source: trunk/doc/src/examples/qtscripttetrix.qdoc@ 1168

Last change on this file since 1168 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 3.0 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the documentation of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:FDL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in a
14** written agreement between you and Nokia.
15**
16** GNU Free Documentation License
17** Alternatively, this file may be used under the terms of the GNU Free
18** Documentation License version 1.3 as published by the Free Software
19** Foundation and appearing in the file included in the packaging of this
20** file.
21**
22** If you have questions regarding the use of this file, please contact
23** Nokia at [email protected].
24** $QT_END_LICENSE$
25**
26****************************************************************************/
27
28/*!
29 \example script/qstetrix
30 \title Qt Script Tetrix Example
31
32 The QSTetrix example is a Qt Script version of the classic Tetrix game.
33
34 \image tetrix-example.png
35
36 \section1 Overview
37
38 The program logic in this example is a fairly straight port of the
39 logic in the C++ \l{Tetrix Example}. You may find it useful to compare
40 the implementations of the \c TetrixBoard, \c TetrixPiece and
41 \c TetrixWindow classes to see how Qt Script is used to implement
42 methods, call Qt functions, and emit signals.
43
44 \section1 Setting up the GUI
45
46 The graphical user interface is defined in a UI file, created
47 using Qt Designer, and is set up in the example's C++ \c{main.cpp} file.
48
49 \snippet examples/script/qstetrix/main.cpp 0
50
51 We define a custom UI loader that handles our \c TetrixBoard widget; this
52 is the main component of the UI (where the pieces are drawn).
53
54 \snippet examples/script/qstetrix/main.cpp 1
55
56 We initialize the script engine to have the Qt namespace, so that
57 e.g., \l{Qt::Key_Left}{Qt.Key_Left} will be available to script code.
58 We also make the application object available (for the
59 \l{QApplication::}{quit()} slot).
60
61 \snippet examples/script/qstetrix/main.cpp 2
62
63 Several scripts are evaluated as part of the engine setup process.
64 The \c{tetrixpiece.js} file contains the definition of the \c TetrixPiece
65 class, which is used to populate the play field. The \c{tetrixboard.js}
66 file contains the definition of the \c TetrixBoard class, which contains
67 the main game logic. Finally, \c{tetrixwindow.js} contains the definition
68 of the \c TetrixWindow class, which wires up the top-level widget.
69
70 \snippet examples/script/qstetrix/main.cpp 3
71
72 A form is created from the UI file. A new \c TetrixWindow script object
73 is then constructed, passing the form as its argument.
74
75 \snippet examples/script/qstetrix/main.cpp 4
76
77 The form is shown, and the event loop is entered.
78*/
Note: See TracBrowser for help on using the repository browser.