1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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7 | ** This file is part of the documentation of the Qt Toolkit.
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9 | ** $QT_BEGIN_LICENSE:FDL$
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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20 | ** file.
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \example statemachine/rogue
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30 | \title Rogue Example
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31 |
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32 | The Rogue example shows how to use the Qt state machine for event
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33 | handling.
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34 |
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35 | \image rogue-example.png
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36 |
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37 | This example implements a simple text based game. Do you see the
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38 | \c{@} in the screenshot? That's you, the rogue. The \c{#}
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39 | characters are walls, and the dots represent floor. In a real
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40 | game, other ASCII characters would represent all kinds of objects
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41 | and creatures, for instance, ancient dragons (\c{D}s) or food
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42 | rations (\c{%}s). But let's not get carried away. In this game,
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43 | the rogue is simply running around in an empty room.
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44 |
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45 | The rogue is moved with the keypad (2, 4, 8, 6). That aside, we
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46 | have implemented a \c quit command that triggers if the player
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47 | types \c {q}. The player is then asked if he/she really wants to
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48 | quit.
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49 |
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50 | Most games have commands that need more than one key press (we
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51 | think of consecutive presses, i.e., not of several keys being
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52 | pressed at the same time). In this game, only the \c quit command
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53 | falls under this category, but for the sake of argument, let's
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54 | imagine a fully-fledged game with a rich set of commands. If we
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55 | were to implement these by catching key events in
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56 | \l{QWidget::}{keyPressEvent()}, we would have to keep a lot of
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57 | class member variables to track the sequence of keys already typed
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58 | (or find some other way of deducing the current state of a
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