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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \example statemachine/twowaybutton
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44 | \title Two-way Button Example
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45 |
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46 | The Two-way button example shows how to use \l{The State Machine
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47 | Framework} to implement a simple state machine that toggles the current
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48 | state when a button is clicked.
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49 |
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50 | \snippet examples/statemachine/twowaybutton/main.cpp 0
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51 |
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52 | The application's main() function begins by constructing the application
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53 | object, a button and a state machine.
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54 |
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55 | \snippet examples/statemachine/twowaybutton/main.cpp 1
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56 |
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57 | The state machine has two states; \c on and \c off. When either state is
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58 | entered, the text of the button will be set accordingly.
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59 |
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60 | \snippet examples/statemachine/twowaybutton/main.cpp 2
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61 |
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62 | When the state machine is in the \c off state and the button is clicked,
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63 | it will transition to the \c on state; when the state machine is in the \c
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64 | on state and the button is clicked, it will transition to the \c off
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65 | state.
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66 |
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67 | \snippet examples/statemachine/twowaybutton/main.cpp 3
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68 |
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69 | The states are added to the state machine; they become top-level (sibling)
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70 | states.
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71 |
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72 | \snippet examples/statemachine/twowaybutton/main.cpp 4
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73 |
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74 | The initial state is \c off; this is the state the state machine will
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75 | immediately transition to once the state machine is started.
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76 |
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77 | \snippet examples/statemachine/twowaybutton/main.cpp 5
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78 |
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79 | Finally, the button is resized and made visible, and the application event
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80 | loop is entered.
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81 |
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82 | */
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