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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \example script/customclass
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44 | \title Custom Script Class Example
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45 |
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46 | The Custom Script Class example shows how to use QScriptClass and QScriptClassPropertyIterator
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47 | to implement a custom script class.
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48 |
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49 | The script class we are going to implement is called \c{ByteArray}. It provides a wrapper around
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50 | the QByteArray class in Qt, with a simplified API. Why do we need such a class? Well, neither the
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51 | ECMAScript \c{Array} class or \c{String} class is appropriate to use when working with arrays of
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52 | bytes. Our \c{ByteArray} class will have the right semantics; objects will use only the amount of
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53 | memory that is really needed (a byte is stored as a byte, not as a floating-point number or a
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54 | Unicode character) and can be passed directly to C++ slots taking QByteArray arguments (no costly
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55 | conversion necessary).
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56 |
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57 | \section1 ByteArray Class In Use
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58 |
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59 | When the \c{ByteArray} class has been made available to the
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60 | scripting environment, \c{ByteArray} objects can be constructed like
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61 | so:
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62 |
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63 | \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 0
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64 |
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65 | \c{ByteArray} objects behave similar to normal \c{Array} objects. Every \c{ByteArray} object has
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66 | a \c{length} property, that holds the length of the array. If a new value is assigned to the \c{length}
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67 | property, the array is resized. If the array is enlarged, the new bytes are initialized to 0.
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68 | (This is a difference from normal \c{Array} objects; \c{ByteArray} objects are always dense arrays.)
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69 | Use normal array operations to read or write bytes in the array. The following code sets all the
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70 | bytes of an array to a certain value:
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71 |
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72 | \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 1
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73 |
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74 | When assigning a value to an array element, the value is truncated to eight bits:
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75 |
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76 | \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 2
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77 |
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78 | Like normal \c{Array} objects, if the array index is greater than the current length
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79 | of the array, the array is resized accordingly:
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80 |
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81 | \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 3
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82 |
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83 | Property names that aren't valid array indexes are treated
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84 | like normal object properties (again, the same is the case for normal \c{Array} objects);
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85 | in other words, it's perfectly fine to do something like this:
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86 |
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87 | \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 4
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88 |
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89 | The above assignment won't affect the contents of the array, but will rather assign a value
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90 | to the object property named "foo".
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91 |
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92 | \c{ByteArray} objects have a set of methods: chop(), equals(), left(), mid(), toBase64() and so on.
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93 | These map directly onto the corresponding methods in QByteArray.
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94 |
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95 | \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 5
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96 |
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97 | \section1 ByteArray Class Implementation
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98 |
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99 | To implement the \c{ByteArray} script class in C++, we create a subclass of QScriptClass,
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100 | called ByteArrayClass, and reimplement the virtual functions from QScriptClass. We also provide
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101 | a Qt Script constructor function suitable for being added to a QScriptEngine's environment.
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102 |
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103 | The ByteArrayClass constructor prepares the script class:
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104 |
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105 | \snippet examples/script/customclass/bytearrayclass.cpp 0
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106 |
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107 | First, the constructor registers a pair of conversion functions, so that C++ QByteArray objects
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108 | and Qt Script \c{ByteArray} objects can move seamlessly between the C++ side and the script side.
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109 | For example, if a \c{ByteArray} object is passed to a C++ slot that takes a QByteArray
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110 | argument, the actual QByteArray that the \c{ByteArray} object wraps will be passed correctly.
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111 |
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112 | Second, we store a handle to the string "length", so that we can quickly compare a given property name
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113 | to "length" later on.
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114 |
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115 | Third, we initialize the standard \c{ByteArray} prototype, to be returned by our prototype()
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116 | reimplementation later on. (The implementation of the prototype is discussed later.)
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117 |
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118 | Fourth, we initialize a constructor function for \c{ByteArray}, to be returned by the
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119 | constructor() function. We set the internal data of the constructor to be a pointer to
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120 | this ByteArrayClass object, so that the constructor, when it is invoked, can extract the
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121 | pointer and use it to create a new \c{ByteArray} object.
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122 |
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123 | \snippet examples/script/customclass/bytearrayclass.cpp 1
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124 |
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125 | The newInstance() function isn't part of the QScriptClass API; its purpose is to offer
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126 | a convenient way to construct a \c{ByteArray} object from an existing QByteArray. We store the
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127 | QByteArray as the internal data of the new object, and return the new object.
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128 | QScriptEngine::newObject() will call the prototype() function of our class, ensuring that
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129 | the prototype of the new object will be the standard \c{ByteArray} prototype.
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130 |
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131 | \snippet examples/script/customclass/bytearrayclass.cpp 2
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132 |
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133 | construct() is the native function that will act as a constructor for \c{ByteArray}
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134 | in scripts. We extract the pointer to the class, then call a newInstance() overload
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135 | that takes an initial size as argument, and return the new script object.
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136 |
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137 | \snippet examples/script/customclass/bytearrayclass.cpp 3
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138 |
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139 | queryProperty() is the function that Qt Script will call whenever someone tries to access
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140 | a property of a \c{ByteArray} object. We first get a pointer to the underlying QByteArray.
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141 | We check if the property being accessed is the special \c{length} property; if so, we
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142 | return, indicating that we will handle every kind of access to this property (e.g. both
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143 | read and write). Otherwise, we attempt to convert the property name to an array index. If
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144 | this fails, we return, indicating that we don't want to handle this property. Otherwise, we
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145 | have a valid array index, and store it in the \c{id} argument, so that we don't have to
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146 | recompute it in e.g. property() or setProperty(). If the index is greater than or equal to
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147 | the QByteArray's size, we indicate that we don't want to handle read access (but we still want
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148 | to handle writes, if requested).
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149 |
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150 | \snippet examples/script/customclass/bytearrayclass.cpp 4
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151 |
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152 | In the property() reimplementation, we do similar checks as in queryProperty() to find out
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153 | which property is being requested, and then return the value of that property.
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154 |
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155 | \snippet examples/script/customclass/bytearrayclass.cpp 5
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156 |
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157 | The setProperty() reimplementation has a structure that is similar to property(). If the \c{length} property
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158 | is being set, we resize the underlying QByteArray to the given length. Otherwise, we grab the
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159 | array index that was calculated in the queryProperty() function, enlarge the array if necessary,
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160 | and write the given value to the array.
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161 |
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162 | \snippet examples/script/customclass/bytearrayclass.cpp 6
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163 |
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164 | The propertyFlags() reimplementation specifies that the \c{length} property can't be deleted,
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165 | and that it is not enumerable. Array elements can't be deleted.
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166 |
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167 | \snippet examples/script/customclass/bytearrayclass.cpp 7
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168 |
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169 | We want the array elements to show up when a \c{ByteArray} object is used in for-in
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170 | statements and together with QScriptValueIterator. Therefore, we reimplement the
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171 | newIterator() function and have it return a new iterator for a given \c{ByteArray}.
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172 |
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173 | \section1 ByteArray Iterator Implementation
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174 |
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175 | \snippet examples/script/customclass/bytearrayclass.cpp 8
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176 |
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177 | The \c{ByteArrayClassPropertyIterator} class is simple. It maintains an index into the
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178 | underlying QByteArray, and checks and updates the index in hasNext(), next() and so on.
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179 |
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180 | \section1 ByteArray Prototype Implementation
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181 |
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182 | The prototype class, ByteArrayPrototype, implements the \c{ByteArray} functions as slots.
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183 |
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184 | \snippet examples/script/customclass/bytearrayprototype.h 0
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185 |
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186 | There is a small helper function, thisByteArray(), that returns a pointer to the QByteArray
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187 | being operated upon:
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188 |
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189 | \snippet examples/script/customclass/bytearrayprototype.cpp 0
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190 |
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191 | The slots simply forward the calls to the QByteArray. Examples:
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192 |
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193 | \snippet examples/script/customclass/bytearrayprototype.cpp 1
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194 |
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195 | The remove() function is noteworthy; if we look at QByteArray::remove(), we see that it
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196 | should return a reference to the QByteArray itself (i.e. not a copy). To get the same
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197 | behavior in scripts, we return the script object (thisObject()).
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198 | */
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