source: trunk/doc/src/examples/fortuneclient.qdoc@ 109

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41
42/*!
43 \example network/fortuneclient
44 \title Fortune Client Example
45
46 The Fortune Client example shows how to create a client for a simple
47 network service using QTcpSocket. It is intended to be run alongside the
48 \l{network/fortuneserver}{Fortune Server} example or
49 the \l{network/threadedfortuneserver}{Threaded Fortune Server} example.
50
51 \image fortuneclient-example.png Screenshot of the Fortune Client example
52
53 This example uses a simple QDataStream-based data transfer protocol to
54 request a line of text from a fortune server (from the
55 \l{network/fortuneserver}{Fortune Server} example). The client requests a
56 fortune by simply connecting to the server. The server then responds with
57 a 16-bit (quint16) integer containing the length of the fortune text,
58 followed by a QString.
59
60 QTcpSocket supports two general approaches to network programming:
61
62 \list
63
64 \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled
65 and performed when control returns to Qt's event loop. When the operation
66 is finished, QTcpSocket emits a signal. For example,
67 QTcpSocket::connectToHost() returns immediately, and when the connection
68 has been established, QTcpSocket emits
69 \l{QTcpSocket::connected()}{connected()}.
70
71 \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
72 applications, you can call the \c waitFor...() functions (e.g.,
73 QTcpSocket::waitForConnected()) to suspend the calling thread until the
74 operation has completed, instead of connecting to signals.
75
76 \endlist
77
78 In this example, we will demonstrate the asynchronous approach. The
79 \l{network/blockingfortuneclient}{Blocking Fortune Client} example
80 illustrates the synchronous approach.
81
82 Our class contains some data and a few private slots:
83
84 \snippet examples/network/fortuneclient/client.h 0
85
86 Other than the widgets that make up the GUI, the data members include a
87 QTcpSocket pointer, a copy of the fortune text currently displayed, and
88 the size of the packet we are currently reading (more on this later).
89
90 The socket is initialized in the Client constructor. We'll pass the main
91 widget as parent, so that we won't have to worry about deleting the
92 socket:
93
94 \snippet examples/network/fortuneclient/client.cpp 0
95 \dots
96 \snippet examples/network/fortuneclient/client.cpp 1
97
98 The only QTcpSocket signals we need in this example are
99 QTcpSocket::readyRead(), signifying that data has been received, and
100 QTcpSocket::error(), which we will use to catch any connection errors:
101
102 \dots
103 \snippet examples/network/fortuneclient/client.cpp 3
104 \dots
105 \snippet examples/network/fortuneclient/client.cpp 5
106
107 Clicking the \gui{Get Fortune} button will invoke the \c
108 requestNewFortune() slot:
109
110 \snippet examples/network/fortuneclient/client.cpp 6
111
112 In this slot, we initialize \c blockSize to 0, preparing to read a new block
113 of data. Because we allow the user to click \gui{Get Fortune} before the
114 previous connection finished closing, we start off by aborting the
115 previous connection by calling QTcpSocket::abort(). (On an unconnected
116 socket, this function does nothing.) We then proceed to connecting to the
117 fortune server by calling QTcpSocket::connectToHost(), passing the
118 hostname and port from the user interface as arguments.
119
120 As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},
121 one of two things can happen:
122
123 \list
124 \o \e{The connection is established.} In this case, the server will send us a
125 fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}
126 every time it receives a block of data.
127
128 \o \e{An error occurs.} We need to inform the user if the connection
129 failed or was broken. In this case, QTcpSocket will emit
130 \l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be
131 called.
132 \endlist
133
134 Let's go through the \l{QTcpSocket::error()}{error()} case first:
135
136 \snippet examples/network/fortuneclient/client.cpp 13
137
138 We pop up all errors in a dialog using
139 QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently
140 ignored, because the fortune server protocol ends with the server closing
141 the connection.
142
143 Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This
144 signal is connected to \c Client::readFortune():
145
146 \snippet examples/network/fortuneclient/client.cpp 8
147 \codeline
148 \snippet examples/network/fortuneclient/client.cpp 10
149
150 The protocol is based on QDataStream, so we start by creating a stream
151 object, passing the socket to QDataStream's constructor. We then
152 explicitly set the protocol version of the stream to QDataStream::Qt_4_0
153 to ensure that we're using the same version as the fortune server, no
154 matter which version of Qt the client and server use.
155
156 Now, TCP is based on sending a stream of data, so we cannot expect to get
157 the entire fortune in one go. Especially on a slow network, the data can
158 be received in several small fragments. QTcpSocket buffers up all incoming
159 data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new
160 block that arrives, and it is our job to ensure that we have received all
161 the data we need before we start parsing. The server's response starts
162 with the size of the packet, so first we need to ensure that we can read
163 the size, then we will wait until QTcpSocket has received the full packet.
164
165 \snippet examples/network/fortuneclient/client.cpp 11
166 \codeline
167 \snippet examples/network/fortuneclient/client.cpp 12
168
169 We proceed by using QDataStream's streaming operator to read the fortune
170 from the socket into a QString. Once read, we can call QLabel::setText()
171 to display the fortune.
172
173 \sa {Fortune Server Example}, {Blocking Fortune Client Example}
174*/
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