1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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18 | ** Documentation License version 1.3 as published by the Free Software
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19 | ** Foundation and appearing in the file included in the packaging of this
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20 | ** file.
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21 | **
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \example script/context2d
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30 | \title Context2D Example
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31 |
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32 | This Qt Script example is an implementation of the Context2D API.
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33 |
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34 | \image context2d-example.png
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35 |
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36 | Context2D is part of the specification for the HTML \c{<canvas>}
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37 | element. It can be used to draw graphics via scripting. A good
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38 | resource for learning more about the HTML \c{<canvas>} element is
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39 | the \l{http://developer.mozilla.org/en/docs/HTML:Canvas}{Mozilla Developer Center}.
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40 |
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41 | \section1 Using The HTML Canvas Element in a Web Browser
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42 |
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43 | First, let's look at how the \c{<canvas>} element is typically
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44 | used in a web browser. The following HTML snippet defines a
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45 | canvas of size 400x400 pixels with id \c{mycanvas}:
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46 |
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47 | \code
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48 | <canvas width="400" height="400" id="mycanvas">Fallback content goes here.</canvas>
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49 | \endcode
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50 |
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51 | To draw on the canvas, we must first obtain a reference to the
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52 | DOM element corresponding to the \c{<canvas>} tag and then call
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53 | the element's getContext() function. The resulting object
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54 | implements the Context2D API that we use to draw.
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55 |
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56 | \code
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57 | <script>
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58 | var canvas = document.getElementById("mycanvas");
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59 | var ctx = canvas.getContext("2d");
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60 |
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61 | // Draw a face
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62 | ctx.beginPath();
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63 | ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle
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64 | ctx.moveTo(110,75);
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65 | ctx.arc(75,75,35,0,Math.PI,false); // Mouth
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66 | ctx.moveTo(65,65);
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67 | ctx.arc(60,65,5,0,Math.PI*2,true); // Left eye
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68 | ctx.moveTo(95,65);
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69 | ctx.arc(90,65,5,0,Math.PI*2,true); // Right eye
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70 | ctx.stroke();
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71 | </script>
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72 | \endcode
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73 |
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74 | When the page is rendered by a browser that supports the
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75 | \c{<canvas>} tag, this would be the result:
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76 |
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77 | \image context2d-example-smileysmile.png
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78 |
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79 | \section1 Using Qt Script to script a Canvas
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80 |
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81 | The goal of this example is to be able to evaluate scripts
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82 | that use the Context2D API, and render the results. Basic
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83 | interaction (mouse, keyboard) should also be supported.
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84 | In other words, we want to present scripts with an execution
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85 | environment that very much resembles that of a web browser. Of
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86 | course, our environment is only a small subset of what a browser
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87 | provides; i.e. we don't provide a full DOM API, only what is
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88 | needed to run "self-contained" Context2D scripts (i.e. scripts
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89 | that don't depend on other parts of the DOM document).
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90 |
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91 | Our "Context2D-browser" is set up through the following steps:
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92 | \list
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93 | \o Create an Environment.
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94 | \o Create a Context2D, and a QContext2DCanvas widget to render it.
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95 | \o Add the canvas object to the environment; this will enable
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96 | scripts to obtain a reference to it.
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97 | \o Evaluate scripts in the environment.
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98 | \endlist
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99 |
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100 | Once a script has been evaluated, the application handles any
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101 | timer events and input events that occur subsequently
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102 | (i.e. forwards events to their associated script targets).
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103 |
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104 | \section1 The Context2D Class
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105 |
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106 | The "heart" of this example is the Context2D C++ class that implements
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107 | the drawing API. Its interface is defined in terms of properties
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108 | and slots. Note that this class isn't tied to Qt Script in any
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109 | way.
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110 |
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111 | \snippet examples/script/context2d/context2d.h 0
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112 |
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113 | The properties define various aspects of the Context2D
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114 | configuration.
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115 |
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116 | \snippet examples/script/context2d/context2d.h 1
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117 |
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118 | The slots define the operations that can be performed.
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119 |
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120 | \snippet examples/script/context2d/context2d.h 2
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121 |
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122 | The changed() signal is emitted when the contents of the drawing
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123 | area has changed, so that clients associated with the Context2D
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124 | object (i.e. the canvas widget that renders it) are notified.
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125 |
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126 | \section2 Implementation
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127 |
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128 | Conveniently enough, the concepts, data structures and operations
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129 | of the Context2D API map more or less directly to Qt's painting
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130 | API. Conceptually, all we have to do is initialize a QPainter
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131 | according to the Context2D properties, and use functions like
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132 | QPainter::strokePath() to do the painting. Painting is done on a
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133 | QImage.
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134 |
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135 | \snippet examples/script/context2d/context2d.cpp 0
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136 |
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137 | The property accessors and most of the slots manipulate the
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138 | internal Context2D state in some way. For the \c{lineCap}
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139 | property, Context2D uses a string representation; we therefore
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140 | have to map it from/to a Qt::PenCapStyle. The \c{lineJoin}
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141 | property is handled in the same fashion. All the property setters
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142 | also set a \e{dirty flag} for the property; this is used to
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143 | decide which aspects of the QPainter that need to be updated
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144 | before doing the next painting operation.
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145 |
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146 | \snippet examples/script/context2d/context2d.cpp 3
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147 |
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148 | The implementation of the \c{fillStyle} property is interesting,
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149 | since the value can be either a string or a \c{CanvasGradient}.
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150 | We handle this by having the property be of type QVariant,
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151 | and check the actual type of the value to see how to handle the
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152 | write.
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153 |
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154 | \snippet examples/script/context2d/context2d.cpp 1
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155 |
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156 | Context2D does not have a concept of a paint event; painting
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157 | operations can happen at any time. We would like to be efficient,
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158 | and not have to call QPainter::begin() and QPainter::end() for
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159 | every painting operation, since typically many painting operations
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160 | will follow in quick succession. The implementations of the
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161 | painting operations use a helper function, beginPainting(), that
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162 | activates the QPainter if it isn't active already, and updates
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163 | the state of the QPainter (brush, pen, etc.) so that it reflects
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164 | the current Context2D state.
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165 |
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166 | \snippet examples/script/context2d/context2d.cpp 2
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167 |
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168 | The implementation of each painting operation ends by calling
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169 | scheduleChange(), which will post a zero-timer event if one is
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170 | not already pending. When the application returns to the event
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171 | loop later (presumably after all the drawing operations have
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172 | finished), the timer will trigger, QPainter::end() will be
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173 | called, and the changed() signal is emitted with the new
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174 | image as argument. The net effect is that there will typically
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175 | be only a single (QPainter::begin(), QPainter::end()) pair
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176 | executed for the full sequence of painting operations.
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177 |
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178 | \section1 The Canvas Widget
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179 |
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180 | \snippet examples/script/context2d/qcontext2dcanvas.h 0
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181 |
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182 | The QContext2DCanvas class provides a widget that renders
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183 | the contents of a Context2D object. It also provides a
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184 | minimal scripting API, most notably the getContext() function.
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185 |
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186 | \snippet examples/script/context2d/qcontext2dcanvas.cpp 3
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187 |
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188 | The constructor connects to the changed() signal of the
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189 | Context2D object, so that the widget can update itself
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190 | when it needs to do so. Mouse tracking is enabled so that
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191 | mouse move events will be received even when no mouse
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192 | buttons are depressed.
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193 |
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194 | \snippet examples/script/context2d/qcontext2dcanvas.cpp 0
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195 |
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196 | The getContext() function asks the environment to wrap the
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197 | Context2D object; the resulting proxy object makes the
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198 | Context2D API available to scripts.
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199 |
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200 | \snippet examples/script/context2d/qcontext2dcanvas.cpp 1
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201 |
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202 | The paintEvent() function simply paints the contents that
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203 | was last received from the Context2D object.
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204 |
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205 | \snippet examples/script/context2d/qcontext2dcanvas.cpp 2
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206 |
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207 | The canvas widget reimplements mouse and key event handlers, and
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208 | forwards these events to the scripting environment. The
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209 | environment will take care of delivering the event to the proper
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210 | script target, if any.
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211 |
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212 | \section1 The Environment
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213 |
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214 | \snippet examples/script/context2d/environment.h 0
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215 |
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216 | The Environment class provides a scripting environment where a
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217 | Canvas C++ object can be registered, looked up by ID (name),
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218 | and where scripts can be evaluated. The environment has a
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219 | \c{document} property, just like the scripting environment of a
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220 | web browser, so that scripts can call
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221 | \c{document.getElementById()} to obtain a reference to a canvas.
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222 |
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223 | \snippet examples/script/context2d/environment.h 1
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224 |
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225 | The Environment class provides the timer attributes of the DOM
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226 | Window Object interface. This enables us to support scripts that
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227 | do animation, for example.
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228 |
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229 | \snippet examples/script/context2d/environment.h 2
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230 |
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231 | The scriptError() signal is emitted when evaluation of a script
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232 | causes a script exception. For example, if a mouse press handler
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233 | or timeout handler causes an exception, the environment's client(s)
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234 | will be notified of this and can report the error.
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235 |
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236 | \snippet examples/script/context2d/environment.cpp 0
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237 |
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238 | The constructor initializes the environment. First it creates
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239 | the QScriptEngine that will be used to evaluate scripts. It
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240 | creates the Document object that provides the getElementById()
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241 | function. Note that the QScriptEngine::ExcludeSuperClassContents
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242 | flag is specified to avoid the wrapper objects from exposing properties
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243 | and methods inherited from QObject. Next, the environment wraps
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244 | a pointer to \e{itself}; this is to prepare for setting this object
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245 | as the script engine's Global Object. The properties of the standard
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246 | Global Object are copied, so that these will also be available in
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247 | our custom Global Object. We also create two self-references to the
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248 | object; again, this is to provide a minimal level of compabilitity
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249 | with the scripting environment that web browsers provide.
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250 |
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251 | \snippet examples/script/context2d/environment.cpp 5
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252 |
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253 | The addCanvas() function adds the given canvas to the list of
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254 | registered canvas objects. The canvasByName() function looks up
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255 | a canvas by QObject::objectName(). This function is used to
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256 | implement the \c{document.getElementById()} script function.
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257 |
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258 | \snippet examples/script/context2d/environment.cpp 1
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259 |
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260 | The setInterval() and clearInterval() implementations use a QHash
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261 | to map from timer ID to the QScriptValue that holds the expression
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262 | to evaluate when the timer is triggered. A helper function,
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263 | maybeEmitScriptError(), is called after invoking the script handler;
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264 | it will emit the scriptError() signal if the script engine has an
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265 | uncaught exception.
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266 |
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267 | \snippet examples/script/context2d/environment.cpp 2
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268 |
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269 | The toWrapper() functions creates a QScriptValue that wraps the
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270 | given QObject. Note that the QScriptEngine::PreferExistingWrapperObject
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271 | flag is specified; this guarantees that a single, unique wrapper
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272 | object will be returned, even if toWrapper() is called several times
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273 | with the same argument. This is important, since it is possible that
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274 | a script can set new properties on the resulting wrapper object (e.g.
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275 | event handlers like \c{onmousedown}), and we want these to persist.
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276 |
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277 | \snippet examples/script/context2d/environment.cpp 3
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278 |
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279 | The handleEvent() function determines if there exists a handler
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280 | for the given event in the environment, and if so, invokes that
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281 | handler. Since the script expects a DOM event, the Qt C++ event
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282 | must be converted to a DOM event before it is passed to the
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283 | script. This mapping is relatively straightforward, but again,
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284 | we only implement a subset of the full DOM API; just enough to
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285 | get most scripts to work.
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286 |
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287 | \snippet examples/script/context2d/environment.cpp 4
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288 |
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289 | The newFakeDomEvent() function is a helper function that creates
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290 | a new script object and initializes it with default values for
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291 | the attributes defined in the DOM Event and DOM UIEvent
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292 | interfaces.
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293 |
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294 | \snippet examples/script/context2d/environment.h 3
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295 |
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296 | The Document class defines two slots that become available to
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297 | scripts: getElementById() and getElementsByTagName().
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298 | When the tag name is "canvas", getElementsByTagName() will
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299 | return a list of all canvas objects that are registered in
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300 | the environment.
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301 |
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302 | \section1 The Application Window
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303 |
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304 | \snippet examples/script/context2d/window.cpp 0
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305 |
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306 | The Window constructor creates an Environment object and
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307 | connects to its scriptError() signal. It then creates a
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308 | Context2D object, and a QContext2DCanvas widget to hold it.
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309 | The canvas widget is given the name \c{tutorial}, and added to the
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310 | environment; scripts can access the canvas by e.g.
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311 | \c{document.getElementById('tutorial')}.
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312 |
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313 | \snippet examples/script/context2d/window.cpp 1
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314 |
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315 | The window contains a list widget that is populated with
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316 | available scripts (read from a \c{scripts/} folder).
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317 |
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318 | \snippet examples/script/context2d/window.cpp 2
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319 |
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320 | When an item is selected, the corresponding script is
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321 | evaluated in the environment.
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322 |
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323 | \snippet examples/script/context2d/window.cpp 3
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324 |
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325 | When the "Run in Debugger" button is clicked, the Qt Script debugger will
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326 | automatically be invoked when the first statement of the script is
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327 | reached. This enables the user to inspect the scripting environment and
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328 | control further execution of the script; e.g. he can single-step through
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329 | the script and/or set breakpoints. It is also possible to enter script
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330 | statements in the debugger's console widget, e.g. to perform custom
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331 | Context2D drawing operations, interactively.
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332 |
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333 | \snippet examples/script/context2d/window.cpp 4
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334 |
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335 | If the evaluation of a script causes an uncaught exception, the Qt Script
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336 | debugger will automatically be invoked; this enables the user to get an
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337 | idea of what went wrong.
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338 |
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339 | */
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