1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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18 | ** Documentation License version 1.3 as published by the Free Software
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19 | ** Foundation and appearing in the file included in the packaging of this
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20 | ** file.
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \example qws/svgalib
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30 | \title Accelerated Graphics Driver Example
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31 |
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32 | The Accelerated Graphics Driver example shows how you can write
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33 | your own accelerated graphics driver and \l {add your graphics
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34 | driver to Qt for Embedded Linux}. In \l{Qt for Embedded Linux},
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35 | painting is a pure software implementation and is normally performed
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36 | in two steps:
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37 | The clients render each window onto a corresponding surface
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38 | (stored in memory) using a paint engine, and then the server uses
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39 | the graphics driver to compose the surface images and copy them to
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40 | the screen. (See the \l{Qt for Embedded Linux Architecture} documentation
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41 | for details.)
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42 |
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43 | The rendering can be accelerated in two ways: Either by
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44 | accelerating the copying of pixels to the screen, or by
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45 | accelerating the explicit painting operations. The first is done
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46 | in the graphics driver implementation, the latter is performed by
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47 | the paint engine implementation. Typically, both the pixel copying
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48 | and the painting operations are accelerated using the following
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49 | approach:
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50 |
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51 | \list 1
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52 | \o \l {Step 1: Creating a Custom Graphics Driver}
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53 | {Creating a Custom Graphics Driver}
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54 |
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55 | \o \l {Step 2: Implementing a Custom Raster Paint Engine}
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56 | {Implementing a Custom Paint Engine}
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57 |
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58 | \o \l {Step 3: Making the Widgets Aware of the Custom Paint
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59 | Engine}{Making the Widgets Aware of the Custom Paint Engine}
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60 |
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61 | \endlist
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62 |
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63 | After compiling the example code, install the graphics driver
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64 | plugin with the command \c {make install}. To start an application
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65 | using the graphics driver, you can either set the environment
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66 | variable \l QWS_DISPLAY and then run the application, or you can
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67 | just run the application using the \c -display switch:
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68 |
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69 | \snippet doc/src/snippets/code/doc_src_examples_svgalib.qdoc 0
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70 |
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71 | \table
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72 | \header \o SVGAlib
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73 | \row \o
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74 |
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75 | Instead of interfacing the graphics hardware directly, this
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76 | example relies on \l {http://www.svgalib.org}{SVGAlib} being
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77 | installed on your system. \l {http://www.svgalib.org}{SVGAlib} is
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78 | a small graphics library which provides acceleration for many
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79 | common graphics cards used on desktop computers. It should work on
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80 | most workstations and has a small and simple API.
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81 |
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82 | \endtable
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83 |
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84 | \section1 Step 1: Creating a Custom Graphics Driver
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85 |
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86 | The custom graphics driver is created by deriving from the QScreen
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87 | class. QScreen is the base class for implementing screen/graphics
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88 | drivers in Qt for Embedded Linux.
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89 |
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90 | \snippet examples/qws/svgalib/svgalibscreen.h 0
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91 | \codeline
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92 | \snippet examples/qws/svgalib/svgalibscreen.h 1
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93 |
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94 | The \l {QScreen::}{connect()}, \l {QScreen::}{disconnect()}, \l
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95 | {QScreen::}{initDevice()} and \l {QScreen::}{shutdownDevice()}
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96 | functions are declared as pure virtual functions in QScreen and
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97 | must be implemented. They are used to configure the hardware, or
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98 | query its configuration: \l {QScreen::}{connect()} and \l
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99 | {QScreen::}{disconnect()} are called by both the server and client
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100 | processes, while the \l {QScreen::}{initDevice()} and \l
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101 | {QScreen::}{shutdownDevice()} functions are only called by the
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102 | server process.
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103 |
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104 | QScreen's \l {QScreen::}{setMode()} and \l {QScreen::}{blank()}
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105 | functions are also pure virtual, but our driver's implementations
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106 | are trivial. The last two functions (\l {QScreen::}{blit()} and \l
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107 | {QScreen::}{solidFill()}) are the ones involved in putting pixels
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108 | on the screen, i.e., we reimplement these functions to perform the
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109 | pixel copying acceleration.
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110 |
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111 | Finally, the \c context variable is a pointer to a \l
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112 | {http://www.svgalib.org}{SVGAlib} specific type. Note that the
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113 | details of using the \l {http://www.svgalib.org}{SVGAlib} library
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114 | is beyond the scope of this example.
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115 |
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116 | \section2 SvgalibScreen Class Implementation
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117 |
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118 | The \l {QScreen::}{connect()} function is the first function that
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119 | is called after the constructor returns. It queries \l
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120 | {http://www.svgalib.org}{SVGAlib} about the graphics mode and
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121 | initializes the variables.
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122 |
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123 | \snippet examples/qws/svgalib/svgalibscreen.cpp 0
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124 |
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125 | It is important that the \l {QScreen::}{connect()} function
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126 | initializes the \c data, \c lstep, \c w, \c h, \c dw, \c dh, \c d,
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127 | \c physWidth and \c physHeight variables (inherited from QScreen)
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128 | to ensure that the driver is in a state consistent with the driver
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129 | configuration.
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130 |
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131 | In this particular example we do not have any information of the
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132 | real physical size of the screen, so we set these values with the
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133 | assumption of a screen with 72 DPI.
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134 |
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135 | \snippet examples/qws/svgalib/svgalibscreen.cpp 1
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136 |
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137 | When the \l {QScreen::}{connect()} function returns, the server
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138 | process calls the \l {QScreen::}{initDevice()} function which is
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139 | expected to do the necessary hardware initialization, leaving the
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140 | hardware in a state consistent with the driver configuration.
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141 |
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142 | Note that we have chosen to use the software cursor. If you want
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143 | to use a hardware cursor, you should create a subclass of
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144 | QScreenCursor, create an instance of it, and make the global
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145 | variable \c qt_screencursor point to this instance.
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146 |
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147 | \snippet examples/qws/svgalib/svgalibscreen.cpp 2
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148 | \codeline
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149 | \snippet examples/qws/svgalib/svgalibscreen.cpp 3
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150 |
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151 | Before exiting, the server process will call the \l
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152 | {QScreen::}{shutdownDevice()} function to do the necessary
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153 | hardware cleanup. Again, it is important that the function leaves
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154 | the hardware in a state consistent with the driver
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155 | configuration. When \l {QScreen::}{shutdownDevice()} returns, the
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156 | \l {QScreen::}{disconnect()} function is called. Our
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157 | implementation of the latter function is trivial.
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158 |
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159 | Note that, provided that the \c QScreen::data variable points to a
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160 | valid linear framebuffer, the graphics driver is fully functional
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161 | as a simple screen driver at this point. The rest of this example
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162 | will show where to take advantage of the accelerated capabilities
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163 | available on the hardware.
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164 |
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165 | Whenever an area on the screen needs to be updated, the server will
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166 | call the \l {QScreen::}{exposeRegion()} function that paints the
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167 | given region on screen. The default implementation will do the
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168 | necessary composing of the top-level windows and call \l
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169 | {QScreen::}{solidFill()} and \l {QScreen::}{blit()} whenever it is
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170 | required. We do not want to change this behavior in the driver so
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171 | we do not reimplement \l {QScreen::}{exposeRegion()}.
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172 |
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173 | To control how the pixels are put onto the screen we need to
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174 | reimplement the \l {QScreen::}{solidFill()} and \l
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175 | {QScreen::}{blit()} functions.
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176 |
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177 | \snippet examples/qws/svgalib/svgalibscreen.cpp 4
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178 | \codeline
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179 | \snippet examples/qws/svgalib/svgalibscreen.cpp 5
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180 |
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181 | \section1 Step 2: Implementing a Custom Raster Paint Engine
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182 |
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183 | \l{Qt for Embedded Linux} uses QRasterPaintEngine (a raster-based
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184 | implementation of QPaintEngine) to implement the painting
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185 | operations.
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186 |
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187 | Acceleration of the painting operations is done by deriving from
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188 | QRasterPaintEngine class. This is a powerful mechanism for
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189 | accelerating graphic primitives while getting software fallbacks
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190 | for all the primitives you do not accelerate.
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191 |
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192 | \snippet examples/qws/svgalib/svgalibpaintengine.h 0
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193 |
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194 | In this example, we will only accelerate one of the \l
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195 | {QRasterPaintEngine::}{drawRects()} functions, i.e., only
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196 | non-rotated, aliased and opaque rectangles will be rendered using
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197 | accelerated painting. All other primitives are rendered using the
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198 | base class's unaccelerated implementation.
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199 |
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200 | The paint engine's state is stored in the private member
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201 | variables, and we reimplement the \l
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202 | {QPaintEngine::}{updateState()} function to ensure that our
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203 | custom paint engine's state is updated properly whenever it is
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204 | required. The private \c setClip() and \c updateClip() functions
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205 | are only helper function used to simplify the \l
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206 | {QPaintEngine::}{updateState()} implementation.
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207 |
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208 | We also reimplement QRasterPaintEngine's \l
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209 | {QRasterPaintEngine::}{begin()} and \l
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210 | {QRasterPaintEngine::}{end()} functions to initialize the paint
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211 | engine and to do the cleanup when we are done rendering,
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212 | respectively.
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213 |
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214 | \table
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215 | \header \o Private Header Files
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216 | \row
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217 | \o
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218 |
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219 | Note the \c include statement used by this class. The files
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220 | prefixed with \c private/ are private headers file within
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221 | \l{Qt for Embedded Linux}. Private header files are not part of
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222 | the standard installation and are only present while
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223 | compiling Qt. To be able to compile using
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224 | private header files you need to use a \c qmake binary within a
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225 | compiled \l{Qt for Embedded Linux} package.
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226 |
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227 | \warning Private header files may change without notice between
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228 | releases.
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229 |
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230 | \endtable
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231 |
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232 | The \l {QRasterPaintEngine::}{begin()} function initializes the
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233 | internal state of the paint engine. Note that it also calls the
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234 | base class implementation to initialize the parts inherited from
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235 | QRasterPaintEngine:
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236 |
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237 | \snippet examples/qws/svgalib/svgalibpaintengine.cpp 0
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238 | \codeline
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239 | \snippet examples/qws/svgalib/svgalibpaintengine.cpp 1
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240 |
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241 | The implementation of the \l {QRasterPaintEngine::}{end()}
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242 | function removes the clipping constraints that might have been set
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243 | in \l {http://www.svgalib.org}{SVGAlib}, before calling the
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244 | corresponding base class implementation.
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245 |
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246 | \snippet examples/qws/svgalib/svgalibpaintengine.cpp 2
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247 |
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248 | The \l {QPaintEngine::}{updateState()} function updates our
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249 | custom paint engine's state. The QPaintEngineState class provides
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250 | information about the active paint engine's current state.
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251 |
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252 | Note that we only accept and save the current matrix if it doesn't
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253 | do any shearing. The pen is accepted if it is opaque and only one
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254 | pixel wide. The rest of the engine's properties are updated
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255 | following the same pattern. Again it is important that the
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256 | QPaintEngine::updateState() function is called to update the
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257 | parts inherited from the base class.
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258 |
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259 | \snippet examples/qws/svgalib/svgalibpaintengine.cpp 3
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260 | \codeline
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261 | \snippet examples/qws/svgalib/svgalibpaintengine.cpp 4
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262 |
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263 | The \c setClip() helper function is called from our custom
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264 | implementation of \l {QPaintEngine::}{updateState()}, and
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265 | enables clipping to the given region. An empty region means that
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266 | clipping is disabled.
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267 |
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268 | Our custom update function also makes use of the \c updateClip()
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269 | helper function that checks if the clip is "simple", i.e., that it
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270 | can be represented by only one rectangle, and updates the clip
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271 | region in \l {http://www.svgalib.org}{SVGAlib}.
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272 |
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273 | \snippet examples/qws/svgalib/svgalibpaintengine.cpp 5
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274 |
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275 | Finally, we accelerated that drawing of non-rotated, aliased and
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276 | opaque rectangles in our reimplementation of the \l
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277 | {QRasterPaintEngine::}{drawRects()} function. The
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278 | QRasterPaintEngine fallback is used whenever the rectangle is not
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279 | simple enough.
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280 |
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281 | \section1 Step 3: Making the Widgets Aware of the Custom Paint Engine
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282 |
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283 | To activate the custom paint engine, we also need to implement a
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284 | corresponding paint device and window surface and make some minor
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285 | adjustments of the graphics driver.
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286 |
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287 | \list
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288 | \o \l {Implementing a Custom Paint Device}
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289 | \o \l {Implementing a Custom Window Surface}
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290 | \o \l {Adjusting the Graphics Driver}
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291 | \endlist
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292 |
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293 | \section2 Implementing a Custom Paint Device
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294 |
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295 | The custom paint device can be derived from the
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296 | QCustomRasterPaintDevice class. Reimplement its \l
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297 | {QCustomRasterPaintDevice::}{paintEngine()} and \l
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298 | {QCustomRasterPaintDevice::}{memory()} functions to activate the
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299 | accelerated paint engine:
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300 |
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301 | \snippet examples/qws/svgalib/svgalibpaintdevice.h 0
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302 |
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303 | The \l {QCustomRasterPaintDevice::}{paintEngine()} function should
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304 | return an instance of the \c SvgalibPaintEngine class. The \l
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305 | {QCustomRasterPaintDevice::}{memory()} function should return a
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306 | pointer to the buffer which should be used when drawing the
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307 | widget.
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308 |
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309 | Our example driver is rendering directly to the screen without any
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310 | buffering, i.e., our custom pain device's \l
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311 | {QCustomRasterPaintDevice::}{memory()} function returns a pointer
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312 | to the framebuffer. For this reason, we must also reimplement the
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313 | \l {QPaintDevice::}{metric()} function to reflect the metrics of
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314 | framebuffer.
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315 |
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316 | \section2 Implementing a Custom Window Surface
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317 |
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318 | The custom window surface can be derived from the QWSWindowSurface
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319 | class. QWSWindowSurface manages the memory used when drawing a
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320 | window.
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321 |
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322 | \snippet examples/qws/svgalib/svgalibsurface.h 0
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323 |
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324 | We can implement most of the pure virtual functions inherited from
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325 | QWSWindowSurface as trivial inline functions, except the
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326 | \l {QWindowSurface::}{scroll()} function that actually makes use
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327 | of some hardware acceleration:
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328 |
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329 | \snippet examples/qws/svgalib/svgalibsurface.cpp 0
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330 |
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331 | \section2 Adjusting the Graphics Driver
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332 |
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333 | Finally, we enable the graphics driver to recognize an instance of
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334 | our custom window surface:
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335 |
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336 | \snippet examples/qws/svgalib/svgalibscreen.cpp 7
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337 | \codeline
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338 | \snippet examples/qws/svgalib/svgalibscreen.cpp 8
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339 |
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340 | The \l {QScreen::}{createSurface()} functions are factory
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341 | functions that determines what kind of surface a top-level window
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342 | is using. In our example we only use the custom surface if the
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343 | given window has the Qt::WA_PaintOnScreen attribute or the
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344 | QT_ONSCREEN_PAINT environment variable is set.
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345 | */
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346 |
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