source: trunk/doc/src/examples/collidingmice-example.qdoc@ 609

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41
42/*!
43 \example graphicsview/collidingmice
44 \title Colliding Mice Example
45
46 The Colliding Mice example shows how to use the Graphics View
47 framework to implement animated items and detect collision between
48 items.
49
50 \image collidingmice-example.png
51
52 Graphics View provides the QGraphicsScene class for managing and
53 interacting with a large number of custom-made 2D graphical items
54 derived from the QGraphicsItem class, and a QGraphicsView widget
55 for visualizing the items, with support for zooming and rotation.
56
57 The example consists of an item class and a main function:
58 the \c Mouse class represents the individual mice extending
59 QGraphicsItem, and the \c main() function provides the main
60 application window.
61
62 We will first review the \c Mouse class to see how to animate
63 items and detect item collision, and then we will review the \c
64 main() function to see how to put the items into a scene and how to
65 implement the corresponding view.
66
67 \section1 Mouse Class Definition
68
69 The \c mouse class inherits from QGraphicsItem. The
70 QGraphicsItem class is the base class for all graphical items in
71 the Graphics View framework, and provides a light-weight
72 foundation for writing your own custom items.
73
74 \snippet examples/graphicsview/collidingmice/mouse.h 0
75
76 When writing a custom graphics item, you must implement
77 QGraphicsItem's two pure virtual public functions: \l
78 {QGraphicsItem::}{boundingRect()}, which returns an estimate of
79 the area painted by the item, and \l {QGraphicsItem::}{paint()},
80 which implements the actual painting. In addition, we reimplement
81 the \l {QGraphicsItem::}{shape()} and \l {QGraphicsItem::}{advance()}.
82 We reimplement \l {QGraphicsItem::}{shape()} to return an accurate
83 shape of our mouse item; the default implementation simply returns
84 the item's bounding rectangle. We reimplement \l {QGraphicsItem::}{advance()}
85 to handle the animation so it all happens on one update.
86