| 1 | /****************************************************************************
|
|---|
| 2 | **
|
|---|
| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
|
|---|
| 4 | ** All rights reserved.
|
|---|
| 5 | ** Contact: Nokia Corporation ([email protected])
|
|---|
| 6 | **
|
|---|
| 7 | ** This file is part of the documentation of the Qt Toolkit.
|
|---|
| 8 | **
|
|---|
| 9 | ** $QT_BEGIN_LICENSE:LGPL$
|
|---|
| 10 | ** Commercial Usage
|
|---|
| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
|---|
| 12 | ** accordance with the Qt Commercial License Agreement provided with the
|
|---|
| 13 | ** Software or, alternatively, in accordance with the terms contained in
|
|---|
| 14 | ** a written agreement between you and Nokia.
|
|---|
| 15 | **
|
|---|
| 16 | ** GNU Lesser General Public License Usage
|
|---|
| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
|---|
| 18 | ** General Public License version 2.1 as published by the Free Software
|
|---|
| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
|---|
| 20 | ** packaging of this file. Please review the following information to
|
|---|
| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
|---|
| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|---|
| 23 | **
|
|---|
| 24 | ** In addition, as a special exception, Nokia gives you certain additional
|
|---|
| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
|
|---|
| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|---|
| 27 | **
|
|---|
| 28 | ** GNU General Public License Usage
|
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU
|
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software
|
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
|---|
| 32 | ** packaging of this file. Please review the following information to
|
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
|---|
| 35 | **
|
|---|
| 36 | ** If you have questions regarding the use of this file, please contact
|
|---|
| 37 | ** Nokia at [email protected].
|
|---|
| 38 | ** $QT_END_LICENSE$
|
|---|
| 39 | **
|
|---|
| 40 | ****************************************************************************/
|
|---|
| 41 |
|
|---|
| 42 | /*!
|
|---|
| 43 | \example network/fortuneclient
|
|---|
| 44 | \title Fortune Client Example
|
|---|
| 45 |
|
|---|
| 46 | The Fortune Client example shows how to create a client for a simple
|
|---|
| 47 | network service using QTcpSocket. It is intended to be run alongside the
|
|---|
| 48 | \l{network/fortuneserver}{Fortune Server} example or
|
|---|
| 49 | the \l{network/threadedfortuneserver}{Threaded Fortune Server} example.
|
|---|
| 50 |
|
|---|
| 51 | \image fortuneclient-example.png Screenshot of the Fortune Client example
|
|---|
| 52 |
|
|---|
| 53 | This example uses a simple QDataStream-based data transfer protocol to
|
|---|
| 54 | request a line of text from a fortune server (from the
|
|---|
| 55 | \l{network/fortuneserver}{Fortune Server} example). The client requests a
|
|---|
| 56 | fortune by simply connecting to the server. The server then responds with
|
|---|
| 57 | a 16-bit (quint16) integer containing the length of the fortune text,
|
|---|
| 58 | followed by a QString.
|
|---|
| 59 |
|
|---|
| 60 | QTcpSocket supports two general approaches to network programming:
|
|---|
| 61 |
|
|---|
| 62 | \list
|
|---|
| 63 |
|
|---|
| 64 | \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled
|
|---|
| 65 | and performed when control returns to Qt's event loop. When the operation
|
|---|
| 66 | is finished, QTcpSocket emits a signal. For example,
|
|---|
| 67 | QTcpSocket::connectToHost() returns immediately, and when the connection
|
|---|
| 68 | has been established, QTcpSocket emits
|
|---|
| 69 | \l{QTcpSocket::connected()}{connected()}.
|
|---|
| 70 |
|
|---|
| 71 | \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
|
|---|
| 72 | applications, you can call the \c waitFor...() functions (e.g.,
|
|---|
| 73 | QTcpSocket::waitForConnected()) to suspend the calling thread until the
|
|---|
| 74 | operation has completed, instead of connecting to signals.
|
|---|
| 75 |
|
|---|
| 76 | \endlist
|
|---|
| 77 |
|
|---|
| 78 | In this example, we will demonstrate the asynchronous approach. The
|
|---|
| 79 | \l{network/blockingfortuneclient}{Blocking Fortune Client} example
|
|---|
| 80 | illustrates the synchronous approach.
|
|---|
| 81 |
|
|---|
| 82 | Our class contains some data and a few private slots:
|
|---|
| 83 |
|
|---|
| 84 | \snippet examples/network/fortuneclient/client.h 0
|
|---|
| 85 |
|
|---|
| 86 | Other than the widgets that make up the GUI, the data members include a
|
|---|
| 87 | QTcpSocket pointer, a copy of the fortune text currently displayed, and
|
|---|
| 88 | the size of the packet we are currently reading (more on this later).
|
|---|
| 89 |
|
|---|
| 90 | The socket is initialized in the Client constructor. We'll pass the main
|
|---|
| 91 | widget as parent, so that we won't have to worry about deleting the
|
|---|
| 92 | socket:
|
|---|
| 93 |
|
|---|
| 94 | \snippet examples/network/fortuneclient/client.cpp 0
|
|---|
| 95 | \dots
|
|---|
| 96 | \snippet examples/network/fortuneclient/client.cpp 1
|
|---|
| 97 |
|
|---|
| 98 | The only QTcpSocket signals we need in this example are
|
|---|
| 99 | QTcpSocket::readyRead(), signifying that data has been received, and
|
|---|
| 100 | QTcpSocket::error(), which we will use to catch any connection errors:
|
|---|
| 101 |
|
|---|
| 102 | \dots
|
|---|
| 103 | \snippet examples/network/fortuneclient/client.cpp 3
|
|---|
| 104 | \dots
|
|---|
| 105 | \snippet examples/network/fortuneclient/client.cpp 5
|
|---|
| 106 |
|
|---|
| 107 | Clicking the \gui{Get Fortune} button will invoke the \c
|
|---|
| 108 | requestNewFortune() slot:
|
|---|
| 109 |
|
|---|
| 110 | \snippet examples/network/fortuneclient/client.cpp 6
|
|---|
| 111 |
|
|---|
| 112 | In this slot, we initialize \c blockSize to 0, preparing to read a new block
|
|---|
| 113 | of data. Because we allow the user to click \gui{Get Fortune} before the
|
|---|
| 114 | previous connection finished closing, we start off by aborting the
|
|---|
| 115 | previous connection by calling QTcpSocket::abort(). (On an unconnected
|
|---|
| 116 | socket, this function does nothing.) We then proceed to connecting to the
|
|---|
| 117 | fortune server by calling QTcpSocket::connectToHost(), passing the
|
|---|
| 118 | hostname and port from the user interface as arguments.
|
|---|
| 119 |
|
|---|
| 120 | As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},
|
|---|
| 121 | one of two things can happen:
|
|---|
| 122 |
|
|---|
| 123 | \list
|
|---|
| 124 | \o \e{The connection is established.} In this case, the server will send us a
|
|---|
| 125 | fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}
|
|---|
| 126 | every time it receives a block of data.
|
|---|
| 127 |
|
|---|
| 128 | \o \e{An error occurs.} We need to inform the user if the connection
|
|---|
| 129 | failed or was broken. In this case, QTcpSocket will emit
|
|---|
| 130 | \l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be
|
|---|
| 131 | called.
|
|---|
| 132 | \endlist
|
|---|
| 133 |
|
|---|
| 134 | Let's go through the \l{QTcpSocket::error()}{error()} case first:
|
|---|
| 135 |
|
|---|
| 136 | \snippet examples/network/fortuneclient/client.cpp 13
|
|---|
| 137 |
|
|---|
| 138 | We pop up all errors in a dialog using
|
|---|
| 139 | QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently
|
|---|
| 140 | ignored, because the fortune server protocol ends with the server closing
|
|---|
| 141 | the connection.
|
|---|
| 142 |
|
|---|
| 143 | Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This
|
|---|
| 144 | signal is connected to \c Client::readFortune():
|
|---|
| 145 |
|
|---|
| 146 | \snippet examples/network/fortuneclient/client.cpp 8
|
|---|
| 147 | \codeline
|
|---|
| 148 | \snippet examples/network/fortuneclient/client.cpp 10
|
|---|
| 149 |
|
|---|
| 150 | The protocol is based on QDataStream, so we start by creating a stream
|
|---|
| 151 | object, passing the socket to QDataStream's constructor. We then
|
|---|
| 152 | explicitly set the protocol version of the stream to QDataStream::Qt_4_0
|
|---|
| 153 | to ensure that we're using the same version as the fortune server, no
|
|---|
| 154 | matter which version of Qt the client and server use.
|
|---|
| 155 |
|
|---|
| 156 | Now, TCP is based on sending a stream of data, so we cannot expect to get
|
|---|
| 157 | the entire fortune in one go. Especially on a slow network, the data can
|
|---|
| 158 | be received in several small fragments. QTcpSocket buffers up all incoming
|
|---|
| 159 | data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new
|
|---|
| 160 | block that arrives, and it is our job to ensure that we have received all
|
|---|
| 161 | the data we need before we start parsing. The server's response starts
|
|---|
| 162 | with the size of the packet, so first we need to ensure that we can read
|
|---|
| 163 | the size, then we will wait until QTcpSocket has received the full packet.
|
|---|
| 164 |
|
|---|
| 165 | \snippet examples/network/fortuneclient/client.cpp 11
|
|---|
| 166 | \codeline
|
|---|
| 167 | \snippet examples/network/fortuneclient/client.cpp 12
|
|---|
| 168 |
|
|---|
| 169 | We proceed by using QDataStream's streaming operator to read the fortune
|
|---|
| 170 | from the socket into a QString. Once read, we can call QLabel::setText()
|
|---|
| 171 | to display the fortune.
|
|---|
| 172 |
|
|---|
| 173 | \sa {Fortune Server Example}, {Blocking Fortune Client Example}
|
|---|
| 174 | */
|
|---|