[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[2] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[2] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[2] | 21 | **
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[561] | 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at [email protected].
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[2] | 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \example network/fortuneclient
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| 30 | \title Fortune Client Example
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| 31 |
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| 32 | The Fortune Client example shows how to create a client for a simple
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| 33 | network service using QTcpSocket. It is intended to be run alongside the
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| 34 | \l{network/fortuneserver}{Fortune Server} example or
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| 35 | the \l{network/threadedfortuneserver}{Threaded Fortune Server} example.
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| 36 |
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| 37 | \image fortuneclient-example.png Screenshot of the Fortune Client example
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| 38 |
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| 39 | This example uses a simple QDataStream-based data transfer protocol to
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| 40 | request a line of text from a fortune server (from the
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| 41 | \l{network/fortuneserver}{Fortune Server} example). The client requests a
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| 42 | fortune by simply connecting to the server. The server then responds with
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| 43 | a 16-bit (quint16) integer containing the length of the fortune text,
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| 44 | followed by a QString.
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| 45 |
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| 46 | QTcpSocket supports two general approaches to network programming:
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| 47 |
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| 48 | \list
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| 49 |
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| 50 | \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled
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| 51 | and performed when control returns to Qt's event loop. When the operation
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| 52 | is finished, QTcpSocket emits a signal. For example,
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| 53 | QTcpSocket::connectToHost() returns immediately, and when the connection
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| 54 | has been established, QTcpSocket emits
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| 55 | \l{QTcpSocket::connected()}{connected()}.
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| 56 |
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| 57 | \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
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| 58 | applications, you can call the \c waitFor...() functions (e.g.,
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| 59 | QTcpSocket::waitForConnected()) to suspend the calling thread until the
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| 60 | operation has completed, instead of connecting to signals.
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| 61 |
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| 62 | \endlist
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| 63 |
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| 64 | In this example, we will demonstrate the asynchronous approach. The
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| 65 | \l{network/blockingfortuneclient}{Blocking Fortune Client} example
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| 66 | illustrates the synchronous approach.
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| 67 |
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| 68 | Our class contains some data and a few private slots:
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| 69 |
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| 70 | \snippet examples/network/fortuneclient/client.h 0
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| 71 |
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| 72 | Other than the widgets that make up the GUI, the data members include a
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| 73 | QTcpSocket pointer, a copy of the fortune text currently displayed, and
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| 74 | the size of the packet we are currently reading (more on this later).
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| 75 |
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| 76 | The socket is initialized in the Client constructor. We'll pass the main
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| 77 | widget as parent, so that we won't have to worry about deleting the
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| 78 | socket:
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| 79 |
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| 80 | \snippet examples/network/fortuneclient/client.cpp 0
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| 81 | \dots
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| 82 | \snippet examples/network/fortuneclient/client.cpp 1
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| 83 |
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| 84 | The only QTcpSocket signals we need in this example are
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| 85 | QTcpSocket::readyRead(), signifying that data has been received, and
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| 86 | QTcpSocket::error(), which we will use to catch any connection errors:
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| 87 |
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| 88 | \dots
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| 89 | \snippet examples/network/fortuneclient/client.cpp 3
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| 90 | \dots
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| 91 | \snippet examples/network/fortuneclient/client.cpp 5
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| 92 |
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| 93 | Clicking the \gui{Get Fortune} button will invoke the \c
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| 94 | requestNewFortune() slot:
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| 95 |
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| 96 | \snippet examples/network/fortuneclient/client.cpp 6
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| 97 |
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| 98 | In this slot, we initialize \c blockSize to 0, preparing to read a new block
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| 99 | of data. Because we allow the user to click \gui{Get Fortune} before the
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| 100 | previous connection finished closing, we start off by aborting the
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| 101 | previous connection by calling QTcpSocket::abort(). (On an unconnected
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| 102 | socket, this function does nothing.) We then proceed to connecting to the
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| 103 | fortune server by calling QTcpSocket::connectToHost(), passing the
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| 104 | hostname and port from the user interface as arguments.
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| 105 |
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| 106 | As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},
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| 107 | one of two things can happen:
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| 108 |
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| 109 | \list
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| 110 | \o \e{The connection is established.} In this case, the server will send us a
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| 111 | fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}
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| 112 | every time it receives a block of data.
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| 113 |
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| 114 | \o \e{An error occurs.} We need to inform the user if the connection
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| 115 | failed or was broken. In this case, QTcpSocket will emit
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| 116 | \l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be
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| 117 | called.
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| 118 | \endlist
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| 119 |
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| 120 | Let's go through the \l{QTcpSocket::error()}{error()} case first:
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| 121 |
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| 122 | \snippet examples/network/fortuneclient/client.cpp 13
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| 123 |
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| 124 | We pop up all errors in a dialog using
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| 125 | QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently
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| 126 | ignored, because the fortune server protocol ends with the server closing
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| 127 | the connection.
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| 128 |
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| 129 | Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This
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| 130 | signal is connected to \c Client::readFortune():
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| 131 |
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| 132 | \snippet examples/network/fortuneclient/client.cpp 8
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| 133 | \codeline
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| 134 | \snippet examples/network/fortuneclient/client.cpp 10
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| 135 |
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| 136 | The protocol is based on QDataStream, so we start by creating a stream
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| 137 | object, passing the socket to QDataStream's constructor. We then
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| 138 | explicitly set the protocol version of the stream to QDataStream::Qt_4_0
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| 139 | to ensure that we're using the same version as the fortune server, no
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| 140 | matter which version of Qt the client and server use.
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| 141 |
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| 142 | Now, TCP is based on sending a stream of data, so we cannot expect to get
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| 143 | the entire fortune in one go. Especially on a slow network, the data can
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| 144 | be received in several small fragments. QTcpSocket buffers up all incoming
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| 145 | data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new
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| 146 | block that arrives, and it is our job to ensure that we have received all
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| 147 | the data we need before we start parsing. The server's response starts
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| 148 | with the size of the packet, so first we need to ensure that we can read
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| 149 | the size, then we will wait until QTcpSocket has received the full packet.
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| 150 |
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| 151 | \snippet examples/network/fortuneclient/client.cpp 11
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| 152 | \codeline
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| 153 | \snippet examples/network/fortuneclient/client.cpp 12
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| 154 |
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| 155 | We proceed by using QDataStream's streaming operator to read the fortune
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| 156 | from the socket into a QString. Once read, we can call QLabel::setText()
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| 157 | to display the fortune.
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| 158 |
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| 159 | \sa {Fortune Server Example}, {Blocking Fortune Client Example}
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| 160 | */
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