1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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7 | ** This file is part of the documentation of the Qt Toolkit.
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9 | ** $QT_BEGIN_LICENSE:FDL$
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \example statemachine/eventtransitions
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30 | \title Event Transitions Example
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31 |
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32 | The Event Transitions example shows how to use event transitions, a
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33 | feature of \l{The State Machine Framework}.
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34 |
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35 | \snippet examples/statemachine/eventtransitions/main.cpp 0
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36 |
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37 | The \c Window class's constructors begins by creating a button.
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38 |
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39 | \snippet examples/statemachine/eventtransitions/main.cpp 1
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40 |
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41 | Two states, \c s1 and \c s2, are created; upon entry they will assign
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42 | "Outside" and "Inside" to the button's text, respectively.
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43 |
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44 | \snippet examples/statemachine/eventtransitions/main.cpp 2
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45 |
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46 | When the button receives an event of type QEvent::Enter and the state
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47 | machine is in state \c s1, the machine will transition to state \c s2.
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48 |
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49 | \snippet examples/statemachine/eventtransitions/main.cpp 3
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50 |
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51 | When the button receives an event of type QEvent::Leave and the state
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52 | machine is in state \c s2, the machine will transition back to state \c
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53 | s1.
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54 |
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55 | \snippet examples/statemachine/eventtransitions/main.cpp 4
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56 |
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57 | Next, the state \c s3 is created. \c s3 will be entered when the button
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58 | receives an event of type QEvent::MouseButtonPress and the state machine
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59 | is in state \c s2. When the button receives an event of type
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60 | QEvent::MouseButtonRelease and the state machine is in state \c s3, the
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61 | machine will transition back to state \c s2.
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62 |
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63 | \snippet examples/statemachine/eventtransitions/main.cpp 5
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64 |
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65 | Finally, the states are added to the machine as top-level states, the
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66 | initial state is set to be \c s1 ("Outside"), and the machine is started.
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67 |
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68 | \snippet examples/statemachine/eventtransitions/main.cpp 6
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69 |
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70 | The main() function constructs a Window object and shows it.
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71 |
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72 | */
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