |
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260 | The constructor of MoveCommand looks like this:
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261 |
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262 | \snippet examples/tools/undoframework/commands.cpp 0
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263 |
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264 | We save both the old and new positions for undo and redo
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265 | respectively.
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266 |
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267 | \snippet examples/tools/undoframework/commands.cpp 2
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268 |
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269 | We simply set the items old position and update the scene.
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270 |
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271 | \snippet examples/tools/undoframework/commands.cpp 3
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272 |
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273 | We set the item to its new position.
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274 |
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275 | \snippet examples/tools/undoframework/commands.cpp 1
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276 |
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277 | Whenever a MoveCommand is created, this function is called to
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278 | check if it should be merged with the previous command. It is the
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279 | previous command object that is kept on the stack. The function
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280 | returns true if the command is merged; otherwise false.
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281 |
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282 | We first check whether it is the same item that has been moved
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283 | twice, in which case we merge the commands. We update the position
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284 | of the item so that it will take the last position in the move
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285 | sequence when undone.
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286 |
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287 | \section1 DiagramScene Class Definition
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288 |
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289 | \snippet examples/tools/undoframework/diagramscene.h 0
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290 |
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291 | The DiagramScene implements the functionality to move a
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292 | DiagramItem with the mouse. It emits a signal when a move is
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293 | completed. This is caught by the \c MainWindow, which makes
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294 | MoveCommands. We do not examine the implementation of DiagramScene
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295 | as it only deals with graphics framework issues.
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296 |
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297 | \section1 The \c main() Function
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298 |
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299 | The \c main() function of the program looks like this:
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300 |
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301 | \snippet examples/tools/undoframework/main.cpp 0
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302 |
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303 | We draw a grid in the background of the DiagramScene, so we use a
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304 | resource file. The rest of the function creates the \c MainWindow and
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305 | shows it as a top level window.
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306 | */
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