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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 16 | ** GNU Lesser General Public License Usage
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \example graphicsview/collidingmice
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| 44 | \title Colliding Mice Example
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| 45 |
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| 46 | The Colliding Mice example shows how to use the Graphics View
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| 47 | framework to implement animated items and detect collision between
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| 48 | items.
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| 49 |
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| 50 | \image collidingmice-example.png
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| 51 |
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| 52 | Graphics View provides the QGraphicsScene class for managing and
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| 53 | interacting with a large number of custom-made 2D graphical items
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| 54 | derived from the QGraphicsItem class, and a QGraphicsView widget
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| 55 | for visualizing the items, with support for zooming and rotation.
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| 56 |
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| 57 | The example consists of an item class and a main function:
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| 58 | the \c Mouse class represents the individual mice extending
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| 59 | QGraphicsItem, and the \c main() function provides the main
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| 60 | application window.
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| 61 |
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| 62 | We will first review the \c Mouse class to see how to animate
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| 63 | items and detect item collision, and then we will review the \c
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| 64 | main() function to see how to put the items into a scene and how to
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| 65 | implement the corresponding view.
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| 66 |
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| 67 | \section1 Mouse Class Definition
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| 68 |
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| 69 | The \c mouse class inherits from QGraphicsItem. The
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| 70 | QGraphicsItem class is the base class for all graphical items in
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| 71 | the Graphics View framework, and provides a light-weight
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| 72 | foundation for writing your own custom items.
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| 73 |
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| 74 | \snippet examples/graphicsview/collidingmice/mouse.h 0
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| 75 |
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| 76 | When writing a custom graphics item, you must implement
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| 77 | QGraphicsItem's two pure virtual public functions: \l
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| 78 | {QGraphicsItem::}{boundingRect()}, which returns an estimate of
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| 79 | the area painted by the item, and \l {QGraphicsItem::}{paint()},
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| 80 | which implements the actual painting. In addition, we reimplement
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| 81 | the \l {QGraphicsItem::}{shape()} and \l {QGraphicsItem::}{advance()}.
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| 82 | We reimplement \l {QGraphicsItem::}{shape()} to return an accurate
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| 83 | shape of our mouse item; the default implementation simply returns
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| 84 | the item's bounding rectangle. We reimplement \l {QGraphicsItem::}{advance()}
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| 85 | to handle the animation so it all happens on one update.
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| 86 |
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