1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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20 | ** file.
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \example opengl/hellogl_es
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30 | \title Hello GL ES Example
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31 |
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32 | The Hello GL ES example is the \l{Hello GL Example} ported to OpenGL ES.
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33 | It also included some effects from the OpenGL \l{Overpainting Example}.
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34 |
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35 | \image hellogl-es-example.png
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36 |
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37 | A complete introduction to OpenGL ES and a description of all differences
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38 | between OpenGL and OpenGL ES is out of the scope of this document; but
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39 | we will describe some of the major issues and differences.
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40 |
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41 | Since Hello GL ES is a direct port of standard OpenGL code, it is a fairly
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42 | good example for porting OpenGL code to OpenGL ES.
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43 |
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44 | \tableofcontents
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45 |
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46 | \section1 Using QGLWidget
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47 |
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48 | QGLWidget can be used for OpenGL ES similar to the way it is used with
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49 | standard OpenGL; but there are some differences. We use EGL 1.0 to embedd
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50 | the OpenGL ES window within the native window manager. In
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51 | QGLWidget::initializeGL() we initialize OpenGL ES.
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52 |
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53 | \section1 Porting OpenGL to OpenGL ES
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54 |
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55 | Since OpenGL ES is missing the immediate mode and does not support quads,
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56 | we have to create triangle arrays.
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57 |
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58 | We create a quad by adding vertices to a QList of vertices. We create both
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59 | sides of the quad and hardcode a distance of 0.05f. We also compute the
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60 | correct normal for each face and store them in another QList.
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61 |
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62 | \snippet examples/opengl/hellogl_es/glwidget.cpp 0
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63 |
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64 | And then we convert the complete list of vertexes and the list of normals
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65 | into the native OpenGL ES format that we can use with the OpenGL ES API.
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66 |
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67 | \snippet examples/opengl/hellogl_es/glwidget.cpp 1
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68 |
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69 | In \c paintQtLogo() we draw the triangle array using OpenGL ES. We use
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70 | q_vertexTypeEnum to abstract the fact that our vertex and normal arrays
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71 | are either in float or in fixed point format.
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72 |
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73 | \snippet examples/opengl/hellogl_es/glwidget.cpp 2
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74 |
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75 | \section1 Using QGLPainter
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76 |
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77 | Since the \c QGLPainter is slower for OpenGL ES we paint the bubbles with
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78 | the rasterizer and cache them in a QImage. This happends only once during
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79 | the initialiazation.
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80 |
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81 | \snippet examples/opengl/hellogl_es/bubble.cpp 0
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82 |
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83 | For each bubble this QImage is then drawn to the QGLWidget by using the
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84 | according QPainter with transparency enabled.
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85 |
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86 | \snippet examples/opengl/hellogl_es/bubble.cpp 1
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87 |
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88 | Another difference beetwen OpenGL and OpenGL ES is that OpenGL ES does not
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89 | support glPushAttrib(GL_ALL_ATTRIB_BITS). So we have to restore all the
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90 | OpenGL states ourselves, after we created the QPainter in
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91 | GLWidget::paintGL().
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92 |
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93 | \snippet examples/opengl/hellogl_es/glwidget.cpp 3
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94 |
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95 | Setting up up the model view matrix and setting the right OpenGL states is
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96 | done in the same way as for standard OpenGL.
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97 |
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98 | \snippet examples/opengl/hellogl_es/glwidget.cpp 4
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99 |
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100 | Now we have to restore the OpenGL state for the QPainter. This is not done
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101 | automatically for OpenGL ES.
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102 |
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103 | \snippet examples/opengl/hellogl_es/glwidget.cpp 5
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104 |
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105 | Now we use the QPainter to draw the transparent bubbles.
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106 |
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107 | \snippet examples/opengl/hellogl_es/glwidget.cpp 6
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108 |
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109 | In the end, we calculate the framerate and display it using the QPainter
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110 | again.
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111 |
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112 | \snippet examples/opengl/hellogl_es/glwidget.cpp 7
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113 |
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114 | After we finished all the drawing operations we swap the screen buffer.
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115 |
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116 | \snippet examples/opengl/hellogl_es/glwidget.cpp 8
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117 |
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118 | \section1 Summary
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119 |
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120 | Similar to the \l{Hello GL Example}, we subclass QGLWidget to render
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121 | a 3D scene using OpenGL ES calls. QGLWidget is a subclass of QWidget.
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122 | Hence, its \l{QGLWidget}'s subclasses can be placed in layouts and
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123 | provided with interactive features just like normal custom widgets.
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124 |
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125 | QGLWidget allows pure OpenGL ES rendering to be mixed with QPainter calls,
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126 | but care must be taken to maintain the state of the OpenGL ES
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127 | implementation.
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128 | */
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