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41
42/*!
43 \example opengl/hellogl
44 \title Hello GL Example
45
46 The Hello GL example demonstrates the basic use of the OpenGL-related classes
47 provided with Qt.
48
49 \image hellogl-example.png
50
51 Qt provides the QGLWidget class to enable OpenGL graphics to be rendered within
52 a standard application user interface. By subclassing this class, and providing
53 reimplementations of event handler functions, 3D scenes can be displayed on
54 widgets that can be placed in layouts, connected to other objects using signals
55 and slots, and manipulated like any other widget.
56
57 \tableofcontents
58
59 \section1 GLWidget Class Definition
60
61 The \c GLWidget class contains some standard public definitions for the
62 constructor, destructor, \l{QWidget::sizeHint()}{sizeHint()}, and
63 \l{QWidget::minimumSizeHint()}{minimumSizeHint()} functions:
64
65 \snippet examples/opengl/hellogl/glwidget.h 0
66
67 We use a destructor to ensure that any OpenGL-specific data structures
68 are deleted when the widget is no longer needed.
69
70 \snippet examples/opengl/hellogl/glwidget.h 1
71
72 The signals and slots are used to allow other objects to interact with the
73 3D scene.
74
75 \snippet examples/opengl/hellogl/glwidget.h 2
76
77 OpenGL initialization, viewport resizing, and painting are handled by
78 reimplementing the QGLWidget::initializeGL(), QGLWidget::resizeGL(), and
79 QGLWidget::paintGL() handler functions. To enable the user to interact
80 directly with the scene using the mouse, we reimplement
81 QWidget::mousePressEvent() and QWidget::mouseMoveEvent().
82
83 \snippet examples/opengl/hellogl/glwidget.h 3
84
85 The rest of the class contains utility functions and variables that are
86 used to construct and hold orientation information for the scene. The
87 \c object variable will be used to hold an identifier for an OpenGL
88 display list.
89
90 \section1 GLWidget Class Implementation
91
92 In this example, we split the class into groups of functions and describe
93 them separately. This helps to illustrate the differences between subclasses
94 of native widgets (such as QWidget and QFrame) and QGLWidget subclasses.
95
96 \section2 Widget Construction and Sizing
97
98 The constructor provides default rotation angles for the scene, initializes
99 the variable used for the display list, and sets up some colors for later use.
100
101 \snippet examples/opengl/hellogl/glwidget.cpp 0
102
103 We also implement a destructor to release OpenGL-related resources when the
104 widget is deleted:
105
106 \snippet examples/opengl/hellogl/glwidget.cpp 1
107
108 The destructor ensures that the display list is deleted properly.
109
110 We provide size hint functions to ensure that the widget is shown at a
111 reasonable size:
112
113 \snippet examples/opengl/hellogl/glwidget.cpp 2
114 \codeline
115 \snippet examples/opengl/hellogl/glwidget.cpp 3
116 \snippet examples/opengl/hellogl/glwidget.cpp 4
117
118 The widget provides three slots that enable other components in the
119 example to change the orientation of the scene:
120
121 \snippet examples/opengl/hellogl/glwidget.cpp 5
122
123 In the above slot, the \c xRot variable is updated only if the new angle
124 is different to the old one, the \c xRotationChanged() signal is emitted to
125 allow other components to be updated, and the widget's
126 \l{QGLWidget::updateGL()}{updateGL()} handler function is called.
127
128 The \c setYRotation() and \c setZRotation() slots perform the same task for
129 rotations measured by the \c yRot and \c zRot variables.
130
131 \section2 OpenGL Initialization
132
133 The \l{QGLWidget::initializeGL()}{initializeGL()} function is used to
134 perform useful initialization tasks that are needed to render the 3D scene.
135 These often involve defining colors and materials, enabling and disabling
136 certain rendering flags, and setting other properties used to customize the
137 rendering process.
138
139 \snippet examples/opengl/hellogl/glwidget.cpp 6
140
141 In this example, we reimplement the function to set the background color,
142 create a display list containing information about the object we want to
143 display, and set up the rendering process to use a particular shading model
144 and rendering flags:
145
146 \section2 Resizing the Viewport
147
148 The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
149 the OpenGL implementation renders the scene onto a viewport that matches the
150 size of the widget, using the correct transformation from 3D coordinates to
151 2D viewport coordinates.
152
153 The function is called whenever the widget's dimensions change, and is
154 supplied with the new width and height. Here, we define a square viewport
155 based on the length of the smallest side of the widget to ensure that
156 the scene is not distorted if the widget has sides of unequal length:
157
158 \snippet examples/opengl/hellogl/glwidget.cpp 8
159
160 A discussion of the projection transformation used is outside the scope of
161 this example. Please consult the OpenGL reference documentation for an
162 explanation of projection matrices.
163
164 \section2 Painting the Scene
165
166 The \l{QGLWidget::paintGL()}{paintGL()} function is used to paint the
167 contents of the scene onto the widget. For widgets that only need to be
168 decorated with pure OpenGL content, we reimplement QGLWidget::paintGL()
169 \e instead of reimplementing QWidget::paintEvent():
170
171 \snippet examples/opengl/hellogl/glwidget.cpp 7
172
173 In this example, we clear the widget using the background color that
174 we defined in the \l{QGLWidget::initializeGL()}{initializeGL()} function,
175 set up the frame of reference for the object we want to display, and call
176 the display list containing the rendering commands for the object.
177
178 \section2 Mouse Handling
179
180 Just as in subclasses of native widgets, mouse events are handled by
181 reimplementing functions such as QWidget::mousePressEvent() and
182 QWidget::mouseMoveEvent().
183
184 The \l{QWidget::mousePressEvent()}{mousePressEvent()} function simply
185 records the position of the mouse when a button is initially pressed:
186
187 \snippet examples/opengl/hellogl/glwidget.cpp 9
188
189 The \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} function uses the
190 previous location of the mouse cursor to determine how much the object
191 in the scene should be rotated, and in which direction:
192
193 \snippet examples/opengl/hellogl/glwidget.cpp 10
194
195 Since the user is expected to hold down the mouse button and drag the
196 cursor to rotate the object, the cursor's position is updated every time
197 a move event is received.
198
199 \section2 Utility Functions
200
201 We have omitted the utility functions, \c makeObject(), \c quad(),
202 \c extrude(), and \c normalizeAngle() from our discussion. These can be
203 viewed in the quoted source for \c glwidget.cpp via the link at the
204 start of this document.
205
206 \section1 Window Class Definition
207
208 The \c Window class is used as a container for the \c GLWidget used to
209 display the scene:
210
211 \snippet examples/opengl/hellogl/window.h 0
212
213 In addition, it contains sliders that are used to change the orientation
214 of the object in the scene.
215
216 \section1 Window Class Implementation
217
218 The constructor constructs an instance of the \c GLWidget class and some
219 sliders to manipulate its contents.
220
221 \snippet examples/opengl/hellogl/window.cpp 0
222
223 We connect the \l{QAbstractSlider::valueChanged()}{valueChanged()} signal
224 from each of the sliders to the appropriate slots in \c{glWidget}.
225 This allows the user to change the orientation of the object by dragging
226 the sliders.
227
228 We also connect the \c xRotationChanged(), \c yRotationChanged(), and
229 \c zRotationChanged() signals from \c glWidget to the
230 \l{QAbstractSlider::setValue()}{setValue()} slots in the
231 corresponding sliders.
232
233 \snippet examples/opengl/hellogl/window.cpp 1
234
235 The sliders are placed horizontally in a layout alongside the \c GLWidget,
236 and initialized with suitable default values.
237
238 The \c createSlider() utility function constructs a QSlider, and ensures
239 that it is set up with a suitable range, step value, tick interval, and
240 page step value before returning it to the calling function:
241
242 \snippet examples/opengl/hellogl/window.cpp 2
243
244 \section1 Summary
245
246 The \c GLWidget class implementation shows how to subclass QGLWidget for
247 the purposes of rendering a 3D scene using OpenGL calls. Since QGLWidget
248 is a subclass of QWidget, subclasses of QGLWidget can be placed in layouts
249 and provided with interactive features just like normal custom widgets.
250
251 We ensure that the widget is able to correctly render the scene using OpenGL
252 by reimplementing the following functions:
253
254 \list
255 \o QGLWidget::initializeGL() sets up resources needed by the OpenGL implementation
256 to render the scene.
257 \o QGLWidget::resizeGL() resizes the viewport so that the rendered scene fits onto
258 the widget, and sets up a projection matrix to map 3D coordinates to 2D viewport
259 coordinates.
260 \o QGLWidget::paintGL() performs painting operations using OpenGL calls.
261 \endlist
262
263 Since QGLWidget is a subclass of QWidget, it can also be used
264 as a normal paint device, allowing 2D graphics to be drawn with QPainter.
265 This use of QGLWidget is discussed in the \l{2D Painting Example}{2D Painting}
266 example.
267
268 More advanced users may want to paint over parts of a scene rendered using
269 OpenGL. QGLWidget allows pure OpenGL rendering to be mixed with QPainter
270 calls, but care must be taken to maintain the state of the OpenGL implementation.
271 See the \l{Overpainting Example}{Overpainting} example for more information.
272*/
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